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https://github.com/ghostty-org/ghostty.git
synced 2025-07-16 08:46:08 +03:00
terminal2: viewport exact is gone, now pin
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@ -141,10 +141,10 @@ pub const Viewport = union(enum) {
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/// back in the scrollback history.
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top,
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/// The viewport is pinned to an exact row offset. If this page is
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/// deleted (i.e. due to pruning scrollback), then the viewport will
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/// stick to the top.
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exact: RowOffset,
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/// The viewport is pinned to a tracked pin. The tracked pin is ALWAYS
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/// s.viewport_pin hence this has no value. We force that value to prevent
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/// allocations.
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pin,
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};
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/// Initialize the page. The top of the first page in the list is always the
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@ -208,6 +208,12 @@ pub fn init(
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PagePool.item_size * 2,
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);
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// We always track our viewport pin to ensure this is never an allocation
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const viewport_pin = try pool.pins.create();
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var tracked_pins: PinSet = .{};
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errdefer tracked_pins.deinit(pool.alloc);
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try tracked_pins.putNoClobber(pool.alloc, viewport_pin, {});
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return .{
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.cols = cols,
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.rows = rows,
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@ -216,9 +222,9 @@ pub fn init(
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.pages = page_list,
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.page_size = page_size,
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.max_size = max_size_actual,
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.tracked_pins = .{},
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.tracked_pins = tracked_pins,
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.viewport = .{ .active = {} },
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.viewport_pin = try pool.pins.create(),
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.viewport_pin = viewport_pin,
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};
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}
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@ -357,32 +363,28 @@ pub fn clonePool(
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return result;
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}
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/// Returns the viewport for the given offset, prefering to pin to
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/// "active" if the offset is within the active area.
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fn viewportForOffset(self: *const PageList, offset: RowOffset) Viewport {
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// If the offset is on the active page, then we pin to active
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// if our row idx is beyond the active row idx.
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const active = self.getTopLeft(.active);
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if (offset.page == active.page) {
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if (offset.row_offset >= active.row_offset) {
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return .{ .active = {} };
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}
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} else {
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var page_ = active.page.next;
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while (page_) |page| {
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// This loop is pretty fast because the active area is
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// never that large so this is at most one, two pages for
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// reasonable terminals (including very large real world
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// ones).
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/// Returns the viewport for the given pin, prefering to pin to
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/// "active" if the pin is within the active area.
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fn pinIsActive(self: *const PageList, p: Pin) bool {
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// If the pin is in the active page, then we can quickly determine
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// if we're beyond the end.
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const active = self.getTopLeft2(.active);
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if (p.page == active.page) return p.y >= active.y;
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// A page forward in the active area is our page, so we're
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// definitely in the active area.
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if (page == offset.page) return .{ .active = {} };
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page_ = page.next;
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}
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var page_ = active.page.next;
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while (page_) |page| {
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// This loop is pretty fast because the active area is
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// never that large so this is at most one, two pages for
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// reasonable terminals (including very large real world
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// ones).
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// A page forward in the active area is our page, so we're
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// definitely in the active area.
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if (page == p.page) return true;
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page_ = page.next;
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}
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return .{ .exact = offset };
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return false;
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}
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/// Resize options
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@ -1245,11 +1247,11 @@ pub fn scroll(self: *PageList, behavior: Scroll) void {
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.delta_row => |n| {
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if (n == 0) return;
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const top = self.getTopLeft(.viewport);
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const offset: RowOffset = if (n < 0) switch (top.backwardOverflow(@intCast(-n))) {
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const top = self.getTopLeft2(.viewport);
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const p: Pin = if (n < 0) switch (top.upOverflow(@intCast(-n))) {
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.offset => |v| v,
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.overflow => |v| v.end,
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} else switch (top.forwardOverflow(@intCast(n))) {
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} else switch (top.downOverflow(@intCast(n))) {
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.offset => |v| v,
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.overflow => |v| v.end,
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};
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@ -1261,7 +1263,14 @@ pub fn scroll(self: *PageList, behavior: Scroll) void {
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// But in a terminal when you get to the bottom and back into the
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// active area, you usually expect that the viewport will now
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// follow the active area.
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self.viewport = self.viewportForOffset(offset);
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if (self.pinIsActive(p)) {
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self.viewport = .{ .active = {} };
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return;
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}
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// Pin is not active so we need to track it.
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self.viewport_pin.* = p;
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self.viewport = .{ .pin = {} };
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},
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}
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}
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@ -1438,16 +1447,6 @@ pub fn eraseRows(
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}
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}
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// If our viewport is on this page and the offset is beyond
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// our new end, shift it.
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switch (self.viewport) {
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.top, .active => {},
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.exact => |*offset| exact: {
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if (offset.page != chunk.page) break :exact;
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offset.row_offset -|= scroll_amount;
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},
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}
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// Our new size is the amount we scrolled
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chunk.page.data.size.rows = @intCast(scroll_amount);
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erased += chunk.end;
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@ -1466,20 +1465,20 @@ pub fn eraseRows(
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};
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}
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// If we have an exact viewport, we need to adjust for active area.
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// If we have a pinned viewport, we need to adjust for active area.
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switch (self.viewport) {
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.active => {},
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.exact => |offset| self.viewport = self.viewportForOffset(offset),
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// For pin, we check if our pin is now in the active area and if so
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// we move our viewport back to the active area.
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.pin => if (self.pinIsActive(self.viewport_pin.*)) {
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self.viewport = .{ .active = {} };
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},
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// For top, we move back to active if our erasing moved our
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// top page into the active area.
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.top => {
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const vp = self.viewportForOffset(.{
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.page = self.pages.first.?,
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.row_offset = 0,
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});
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if (vp == .active) self.viewport = vp;
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.top => if (self.pinIsActive(.{ .page = self.pages.first.? })) {
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self.viewport = .{ .active = {} };
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},
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}
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}
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@ -1500,20 +1499,6 @@ fn erasePage(self: *PageList, page: *List.Node) void {
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p.x = 0;
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}
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// If our viewport is pinned to this page, then we need to update it.
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switch (self.viewport) {
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.top, .active => {},
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.exact => |*offset| {
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if (offset.page == page) {
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if (page.next) |next| {
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offset.page = next;
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} else {
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self.viewport = .{ .active = {} };
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}
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}
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},
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}
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// Remove the page from the linked list
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self.pages.remove(page);
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self.destroyPage(page);
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@ -1548,6 +1533,7 @@ pub fn trackPin(self: *PageList, p: Pin) !*Pin {
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/// Untrack a previously tracked pin. This will deallocate the pin.
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pub fn untrackPin(self: *PageList, p: *Pin) void {
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assert(p != self.viewport_pin);
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if (self.tracked_pins.remove(p)) {
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self.pool.pins.destroy(p);
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}
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@ -1755,7 +1741,7 @@ fn getTopLeft(self: *const PageList, tag: point.Tag) RowOffset {
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.viewport => switch (self.viewport) {
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.active => self.getTopLeft(.active),
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.top => self.getTopLeft(.screen),
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.exact => |v| v,
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.pin => .{ .page = self.viewport_pin.page, .row_offset = self.viewport_pin.y },
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},
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// The active area is calculated backwards from the last page.
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@ -1787,7 +1773,7 @@ fn getTopLeft2(self: *const PageList, tag: point.Tag) Pin {
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.viewport => switch (self.viewport) {
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.active => self.getTopLeft2(.active),
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.top => self.getTopLeft2(.screen),
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.exact => |v| .{ .page = v.page, .y = v.row_offset },
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.pin => self.viewport_pin.*,
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},
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// The active area is calculated backwards from the last page.
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@ -2647,7 +2633,8 @@ test "PageList erase resets viewport to active if moves within active" {
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// Move our viewport to the top
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s.scroll(.{ .delta_row = -@as(isize, @intCast(s.totalRows())) });
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try testing.expect(s.viewport.exact.page == s.pages.first.?);
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try testing.expect(s.viewport == .pin);
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try testing.expect(s.viewport_pin.page == s.pages.first.?);
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// Erase the entire history, we should be back to just our active set.
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s.eraseRows(.{ .history = .{} }, null);
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@ -2669,11 +2656,13 @@ test "PageList erase resets viewport if inside erased page but not active" {
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// Move our viewport to the top
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s.scroll(.{ .delta_row = -@as(isize, @intCast(s.totalRows())) });
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try testing.expect(s.viewport.exact.page == s.pages.first.?);
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try testing.expect(s.viewport == .pin);
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try testing.expect(s.viewport_pin.page == s.pages.first.?);
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// Erase the entire history, we should be back to just our active set.
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s.eraseRows(.{ .history = .{} }, .{ .history = .{ .y = 2 } });
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try testing.expect(s.viewport.exact.page == s.pages.first.?);
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try testing.expect(s.viewport == .pin);
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try testing.expect(s.viewport_pin.page == s.pages.first.?);
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}
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test "PageList erase resets viewport to active if top is inside active" {
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