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font: fix some coretext rendering issues
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@ -94,12 +94,13 @@ pub const Face = struct {
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// of the bitmap. We use the rounded up width/height of the bounding rect.
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var bounding: [1]macos.graphics.Rect = undefined;
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_ = self.font.getBoundingRectForGlyphs(.horizontal, &glyphs, &bounding);
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const width = @floatToInt(u32, @ceil(bounding[0].size.width));
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const height = @floatToInt(u32, @ceil(bounding[0].size.height));
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const glyph_width = @floatToInt(u32, @ceil(bounding[0].size.width));
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const width = @floatToInt(u32, self.metrics.cell_width);
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const height = @floatToInt(u32, self.metrics.cell_height);
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// This bitmap is blank. I've seen it happen in a font, I don't know why.
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// If it is empty, we just return a valid glyph struct that does nothing.
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if (width == 0 or height == 0) return font.Glyph{
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if (glyph_width == 0) return font.Glyph{
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.width = 0,
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.height = 0,
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.offset_x = 0,
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@ -138,7 +139,7 @@ pub const Face = struct {
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ctx.setGrayStrokeColor(1, 1);
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ctx.setTextDrawingMode(.fill_stroke);
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ctx.setTextMatrix(macos.graphics.AffineTransform.identity());
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ctx.setTextPosition(0, self.metrics.cell_height - self.metrics.cell_baseline);
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ctx.setTextPosition(0, @intToFloat(f32, height) - self.metrics.cell_baseline);
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var pos = [_]macos.graphics.Point{.{ .x = 0, .y = 0 }};
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self.font.drawGlyphs(&glyphs, &pos, ctx);
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@ -150,7 +151,11 @@ pub const Face = struct {
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.width = width,
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.height = height,
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.offset_x = 0,
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.offset_y = 0,
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// Offset is full cell height because for CoreText we render
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// an entire cell.
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.offset_y = @floatToInt(i32, self.metrics.cell_height),
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.atlas_x = region.x,
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.atlas_y = region.y,
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.advance_x = @floatCast(f32, advances[0].width),
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