move allocator to global state

This commit is contained in:
Mitchell Hashimoto
2023-02-15 15:38:51 -08:00
parent 8673b90299
commit 26182611c6
6 changed files with 152 additions and 115 deletions

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@ -14,13 +14,14 @@ extern "C" {
#include <stdint.h>
typedef void *ghostty_t;
#define GHOSTTY_SUCCESS 0
typedef void *ghostty_config_t;
ghostty_t ghostty_init(void);
ghostty_config_t ghostty_config_new(ghostty_t);
void ghostty_config_free(ghostty_t, ghostty_config_t);
void ghostty_config_load_string(ghostty_t, ghostty_config_t, const char *, uintptr_t);
int ghostty_init(void);
ghostty_config_t ghostty_config_new();
void ghostty_config_free(ghostty_config_t);
void ghostty_config_load_string(ghostty_config_t, const char *, uintptr_t);
void ghostty_config_finalize(ghostty_config_t);
#ifdef __cplusplus

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@ -15,6 +15,8 @@ struct GhosttyApp: App {
var body: some Scene {
WindowGroup {
switch ghostty.readiness {
case .loading:
Text("Loading")
case .error:
ErrorView()
case .ready:
@ -26,28 +28,27 @@ struct GhosttyApp: App {
class GhosttyState: ObservableObject {
enum Readiness {
case error, ready
case loading, error, ready
}
/// The readiness value of the state.
var readiness: Readiness { ghostty != nil ? .ready : .error }
/// The ghostty global state.
var ghostty: ghostty_t? = nil
@Published var readiness: Readiness = .loading
/// The ghostty global configuration.
var config: ghostty_config_t? = nil
init() {
// Initialize ghostty global state. This happens once per process.
guard let g = ghostty_init() else {
guard ghostty_init() == GHOSTTY_SUCCESS else {
GhosttyApp.logger.critical("ghostty_init failed")
readiness = .error
return
}
// Initialize the global configuration.
guard let cfg = ghostty_config_new(g) else {
guard let cfg = ghostty_config_new() else {
GhosttyApp.logger.critical("ghostty_config_new failed")
readiness = .error
return
}
@ -58,11 +59,11 @@ class GhosttyState: ObservableObject {
// Finalize will make our defaults available.
ghostty_config_finalize(cfg)
ghostty = g;
config = cfg;
config = cfg
readiness = .ready
}
deinit {
ghostty_config_free(ghostty, config)
ghostty_config_free(config)
}
}

35
src/build_config.zig Normal file
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@ -0,0 +1,35 @@
//! Build options, available at comptime. Used to configure features. This
//! will reproduce some of the fields from builtin and build_options just
//! so we can limit the amount of imports we need AND give us the ability
//! to shim logic and values into them later.
const std = @import("std");
const builtin = @import("builtin");
const assert = std.debug.assert;
/// The artifact we're producing. This can be used to determine if we're
/// building a standalone exe, an embedded lib, etc.
pub const artifact = Artifact.detect();
pub const Artifact = enum {
/// Standalone executable
exe,
/// Embeddable library
lib,
/// The WASM-targetted module.
wasm_module,
pub fn detect() Artifact {
if (builtin.target.isWasm()) {
assert(builtin.output_mode == .Obj);
assert(builtin.link_mode == .Static);
return .wasm_module;
}
return switch (builtin.output_mode) {
.Exe => .exe,
.Obj => .lib,
};
}
};

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@ -583,19 +583,19 @@ pub const Wasm = if (!builtin.target.isWasm()) struct {} else struct {
}
};
// Wasm API.
// C API.
pub const CAPI = struct {
const Ghostty = @import("main_c.zig").Ghostty;
const global = &@import("main.zig").state;
const cli_args = @import("cli_args.zig");
/// Create a new configuration filled with the initial default values.
export fn ghostty_config_new(g: *Ghostty) ?*Config {
const result = g.alloc.create(Config) catch |err| {
export fn ghostty_config_new() ?*Config {
const result = global.alloc.create(Config) catch |err| {
log.err("error allocating config err={}", .{err});
return null;
};
result.* = Config.default(g.alloc) catch |err| {
result.* = Config.default(global.alloc) catch |err| {
log.err("error creating config err={}", .{err});
return null;
};
@ -603,30 +603,29 @@ pub const CAPI = struct {
return result;
}
export fn ghostty_config_free(g: *Ghostty, ptr: ?*Config) void {
export fn ghostty_config_free(ptr: ?*Config) void {
if (ptr) |v| {
v.deinit();
g.alloc.destroy(v);
global.alloc.destroy(v);
}
}
/// Load the configuration from a string in the same format as
/// the file-based syntax for the desktop version of the terminal.
export fn ghostty_config_load_string(
g: *Ghostty,
self: *Config,
str: [*]const u8,
len: usize,
) void {
config_load_string_(g, self, str[0..len]) catch |err| {
config_load_string_(self, str[0..len]) catch |err| {
log.err("error loading config err={}", .{err});
};
}
fn config_load_string_(g: *Ghostty, self: *Config, str: []const u8) !void {
fn config_load_string_(self: *Config, str: []const u8) !void {
var fbs = std.io.fixedBufferStream(str);
var iter = cli_args.lineIterator(fbs.reader());
try cli_args.parse(Config, g.alloc, self, &iter);
try cli_args.parse(Config, global.alloc, self, &iter);
}
export fn ghostty_config_finalize(self: *Config) void {

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@ -3,6 +3,12 @@ const builtin = @import("builtin");
const options = @import("build_options");
const glfw = @import("glfw");
const macos = @import("macos");
const tracy = @import("tracy");
const internal_os = @import("os/main.zig");
const xev = @import("xev");
const fontconfig = @import("fontconfig");
const harfbuzz = @import("harfbuzz");
const renderer = @import("renderer.zig");
const xdg = @import("xdg.zig");
const App = @import("App.zig");
@ -10,9 +16,14 @@ const cli_args = @import("cli_args.zig");
const Config = @import("config.zig").Config;
const Ghostty = @import("main_c.zig").Ghostty;
/// Global process state. This is initialized in main() for exe artifacts
/// and by ghostty_init() for lib artifacts. This should ONLY be used by
/// the C API. The Zig API should NOT use any global state and should
/// rely on allocators being passed in as parameters.
pub var state: GlobalState = undefined;
pub fn main() !void {
var state: Ghostty = undefined;
Ghostty.init(&state);
state.init();
defer state.deinit();
const alloc = state.alloc;
@ -153,6 +164,80 @@ fn glfwErrorCallback(code: glfw.ErrorCode, desc: [:0]const u8) void {
}
}
/// This represents the global process state. There should only
/// be one of these at any given moment. This is extracted into a dedicated
/// struct because it is reused by main and the static C lib.
pub const GlobalState = struct {
const GPA = std.heap.GeneralPurposeAllocator(.{});
gpa: ?GPA,
alloc: std.mem.Allocator,
pub fn init(self: *GlobalState) void {
// Output some debug information right away
std.log.info("dependency harfbuzz={s}", .{harfbuzz.versionString()});
if (options.fontconfig) {
std.log.info("dependency fontconfig={d}", .{fontconfig.version()});
}
std.log.info("renderer={}", .{renderer.Renderer});
std.log.info("libxev backend={}", .{xev.backend});
// First things first, we fix our file descriptors
internal_os.fixMaxFiles();
// We need to make sure the process locale is set properly. Locale
// affects a lot of behaviors in a shell.
internal_os.ensureLocale();
// Initialize ourself to nothing so we don't have any extra state.
self.* = .{
.gpa = null,
.alloc = undefined,
};
errdefer self.deinit();
self.gpa = gpa: {
// Use the libc allocator if it is available beacuse it is WAY
// faster than GPA. We only do this in release modes so that we
// can get easy memory leak detection in debug modes.
if (builtin.link_libc) {
if (switch (builtin.mode) {
.ReleaseSafe, .ReleaseFast => true,
// We also use it if we can detect we're running under
// Valgrind since Valgrind only instruments the C allocator
else => std.valgrind.runningOnValgrind() > 0,
}) break :gpa null;
}
break :gpa GPA{};
};
self.alloc = alloc: {
const base = if (self.gpa) |*value|
value.allocator()
else if (builtin.link_libc)
std.heap.c_allocator
else
unreachable;
// If we're tracing, wrap the allocator
if (!tracy.enabled) break :alloc base;
var tracy_alloc = tracy.allocator(base, null);
break :alloc tracy_alloc.allocator();
};
}
/// Cleans up the global state. This doesn't _need_ to be called but
/// doing so in dev modes will check for memory leaks.
pub fn deinit(self: *GlobalState) void {
if (self.gpa) |*value| {
// We want to ensure that we deinit the GPA because this is
// the point at which it will output if there were safety violations.
_ = value.deinit();
}
}
};
test {
_ = @import("Pty.zig");
_ = @import("Command.zig");

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@ -9,13 +9,6 @@
const std = @import("std");
const assert = std.debug.assert;
const builtin = @import("builtin");
const options = @import("build_options");
const fontconfig = @import("fontconfig");
const harfbuzz = @import("harfbuzz");
const renderer = @import("renderer.zig");
const tracy = @import("tracy");
const xev = @import("xev");
const internal_os = @import("os/main.zig");
const main = @import("main.zig");
/// Global options so we can log. This is identical to main.
@ -25,85 +18,8 @@ pub usingnamespace @import("config.zig").CAPI;
/// Initialize ghostty global state. It is possible to have more than
/// one global state but it has zero practical benefit.
export fn ghostty_init() ?*Ghostty {
export fn ghostty_init() c_int {
assert(builtin.link_libc);
const alloc = std.heap.c_allocator;
const g = alloc.create(Ghostty) catch return null;
Ghostty.init(g);
return g;
main.state.init();
return 0;
}
/// This represents the global process state. There should only
/// be one of these at any given moment. This is extracted into a dedicated
/// struct because it is reused by main and the static C lib.
///
/// init should be one of the first things ever called when using Ghostty.
pub const Ghostty = struct {
const GPA = std.heap.GeneralPurposeAllocator(.{});
gpa: ?GPA,
alloc: std.mem.Allocator,
pub fn init(self: *Ghostty) void {
// Output some debug information right away
std.log.info("dependency harfbuzz={s}", .{harfbuzz.versionString()});
if (options.fontconfig) {
std.log.info("dependency fontconfig={d}", .{fontconfig.version()});
}
std.log.info("renderer={}", .{renderer.Renderer});
std.log.info("libxev backend={}", .{xev.backend});
// First things first, we fix our file descriptors
internal_os.fixMaxFiles();
// We need to make sure the process locale is set properly. Locale
// affects a lot of behaviors in a shell.
internal_os.ensureLocale();
// Initialize ourself to nothing so we don't have any extra state.
self.* = .{
.gpa = null,
.alloc = undefined,
};
errdefer self.deinit();
self.gpa = gpa: {
// Use the libc allocator if it is available beacuse it is WAY
// faster than GPA. We only do this in release modes so that we
// can get easy memory leak detection in debug modes.
if (builtin.link_libc) {
if (switch (builtin.mode) {
.ReleaseSafe, .ReleaseFast => true,
// We also use it if we can detect we're running under
// Valgrind since Valgrind only instruments the C allocator
else => std.valgrind.runningOnValgrind() > 0,
}) break :gpa null;
}
break :gpa GPA{};
};
self.alloc = alloc: {
const base = if (self.gpa) |*value|
value.allocator()
else if (builtin.link_libc)
std.heap.c_allocator
else
unreachable;
// If we're tracing, wrap the allocator
if (!tracy.enabled) break :alloc base;
var tracy_alloc = tracy.allocator(base, null);
break :alloc tracy_alloc.allocator();
};
}
pub fn deinit(self: *Ghostty) void {
if (self.gpa) |*value| {
// We want to ensure that we deinit the GPA because this is
// the point at which it will output if there were safety violations.
_ = value.deinit();
}
}
};