Revert "renderer/metal: start extracting "visible" resources"

This reverts commit 0c1d288142a0d0bf31be13999e89bdc08bd18fb9.
This commit is contained in:
Mitchell Hashimoto
2024-02-13 21:57:55 -08:00
parent 387e5b242e
commit 239a517710

View File

@ -116,14 +116,12 @@ buf_instance: InstanceBuffer, // MTLBuffer
device: objc.Object, // MTLDevice
queue: objc.Object, // MTLCommandQueue
layer: objc.Object, // CAMetalLayer
texture_greyscale: objc.Object, // MTLTexture
texture_color: objc.Object, // MTLTexture
/// Custom shader state. This is only set if we have custom shaders.
custom_shader_state: ?CustomShaderState = null,
/// The allocated resources required when the view is visible and free-able
/// when the view is not visible. These are required to draw.
visible_resources: ?VisibleResources = null,
/// Health of the last frame. Note that when we do double/triple buffering
/// this will have to be part of the frame state.
health: std.atomic.Value(Health) = .{ .raw = .healthy },
@ -429,6 +427,10 @@ pub fn init(alloc: Allocator, options: renderer.Options) !Metal {
var shaders = try Shaders.init(alloc, device, custom_shaders);
errdefer shaders.deinit(alloc);
// Font atlas textures
const texture_greyscale = try initAtlasTexture(device, &options.font_group.atlas_greyscale);
const texture_color = try initAtlasTexture(device, &options.font_group.atlas_color);
return Metal{
.alloc = alloc,
.config = options.config,
@ -467,6 +469,8 @@ pub fn init(alloc: Allocator, options: renderer.Options) !Metal {
.device = device,
.queue = queue,
.layer = layer,
.texture_greyscale = texture_greyscale,
.texture_color = texture_color,
.custom_shader_state = custom_shader_state,
};
}
@ -495,7 +499,8 @@ pub fn deinit(self: *Metal) void {
self.buf_cells_bg.deinit();
self.buf_cells.deinit();
self.buf_instance.deinit();
if (self.visible_resources) |*v| v.deinit();
deinitMTLResource(self.texture_greyscale);
deinitMTLResource(self.texture_color);
self.queue.msgSend(void, objc.sel("release"), .{});
if (self.custom_shader_state) |*state| state.deinit();
@ -756,18 +761,6 @@ pub fn drawFrame(self: *Metal, surface: *apprt.Surface) !void {
self.inflight.wait();
errdefer self.inflight.post();
// Get our cached resources. If we don't have them, then we need to
// create them. If we fail to create them, mark the renderer as unhealthy.
const resources: *VisibleResources = if (self.visible_resources) |*v| v else resources: {
const resources = VisibleResources.init(self) catch |err| {
self.setHealth(.unhealthy);
return err;
};
self.visible_resources = resources;
break :resources &self.visible_resources.?;
};
// If we have custom shaders, update the animation time.
if (self.custom_shader_state) |*state| {
const now = std.time.Instant.now() catch state.first_frame_time;
@ -796,19 +789,11 @@ pub fn drawFrame(self: *Metal, surface: *apprt.Surface) !void {
// If our font atlas changed, sync the texture data
if (self.font_group.atlas_greyscale.modified) {
try syncAtlasTexture(
self.device,
&self.font_group.atlas_greyscale,
&resources.texture_greyscale,
);
try syncAtlasTexture(self.device, &self.font_group.atlas_greyscale, &self.texture_greyscale);
self.font_group.atlas_greyscale.modified = false;
}
if (self.font_group.atlas_color.modified) {
try syncAtlasTexture(
self.device,
&self.font_group.atlas_color,
&resources.texture_color,
);
try syncAtlasTexture(self.device, &self.font_group.atlas_color, &self.texture_color);
self.font_group.atlas_color.modified = false;
}
@ -865,13 +850,13 @@ pub fn drawFrame(self: *Metal, surface: *apprt.Surface) !void {
try self.drawImagePlacements(encoder, self.image_placements.items[0..self.image_bg_end]);
// Then draw background cells
try self.drawCells(encoder, &self.buf_cells_bg, self.cells_bg, resources);
try self.drawCells(encoder, &self.buf_cells_bg, self.cells_bg);
// Then draw images under text
try self.drawImagePlacements(encoder, self.image_placements.items[self.image_bg_end..self.image_text_end]);
// Then draw fg cells
try self.drawCells(encoder, &self.buf_cells, self.cells, resources);
try self.drawCells(encoder, &self.buf_cells, self.cells);
// Then draw remaining images
try self.drawImagePlacements(encoder, self.image_placements.items[self.image_text_end..]);
@ -964,30 +949,27 @@ fn bufferCompleted(
// then we don't care and just return right away. We're looking for
// errors so that we can log them.
const status = buffer.getProperty(mtl.MTLCommandBufferStatus, "status");
self.setHealth(switch (status) {
const health: Health = switch (status) {
.@"error" => .unhealthy,
else => .healthy,
});
};
// If our health value hasn't changed, then we do nothing. We don't
// do a cmpxchg here because strict atomicity isn't important.
if (self.health.load(.SeqCst) != health) {
self.health.store(health, .SeqCst);
// Our health value changed, so we notify the surface so that it
// can do something about it.
_ = self.surface_mailbox.push(.{
.renderer_health = health,
}, .{ .forever = {} });
}
// Always release our semaphore
self.inflight.post();
}
/// Set the health state for the renderer. If the state changes, notify
/// the surface.
fn setHealth(self: *Metal, health: Health) void {
// If our health value hasn't changed, then we do nothing. We don't
// do a cmpxchg here because strict atomicity isn't important.
if (self.health.load(.SeqCst) == health) return;
self.health.store(health, .SeqCst);
// Our health value changed, so we notify the surface so that it
// can do something about it.
_ = self.surface_mailbox.push(.{
.renderer_health = health,
}, .{ .forever = {} });
}
fn drawPostShader(
self: *Metal,
encoder: objc.Object,
@ -1173,7 +1155,6 @@ fn drawCells(
encoder: objc.Object,
buf: *CellBuffer,
cells: std.ArrayListUnmanaged(mtl_shaders.Cell),
resources: *const VisibleResources,
) !void {
if (cells.items.len == 0) return;
@ -1200,7 +1181,7 @@ fn drawCells(
void,
objc.sel("setFragmentTexture:atIndex:"),
.{
resources.texture_greyscale.value,
self.texture_greyscale.value,
@as(c_ulong, 0),
},
);
@ -1208,7 +1189,7 @@ fn drawCells(
void,
objc.sel("setFragmentTexture:atIndex:"),
.{
resources.texture_color.value,
self.texture_color.value,
@as(c_ulong, 1),
},
);
@ -2220,31 +2201,3 @@ fn initAtlasTexture(device: objc.Object, atlas: *const font.Atlas) !objc.Object
fn deinitMTLResource(obj: objc.Object) void {
obj.msgSend(void, objc.sel("release"), .{});
}
/// VisibleResources are the resources that we only need if our view is
/// currently visible, and can be safely released and rebuilt when we
/// need to free up memory.
///
/// This is a performance optimization that makes it so that Ghostty
/// only uses GPU resources for views that are currently visible.
const VisibleResources = struct {
texture_greyscale: objc.Object, // MTLTexture
texture_color: objc.Object, // MTLTexture
pub fn init(m: *Metal) !VisibleResources {
const texture_greyscale = try initAtlasTexture(m.device, &m.font_group.atlas_greyscale);
errdefer deinitMTLResource(texture_greyscale);
const texture_color = try initAtlasTexture(m.device, &m.font_group.atlas_color);
errdefer deinitMTLResource(texture_color);
return .{
.texture_greyscale = texture_greyscale,
.texture_color = texture_color,
};
}
pub fn deinit(self: *VisibleResources) void {
deinitMTLResource(self.texture_greyscale);
deinitMTLResource(self.texture_color);
}
};