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https://github.com/ghostty-org/ghostty.git
synced 2025-07-22 19:56:08 +03:00
fixing more memory leaks
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@ -318,7 +318,12 @@ pub fn deinit(self: *OpenGL) void {
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{
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// Our LRU values are array lists so we need to deallocate those first
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while (self.cells_lru.queue.pop()) |node| node.data.value.deinit(self.alloc);
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var it = self.cells_lru.queue.first;
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while (it) |node| {
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it = node.next;
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node.data.value.deinit(self.alloc);
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}
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self.cells_lru.deinit(self.alloc);
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}
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@ -855,7 +860,10 @@ fn setScreenSize(self: *OpenGL, dim: renderer.ScreenSize) !void {
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// We also always support a minimum number of caching in case a user
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// is resizing tiny then growing again we can save some of the renders.
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const evicted = try self.cells_lru.resize(self.alloc, @max(80, grid_size.rows * 10));
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if (evicted) |list| for (list) |*value| value.deinit(self.alloc);
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if (evicted) |list| {
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for (list) |*value| value.deinit(self.alloc);
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self.alloc.free(list);
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}
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// Update our shaper
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var shape_buf = try self.alloc.alloc(font.Shaper.Cell, grid_size.columns * 2);
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