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https://github.com/ghostty-org/ghostty.git
synced 2025-07-15 16:26:08 +03:00
remove point.Viewport
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@ -172,7 +172,7 @@ const Mouse = struct {
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left_click_time: std.time.Instant = undefined,
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/// The last x/y sent for mouse reports.
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event_point: ?terminal.point.Viewport = null,
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event_point: ?terminal.point.Coordinate = null,
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/// Pending scroll amounts for high-precision scrolls
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pending_scroll_x: f64 = 0,
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@ -186,7 +186,7 @@ const Mouse = struct {
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/// The last x/y in the cursor position for links. We use this to
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/// only process link hover events when the mouse actually moves cells.
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link_point: ?terminal.point.Viewport = null,
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link_point: ?terminal.point.Coordinate = null,
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};
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/// The configuration that a surface has, this is copied from the main
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@ -2886,7 +2886,7 @@ pub fn colorSchemeCallback(self: *Surface, scheme: apprt.ColorScheme) !void {
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if (report) try self.reportColorScheme();
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}
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fn posToViewport(self: Surface, xpos: f64, ypos: f64) terminal.point.Viewport {
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fn posToViewport(self: Surface, xpos: f64, ypos: f64) terminal.point.Coordinate {
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// xpos/ypos need to be adjusted for window padding
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// (i.e. "window-padding-*" settings.
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const pad = if (self.config.window_padding_balance)
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@ -34,7 +34,7 @@ pub const Mouse = struct {
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/// The point on the viewport where the mouse currently is. We use
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/// viewport points to avoid the complexity of mapping the mouse to
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/// the renderer state.
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point: ?terminal.point.Viewport = null,
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point: ?terminal.point.Coordinate = null,
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/// The mods that are currently active for the last mouse event.
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/// This could really just be mods in general and we probably will
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@ -1621,7 +1621,7 @@ pub fn pointFromPin(self: *const PageList, tag: point.Tag, p: Pin) ?point.Point
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const tl = self.getTopLeft(tag);
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// Count our first page which is special because it may be partial.
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var coord: point.Point.Coordinate = .{ .x = p.x };
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var coord: point.Coordinate = .{ .x = p.x };
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if (p.page == tl.page) {
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// If our top-left is after our y then we're outside the range.
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if (tl.y > p.y) return null;
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@ -53,11 +53,6 @@ pub const Point = union(Tag) {
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screen: Coordinate,
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history: Coordinate,
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pub const Coordinate = struct {
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x: usize = 0,
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y: usize = 0,
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};
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pub fn coord(self: Point) Coordinate {
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return switch (self) {
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.active,
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@ -69,13 +64,11 @@ pub const Point = union(Tag) {
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}
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};
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/// A point in the terminal that is always in the viewport area.
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/// TODO(paged-terminal): remove
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pub const Viewport = struct {
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pub const Coordinate = struct {
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x: usize = 0,
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y: usize = 0,
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pub fn eql(self: Viewport, other: Viewport) bool {
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pub fn eql(self: Coordinate, other: Coordinate) bool {
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return self.x == other.x and self.y == other.y;
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}
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};
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