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https://github.com/ghostty-org/ghostty.git
synced 2025-07-14 15:56:13 +03:00
Merge pull request #2034 from jcollie/asymmetric-window-padding
Implement asymmetric window padding.
This commit is contained in:
@ -217,8 +217,10 @@ const DerivedConfig = struct {
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macos_non_native_fullscreen: configpkg.NonNativeFullscreen,
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macos_option_as_alt: configpkg.OptionAsAlt,
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vt_kam_allowed: bool,
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window_padding_x: u32,
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window_padding_y: u32,
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window_padding_top: u32,
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window_padding_bottom: u32,
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window_padding_left: u32,
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window_padding_right: u32,
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window_padding_balance: bool,
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title: ?[:0]const u8,
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links: []Link,
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@ -275,8 +277,10 @@ const DerivedConfig = struct {
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.macos_non_native_fullscreen = config.@"macos-non-native-fullscreen",
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.macos_option_as_alt = config.@"macos-option-as-alt",
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.vt_kam_allowed = config.@"vt-kam-allowed",
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.window_padding_x = config.@"window-padding-x",
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.window_padding_y = config.@"window-padding-y",
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.window_padding_top = config.@"window-padding-y".top_left,
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.window_padding_bottom = config.@"window-padding-y".bottom_right,
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.window_padding_left = config.@"window-padding-x".top_left,
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.window_padding_right = config.@"window-padding-x".bottom_right,
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.window_padding_balance = config.@"window-padding-balance",
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.title = config.title,
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.links = links,
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@ -341,19 +345,27 @@ pub fn init(
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const cell_size = font_grid.cellSize();
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// Convert our padding from points to pixels
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const padding_x: u32 = padding_x: {
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const padding_x: f32 = @floatFromInt(config.@"window-padding-x");
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break :padding_x @intFromFloat(@floor(padding_x * x_dpi / 72));
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const padding_top: u32 = padding_top: {
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const padding_top: f32 = @floatFromInt(derived_config.window_padding_top);
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break :padding_top @intFromFloat(@floor(padding_top * y_dpi / 72));
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};
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const padding_y: u32 = padding_y: {
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const padding_y: f32 = @floatFromInt(config.@"window-padding-y");
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break :padding_y @intFromFloat(@floor(padding_y * y_dpi / 72));
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const padding_bottom: u32 = padding_bottom: {
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const padding_bottom: f32 = @floatFromInt(derived_config.window_padding_bottom);
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break :padding_bottom @intFromFloat(@floor(padding_bottom * y_dpi / 72));
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};
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const padding_left: u32 = padding_left: {
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const padding_left: f32 = @floatFromInt(derived_config.window_padding_left);
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break :padding_left @intFromFloat(@floor(padding_left * x_dpi / 72));
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};
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const padding_right: u32 = padding_right: {
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const padding_right: f32 = @floatFromInt(derived_config.window_padding_right);
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break :padding_right @intFromFloat(@floor(padding_right * x_dpi / 72));
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};
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const padding: renderer.Padding = .{
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.top = padding_y,
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.bottom = padding_y,
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.right = padding_x,
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.left = padding_x,
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.top = padding_top,
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.bottom = padding_bottom,
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.left = padding_left,
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.right = padding_right,
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};
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// Create our terminal grid with the initial size
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@ -1825,20 +1837,28 @@ pub fn contentScaleCallback(self: *Surface, content_scale: apprt.ContentScale) !
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// Update our padding which is dependent on DPI.
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self.padding = padding: {
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const padding_x: u32 = padding_x: {
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const padding_x: f32 = @floatFromInt(self.config.window_padding_x);
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break :padding_x @intFromFloat(@floor(padding_x * x_dpi / 72));
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const padding_top: u32 = padding_top: {
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const padding_top: f32 = @floatFromInt(self.config.window_padding_top);
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break :padding_top @intFromFloat(@floor(padding_top * y_dpi / 72));
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};
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const padding_y: u32 = padding_y: {
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const padding_y: f32 = @floatFromInt(self.config.window_padding_y);
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break :padding_y @intFromFloat(@floor(padding_y * y_dpi / 72));
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const padding_bottom: u32 = padding_bottom: {
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const padding_bottom: f32 = @floatFromInt(self.config.window_padding_bottom);
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break :padding_bottom @intFromFloat(@floor(padding_bottom * y_dpi / 72));
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};
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const padding_left: u32 = padding_left: {
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const padding_left: f32 = @floatFromInt(self.config.window_padding_left);
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break :padding_left @intFromFloat(@floor(padding_left * x_dpi / 72));
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};
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const padding_right: u32 = padding_right: {
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const padding_right: f32 = @floatFromInt(self.config.window_padding_right);
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break :padding_right @intFromFloat(@floor(padding_right * x_dpi / 72));
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};
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break :padding .{
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.top = padding_y,
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.bottom = padding_y,
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.right = padding_x,
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.left = padding_x,
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.top = padding_top,
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.bottom = padding_bottom,
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.left = padding_left,
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.right = padding_right,
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};
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};
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@ -12,7 +12,7 @@ pub const fish_completions = comptimeGenerateFishCompletions();
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fn comptimeGenerateFishCompletions() []const u8 {
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comptime {
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@setEvalBranchQuota(15000);
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@setEvalBranchQuota(16000);
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var counter = std.io.countingWriter(std.io.null_writer);
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try writeFishCompletions(&counter.writer());
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@ -650,10 +650,28 @@ class: ?[:0]const u8 = null,
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/// "unconsumed:ctrl+a=reload_config"
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keybind: Keybinds = .{},
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/// Window padding. This applies padding between the terminal cells and the
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/// window border. The `x` option applies to the left and right padding and the
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/// `y` option is top and bottom. The value is in points, meaning that it will
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/// be scaled appropriately for screen DPI.
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/// Horizontal window padding. This applies padding between the terminal cells
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/// and the left and right window borders. The value is in points, meaning that
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/// it will be scaled appropriately for screen DPI.
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///
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/// If this value is set too large, the screen will render nothing, because the
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/// grid will be completely squished by the padding. It is up to you as the user
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/// to pick a reasonable value. If you pick an unreasonable value, a warning
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/// will appear in the logs.
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///
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/// Changing this configuration at runtime will only affect new terminals, i.e.
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/// new windows, tabs, etc.
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///
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/// To set a different left and right padding, specify two numerical values
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/// separated by a comma. For example, `window-padding-x = 2,4` will set the
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/// left padding to 2 and the right padding to 4. If you want to set both
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/// paddings to the same value, you can use a single value. For example,
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/// `window-padding-x = 2` will set both paddings to 2.
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@"window-padding-x": WindowPadding = .{ .top_left = 2, .bottom_right = 2 },
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/// Vertical window padding. This applies padding between the terminal cells and
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/// the top and bottom window borders. The value is in points, meaning that it
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/// will be scaled appropriately for screen DPI.
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///
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/// If this value is set too large, the screen will render nothing, because the
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/// grid will be completely squished by the padding. It is up to you as the user
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@ -662,8 +680,13 @@ keybind: Keybinds = .{},
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///
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/// Changing this configuration at runtime will only affect new terminals,
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/// i.e. new windows, tabs, etc.
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@"window-padding-x": u32 = 2,
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@"window-padding-y": u32 = 2,
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///
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/// To set a different top and bottom padding, specify two numerical values
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/// separated by a comma. For example, `window-padding-y = 2,4` will set the
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/// top padding to 2 and the bottom padding to 4. If you want to set both
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/// paddings to the same value, you can use a single value. For example,
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/// `window-padding-y = 2` will set both paddings to 2.
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@"window-padding-y": WindowPadding = .{ .top_left = 2, .bottom_right = 2 },
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/// The viewport dimensions are usually not perfectly divisible by the cell
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/// size. In this case, some extra padding on the end of a column and the bottom
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@ -4014,6 +4037,99 @@ pub const Duration = struct {
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}
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};
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pub const WindowPadding = struct {
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const Self = @This();
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top_left: u32 = 0,
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bottom_right: u32 = 0,
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pub fn clone(self: Self, _: Allocator) !Self {
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return self;
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}
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pub fn equal(self: Self, other: Self) bool {
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return std.meta.eql(self, other);
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}
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pub fn parseCLI(input_: ?[]const u8) !WindowPadding {
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const input = input_ orelse return error.ValueRequired;
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const whitespace = " \t";
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if (std.mem.indexOf(u8, input, ",")) |idx| {
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const input_left = std.mem.trim(u8, input[0..idx], whitespace);
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const input_right = std.mem.trim(u8, input[idx + 1 ..], whitespace);
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const left = std.fmt.parseInt(u32, input_left, 10) catch
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return error.InvalidValue;
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const right = std.fmt.parseInt(u32, input_right, 10) catch
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return error.InvalidValue;
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return .{ .top_left = left, .bottom_right = right };
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} else {
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const value = std.fmt.parseInt(
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u32,
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std.mem.trim(u8, input, whitespace),
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10,
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) catch return error.InvalidValue;
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return .{ .top_left = value, .bottom_right = value };
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}
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}
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pub fn formatEntry(self: Self, formatter: anytype) !void {
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var buf: [128]u8 = undefined;
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if (self.top_left == self.bottom_right) {
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try formatter.formatEntry(
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[]const u8,
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std.fmt.bufPrint(
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&buf,
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"{}",
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.{self.top_left},
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) catch return error.OutOfMemory,
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);
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} else {
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try formatter.formatEntry(
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[]const u8,
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std.fmt.bufPrint(
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&buf,
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"{},{}",
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.{ self.top_left, self.bottom_right },
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) catch return error.OutOfMemory,
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);
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}
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}
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test "parse WindowPadding" {
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const testing = std.testing;
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{
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const v = try WindowPadding.parseCLI("100");
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try testing.expectEqual(WindowPadding{
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.top_left = 100,
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.bottom_right = 100,
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}, v);
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}
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{
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const v = try WindowPadding.parseCLI("100,200");
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try testing.expectEqual(WindowPadding{
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.top_left = 100,
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.bottom_right = 200,
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}, v);
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}
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// Trim whitespace
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{
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const v = try WindowPadding.parseCLI(" 100 , 200 ");
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try testing.expectEqual(WindowPadding{
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.top_left = 100,
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.bottom_right = 200,
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}, v);
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}
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try testing.expectError(error.ValueRequired, WindowPadding.parseCLI(null));
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try testing.expectError(error.InvalidValue, WindowPadding.parseCLI(""));
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try testing.expectError(error.InvalidValue, WindowPadding.parseCLI("a"));
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}
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};
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test "parse duration" {
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inline for (Duration.units) |unit| {
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var buf: [16]u8 = undefined;
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