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renderer: render underline color if set
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@ -1023,11 +1023,13 @@ pub fn updateCell(
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null,
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);
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const color = if (cell.attrs.underline_color) cell.underline_fg else colors.fg;
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self.cells.appendAssumeCapacity(.{
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.mode = .fg,
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.grid_pos = .{ @intToFloat(f32, x), @intToFloat(f32, y) },
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.cell_width = cell.widthLegacy(),
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.color = .{ colors.fg.r, colors.fg.g, colors.fg.b, alpha },
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.color = .{ color.r, color.g, color.b, alpha },
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.glyph_pos = .{ glyph.atlas_x, glyph.atlas_y },
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.glyph_size = .{ glyph.width, glyph.height },
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.glyph_offset = .{ glyph.offset_x, glyph.offset_y },
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@ -1181,6 +1181,9 @@ pub fn updateCell(
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@enumToInt(sprite),
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null,
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);
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const color = if (cell.attrs.underline_color) cell.underline_fg else colors.fg;
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self.cells.appendAssumeCapacity(.{
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.mode = .fg,
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.grid_col = @intCast(u16, x),
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@ -1192,9 +1195,9 @@ pub fn updateCell(
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.glyph_height = underline_glyph.height,
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.glyph_offset_x = underline_glyph.offset_x,
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.glyph_offset_y = underline_glyph.offset_y,
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.fg_r = colors.fg.r,
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.fg_g = colors.fg.g,
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.fg_b = colors.fg.b,
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.fg_r = color.r,
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.fg_g = color.g,
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.fg_b = color.b,
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.fg_a = alpha,
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.bg_r = 0,
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.bg_g = 0,
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