mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-08-02 14:57:31 +03:00
macos: massive reorg
This commit is contained in:
@ -7,11 +7,13 @@
|
||||
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@ -19,11 +21,13 @@
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||||
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|
||||
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@ -48,17 +52,27 @@
|
||||
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|
||||
children = (
|
||||
A5D495A0299BEC2200DD1313 /* Preview Content */,
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||||
A55B7BB429B6F4410055DE60 /* Ghostty */,
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||||
A5B30534299BEAAA0047F10C /* GhosttyApp.swift */,
|
||||
A535B9D9299C569B0017E2E4 /* ErrorView.swift */,
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||||
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@ -162,11 +176,13 @@
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files = (
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||||
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|
147
macos/Sources/Ghostty/AppState.swift
Normal file
147
macos/Sources/Ghostty/AppState.swift
Normal file
@ -0,0 +1,147 @@
|
||||
import SwiftUI
|
||||
import GhosttyKit
|
||||
|
||||
extension Ghostty {
|
||||
enum AppReadiness {
|
||||
case loading, error, ready
|
||||
}
|
||||
|
||||
/// The AppState is the global state that is associated with the Swift app. This handles initially
|
||||
/// initializing Ghostty, loading the configuration, etc.
|
||||
class AppState: ObservableObject {
|
||||
/// The readiness value of the state.
|
||||
@Published var readiness: AppReadiness = .loading
|
||||
|
||||
/// The ghostty global configuration.
|
||||
var config: ghostty_config_t? = nil
|
||||
|
||||
/// The ghostty app instance. We only have one of these for the entire app, although I guess
|
||||
/// in theory you can have multiple... I don't know why you would...
|
||||
var app: ghostty_app_t? = nil
|
||||
|
||||
/// Cached clipboard string for `read_clipboard` callback.
|
||||
private var cached_clipboard_string: String? = nil
|
||||
|
||||
init() {
|
||||
// Initialize ghostty global state. This happens once per process.
|
||||
guard ghostty_init() == GHOSTTY_SUCCESS else {
|
||||
GhosttyApp.logger.critical("ghostty_init failed")
|
||||
readiness = .error
|
||||
return
|
||||
}
|
||||
|
||||
// Initialize the global configuration.
|
||||
guard let cfg = ghostty_config_new() else {
|
||||
GhosttyApp.logger.critical("ghostty_config_new failed")
|
||||
readiness = .error
|
||||
return
|
||||
}
|
||||
self.config = cfg;
|
||||
|
||||
// Load our configuration files from the home directory.
|
||||
ghostty_config_load_default_files(cfg);
|
||||
ghostty_config_load_recursive_files(cfg);
|
||||
|
||||
// TODO: we'd probably do some config loading here... for now we'd
|
||||
// have to do this synchronously. When we support config updating we can do
|
||||
// this async and update later.
|
||||
|
||||
// Finalize will make our defaults available.
|
||||
ghostty_config_finalize(cfg)
|
||||
|
||||
// Create our "runtime" config. The "runtime" is the configuration that ghostty
|
||||
// uses to interface with the application runtime environment.
|
||||
var runtime_cfg = ghostty_runtime_config_s(
|
||||
userdata: Unmanaged.passUnretained(self).toOpaque(),
|
||||
wakeup_cb: { userdata in AppState.wakeup(userdata) },
|
||||
set_title_cb: { userdata, title in AppState.setTitle(userdata, title: title) },
|
||||
read_clipboard_cb: { userdata in AppState.readClipboard(userdata) },
|
||||
write_clipboard_cb: { userdata, str in AppState.writeClipboard(userdata, string: str) })
|
||||
|
||||
// Create the ghostty app.
|
||||
guard let app = ghostty_app_new(&runtime_cfg, cfg) else {
|
||||
GhosttyApp.logger.critical("ghostty_app_new failed")
|
||||
readiness = .error
|
||||
return
|
||||
}
|
||||
self.app = app
|
||||
|
||||
self.readiness = .ready
|
||||
}
|
||||
|
||||
deinit {
|
||||
ghostty_app_free(app)
|
||||
ghostty_config_free(config)
|
||||
}
|
||||
|
||||
func appTick() {
|
||||
guard let app = self.app else { return }
|
||||
ghostty_app_tick(app)
|
||||
}
|
||||
|
||||
// MARK: Ghostty Callbacks
|
||||
|
||||
static func readClipboard(_ userdata: UnsafeMutableRawPointer?) -> UnsafePointer<CChar>? {
|
||||
guard let appState = self.appState(fromSurface: userdata) else { return nil }
|
||||
guard let str = NSPasteboard.general.string(forType: .string) else { return nil }
|
||||
|
||||
// Ghostty requires we cache the string because the pointer we return has to remain
|
||||
// stable until the next call to readClipboard.
|
||||
appState.cached_clipboard_string = str
|
||||
return (str as NSString).utf8String
|
||||
}
|
||||
|
||||
static func writeClipboard(_ userdata: UnsafeMutableRawPointer?, string: UnsafePointer<CChar>?) {
|
||||
guard let valueStr = String(cString: string!, encoding: .utf8) else { return }
|
||||
let pb = NSPasteboard.general
|
||||
pb.declareTypes([.string], owner: nil)
|
||||
pb.setString(valueStr, forType: .string)
|
||||
}
|
||||
|
||||
static func wakeup(_ userdata: UnsafeMutableRawPointer?) {
|
||||
let state = Unmanaged<AppState>.fromOpaque(userdata!).takeUnretainedValue()
|
||||
|
||||
// Wakeup can be called from any thread so we schedule the app tick
|
||||
// from the main thread. There is probably some improvements we can make
|
||||
// to coalesce multiple ticks but I don't think it matters from a performance
|
||||
// standpoint since we don't do this much.
|
||||
DispatchQueue.main.async { state.appTick() }
|
||||
}
|
||||
|
||||
static func setTitle(_ userdata: UnsafeMutableRawPointer?, title: UnsafePointer<CChar>?) {
|
||||
let surfaceView = Unmanaged<SurfaceView>.fromOpaque(userdata!).takeUnretainedValue()
|
||||
guard let titleStr = String(cString: title!, encoding: .utf8) else { return }
|
||||
DispatchQueue.main.async {
|
||||
surfaceView.title = titleStr
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the GhosttyState from the given userdata value.
|
||||
static func appState(fromSurface userdata: UnsafeMutableRawPointer?) -> AppState? {
|
||||
let surfaceView = Unmanaged<SurfaceView>.fromOpaque(userdata!).takeUnretainedValue()
|
||||
guard let surface = surfaceView.surface else { return nil }
|
||||
guard let app = ghostty_surface_app(surface) else { return nil }
|
||||
guard let app_ud = ghostty_app_userdata(app) else { return nil }
|
||||
return Unmanaged<AppState>.fromOpaque(app_ud).takeUnretainedValue()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: AppState Environment Keys
|
||||
|
||||
private struct GhosttyAppKey: EnvironmentKey {
|
||||
static let defaultValue: ghostty_app_t? = nil
|
||||
}
|
||||
|
||||
extension EnvironmentValues {
|
||||
var ghosttyApp: ghostty_app_t? {
|
||||
get { self[GhosttyAppKey.self] }
|
||||
set { self[GhosttyAppKey.self] = newValue }
|
||||
}
|
||||
}
|
||||
|
||||
extension View {
|
||||
func ghosttyApp(_ app: ghostty_app_t?) -> some View {
|
||||
environment(\.ghosttyApp, app)
|
||||
}
|
||||
}
|
1
macos/Sources/Ghostty/Package.swift
Normal file
1
macos/Sources/Ghostty/Package.swift
Normal file
@ -0,0 +1 @@
|
||||
struct Ghostty {}
|
136
macos/Sources/Ghostty/SplitView.swift
Normal file
136
macos/Sources/Ghostty/SplitView.swift
Normal file
@ -0,0 +1,136 @@
|
||||
import SwiftUI
|
||||
import GhosttyKit
|
||||
|
||||
extension Ghostty {
|
||||
/// A spittable terminal view is one where the terminal allows for "splits" (vertical and horizontal) within the
|
||||
/// view. The terminal starts in the unsplit state (a plain ol' TerminalView) but responds to changes to the
|
||||
/// split direction by splitting the terminal.
|
||||
struct TerminalSplitView: View {
|
||||
@Environment(\.ghosttyApp) private var app
|
||||
|
||||
var body: some View {
|
||||
if let app = app {
|
||||
SplitViewChild(app)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private struct SplitViewChild: View {
|
||||
enum Direction {
|
||||
case none
|
||||
case vertical
|
||||
case horizontal
|
||||
}
|
||||
|
||||
enum Side: Hashable {
|
||||
case TopLeft
|
||||
case BottomRight
|
||||
}
|
||||
|
||||
/// The stored state between invocations.
|
||||
class ViewState: ObservableObject {
|
||||
/// The direction of the split currently
|
||||
@Published var direction: Direction = .none
|
||||
|
||||
/// The top or left view. This is always set.
|
||||
@Published var topLeft: Ghostty.SurfaceView
|
||||
|
||||
/// The bottom or right view. This can be nil if the direction == .none.
|
||||
@Published var bottomRight: Ghostty.SurfaceView? = nil
|
||||
|
||||
/// Initialize the view state for the first time. This will create our topLeft view from new.
|
||||
init(_ app: ghostty_app_t) {
|
||||
self.topLeft = Ghostty.SurfaceView(app)
|
||||
}
|
||||
|
||||
/// Initialize the view state using an existing top left. This is usually used when a split happens and
|
||||
/// the child view inherits the top left.
|
||||
init(topLeft: Ghostty.SurfaceView) {
|
||||
self.topLeft = topLeft
|
||||
}
|
||||
}
|
||||
|
||||
let app: ghostty_app_t
|
||||
@StateObject private var state: ViewState
|
||||
@FocusState private var focusedSide: Side?
|
||||
|
||||
init(_ app: ghostty_app_t) {
|
||||
self.app = app
|
||||
_state = StateObject(wrappedValue: ViewState(app))
|
||||
}
|
||||
|
||||
init(_ app: ghostty_app_t, topLeft: Ghostty.SurfaceView) {
|
||||
self.app = app
|
||||
_state = StateObject(wrappedValue: ViewState(topLeft: topLeft))
|
||||
}
|
||||
|
||||
func split(to: Direction) {
|
||||
assert(to != .none)
|
||||
assert(state.direction == .none)
|
||||
|
||||
// Make the split the desired value
|
||||
state.direction = to
|
||||
|
||||
// Create the new split which always goes to the bottom right.
|
||||
state.bottomRight = Ghostty.SurfaceView(app)
|
||||
}
|
||||
|
||||
func closeTopLeft() {
|
||||
assert(state.direction != .none)
|
||||
assert(state.bottomRight != nil)
|
||||
state.topLeft = state.bottomRight!
|
||||
state.direction = .none
|
||||
}
|
||||
|
||||
func closeBottomRight() {
|
||||
assert(state.direction != .none)
|
||||
assert(state.bottomRight != nil)
|
||||
state.bottomRight = nil
|
||||
state.direction = .none
|
||||
}
|
||||
|
||||
var body: some View {
|
||||
switch (state.direction) {
|
||||
case .none:
|
||||
VStack {
|
||||
HStack {
|
||||
Button("Split Horizontal") { split(to: .horizontal) }
|
||||
Button("Split Vertical") { split(to: .vertical) }
|
||||
}
|
||||
|
||||
SurfaceWrapper(surfaceView: state.topLeft)
|
||||
.focused($focusedSide, equals: .TopLeft)
|
||||
}
|
||||
case .horizontal:
|
||||
VStack {
|
||||
HStack {
|
||||
Button("Close Left") { closeTopLeft() }
|
||||
Button("Close Right") { closeBottomRight() }
|
||||
}
|
||||
|
||||
HSplitView {
|
||||
SplitViewChild(app, topLeft: state.topLeft)
|
||||
.focused($focusedSide, equals: .TopLeft)
|
||||
SplitViewChild(app, topLeft: state.bottomRight!)
|
||||
.focused($focusedSide, equals: .BottomRight)
|
||||
}
|
||||
}
|
||||
case .vertical:
|
||||
VStack {
|
||||
HStack {
|
||||
Button("Close Top") { closeTopLeft() }
|
||||
Button("Close Bottom") { closeBottomRight() }
|
||||
}
|
||||
|
||||
VSplitView {
|
||||
SplitViewChild(app, topLeft: state.topLeft)
|
||||
.focused($focusedSide, equals: .TopLeft)
|
||||
SplitViewChild(app, topLeft: state.bottomRight!)
|
||||
.focused($focusedSide, equals: .BottomRight)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
511
macos/Sources/Ghostty/SurfaceView.swift
Normal file
511
macos/Sources/Ghostty/SurfaceView.swift
Normal file
@ -0,0 +1,511 @@
|
||||
import SwiftUI
|
||||
import GhosttyKit
|
||||
|
||||
extension Ghostty {
|
||||
/// Render a terminal for the active app in the environment.
|
||||
struct Terminal: View {
|
||||
@Environment(\.ghosttyApp) private var app
|
||||
|
||||
var body: some View {
|
||||
if let app = self.app {
|
||||
TerminalForApp(app)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private struct TerminalForApp: View {
|
||||
@StateObject private var surfaceView: SurfaceView
|
||||
|
||||
init(_ app: ghostty_app_t) {
|
||||
_surfaceView = StateObject(wrappedValue: SurfaceView(app))
|
||||
}
|
||||
|
||||
var body: some View {
|
||||
SurfaceWrapper(surfaceView: surfaceView)
|
||||
}
|
||||
}
|
||||
|
||||
struct SurfaceWrapper: View {
|
||||
// The surface to create a view for. This must be created upstream. As long as this
|
||||
// remains the same, the surface that is being rendered remains the same.
|
||||
@ObservedObject var surfaceView: SurfaceView
|
||||
|
||||
@FocusState private var surfaceFocus: Bool
|
||||
@Environment(\.isKeyWindow) private var isKeyWindow: Bool
|
||||
|
||||
// This is true if the terminal is considered "focused". The terminal is focused if
|
||||
// it is both individually focused and the containing window is key.
|
||||
private var hasFocus: Bool { surfaceFocus && isKeyWindow }
|
||||
|
||||
var body: some View {
|
||||
// We use a GeometryReader to get the frame bounds so that our metal surface
|
||||
// is up to date. See TerminalSurfaceView for why we don't use the NSView
|
||||
// resize callback.
|
||||
GeometryReader { geo in
|
||||
Surface(view: surfaceView, hasFocus: hasFocus, size: geo.size)
|
||||
.focused($surfaceFocus)
|
||||
.navigationTitle(surfaceView.title)
|
||||
}
|
||||
.ghosttySurfaceView(surfaceView)
|
||||
}
|
||||
}
|
||||
|
||||
/// A surface is terminology in Ghostty for a terminal surface, or a place where a terminal is actually drawn
|
||||
/// and interacted with. The word "surface" is used because a surface may represent a window, a tab,
|
||||
/// a split, a small preview pane, etc. It is ANYTHING that has a terminal drawn to it.
|
||||
///
|
||||
/// We just wrap an AppKit NSView here at the moment so that we can behave as low level as possible
|
||||
/// since that is what the Metal renderer in Ghostty expects. In the future, it may make more sense to
|
||||
/// wrap an MTKView and use that, but for legacy reasons we didn't do that to begin with.
|
||||
struct Surface: NSViewRepresentable {
|
||||
/// The view to render for the terminal surface.
|
||||
let view: SurfaceView
|
||||
|
||||
/// This should be set to true wen the surface has focus. This is up to the parent because
|
||||
/// focus is also defined by window focus. It is important this is set correctly since if it is
|
||||
/// false then the surface will idle at almost 0% CPU.
|
||||
let hasFocus: Bool
|
||||
|
||||
/// The size of the frame containing this view. We use this to update the the underlying
|
||||
/// surface. This does not actually SET the size of our frame, this only sets the size
|
||||
/// of our Metal surface for drawing.
|
||||
///
|
||||
/// Note: we do NOT use the NSView.resize function because SwiftUI on macOS 12
|
||||
/// does not call this callback (macOS 13+ does).
|
||||
///
|
||||
/// The best approach is to wrap this view in a GeometryReader and pass in the geo.size.
|
||||
let size: CGSize
|
||||
|
||||
func makeNSView(context: Context) -> SurfaceView {
|
||||
// We need the view as part of the state to be created previously because
|
||||
// the view is sent to the Ghostty API so that it can manipulate it
|
||||
// directly since we draw on a render thread.
|
||||
return view;
|
||||
}
|
||||
|
||||
func updateNSView(_ view: SurfaceView, context: Context) {
|
||||
view.focusDidChange(hasFocus)
|
||||
view.sizeDidChange(size)
|
||||
}
|
||||
}
|
||||
|
||||
/// The NSView implementation for a terminal surface.
|
||||
class SurfaceView: NSView, NSTextInputClient, ObservableObject {
|
||||
// The current title of the surface as defined by the pty. This can be
|
||||
// changed with escape codes. This is public because the callbacks go
|
||||
// to the app level and it is set from there.
|
||||
@Published var title: String = ""
|
||||
|
||||
private(set) var surface: ghostty_surface_t?
|
||||
var error: Error? = nil
|
||||
|
||||
private var markedText: NSMutableAttributedString;
|
||||
|
||||
// We need to support being a first responder so that we can get input events
|
||||
override var acceptsFirstResponder: Bool { return true }
|
||||
|
||||
// I don't thikn we need this but this lets us know we should redraw our layer
|
||||
// so we'll use that to tell ghostty to refresh.
|
||||
override var wantsUpdateLayer: Bool { return true }
|
||||
|
||||
init(_ app: ghostty_app_t) {
|
||||
self.markedText = NSMutableAttributedString()
|
||||
|
||||
// Initialize with some default frame size. The important thing is that this
|
||||
// is non-zero so that our layer bounds are non-zero so that our renderer
|
||||
// can do SOMETHING.
|
||||
super.init(frame: NSMakeRect(0, 0, 800, 600))
|
||||
|
||||
// Setup our surface. This will also initialize all the terminal IO.
|
||||
var surface_cfg = ghostty_surface_config_s(
|
||||
userdata: Unmanaged.passUnretained(self).toOpaque(),
|
||||
nsview: Unmanaged.passUnretained(self).toOpaque(),
|
||||
scale_factor: NSScreen.main!.backingScaleFactor)
|
||||
guard let surface = ghostty_surface_new(app, &surface_cfg) else {
|
||||
self.error = AppError.surfaceCreateError
|
||||
return
|
||||
}
|
||||
self.surface = surface;
|
||||
|
||||
// Setup our tracking area so we get mouse moved events
|
||||
updateTrackingAreas()
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) is not supported for this view")
|
||||
}
|
||||
|
||||
deinit {
|
||||
trackingAreas.forEach { removeTrackingArea($0) }
|
||||
|
||||
guard let surface = self.surface else { return }
|
||||
ghostty_surface_free(surface)
|
||||
}
|
||||
|
||||
func focusDidChange(_ focused: Bool) {
|
||||
guard let surface = self.surface else { return }
|
||||
ghostty_surface_set_focus(surface, focused)
|
||||
}
|
||||
|
||||
func sizeDidChange(_ size: CGSize) {
|
||||
guard let surface = self.surface else { return }
|
||||
|
||||
// Ghostty wants to know the actual framebuffer size... It is very important
|
||||
// here that we use "size" and NOT the view frame. If we're in the middle of
|
||||
// an animation (i.e. a fullscreen animation), the frame will not yet be updated.
|
||||
// The size represents our final size we're going for.
|
||||
let scaledSize = self.convertToBacking(size)
|
||||
ghostty_surface_set_size(surface, UInt32(scaledSize.width), UInt32(scaledSize.height))
|
||||
}
|
||||
|
||||
override func updateTrackingAreas() {
|
||||
// To update our tracking area we just recreate it all.
|
||||
trackingAreas.forEach { removeTrackingArea($0) }
|
||||
|
||||
// This tracking area is across the entire frame to notify us of mouse movements.
|
||||
addTrackingArea(NSTrackingArea(
|
||||
rect: frame,
|
||||
options: [
|
||||
.mouseEnteredAndExited,
|
||||
.mouseMoved,
|
||||
.inVisibleRect,
|
||||
|
||||
// It is possible this is incorrect when we have splits. This will make
|
||||
// mouse events only happen while the terminal is focused. Is that what
|
||||
// we want?
|
||||
.activeWhenFirstResponder,
|
||||
],
|
||||
owner: self,
|
||||
userInfo: nil))
|
||||
}
|
||||
|
||||
override func resetCursorRects() {
|
||||
discardCursorRects()
|
||||
addCursorRect(frame, cursor: .iBeam)
|
||||
}
|
||||
|
||||
override func viewDidChangeBackingProperties() {
|
||||
guard let surface = self.surface else { return }
|
||||
|
||||
// Detect our X/Y scale factor so we can update our surface
|
||||
let fbFrame = self.convertToBacking(self.frame)
|
||||
let xScale = fbFrame.size.width / self.frame.size.width
|
||||
let yScale = fbFrame.size.height / self.frame.size.height
|
||||
ghostty_surface_set_content_scale(surface, xScale, yScale)
|
||||
|
||||
// When our scale factor changes, so does our fb size so we send that too
|
||||
ghostty_surface_set_size(surface, UInt32(fbFrame.size.width), UInt32(fbFrame.size.height))
|
||||
}
|
||||
|
||||
override func updateLayer() {
|
||||
guard let surface = self.surface else { return }
|
||||
ghostty_surface_refresh(surface);
|
||||
}
|
||||
|
||||
override func mouseDown(with event: NSEvent) {
|
||||
guard let surface = self.surface else { return }
|
||||
let mods = Self.translateFlags(event.modifierFlags)
|
||||
ghostty_surface_mouse_button(surface, GHOSTTY_MOUSE_PRESS, GHOSTTY_MOUSE_LEFT, mods)
|
||||
}
|
||||
|
||||
override func mouseUp(with event: NSEvent) {
|
||||
guard let surface = self.surface else { return }
|
||||
let mods = Self.translateFlags(event.modifierFlags)
|
||||
ghostty_surface_mouse_button(surface, GHOSTTY_MOUSE_RELEASE, GHOSTTY_MOUSE_LEFT, mods)
|
||||
}
|
||||
|
||||
override func rightMouseDown(with event: NSEvent) {
|
||||
guard let surface = self.surface else { return }
|
||||
let mods = Self.translateFlags(event.modifierFlags)
|
||||
ghostty_surface_mouse_button(surface, GHOSTTY_MOUSE_PRESS, GHOSTTY_MOUSE_RIGHT, mods)
|
||||
}
|
||||
|
||||
override func rightMouseUp(with event: NSEvent) {
|
||||
guard let surface = self.surface else { return }
|
||||
let mods = Self.translateFlags(event.modifierFlags)
|
||||
ghostty_surface_mouse_button(surface, GHOSTTY_MOUSE_RELEASE, GHOSTTY_MOUSE_RIGHT, mods)
|
||||
}
|
||||
|
||||
override func mouseMoved(with event: NSEvent) {
|
||||
guard let surface = self.surface else { return }
|
||||
|
||||
// Convert window position to view position. Note (0, 0) is bottom left.
|
||||
let pos = self.convert(event.locationInWindow, from: nil)
|
||||
ghostty_surface_mouse_pos(surface, pos.x, frame.height - pos.y)
|
||||
|
||||
}
|
||||
|
||||
override func mouseDragged(with event: NSEvent) {
|
||||
self.mouseMoved(with: event)
|
||||
}
|
||||
|
||||
override func scrollWheel(with event: NSEvent) {
|
||||
guard let surface = self.surface else { return }
|
||||
|
||||
var x = event.scrollingDeltaX
|
||||
var y = event.scrollingDeltaY
|
||||
if event.hasPreciseScrollingDeltas {
|
||||
x *= 0.1
|
||||
y *= 0.1
|
||||
}
|
||||
|
||||
ghostty_surface_mouse_scroll(surface, x, y)
|
||||
}
|
||||
|
||||
override func keyDown(with event: NSEvent) {
|
||||
guard let surface = self.surface else { return }
|
||||
let key = Self.keycodes[event.keyCode] ?? GHOSTTY_KEY_INVALID
|
||||
let mods = Self.translateFlags(event.modifierFlags)
|
||||
let action = event.isARepeat ? GHOSTTY_ACTION_REPEAT : GHOSTTY_ACTION_PRESS
|
||||
ghostty_surface_key(surface, action, key, mods)
|
||||
|
||||
self.interpretKeyEvents([event])
|
||||
}
|
||||
|
||||
override func keyUp(with event: NSEvent) {
|
||||
guard let surface = self.surface else { return }
|
||||
let key = Self.keycodes[event.keyCode] ?? GHOSTTY_KEY_INVALID
|
||||
let mods = Self.translateFlags(event.modifierFlags)
|
||||
ghostty_surface_key(surface, GHOSTTY_ACTION_RELEASE, key, mods)
|
||||
}
|
||||
|
||||
// MARK: NSTextInputClient
|
||||
|
||||
func hasMarkedText() -> Bool {
|
||||
return markedText.length > 0
|
||||
}
|
||||
|
||||
func markedRange() -> NSRange {
|
||||
guard markedText.length > 0 else { return NSRange() }
|
||||
return NSRange(0...(markedText.length-1))
|
||||
}
|
||||
|
||||
func selectedRange() -> NSRange {
|
||||
return NSRange()
|
||||
}
|
||||
|
||||
func setMarkedText(_ string: Any, selectedRange: NSRange, replacementRange: NSRange) {
|
||||
switch string {
|
||||
case let v as NSAttributedString:
|
||||
self.markedText = NSMutableAttributedString(attributedString: v)
|
||||
|
||||
case let v as String:
|
||||
self.markedText = NSMutableAttributedString(string: v)
|
||||
|
||||
default:
|
||||
print("unknown marked text: \(string)")
|
||||
}
|
||||
}
|
||||
|
||||
func unmarkText() {
|
||||
self.markedText.mutableString.setString("")
|
||||
}
|
||||
|
||||
func validAttributesForMarkedText() -> [NSAttributedString.Key] {
|
||||
return []
|
||||
}
|
||||
|
||||
func attributedSubstring(forProposedRange range: NSRange, actualRange: NSRangePointer?) -> NSAttributedString? {
|
||||
return nil
|
||||
}
|
||||
|
||||
func characterIndex(for point: NSPoint) -> Int {
|
||||
return 0
|
||||
}
|
||||
|
||||
func firstRect(forCharacterRange range: NSRange, actualRange: NSRangePointer?) -> NSRect {
|
||||
guard let surface = self.surface else {
|
||||
return NSMakeRect(frame.origin.x, frame.origin.y, 0, 0)
|
||||
}
|
||||
|
||||
// Ghostty will tell us where it thinks an IME keyboard should render.
|
||||
var x: Double = 0;
|
||||
var y: Double = 0;
|
||||
ghostty_surface_ime_point(surface, &x, &y)
|
||||
|
||||
// Ghostty coordinates are in top-left (0, 0) so we have to convert to
|
||||
// bottom-left since that is what UIKit expects
|
||||
let rect = NSMakeRect(x, frame.size.height - y, 0, 0)
|
||||
|
||||
// Convert from view to screen coordinates
|
||||
guard let window = self.window else { return rect }
|
||||
return window.convertToScreen(rect)
|
||||
}
|
||||
|
||||
func insertText(_ string: Any, replacementRange: NSRange) {
|
||||
// We must have an associated event
|
||||
guard NSApp.currentEvent != nil else { return }
|
||||
guard let surface = self.surface else { return }
|
||||
|
||||
// We want the string view of the any value
|
||||
var chars = ""
|
||||
switch (string) {
|
||||
case let v as NSAttributedString:
|
||||
chars = v.string
|
||||
case let v as String:
|
||||
chars = v
|
||||
default:
|
||||
return
|
||||
}
|
||||
|
||||
for codepoint in chars.unicodeScalars {
|
||||
ghostty_surface_char(surface, codepoint.value)
|
||||
}
|
||||
}
|
||||
|
||||
override func doCommand(by selector: Selector) {
|
||||
// This currently just prevents NSBeep from interpretKeyEvents but in the future
|
||||
// we may want to make some of this work.
|
||||
|
||||
print("SEL: \(selector)")
|
||||
}
|
||||
|
||||
private static func translateFlags(_ flags: NSEvent.ModifierFlags) -> ghostty_input_mods_e {
|
||||
var mods: UInt32 = GHOSTTY_MODS_NONE.rawValue
|
||||
if (flags.contains(.shift)) { mods |= GHOSTTY_MODS_SHIFT.rawValue }
|
||||
if (flags.contains(.control)) { mods |= GHOSTTY_MODS_CTRL.rawValue }
|
||||
if (flags.contains(.option)) { mods |= GHOSTTY_MODS_ALT.rawValue }
|
||||
if (flags.contains(.command)) { mods |= GHOSTTY_MODS_SUPER.rawValue }
|
||||
if (flags.contains(.capsLock)) { mods |= GHOSTTY_MODS_CAPS.rawValue }
|
||||
|
||||
return ghostty_input_mods_e(mods)
|
||||
}
|
||||
|
||||
// Mapping of event keyCode to ghostty input key values. This is cribbed from
|
||||
// glfw mostly since we started as a glfw-based app way back in the day!
|
||||
static let keycodes: [UInt16 : ghostty_input_key_e] = [
|
||||
0x1D: GHOSTTY_KEY_ZERO,
|
||||
0x12: GHOSTTY_KEY_ONE,
|
||||
0x13: GHOSTTY_KEY_TWO,
|
||||
0x14: GHOSTTY_KEY_THREE,
|
||||
0x15: GHOSTTY_KEY_FOUR,
|
||||
0x17: GHOSTTY_KEY_FIVE,
|
||||
0x16: GHOSTTY_KEY_SIX,
|
||||
0x1A: GHOSTTY_KEY_SEVEN,
|
||||
0x1C: GHOSTTY_KEY_EIGHT,
|
||||
0x19: GHOSTTY_KEY_NINE,
|
||||
0x00: GHOSTTY_KEY_A,
|
||||
0x0B: GHOSTTY_KEY_B,
|
||||
0x08: GHOSTTY_KEY_C,
|
||||
0x02: GHOSTTY_KEY_D,
|
||||
0x0E: GHOSTTY_KEY_E,
|
||||
0x03: GHOSTTY_KEY_F,
|
||||
0x05: GHOSTTY_KEY_G,
|
||||
0x04: GHOSTTY_KEY_H,
|
||||
0x22: GHOSTTY_KEY_I,
|
||||
0x26: GHOSTTY_KEY_J,
|
||||
0x28: GHOSTTY_KEY_K,
|
||||
0x25: GHOSTTY_KEY_L,
|
||||
0x2E: GHOSTTY_KEY_M,
|
||||
0x2D: GHOSTTY_KEY_N,
|
||||
0x1F: GHOSTTY_KEY_O,
|
||||
0x23: GHOSTTY_KEY_P,
|
||||
0x0C: GHOSTTY_KEY_Q,
|
||||
0x0F: GHOSTTY_KEY_R,
|
||||
0x01: GHOSTTY_KEY_S,
|
||||
0x11: GHOSTTY_KEY_T,
|
||||
0x20: GHOSTTY_KEY_U,
|
||||
0x09: GHOSTTY_KEY_V,
|
||||
0x0D: GHOSTTY_KEY_W,
|
||||
0x07: GHOSTTY_KEY_X,
|
||||
0x10: GHOSTTY_KEY_Y,
|
||||
0x06: GHOSTTY_KEY_Z,
|
||||
|
||||
0x27: GHOSTTY_KEY_APOSTROPHE,
|
||||
0x2A: GHOSTTY_KEY_BACKSLASH,
|
||||
0x2B: GHOSTTY_KEY_COMMA,
|
||||
0x18: GHOSTTY_KEY_EQUAL,
|
||||
0x32: GHOSTTY_KEY_GRAVE_ACCENT,
|
||||
0x21: GHOSTTY_KEY_LEFT_BRACKET,
|
||||
0x1B: GHOSTTY_KEY_MINUS,
|
||||
0x2F: GHOSTTY_KEY_PERIOD,
|
||||
0x1E: GHOSTTY_KEY_RIGHT_BRACKET,
|
||||
0x29: GHOSTTY_KEY_SEMICOLON,
|
||||
0x2C: GHOSTTY_KEY_SLASH,
|
||||
|
||||
0x33: GHOSTTY_KEY_BACKSPACE,
|
||||
0x39: GHOSTTY_KEY_CAPS_LOCK,
|
||||
0x75: GHOSTTY_KEY_DELETE,
|
||||
0x7D: GHOSTTY_KEY_DOWN,
|
||||
0x77: GHOSTTY_KEY_END,
|
||||
0x24: GHOSTTY_KEY_ENTER,
|
||||
0x35: GHOSTTY_KEY_ESCAPE,
|
||||
0x7A: GHOSTTY_KEY_F1,
|
||||
0x78: GHOSTTY_KEY_F2,
|
||||
0x63: GHOSTTY_KEY_F3,
|
||||
0x76: GHOSTTY_KEY_F4,
|
||||
0x60: GHOSTTY_KEY_F5,
|
||||
0x61: GHOSTTY_KEY_F6,
|
||||
0x62: GHOSTTY_KEY_F7,
|
||||
0x64: GHOSTTY_KEY_F8,
|
||||
0x65: GHOSTTY_KEY_F9,
|
||||
0x6D: GHOSTTY_KEY_F10,
|
||||
0x67: GHOSTTY_KEY_F11,
|
||||
0x6F: GHOSTTY_KEY_F12,
|
||||
0x69: GHOSTTY_KEY_PRINT_SCREEN,
|
||||
0x6B: GHOSTTY_KEY_F14,
|
||||
0x71: GHOSTTY_KEY_F15,
|
||||
0x6A: GHOSTTY_KEY_F16,
|
||||
0x40: GHOSTTY_KEY_F17,
|
||||
0x4F: GHOSTTY_KEY_F18,
|
||||
0x50: GHOSTTY_KEY_F19,
|
||||
0x5A: GHOSTTY_KEY_F20,
|
||||
0x73: GHOSTTY_KEY_HOME,
|
||||
0x72: GHOSTTY_KEY_INSERT,
|
||||
0x7B: GHOSTTY_KEY_LEFT,
|
||||
0x3A: GHOSTTY_KEY_LEFT_ALT,
|
||||
0x3B: GHOSTTY_KEY_LEFT_CONTROL,
|
||||
0x38: GHOSTTY_KEY_LEFT_SHIFT,
|
||||
0x37: GHOSTTY_KEY_LEFT_SUPER,
|
||||
0x47: GHOSTTY_KEY_NUM_LOCK,
|
||||
0x79: GHOSTTY_KEY_PAGE_DOWN,
|
||||
0x74: GHOSTTY_KEY_PAGE_UP,
|
||||
0x7C: GHOSTTY_KEY_RIGHT,
|
||||
0x3D: GHOSTTY_KEY_RIGHT_ALT,
|
||||
0x3E: GHOSTTY_KEY_RIGHT_CONTROL,
|
||||
0x3C: GHOSTTY_KEY_RIGHT_SHIFT,
|
||||
0x36: GHOSTTY_KEY_RIGHT_SUPER,
|
||||
0x31: GHOSTTY_KEY_SPACE,
|
||||
0x30: GHOSTTY_KEY_TAB,
|
||||
0x7E: GHOSTTY_KEY_UP,
|
||||
|
||||
0x52: GHOSTTY_KEY_KP_0,
|
||||
0x53: GHOSTTY_KEY_KP_1,
|
||||
0x54: GHOSTTY_KEY_KP_2,
|
||||
0x55: GHOSTTY_KEY_KP_3,
|
||||
0x56: GHOSTTY_KEY_KP_4,
|
||||
0x57: GHOSTTY_KEY_KP_5,
|
||||
0x58: GHOSTTY_KEY_KP_6,
|
||||
0x59: GHOSTTY_KEY_KP_7,
|
||||
0x5B: GHOSTTY_KEY_KP_8,
|
||||
0x5C: GHOSTTY_KEY_KP_9,
|
||||
0x45: GHOSTTY_KEY_KP_ADD,
|
||||
0x41: GHOSTTY_KEY_KP_DECIMAL,
|
||||
0x4B: GHOSTTY_KEY_KP_DIVIDE,
|
||||
0x4C: GHOSTTY_KEY_KP_ENTER,
|
||||
0x51: GHOSTTY_KEY_KP_EQUAL,
|
||||
0x43: GHOSTTY_KEY_KP_MULTIPLY,
|
||||
0x4E: GHOSTTY_KEY_KP_SUBTRACT,
|
||||
];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// MARK: Surface Environment Keys
|
||||
|
||||
private struct GhosttySurfaceViewKey: EnvironmentKey {
|
||||
static let defaultValue: Ghostty.SurfaceView? = nil
|
||||
}
|
||||
|
||||
extension EnvironmentValues {
|
||||
var ghosttySurfaceView: Ghostty.SurfaceView? {
|
||||
get { self[GhosttySurfaceViewKey.self] }
|
||||
set { self[GhosttySurfaceViewKey.self] = newValue }
|
||||
}
|
||||
}
|
||||
|
||||
extension View {
|
||||
func ghosttySurfaceView(_ surfaceView: Ghostty.SurfaceView?) -> some View {
|
||||
environment(\.ghosttySurfaceView, surfaceView)
|
||||
}
|
||||
}
|
@ -10,7 +10,7 @@ struct GhosttyApp: App {
|
||||
)
|
||||
|
||||
/// The ghostty global state. Only one per process.
|
||||
@StateObject private var ghostty = GhosttyState()
|
||||
@StateObject private var ghostty = Ghostty.AppState()
|
||||
@NSApplicationDelegateAdaptor(AppDelegate.self) private var appDelegate;
|
||||
|
||||
var body: some Scene {
|
||||
@ -21,7 +21,8 @@ struct GhosttyApp: App {
|
||||
case .error:
|
||||
ErrorView()
|
||||
case .ready:
|
||||
TerminalSplittableView(ghostty.app!)
|
||||
Ghostty.TerminalSplitView()
|
||||
.ghosttyApp(ghostty.app!)
|
||||
.modifier(WindowObservationModifier())
|
||||
}
|
||||
}.commands {
|
||||
@ -54,125 +55,3 @@ class AppDelegate: NSObject, NSApplicationDelegate {
|
||||
])
|
||||
}
|
||||
}
|
||||
|
||||
class GhosttyState: ObservableObject {
|
||||
enum Readiness {
|
||||
case loading, error, ready
|
||||
}
|
||||
|
||||
/// The readiness value of the state.
|
||||
@Published var readiness: Readiness = .loading
|
||||
|
||||
/// The ghostty global configuration.
|
||||
var config: ghostty_config_t? = nil
|
||||
|
||||
/// The ghostty app instance. We only have one of these for the entire app, although I guess
|
||||
/// in theory you can have multiple... I don't know why you would...
|
||||
var app: ghostty_app_t? = nil
|
||||
|
||||
/// Cached clipboard string for `read_clipboard` callback.
|
||||
private var cached_clipboard_string: String? = nil
|
||||
|
||||
init() {
|
||||
// Initialize ghostty global state. This happens once per process.
|
||||
guard ghostty_init() == GHOSTTY_SUCCESS else {
|
||||
GhosttyApp.logger.critical("ghostty_init failed")
|
||||
readiness = .error
|
||||
return
|
||||
}
|
||||
|
||||
// Initialize the global configuration.
|
||||
guard let cfg = ghostty_config_new() else {
|
||||
GhosttyApp.logger.critical("ghostty_config_new failed")
|
||||
readiness = .error
|
||||
return
|
||||
}
|
||||
self.config = cfg;
|
||||
|
||||
// Load our configuration files from the home directory.
|
||||
ghostty_config_load_default_files(cfg);
|
||||
ghostty_config_load_recursive_files(cfg);
|
||||
|
||||
// TODO: we'd probably do some config loading here... for now we'd
|
||||
// have to do this synchronously. When we support config updating we can do
|
||||
// this async and update later.
|
||||
|
||||
// Finalize will make our defaults available.
|
||||
ghostty_config_finalize(cfg)
|
||||
|
||||
// Create our "runtime" config. The "runtime" is the configuration that ghostty
|
||||
// uses to interface with the application runtime environment.
|
||||
var runtime_cfg = ghostty_runtime_config_s(
|
||||
userdata: Unmanaged.passUnretained(self).toOpaque(),
|
||||
wakeup_cb: { userdata in GhosttyState.wakeup(userdata) },
|
||||
set_title_cb: { userdata, title in GhosttyState.setTitle(userdata, title: title) },
|
||||
read_clipboard_cb: { userdata in GhosttyState.readClipboard(userdata) },
|
||||
write_clipboard_cb: { userdata, str in GhosttyState.writeClipboard(userdata, string: str) })
|
||||
|
||||
// Create the ghostty app.
|
||||
guard let app = ghostty_app_new(&runtime_cfg, cfg) else {
|
||||
GhosttyApp.logger.critical("ghostty_app_new failed")
|
||||
readiness = .error
|
||||
return
|
||||
}
|
||||
self.app = app
|
||||
|
||||
self.readiness = .ready
|
||||
}
|
||||
|
||||
deinit {
|
||||
ghostty_app_free(app)
|
||||
ghostty_config_free(config)
|
||||
}
|
||||
|
||||
func appTick() {
|
||||
guard let app = self.app else { return }
|
||||
ghostty_app_tick(app)
|
||||
}
|
||||
|
||||
// MARK: Ghostty Callbacks
|
||||
|
||||
static func readClipboard(_ userdata: UnsafeMutableRawPointer?) -> UnsafePointer<CChar>? {
|
||||
guard let appState = self.appState(fromSurface: userdata) else { return nil }
|
||||
guard let str = NSPasteboard.general.string(forType: .string) else { return nil }
|
||||
|
||||
// Ghostty requires we cache the string because the pointer we return has to remain
|
||||
// stable until the next call to readClipboard.
|
||||
appState.cached_clipboard_string = str
|
||||
return (str as NSString).utf8String
|
||||
}
|
||||
|
||||
static func writeClipboard(_ userdata: UnsafeMutableRawPointer?, string: UnsafePointer<CChar>?) {
|
||||
guard let valueStr = String(cString: string!, encoding: .utf8) else { return }
|
||||
let pb = NSPasteboard.general
|
||||
pb.declareTypes([.string], owner: nil)
|
||||
pb.setString(valueStr, forType: .string)
|
||||
}
|
||||
|
||||
static func wakeup(_ userdata: UnsafeMutableRawPointer?) {
|
||||
let state = Unmanaged<GhosttyState>.fromOpaque(userdata!).takeUnretainedValue()
|
||||
|
||||
// Wakeup can be called from any thread so we schedule the app tick
|
||||
// from the main thread. There is probably some improvements we can make
|
||||
// to coalesce multiple ticks but I don't think it matters from a performance
|
||||
// standpoint since we don't do this much.
|
||||
DispatchQueue.main.async { state.appTick() }
|
||||
}
|
||||
|
||||
static func setTitle(_ userdata: UnsafeMutableRawPointer?, title: UnsafePointer<CChar>?) {
|
||||
let surfaceView = Unmanaged<TerminalSurfaceView>.fromOpaque(userdata!).takeUnretainedValue()
|
||||
guard let titleStr = String(cString: title!, encoding: .utf8) else { return }
|
||||
DispatchQueue.main.async {
|
||||
surfaceView.title = titleStr
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the GhosttyState from the given userdata value.
|
||||
static func appState(fromSurface userdata: UnsafeMutableRawPointer?) -> GhosttyState? {
|
||||
let surfaceView = Unmanaged<TerminalSurfaceView>.fromOpaque(userdata!).takeUnretainedValue()
|
||||
guard let surface = surfaceView.surface else { return nil }
|
||||
guard let app = ghostty_surface_app(surface) else { return nil }
|
||||
guard let app_ud = ghostty_app_userdata(app) else { return nil }
|
||||
return Unmanaged<GhosttyState>.fromOpaque(app_ud).takeUnretainedValue()
|
||||
}
|
||||
}
|
||||
|
@ -1,447 +0,0 @@
|
||||
import OSLog
|
||||
import SwiftUI
|
||||
import GhosttyKit
|
||||
|
||||
/// A surface is terminology in Ghostty for a terminal surface, or a place where a terminal is actually drawn
|
||||
/// and interacted with. The word "surface" is used because a surface may represent a window, a tab,
|
||||
/// a split, a small preview pane, etc. It is ANYTHING that has a terminal drawn to it.
|
||||
///
|
||||
/// We just wrap an AppKit NSView here at the moment so that we can behave as low level as possible
|
||||
/// since that is what the Metal renderer in Ghostty expects. In the future, it may make more sense to
|
||||
/// wrap an MTKView and use that, but for legacy reasons we didn't do that to begin with.
|
||||
struct TerminalSurface: NSViewRepresentable {
|
||||
static let logger = Logger(
|
||||
subsystem: Bundle.main.bundleIdentifier!,
|
||||
category: String(describing: TerminalSurfaceView.self)
|
||||
)
|
||||
|
||||
/// The view to render for the terminal surface.
|
||||
let view: TerminalSurfaceView
|
||||
|
||||
/// This should be set to true wen the surface has focus. This is up to the parent because
|
||||
/// focus is also defined by window focus. It is important this is set correctly since if it is
|
||||
/// false then the surface will idle at almost 0% CPU.
|
||||
let hasFocus: Bool
|
||||
|
||||
/// The size of the frame containing this view. We use this to update the the underlying
|
||||
/// surface. This does not actually SET the size of our frame, this only sets the size
|
||||
/// of our Metal surface for drawing.
|
||||
///
|
||||
/// Note: we do NOT use the NSView.resize function because SwiftUI on macOS 12
|
||||
/// does not call this callback (macOS 13+ does).
|
||||
///
|
||||
/// The best approach is to wrap this view in a GeometryReader and pass in the geo.size.
|
||||
let size: CGSize
|
||||
|
||||
func makeNSView(context: Context) -> TerminalSurfaceView {
|
||||
// We need the view as part of the state to be created previously because
|
||||
// the view is sent to the Ghostty API so that it can manipulate it
|
||||
// directly since we draw on a render thread.
|
||||
return view;
|
||||
}
|
||||
|
||||
func updateNSView(_ view: TerminalSurfaceView, context: Context) {
|
||||
view.focusDidChange(hasFocus)
|
||||
view.sizeDidChange(size)
|
||||
}
|
||||
}
|
||||
|
||||
/// The actual NSView implementation for the terminal surface.
|
||||
class TerminalSurfaceView: NSView, NSTextInputClient, ObservableObject {
|
||||
// The current title of the surface as defined by the pty. This can be
|
||||
// changed with escape codes. This is public because the callbacks go
|
||||
// to the app level and it is set from there.
|
||||
@Published var title: String = ""
|
||||
|
||||
private(set) var surface: ghostty_surface_t?
|
||||
var error: Error? = nil
|
||||
|
||||
private var markedText: NSMutableAttributedString;
|
||||
|
||||
// We need to support being a first responder so that we can get input events
|
||||
override var acceptsFirstResponder: Bool { return true }
|
||||
|
||||
// I don't thikn we need this but this lets us know we should redraw our layer
|
||||
// so we'll use that to tell ghostty to refresh.
|
||||
override var wantsUpdateLayer: Bool { return true }
|
||||
|
||||
init(_ app: ghostty_app_t) {
|
||||
self.markedText = NSMutableAttributedString()
|
||||
|
||||
// Initialize with some default frame size. The important thing is that this
|
||||
// is non-zero so that our layer bounds are non-zero so that our renderer
|
||||
// can do SOMETHING.
|
||||
super.init(frame: NSMakeRect(0, 0, 800, 600))
|
||||
|
||||
// Setup our surface. This will also initialize all the terminal IO.
|
||||
var surface_cfg = ghostty_surface_config_s(
|
||||
userdata: Unmanaged.passUnretained(self).toOpaque(),
|
||||
nsview: Unmanaged.passUnretained(self).toOpaque(),
|
||||
scale_factor: NSScreen.main!.backingScaleFactor)
|
||||
guard let surface = ghostty_surface_new(app, &surface_cfg) else {
|
||||
self.error = AppError.surfaceCreateError
|
||||
return
|
||||
}
|
||||
self.surface = surface;
|
||||
|
||||
// Setup our tracking area so we get mouse moved events
|
||||
updateTrackingAreas()
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) is not supported for this view")
|
||||
}
|
||||
|
||||
deinit {
|
||||
trackingAreas.forEach { removeTrackingArea($0) }
|
||||
|
||||
guard let surface = self.surface else { return }
|
||||
ghostty_surface_free(surface)
|
||||
}
|
||||
|
||||
func focusDidChange(_ focused: Bool) {
|
||||
guard let surface = self.surface else { return }
|
||||
ghostty_surface_set_focus(surface, focused)
|
||||
}
|
||||
|
||||
func sizeDidChange(_ size: CGSize) {
|
||||
guard let surface = self.surface else { return }
|
||||
|
||||
// Ghostty wants to know the actual framebuffer size... It is very important
|
||||
// here that we use "size" and NOT the view frame. If we're in the middle of
|
||||
// an animation (i.e. a fullscreen animation), the frame will not yet be updated.
|
||||
// The size represents our final size we're going for.
|
||||
let scaledSize = self.convertToBacking(size)
|
||||
ghostty_surface_set_size(surface, UInt32(scaledSize.width), UInt32(scaledSize.height))
|
||||
}
|
||||
|
||||
override func updateTrackingAreas() {
|
||||
// To update our tracking area we just recreate it all.
|
||||
trackingAreas.forEach { removeTrackingArea($0) }
|
||||
|
||||
// This tracking area is across the entire frame to notify us of mouse movements.
|
||||
addTrackingArea(NSTrackingArea(
|
||||
rect: frame,
|
||||
options: [
|
||||
.mouseEnteredAndExited,
|
||||
.mouseMoved,
|
||||
.inVisibleRect,
|
||||
|
||||
// It is possible this is incorrect when we have splits. This will make
|
||||
// mouse events only happen while the terminal is focused. Is that what
|
||||
// we want?
|
||||
.activeWhenFirstResponder,
|
||||
],
|
||||
owner: self,
|
||||
userInfo: nil))
|
||||
}
|
||||
|
||||
override func resetCursorRects() {
|
||||
discardCursorRects()
|
||||
addCursorRect(frame, cursor: .iBeam)
|
||||
}
|
||||
|
||||
override func viewDidChangeBackingProperties() {
|
||||
guard let surface = self.surface else { return }
|
||||
|
||||
// Detect our X/Y scale factor so we can update our surface
|
||||
let fbFrame = self.convertToBacking(self.frame)
|
||||
let xScale = fbFrame.size.width / self.frame.size.width
|
||||
let yScale = fbFrame.size.height / self.frame.size.height
|
||||
ghostty_surface_set_content_scale(surface, xScale, yScale)
|
||||
|
||||
// When our scale factor changes, so does our fb size so we send that too
|
||||
ghostty_surface_set_size(surface, UInt32(fbFrame.size.width), UInt32(fbFrame.size.height))
|
||||
}
|
||||
|
||||
override func updateLayer() {
|
||||
guard let surface = self.surface else { return }
|
||||
ghostty_surface_refresh(surface);
|
||||
}
|
||||
|
||||
override func mouseDown(with event: NSEvent) {
|
||||
guard let surface = self.surface else { return }
|
||||
let mods = Self.translateFlags(event.modifierFlags)
|
||||
ghostty_surface_mouse_button(surface, GHOSTTY_MOUSE_PRESS, GHOSTTY_MOUSE_LEFT, mods)
|
||||
}
|
||||
|
||||
override func mouseUp(with event: NSEvent) {
|
||||
guard let surface = self.surface else { return }
|
||||
let mods = Self.translateFlags(event.modifierFlags)
|
||||
ghostty_surface_mouse_button(surface, GHOSTTY_MOUSE_RELEASE, GHOSTTY_MOUSE_LEFT, mods)
|
||||
}
|
||||
|
||||
override func rightMouseDown(with event: NSEvent) {
|
||||
guard let surface = self.surface else { return }
|
||||
let mods = Self.translateFlags(event.modifierFlags)
|
||||
ghostty_surface_mouse_button(surface, GHOSTTY_MOUSE_PRESS, GHOSTTY_MOUSE_RIGHT, mods)
|
||||
}
|
||||
|
||||
override func rightMouseUp(with event: NSEvent) {
|
||||
guard let surface = self.surface else { return }
|
||||
let mods = Self.translateFlags(event.modifierFlags)
|
||||
ghostty_surface_mouse_button(surface, GHOSTTY_MOUSE_RELEASE, GHOSTTY_MOUSE_RIGHT, mods)
|
||||
}
|
||||
|
||||
override func mouseMoved(with event: NSEvent) {
|
||||
guard let surface = self.surface else { return }
|
||||
|
||||
// Convert window position to view position. Note (0, 0) is bottom left.
|
||||
let pos = self.convert(event.locationInWindow, from: nil)
|
||||
ghostty_surface_mouse_pos(surface, pos.x, frame.height - pos.y)
|
||||
|
||||
}
|
||||
|
||||
override func mouseDragged(with event: NSEvent) {
|
||||
self.mouseMoved(with: event)
|
||||
}
|
||||
|
||||
override func scrollWheel(with event: NSEvent) {
|
||||
guard let surface = self.surface else { return }
|
||||
|
||||
var x = event.scrollingDeltaX
|
||||
var y = event.scrollingDeltaY
|
||||
if event.hasPreciseScrollingDeltas {
|
||||
x *= 0.1
|
||||
y *= 0.1
|
||||
}
|
||||
|
||||
ghostty_surface_mouse_scroll(surface, x, y)
|
||||
}
|
||||
|
||||
override func keyDown(with event: NSEvent) {
|
||||
guard let surface = self.surface else { return }
|
||||
let key = Self.keycodes[event.keyCode] ?? GHOSTTY_KEY_INVALID
|
||||
let mods = Self.translateFlags(event.modifierFlags)
|
||||
let action = event.isARepeat ? GHOSTTY_ACTION_REPEAT : GHOSTTY_ACTION_PRESS
|
||||
ghostty_surface_key(surface, action, key, mods)
|
||||
|
||||
self.interpretKeyEvents([event])
|
||||
}
|
||||
|
||||
override func keyUp(with event: NSEvent) {
|
||||
guard let surface = self.surface else { return }
|
||||
let key = Self.keycodes[event.keyCode] ?? GHOSTTY_KEY_INVALID
|
||||
let mods = Self.translateFlags(event.modifierFlags)
|
||||
ghostty_surface_key(surface, GHOSTTY_ACTION_RELEASE, key, mods)
|
||||
}
|
||||
|
||||
// MARK: NSTextInputClient
|
||||
|
||||
func hasMarkedText() -> Bool {
|
||||
return markedText.length > 0
|
||||
}
|
||||
|
||||
func markedRange() -> NSRange {
|
||||
guard markedText.length > 0 else { return NSRange() }
|
||||
return NSRange(0...(markedText.length-1))
|
||||
}
|
||||
|
||||
func selectedRange() -> NSRange {
|
||||
return NSRange()
|
||||
}
|
||||
|
||||
func setMarkedText(_ string: Any, selectedRange: NSRange, replacementRange: NSRange) {
|
||||
switch string {
|
||||
case let v as NSAttributedString:
|
||||
self.markedText = NSMutableAttributedString(attributedString: v)
|
||||
|
||||
case let v as String:
|
||||
self.markedText = NSMutableAttributedString(string: v)
|
||||
|
||||
default:
|
||||
print("unknown marked text: \(string)")
|
||||
}
|
||||
}
|
||||
|
||||
func unmarkText() {
|
||||
self.markedText.mutableString.setString("")
|
||||
}
|
||||
|
||||
func validAttributesForMarkedText() -> [NSAttributedString.Key] {
|
||||
return []
|
||||
}
|
||||
|
||||
func attributedSubstring(forProposedRange range: NSRange, actualRange: NSRangePointer?) -> NSAttributedString? {
|
||||
return nil
|
||||
}
|
||||
|
||||
func characterIndex(for point: NSPoint) -> Int {
|
||||
return 0
|
||||
}
|
||||
|
||||
func firstRect(forCharacterRange range: NSRange, actualRange: NSRangePointer?) -> NSRect {
|
||||
guard let surface = self.surface else {
|
||||
return NSMakeRect(frame.origin.x, frame.origin.y, 0, 0)
|
||||
}
|
||||
|
||||
// Ghostty will tell us where it thinks an IME keyboard should render.
|
||||
var x: Double = 0;
|
||||
var y: Double = 0;
|
||||
ghostty_surface_ime_point(surface, &x, &y)
|
||||
|
||||
// Ghostty coordinates are in top-left (0, 0) so we have to convert to
|
||||
// bottom-left since that is what UIKit expects
|
||||
let rect = NSMakeRect(x, frame.size.height - y, 0, 0)
|
||||
|
||||
// Convert from view to screen coordinates
|
||||
guard let window = self.window else { return rect }
|
||||
return window.convertToScreen(rect)
|
||||
}
|
||||
|
||||
func insertText(_ string: Any, replacementRange: NSRange) {
|
||||
// We must have an associated event
|
||||
guard NSApp.currentEvent != nil else { return }
|
||||
guard let surface = self.surface else { return }
|
||||
|
||||
// We want the string view of the any value
|
||||
var chars = ""
|
||||
switch (string) {
|
||||
case let v as NSAttributedString:
|
||||
chars = v.string
|
||||
case let v as String:
|
||||
chars = v
|
||||
default:
|
||||
return
|
||||
}
|
||||
|
||||
for codepoint in chars.unicodeScalars {
|
||||
ghostty_surface_char(surface, codepoint.value)
|
||||
}
|
||||
}
|
||||
|
||||
override func doCommand(by selector: Selector) {
|
||||
// This currently just prevents NSBeep from interpretKeyEvents but in the future
|
||||
// we may want to make some of this work.
|
||||
|
||||
print("SEL: \(selector)")
|
||||
}
|
||||
|
||||
private static func translateFlags(_ flags: NSEvent.ModifierFlags) -> ghostty_input_mods_e {
|
||||
var mods: UInt32 = GHOSTTY_MODS_NONE.rawValue
|
||||
if (flags.contains(.shift)) { mods |= GHOSTTY_MODS_SHIFT.rawValue }
|
||||
if (flags.contains(.control)) { mods |= GHOSTTY_MODS_CTRL.rawValue }
|
||||
if (flags.contains(.option)) { mods |= GHOSTTY_MODS_ALT.rawValue }
|
||||
if (flags.contains(.command)) { mods |= GHOSTTY_MODS_SUPER.rawValue }
|
||||
if (flags.contains(.capsLock)) { mods |= GHOSTTY_MODS_CAPS.rawValue }
|
||||
|
||||
return ghostty_input_mods_e(mods)
|
||||
}
|
||||
|
||||
// Mapping of event keyCode to ghostty input key values. This is cribbed from
|
||||
// glfw mostly since we started as a glfw-based app way back in the day!
|
||||
static let keycodes: [UInt16 : ghostty_input_key_e] = [
|
||||
0x1D: GHOSTTY_KEY_ZERO,
|
||||
0x12: GHOSTTY_KEY_ONE,
|
||||
0x13: GHOSTTY_KEY_TWO,
|
||||
0x14: GHOSTTY_KEY_THREE,
|
||||
0x15: GHOSTTY_KEY_FOUR,
|
||||
0x17: GHOSTTY_KEY_FIVE,
|
||||
0x16: GHOSTTY_KEY_SIX,
|
||||
0x1A: GHOSTTY_KEY_SEVEN,
|
||||
0x1C: GHOSTTY_KEY_EIGHT,
|
||||
0x19: GHOSTTY_KEY_NINE,
|
||||
0x00: GHOSTTY_KEY_A,
|
||||
0x0B: GHOSTTY_KEY_B,
|
||||
0x08: GHOSTTY_KEY_C,
|
||||
0x02: GHOSTTY_KEY_D,
|
||||
0x0E: GHOSTTY_KEY_E,
|
||||
0x03: GHOSTTY_KEY_F,
|
||||
0x05: GHOSTTY_KEY_G,
|
||||
0x04: GHOSTTY_KEY_H,
|
||||
0x22: GHOSTTY_KEY_I,
|
||||
0x26: GHOSTTY_KEY_J,
|
||||
0x28: GHOSTTY_KEY_K,
|
||||
0x25: GHOSTTY_KEY_L,
|
||||
0x2E: GHOSTTY_KEY_M,
|
||||
0x2D: GHOSTTY_KEY_N,
|
||||
0x1F: GHOSTTY_KEY_O,
|
||||
0x23: GHOSTTY_KEY_P,
|
||||
0x0C: GHOSTTY_KEY_Q,
|
||||
0x0F: GHOSTTY_KEY_R,
|
||||
0x01: GHOSTTY_KEY_S,
|
||||
0x11: GHOSTTY_KEY_T,
|
||||
0x20: GHOSTTY_KEY_U,
|
||||
0x09: GHOSTTY_KEY_V,
|
||||
0x0D: GHOSTTY_KEY_W,
|
||||
0x07: GHOSTTY_KEY_X,
|
||||
0x10: GHOSTTY_KEY_Y,
|
||||
0x06: GHOSTTY_KEY_Z,
|
||||
|
||||
0x27: GHOSTTY_KEY_APOSTROPHE,
|
||||
0x2A: GHOSTTY_KEY_BACKSLASH,
|
||||
0x2B: GHOSTTY_KEY_COMMA,
|
||||
0x18: GHOSTTY_KEY_EQUAL,
|
||||
0x32: GHOSTTY_KEY_GRAVE_ACCENT,
|
||||
0x21: GHOSTTY_KEY_LEFT_BRACKET,
|
||||
0x1B: GHOSTTY_KEY_MINUS,
|
||||
0x2F: GHOSTTY_KEY_PERIOD,
|
||||
0x1E: GHOSTTY_KEY_RIGHT_BRACKET,
|
||||
0x29: GHOSTTY_KEY_SEMICOLON,
|
||||
0x2C: GHOSTTY_KEY_SLASH,
|
||||
|
||||
0x33: GHOSTTY_KEY_BACKSPACE,
|
||||
0x39: GHOSTTY_KEY_CAPS_LOCK,
|
||||
0x75: GHOSTTY_KEY_DELETE,
|
||||
0x7D: GHOSTTY_KEY_DOWN,
|
||||
0x77: GHOSTTY_KEY_END,
|
||||
0x24: GHOSTTY_KEY_ENTER,
|
||||
0x35: GHOSTTY_KEY_ESCAPE,
|
||||
0x7A: GHOSTTY_KEY_F1,
|
||||
0x78: GHOSTTY_KEY_F2,
|
||||
0x63: GHOSTTY_KEY_F3,
|
||||
0x76: GHOSTTY_KEY_F4,
|
||||
0x60: GHOSTTY_KEY_F5,
|
||||
0x61: GHOSTTY_KEY_F6,
|
||||
0x62: GHOSTTY_KEY_F7,
|
||||
0x64: GHOSTTY_KEY_F8,
|
||||
0x65: GHOSTTY_KEY_F9,
|
||||
0x6D: GHOSTTY_KEY_F10,
|
||||
0x67: GHOSTTY_KEY_F11,
|
||||
0x6F: GHOSTTY_KEY_F12,
|
||||
0x69: GHOSTTY_KEY_PRINT_SCREEN,
|
||||
0x6B: GHOSTTY_KEY_F14,
|
||||
0x71: GHOSTTY_KEY_F15,
|
||||
0x6A: GHOSTTY_KEY_F16,
|
||||
0x40: GHOSTTY_KEY_F17,
|
||||
0x4F: GHOSTTY_KEY_F18,
|
||||
0x50: GHOSTTY_KEY_F19,
|
||||
0x5A: GHOSTTY_KEY_F20,
|
||||
0x73: GHOSTTY_KEY_HOME,
|
||||
0x72: GHOSTTY_KEY_INSERT,
|
||||
0x7B: GHOSTTY_KEY_LEFT,
|
||||
0x3A: GHOSTTY_KEY_LEFT_ALT,
|
||||
0x3B: GHOSTTY_KEY_LEFT_CONTROL,
|
||||
0x38: GHOSTTY_KEY_LEFT_SHIFT,
|
||||
0x37: GHOSTTY_KEY_LEFT_SUPER,
|
||||
0x47: GHOSTTY_KEY_NUM_LOCK,
|
||||
0x79: GHOSTTY_KEY_PAGE_DOWN,
|
||||
0x74: GHOSTTY_KEY_PAGE_UP,
|
||||
0x7C: GHOSTTY_KEY_RIGHT,
|
||||
0x3D: GHOSTTY_KEY_RIGHT_ALT,
|
||||
0x3E: GHOSTTY_KEY_RIGHT_CONTROL,
|
||||
0x3C: GHOSTTY_KEY_RIGHT_SHIFT,
|
||||
0x36: GHOSTTY_KEY_RIGHT_SUPER,
|
||||
0x31: GHOSTTY_KEY_SPACE,
|
||||
0x30: GHOSTTY_KEY_TAB,
|
||||
0x7E: GHOSTTY_KEY_UP,
|
||||
|
||||
0x52: GHOSTTY_KEY_KP_0,
|
||||
0x53: GHOSTTY_KEY_KP_1,
|
||||
0x54: GHOSTTY_KEY_KP_2,
|
||||
0x55: GHOSTTY_KEY_KP_3,
|
||||
0x56: GHOSTTY_KEY_KP_4,
|
||||
0x57: GHOSTTY_KEY_KP_5,
|
||||
0x58: GHOSTTY_KEY_KP_6,
|
||||
0x59: GHOSTTY_KEY_KP_7,
|
||||
0x5B: GHOSTTY_KEY_KP_8,
|
||||
0x5C: GHOSTTY_KEY_KP_9,
|
||||
0x45: GHOSTTY_KEY_KP_ADD,
|
||||
0x41: GHOSTTY_KEY_KP_DECIMAL,
|
||||
0x4B: GHOSTTY_KEY_KP_DIVIDE,
|
||||
0x4C: GHOSTTY_KEY_KP_ENTER,
|
||||
0x51: GHOSTTY_KEY_KP_EQUAL,
|
||||
0x43: GHOSTTY_KEY_KP_MULTIPLY,
|
||||
0x4E: GHOSTTY_KEY_KP_SUBTRACT,
|
||||
];
|
||||
}
|
@ -1,156 +0,0 @@
|
||||
import SwiftUI
|
||||
import GhosttyKit
|
||||
|
||||
struct TerminalView: View {
|
||||
// The surface to create a view for. This must be created upstream. As long as this
|
||||
// remains the same, the surface that is being rendered remains the same.
|
||||
@ObservedObject var surfaceView: TerminalSurfaceView
|
||||
|
||||
@FocusState private var surfaceFocus: Bool
|
||||
@Environment(\.isKeyWindow) private var isKeyWindow: Bool
|
||||
|
||||
// This is true if the terminal is considered "focused". The terminal is focused if
|
||||
// it is both individually focused and the containing window is key.
|
||||
private var hasFocus: Bool { surfaceFocus && isKeyWindow }
|
||||
|
||||
// Initialize a TerminalView with a new surface view state.
|
||||
init(_ app: ghostty_app_t) {
|
||||
self.surfaceView = TerminalSurfaceView(app)
|
||||
}
|
||||
|
||||
init(surface: TerminalSurfaceView) {
|
||||
self.surfaceView = surface
|
||||
}
|
||||
|
||||
var body: some View {
|
||||
// We use a GeometryReader to get the frame bounds so that our metal surface
|
||||
// is up to date. See TerminalSurfaceView for why we don't use the NSView
|
||||
// resize callback.
|
||||
GeometryReader { geo in
|
||||
TerminalSurface(view: surfaceView, hasFocus: hasFocus, size: geo.size)
|
||||
.focused($surfaceFocus)
|
||||
.navigationTitle(surfaceView.title)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// A spittable terminal view is one where the terminal allows for "splits" (vertical and horizontal) within the
|
||||
/// view. The terminal starts in the unsplit state (a plain ol' TerminalView) but responds to changes to the
|
||||
/// split direction by splitting the terminal.
|
||||
struct TerminalSplittableView: View {
|
||||
enum Direction {
|
||||
case none
|
||||
case vertical
|
||||
case horizontal
|
||||
}
|
||||
|
||||
enum Side: Hashable {
|
||||
case TopLeft
|
||||
case BottomRight
|
||||
}
|
||||
|
||||
/// The stored state between invocations.
|
||||
class ViewState: ObservableObject {
|
||||
/// The direction of the split currently
|
||||
@Published var direction: Direction = .none
|
||||
|
||||
/// The top or left view. This is always set.
|
||||
@Published var topLeft: TerminalSurfaceView
|
||||
|
||||
/// The bottom or right view. This can be nil if the direction == .none.
|
||||
@Published var bottomRight: TerminalSurfaceView? = nil
|
||||
|
||||
/// Initialize the view state for the first time. This will create our topLeft view from new.
|
||||
init(_ app: ghostty_app_t) {
|
||||
self.topLeft = TerminalSurfaceView(app)
|
||||
}
|
||||
|
||||
/// Initialize the view state using an existing top left. This is usually used when a split happens and
|
||||
/// the child view inherits the top left.
|
||||
init(topLeft: TerminalSurfaceView) {
|
||||
self.topLeft = topLeft
|
||||
}
|
||||
}
|
||||
|
||||
let app: ghostty_app_t
|
||||
@StateObject private var state: ViewState
|
||||
@FocusState private var focusedSide: Side?
|
||||
|
||||
init(_ app: ghostty_app_t) {
|
||||
self.app = app
|
||||
_state = StateObject(wrappedValue: ViewState(app))
|
||||
}
|
||||
|
||||
init(_ app: ghostty_app_t, topLeft: TerminalSurfaceView) {
|
||||
self.app = app
|
||||
_state = StateObject(wrappedValue: ViewState(topLeft: topLeft))
|
||||
}
|
||||
|
||||
func split(to: Direction) {
|
||||
assert(to != .none)
|
||||
assert(state.direction == .none)
|
||||
|
||||
// Make the split the desired value
|
||||
state.direction = to
|
||||
|
||||
// Create the new split which always goes to the bottom right.
|
||||
state.bottomRight = TerminalSurfaceView(app)
|
||||
}
|
||||
|
||||
func closeTopLeft() {
|
||||
assert(state.direction != .none)
|
||||
assert(state.bottomRight != nil)
|
||||
state.topLeft = state.bottomRight!
|
||||
state.direction = .none
|
||||
}
|
||||
|
||||
func closeBottomRight() {
|
||||
assert(state.direction != .none)
|
||||
assert(state.bottomRight != nil)
|
||||
state.bottomRight = nil
|
||||
state.direction = .none
|
||||
}
|
||||
|
||||
var body: some View {
|
||||
switch (state.direction) {
|
||||
case .none:
|
||||
VStack {
|
||||
HStack {
|
||||
Button("Split Horizontal") { split(to: .horizontal) }
|
||||
Button("Split Vertical") { split(to: .vertical) }
|
||||
}
|
||||
|
||||
TerminalView(surface: state.topLeft)
|
||||
.focused($focusedSide, equals: .TopLeft)
|
||||
}
|
||||
case .horizontal:
|
||||
VStack {
|
||||
HStack {
|
||||
Button("Close Left") { closeTopLeft() }
|
||||
Button("Close Right") { closeBottomRight() }
|
||||
}
|
||||
|
||||
HSplitView {
|
||||
TerminalSplittableView(app, topLeft: state.topLeft)
|
||||
.focused($focusedSide, equals: .TopLeft)
|
||||
TerminalSplittableView(app, topLeft: state.bottomRight!)
|
||||
.focused($focusedSide, equals: .BottomRight)
|
||||
}
|
||||
}
|
||||
case .vertical:
|
||||
VStack {
|
||||
HStack {
|
||||
Button("Close Top") { closeTopLeft() }
|
||||
Button("Close Bottom") { closeBottomRight() }
|
||||
}
|
||||
|
||||
VSplitView {
|
||||
TerminalSplittableView(app, topLeft: state.topLeft)
|
||||
.focused($focusedSide, equals: .TopLeft)
|
||||
TerminalSplittableView(app, topLeft: state.bottomRight!)
|
||||
.focused($focusedSide, equals: .BottomRight)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user