mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-08-02 14:57:31 +03:00

committed by
Jonathan Lopez

parent
46a232d209
commit
1697853245
@ -69,7 +69,7 @@ class QuickTerminalController: BaseTerminalController {
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window.isRestorable = false
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// Setup our configured appearance that we support.
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syncAppearance(ghostty.config)
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syncAppearance()
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// Setup our initial size based on our configured position
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position.setLoaded(window)
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@ -214,6 +214,10 @@ class QuickTerminalController: BaseTerminalController {
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// If we canceled our animation in we do nothing
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guard self.visible else { return }
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// Now that the window is visible, sync our appearance. This function
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// requires the window is visible.
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self.syncAppearance()
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// Once our animation is done, we must grab focus since we can't grab
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// focus of a non-visible window.
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self.makeWindowKey(window)
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@ -304,24 +308,18 @@ class QuickTerminalController: BaseTerminalController {
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})
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}
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private func syncAppearance(_ config: Ghostty.Config) {
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private func syncAppearance() {
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guard let window else { return }
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// If our window is not visible, then delay this. This is possible specifically
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// during state restoration but probably in other scenarios as well. To delay,
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// we just loop directly on the dispatch queue. We have to delay because some
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// APIs such as window blur have no effect unless the window is visible.
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guard window.isVisible else {
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// Weak window so that if the window changes or is destroyed we aren't holding a ref
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DispatchQueue.main.async { [weak self] in self?.syncAppearance(config) }
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return
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}
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// If our window is not visible, then no need to sync the appearance yet.
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// Some APIs such as window blur have no effect unless the window is visible.
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guard window.isVisible else { return }
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// Terminals typically operate in sRGB color space and macOS defaults
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// to "native" which is typically P3. There is a lot more resources
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// covered in this GitHub issue: https://github.com/mitchellh/ghostty/pull/376
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// Ghostty defaults to sRGB but this can be overridden.
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switch (config.windowColorspace) {
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switch (self.derivedConfig.windowColorspace) {
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case "display-p3":
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window.colorSpace = .displayP3
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case "srgb":
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@ -331,7 +329,7 @@ class QuickTerminalController: BaseTerminalController {
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}
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// If we have window transparency then set it transparent. Otherwise set it opaque.
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if (config.backgroundOpacity < 1) {
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if (self.derivedConfig.backgroundOpacity < 1) {
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window.isOpaque = false
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// This is weird, but we don't use ".clear" because this creates a look that
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@ -391,24 +389,30 @@ class QuickTerminalController: BaseTerminalController {
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// Update our derived config
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self.derivedConfig = DerivedConfig(config)
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syncAppearance(config)
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syncAppearance()
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}
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private struct DerivedConfig {
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let quickTerminalScreen: QuickTerminalScreen
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let quickTerminalAnimationDuration: Double
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let quickTerminalAutoHide: Bool
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let windowColorspace: String
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let backgroundOpacity: Double
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init() {
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self.quickTerminalScreen = .main
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self.quickTerminalAnimationDuration = 0.2
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self.quickTerminalAutoHide = true
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self.windowColorspace = ""
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self.backgroundOpacity = 1.0
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}
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init(_ config: Ghostty.Config) {
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self.quickTerminalScreen = config.quickTerminalScreen
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self.quickTerminalAnimationDuration = config.quickTerminalAnimationDuration
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self.quickTerminalAutoHide = config.quickTerminalAutoHide
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self.windowColorspace = config.windowColorspace
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self.backgroundOpacity = config.backgroundOpacity
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}
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}
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}
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