mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-08-02 14:57:31 +03:00
render text to correct place
this should probably be fixed somewhere in the font metrics but i am not sure how
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@ -42,19 +42,21 @@ fn run_(str: []const u8) !void {
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try surface.init(alloc, &config, app, &app_runtime, apprt_surface);
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std.log.err("{}", .{surface.size});
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try surface.renderer.setScreenSize(surface.size);
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try surface.renderer_state.terminal.printString("M_yhelloaaaaaaaaa\n🐏\n👍🏽\nM_ghostty");
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surface.renderer_state.terminal.setCursorPos(4, 2);
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try surface.renderer_state.terminal.setAttribute(.{ .direct_color_bg = .{
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.r = 240,
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.g = 40,
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.b = 40,
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} });
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try surface.renderer_state.terminal.setAttribute(.{ .direct_color_fg = .{
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.r = 255,
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.g = 255,
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.b = 255,
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} });
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try surface.renderer_state.terminal.printString("hello");
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const esc = "\x1b[";
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surface.io.processOutput("M_yhelloaaaaaaaaa\n\r🐏\n\r👍🏽\n\rM_ghostty" ++ esc ++ "2;2H" ++ esc ++ "48;2;240;40;40m" ++ esc ++ "38;2;23;255;80mhello");
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// try surface.renderer_state.terminal.printString("M_yhelloaaaaaaaaa\n🐏\n👍🏽\nM_ghostty");
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// surface.renderer_state.terminal.setCursorPos(4, 2);
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// try surface.renderer_state.terminal.setAttribute(.{ .direct_color_bg = .{
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// .r = 240,
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// .g = 40,
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// .b = 40,
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// } });
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// try surface.renderer_state.terminal.setAttribute(.{ .direct_color_fg = .{
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// .r = 255,
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// .g = 255,
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// .b = 255,
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// } });
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// try surface.renderer_state.terminal.printString("hello");
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try surface.renderer.updateFrame(apprt_surface, &surface.renderer_state, false);
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try surface.renderer.drawFrame(apprt_surface);
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try surface.renderer.updateFrame(apprt_surface, &surface.renderer_state, false);
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@ -205,7 +205,7 @@ void main() {
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// The glyph_offset.y is the y bearing, a y value that when added
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// to the baseline is the offset (+y is up). Our grid goes down.
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// So we flip it with `cell_size.y - glyph_offset.y`.
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glyph_offset_calc.y = cell_size_scaled.y - glyph_offset_calc.y;
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glyph_offset_calc.y = -glyph_offset_calc.y;
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// If this is a constrained mode, we need to constrain it!
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// We also always constrain colored glyphs since we should have
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