mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-07-14 07:46:12 +03:00
Merge pull request #1161 from mitchellh/new-surface-uuid
macOS: restore focused split on app state restore
This commit is contained in:
@ -52,7 +52,7 @@ class TerminalController: NSWindowController, NSWindowDelegate,
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// Initialize our initial surface.
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guard let ghostty_app = ghostty.app else { preconditionFailure("app must be loaded") }
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self.surfaceTree = .leaf(.init(ghostty_app, base))
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self.surfaceTree = .leaf(.init(ghostty_app, baseConfig: base))
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// Setup our notifications for behaviors
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let center = NotificationCenter.default
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@ -4,11 +4,13 @@ import Cocoa
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class TerminalRestorableState: Codable {
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static let selfKey = "state"
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static let versionKey = "version"
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static let version: Int = 1
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static let version: Int = 2
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let focusedSurface: String?
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let surfaceTree: Ghostty.SplitNode?
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init(from controller: TerminalController) {
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self.focusedSurface = controller.focusedSurface?.uuid.uuidString
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self.surfaceTree = controller.surfaceTree
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}
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@ -25,6 +27,7 @@ class TerminalRestorableState: Codable {
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}
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self.surfaceTree = v.value.surfaceTree
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self.focusedSurface = v.value.focusedSurface
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}
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func encode(with coder: NSCoder) {
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@ -86,7 +89,31 @@ class TerminalWindowRestoration: NSObject, NSWindowRestoration {
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// Setup our restored state on the controller
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c.surfaceTree = state.surfaceTree
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if let focusedStr = state.focusedSurface,
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let focusedUUID = UUID(uuidString: focusedStr),
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let view = c.surfaceTree?.findUUID(uuid: focusedUUID) {
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c.focusedSurface = view
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restoreFocus(to: view, inWindow: window)
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}
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completionHandler(window, nil)
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}
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/// This restores the focus state of the surfaceview within the given window. When restoring,
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/// the view isn't immediately attached to the window since we have to wait for SwiftUI to
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/// catch up. Therefore, we sit in an async loop waiting for the attachment to happen.
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private static func restoreFocus(to: Ghostty.SurfaceView, inWindow: NSWindow) {
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DispatchQueue.main.async {
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// If the view is not attached to a window yet then we repeat.
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guard let viewWindow = to.window else {
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restoreFocus(to: to, inWindow: inWindow)
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return
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}
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// If the view is attached to some other window, we give up
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guard viewWindow == inWindow else { return }
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inWindow.makeFirstResponder(to)
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}
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}
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}
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@ -101,6 +101,22 @@ extension Ghostty {
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}
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}
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/// Find a surface view by UUID.
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func findUUID(uuid: UUID) -> SurfaceView? {
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switch (self) {
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case .leaf(let leaf):
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if (leaf.surface.uuid == uuid) {
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return leaf.surface
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}
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return nil
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case .split(let container):
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return container.topLeft.findUUID(uuid: uuid) ??
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container.bottomRight.findUUID(uuid: uuid)
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}
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}
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// MARK: - Equatable
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static func == (lhs: SplitNode, rhs: SplitNode) -> Bool {
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@ -121,9 +137,9 @@ extension Ghostty {
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weak var parent: SplitNode.Container?
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/// Initialize a new leaf which creates a new terminal surface.
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init(_ app: ghostty_app_t, _ baseConfig: SurfaceConfiguration?) {
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init(_ app: ghostty_app_t, baseConfig: SurfaceConfiguration? = nil, uuid: UUID? = nil) {
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self.app = app
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self.surface = SurfaceView(app, baseConfig)
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self.surface = SurfaceView(app, baseConfig: baseConfig, uuid: uuid)
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}
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// MARK: - Hashable
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@ -143,6 +159,7 @@ extension Ghostty {
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enum CodingKeys: String, CodingKey {
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case pwd
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case uuid
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}
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required convenience init(from decoder: Decoder) throws {
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@ -154,15 +171,17 @@ extension Ghostty {
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}
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let container = try decoder.container(keyedBy: CodingKeys.self)
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let uuid = UUID(uuidString: try container.decode(String.self, forKey: .uuid))
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var config = SurfaceConfiguration()
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config.workingDirectory = try container.decode(String?.self, forKey: .pwd)
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self.init(app, config)
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self.init(app, baseConfig: config, uuid: uuid)
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}
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func encode(to encoder: Encoder) throws {
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var container = encoder.container(keyedBy: CodingKeys.self)
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try container.encode(surface.pwd, forKey: .pwd)
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try container.encode(surface.uuid.uuidString, forKey: .uuid)
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}
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}
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@ -190,7 +209,7 @@ extension Ghostty {
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// state since this is a new split.
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self.topLeft = .leaf(from)
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let bottomRight: Leaf = .init(app, baseConfig)
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let bottomRight: Leaf = .init(app, baseConfig: baseConfig)
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self.bottomRight = .leaf(bottomRight)
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from.parent = self
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@ -25,7 +25,7 @@ extension Ghostty {
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@StateObject private var surfaceView: SurfaceView
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init(_ app: ghostty_app_t, @ViewBuilder content: @escaping ((SurfaceView) -> Content)) {
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_surfaceView = StateObject(wrappedValue: SurfaceView(app, nil))
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_surfaceView = StateObject(wrappedValue: SurfaceView(app))
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self.content = content
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}
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@ -259,8 +259,13 @@ extension Ghostty {
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}
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}
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// MARK: - Surface View
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/// The NSView implementation for a terminal surface.
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class SurfaceView: NSView, NSTextInputClient, ObservableObject {
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/// Unique ID per surface
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let uuid: UUID
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// The current title of the surface as defined by the pty. This can be
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// changed with escape codes. This is public because the callbacks go
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// to the app level and it is set from there.
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@ -342,8 +347,9 @@ extension Ghostty {
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case pendingHidden
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}
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init(_ app: ghostty_app_t, _ baseConfig: SurfaceConfiguration?) {
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init(_ app: ghostty_app_t, baseConfig: SurfaceConfiguration? = nil, uuid: UUID? = nil) {
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self.markedText = NSMutableAttributedString()
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self.uuid = uuid ?? .init()
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// Initialize with some default frame size. The important thing is that this
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// is non-zero so that our layer bounds are non-zero so that our renderer
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