inspector: screen window

This commit is contained in:
Mitchell Hashimoto
2023-10-22 09:50:20 -07:00
parent a9279f9871
commit 0f0195fb97

View File

@ -11,6 +11,7 @@ const terminal = @import("terminal/main.zig");
/// The window names. These are used with docking so we need to have access.
const window_modes = "Modes";
const window_screen = "Screen";
const window_size = "Surface Info";
const window_imgui_demo = "Dear ImGui Demo";
@ -22,6 +23,7 @@ surface: *Surface,
first_render: bool = true,
show_modes_window: bool = true,
show_screen_window: bool = true,
show_size_window: bool = true,
/// Setup the ImGui state. This requires an ImGui context to be set.
@ -80,6 +82,7 @@ pub fn render(self: *Inspector) void {
{
self.surface.renderer_state.mutex.lock();
defer self.surface.renderer_state.mutex.unlock();
self.renderScreenWindow();
self.renderModesWindow();
self.renderSizeWindow();
}
@ -104,7 +107,7 @@ fn setupLayout(self: *Inspector, dock_id_main: cimgui.c.ImGuiID) void {
_ = self;
// Our initial focus should always be the modes window
cimgui.c.igSetWindowFocus_Str(window_modes);
cimgui.c.igSetWindowFocus_Str(window_screen);
// Setup our initial layout.
const dock_id: struct {
@ -128,11 +131,64 @@ fn setupLayout(self: *Inspector, dock_id_main: cimgui.c.ImGuiID) void {
};
cimgui.c.igDockBuilderDockWindow(window_modes, dock_id.left);
cimgui.c.igDockBuilderDockWindow(window_screen, dock_id.left);
cimgui.c.igDockBuilderDockWindow(window_imgui_demo, dock_id.left);
cimgui.c.igDockBuilderDockWindow(window_size, dock_id.right);
cimgui.c.igDockBuilderFinish(dock_id_main);
}
fn renderScreenWindow(self: *Inspector) void {
if (!self.show_screen_window) return;
// Start our window. If we're collapsed we do nothing.
defer cimgui.c.igEnd();
if (!cimgui.c.igBegin(
window_screen,
&self.show_screen_window,
cimgui.c.ImGuiWindowFlags_NoFocusOnAppearing,
)) return;
const screen = &self.surface.renderer_state.terminal.screen;
if (cimgui.c.igCollapsingHeader_TreeNodeFlags(
"Cursor",
cimgui.c.ImGuiTreeNodeFlags_DefaultOpen,
)) {
_ = cimgui.c.igBeginTable(
"table_cursor",
2,
cimgui.c.ImGuiTableFlags_None,
.{ .x = 0, .y = 0 },
0,
);
defer cimgui.c.igEndTable();
{
cimgui.c.igTableNextRow(cimgui.c.ImGuiTableRowFlags_None, 0);
{
_ = cimgui.c.igTableSetColumnIndex(0);
cimgui.c.igText("Position (x, y)");
}
{
_ = cimgui.c.igTableSetColumnIndex(1);
cimgui.c.igText("(%d, %d)", screen.cursor.x, screen.cursor.y);
}
}
{
cimgui.c.igTableNextRow(cimgui.c.ImGuiTableRowFlags_None, 0);
{
_ = cimgui.c.igTableSetColumnIndex(0);
cimgui.c.igText("Pending Wrap");
}
{
_ = cimgui.c.igTableSetColumnIndex(1);
cimgui.c.igText("%s", if (screen.cursor.pending_wrap) "true".ptr else "false".ptr);
}
}
}
}
/// The modes window shows the currently active terminal modes and allows
/// users to toggle them on and off.
fn renderModesWindow(self: *Inspector) void {