Add cropped mode

This commit is contained in:
Rohit-Bevinahally
2025-02-23 19:30:41 +05:30
committed by rohitb
parent 3020a30fb2
commit 05a30e6fda
2 changed files with 33 additions and 17 deletions

View File

@ -470,7 +470,9 @@ foreground: Color = .{ .r = 0xFF, .g = 0xFF, .b = 0xFF },
/// Valid values are:
///
/// * `zoomed` - Image is scaled to fit the window, preserving aspect ratio.
/// * `scaled` - Image is scaled to fill the window, not preserving aspect ratio.
/// * `stretched` - Image is stretched to fill the window, not preserving aspect ratio.
/// * `cropped` - Image is centered in the window, preserving the aspect ratio
/// but cropping the image to fill the window, as needed.
/// * `tiled` - Image is repeated horizontally and vertically to fill the window.
/// * `centered` - Image is centered in the window and displayed 1-to-1 pixel
/// scale, preserving both the aspect ratio and the image size.
@ -6634,12 +6636,13 @@ pub const AlphaBlending = enum {
pub const BackgroundImageMode = enum(u8) {
zoomed = 0,
stretched = 1,
tiled = 2,
centered = 3,
upper_left = 4,
upper_right = 5,
lower_left = 6,
lower_right = 7,
cropped = 2,
tiled = 3,
centered = 4,
upper_left = 5,
upper_right = 6,
lower_left = 7,
lower_right = 8,
};
/// See freetype-load-flag

View File

@ -692,12 +692,13 @@ fragment float4 image_fragment(
enum BgImageMode : uint8_t {
MODE_ZOOMED = 0u,
MODE_STRETCHED = 1u,
MODE_TILED = 2u,
MODE_CENTERED = 3u,
MODE_UPPER_LEFT = 4u,
MODE_UPPER_RIGHT = 5u,
MODE_LOWER_LEFT = 6u,
MODE_LOWER_RIGHT = 7u,
MODE_CROPPED = 2u,
MODE_TILED = 3u,
MODE_CENTERED = 4u,
MODE_UPPER_LEFT = 5u,
MODE_UPPER_RIGHT = 6u,
MODE_LOWER_LEFT = 7u,
MODE_LOWER_RIGHT = 8u,
};
struct BgImageVertexIn {
@ -729,13 +730,15 @@ vertex BgImageVertexOut bg_image_vertex(
// Handles the scale of the image relative to the terminal size
float2 scale = float2(1.0, 1.0);
// Calculate the aspect ratio of the terminal and the image
float2 aspect_ratio = float2(
in.terminal_size.x / in.terminal_size.y,
image_size.x / image_size.y
);
switch (in.mode) {
case MODE_ZOOMED: {
// Scale to fit the terminal size
float2 aspect_ratio = float2(
in.terminal_size.x / in.terminal_size.y,
image_size.x / image_size.y
);
if (aspect_ratio.x > aspect_ratio.y) {
scale.x = aspect_ratio.y / aspect_ratio.x;
} else {
@ -743,6 +746,15 @@ vertex BgImageVertexOut bg_image_vertex(
}
break;
}
case MODE_CROPPED: {
// Scale to fit the terminal size
if (aspect_ratio.x < aspect_ratio.y) {
scale.x = aspect_ratio.y / aspect_ratio.x;
} else {
scale.y = aspect_ratio.x / aspect_ratio.y;
}
break;
}
case MODE_CENTERED:
case MODE_UPPER_LEFT:
case MODE_UPPER_RIGHT:
@ -764,6 +776,7 @@ vertex BgImageVertexOut bg_image_vertex(
float2 offset = float2(0.0, 0.0);
switch (in.mode) {
case MODE_ZOOMED:
case MODE_CROPPED:
case MODE_STRETCHED:
case MODE_TILED:
case MODE_CENTERED: