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https://github.com/ghostty-org/ghostty.git
synced 2025-08-02 14:57:31 +03:00
macos: working on splits
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@ -21,7 +21,7 @@ struct GhosttyApp: App {
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case .error:
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ErrorView()
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case .ready:
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TerminalSplittableView(app: ghostty.app!)
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TerminalSplittableView(ghostty.app!)
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.modifier(WindowObservationModifier())
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}
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}.commands {
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@ -2,7 +2,8 @@ import SwiftUI
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import GhosttyKit
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struct TerminalView: View {
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// The surface to create a view for
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// The surface to create a view for. This must be created upstream. As long as this
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// remains the same, the surface that is being rendered remains the same.
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@ObservedObject var surfaceView: TerminalSurfaceView
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@FocusState private var surfaceFocus: Bool
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@ -17,6 +18,10 @@ struct TerminalView: View {
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self.surfaceView = TerminalSurfaceView(app)
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}
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init(surface: TerminalSurfaceView) {
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self.surfaceView = surface
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}
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var body: some View {
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// We use a GeometryReader to get the frame bounds so that our metal surface
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// is up to date. See TerminalSurfaceView for why we don't use the NSView
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@ -46,43 +51,87 @@ struct TerminalSplittableView: View {
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@FocusState private var focusedSide: Side?
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let app: ghostty_app_t
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let app: ghostty_app_t;
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@State private var topLeft: TerminalSurfaceView
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/// The bottom or right surface. This is private because in a splittable view it is only possible that we set
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/// this, because it is triggered from a split event.
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@State private var bottomRight: TerminalSurfaceView? = nil
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/// Direction of the current split. If this is "nil" then the terminal is not currently split at all.
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@State var splitDirection: Direction = .none
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@State private var splitDirection: Direction = .none
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init(_ app: ghostty_app_t) {
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self.app = app
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_topLeft = State(wrappedValue: TerminalSurfaceView(app))
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}
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init(_ app: ghostty_app_t, topLeft: TerminalSurfaceView) {
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self.app = app
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_topLeft = State(wrappedValue: topLeft)
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}
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func split(to: Direction) {
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assert(to != .none)
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assert(splitDirection == .none)
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splitDirection = to
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bottomRight = TerminalSurfaceView(app)
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}
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func closeTopLeft() {
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assert(splitDirection != .none)
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assert(bottomRight != nil)
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topLeft = bottomRight!
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splitDirection = .none
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}
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func closeBottomRight() {
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assert(splitDirection != .none)
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assert(bottomRight != nil)
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bottomRight = nil
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splitDirection = .none
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}
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var body: some View {
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switch (splitDirection) {
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case .none:
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VStack {
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HStack {
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Button("Split Horizontal") { splitDirection = .horizontal }
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Button("Split Vertical") { splitDirection = .vertical }
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Button("Split Horizontal") { split(to: .horizontal) }
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Button("Split Vertical") { split(to: .vertical) }
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}
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TerminalView(app)
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TerminalView(surface: topLeft)
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.focused($focusedSide, equals: .TopLeft)
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}
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case .horizontal:
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VStack {
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HStack {
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Button("Close Left") { splitDirection = .none }
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Button("Close Right") { splitDirection = .none }
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Button("Close Left") { closeTopLeft() }
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Button("Close Right") { closeBottomRight() }
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}
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HSplitView {
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TerminalSplittableView(app: app)
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TerminalSplittableView(app, topLeft: topLeft)
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.focused($focusedSide, equals: .TopLeft)
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TerminalSplittableView(app: app)
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TerminalSplittableView(app, topLeft: bottomRight!)
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.focused($focusedSide, equals: .BottomRight)
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}
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}
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case .vertical:
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VSplitView {
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TerminalSplittableView(app: app)
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.focused($focusedSide, equals: .TopLeft)
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TerminalSplittableView(app: app)
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.focused($focusedSide, equals: .BottomRight)
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VStack {
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HStack {
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Button("Close Top") { closeTopLeft() }
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Button("Close Bottom") { closeBottomRight() }
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}
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VSplitView {
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TerminalSplittableView(app, topLeft: topLeft)
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.focused($focusedSide, equals: .TopLeft)
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TerminalSplittableView(app, topLeft: bottomRight!)
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.focused($focusedSide, equals: .BottomRight)
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}
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}
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}
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}
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