Merge pull request #3 from dim13/main

This commit is contained in:
Serge Zaitsev
2023-01-16 08:14:07 +01:00
committed by GitHub
4 changed files with 127 additions and 31 deletions

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@ -3,6 +3,7 @@
package main
import (
"log"
"math/rand"
"time"
@ -10,11 +11,12 @@ import (
)
func main() {
f := fenster.New()
f.Open(320, 240, "Hello")
f, err := fenster.New(320, 240, "Hello")
if err != nil {
log.Fatal(err)
}
defer f.Close()
lastFrame := time.Now()
for f.Loop() {
for f.Loop(time.Second / 60) {
// If escape is pressed - exit
if f.Key(27) {
break
@ -25,11 +27,5 @@ func main() {
f.Set(j, i, fenster.RGB(rand.Uint32()))
}
}
// Wait for FPS rate
sleep := 16*time.Millisecond - time.Since(lastFrame)
if sleep > 0 {
time.Sleep(sleep)
}
lastFrame = time.Now()
}
}

97
examples/fire.go Normal file
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@ -0,0 +1,97 @@
//go:build example
package main
import (
"image"
"image/color"
"image/draw"
"log"
"math/rand"
"time"
"github.com/zserge/fenster"
)
type Fire struct {
*image.Paletted
}
var palette = color.Palette{
color.RGBA{0x07, 0x07, 0x07, 0xff},
color.RGBA{0x1f, 0x07, 0x07, 0xff},
color.RGBA{0x2f, 0x0f, 0x07, 0xff},
color.RGBA{0x47, 0x0f, 0x07, 0xff},
color.RGBA{0x57, 0x17, 0x07, 0xff},
color.RGBA{0x67, 0x1f, 0x07, 0xff},
color.RGBA{0x77, 0x1f, 0x07, 0xff},
color.RGBA{0x8f, 0x27, 0x07, 0xff},
color.RGBA{0x9f, 0x2f, 0x07, 0xff},
color.RGBA{0xaf, 0x3f, 0x07, 0xff},
color.RGBA{0xbf, 0x47, 0x07, 0xff},
color.RGBA{0xc7, 0x47, 0x07, 0xff},
color.RGBA{0xdf, 0x4f, 0x07, 0xff},
color.RGBA{0xdf, 0x57, 0x07, 0xff},
color.RGBA{0xdf, 0x57, 0x07, 0xff},
color.RGBA{0xd7, 0x5f, 0x07, 0xff},
color.RGBA{0xd7, 0x67, 0x0f, 0xff},
color.RGBA{0xcf, 0x6f, 0x0f, 0xff},
color.RGBA{0xcf, 0x77, 0x0f, 0xff},
color.RGBA{0xcf, 0x7f, 0x0f, 0xff},
color.RGBA{0xcf, 0x87, 0x17, 0xff},
color.RGBA{0xc7, 0x87, 0x17, 0xff},
color.RGBA{0xc7, 0x8f, 0x17, 0xff},
color.RGBA{0xc7, 0x97, 0x1f, 0xff},
color.RGBA{0xbf, 0x9f, 0x1f, 0xff},
color.RGBA{0xbf, 0x9f, 0x1f, 0xff},
color.RGBA{0xbf, 0xa7, 0x27, 0xff},
color.RGBA{0xbf, 0xa7, 0x27, 0xff},
color.RGBA{0xbf, 0xaf, 0x2f, 0xff},
color.RGBA{0xb7, 0xaf, 0x2f, 0xff},
color.RGBA{0xb7, 0xb7, 0x2f, 0xff},
color.RGBA{0xb7, 0xb7, 0x37, 0xff},
color.RGBA{0xcf, 0xcf, 0x6f, 0xff},
color.RGBA{0xdf, 0xdf, 0x9f, 0xff},
color.RGBA{0xef, 0xef, 0xc7, 0xff},
color.RGBA{0xff, 0xff, 0xff, 0xff},
}
func newFire(r image.Rectangle, p color.Palette) *Fire {
img := image.NewPaletted(r, p)
b := r.Bounds().Max
// seed
for x := 0; x < b.X; x++ {
img.SetColorIndex(x, b.Y-1, uint8(len(palette)-1))
}
return &Fire{Paletted: img}
}
func (f *Fire) Next() {
b := f.Bounds().Max
for x := 0; x < b.X; x++ {
for y := b.Y - 1; y > 0; y-- {
z := rand.Intn(3) - 1 // -1, 0, 1
n := f.ColorIndexAt(x, y)
if n > 0 && z == 0 {
n-- // next color
}
f.SetColorIndex(x+z, y-1, n)
}
}
}
func main() {
win, err := fenster.New(320, 200, "Doom Fire")
if err != nil {
log.Fatal(err)
}
defer win.Close()
f := newFire(win.Bounds(), palette)
for win.Loop(time.Second / 60) {
if win.Key(27) || win.Key('Q') {
break
}
f.Next()
draw.Draw(win, win.Bounds(), f, image.Point{}, draw.Src)
}
}

View File

@ -24,10 +24,11 @@ func openImage(fname string) (image.Image, error) {
}
func main() {
f := fenster.New()
f.Open(320, 240, "Hello")
f, err := fenster.New(320, 240, "Hello")
if err != nil {
log.Fatal(err)
}
defer f.Close()
lastFrame := time.Now()
img, err := openImage("testdata/Testbild.png")
if err != nil {
@ -38,7 +39,7 @@ func main() {
pimg := image.NewPaletted(img.Bounds(), palette.Plan9)
draw.Draw(pimg, pimg.Bounds(), img, image.Point{}, draw.Src)
for f.Loop() {
for f.Loop(time.Second / 24) {
// If escape is pressed - exit
if f.Key(27) {
break
@ -47,12 +48,5 @@ func main() {
// rotate palette
pimg.Palette = append(pimg.Palette[1:], pimg.Palette[0])
draw.Draw(f, f.Bounds(), pimg, image.Point{}, draw.Src)
// Wait for FPS rate
sleep := 16*time.Millisecond - time.Since(lastFrame)
if sleep > 0 {
time.Sleep(sleep)
}
lastFrame = time.Now()
}
}

View File

@ -13,6 +13,7 @@ import (
"image/color"
"image/draw"
"runtime"
"time"
"unsafe"
)
@ -22,8 +23,7 @@ func init() {
}
type Fenster interface {
Open(w, h int, title string) error
Loop() bool
Loop(d time.Duration) bool
Close()
Key(byte) bool
Mod() Mods
@ -57,8 +57,9 @@ func rgbModel(c color.Color) color.Color {
type Mods int
type fenster struct {
f C.struct_fenster
buf []uint32
f C.struct_fenster
buf []uint32
lastFrame time.Time
}
func (f *fenster) ColorModel() color.Model { return RGBModel }
@ -66,21 +67,29 @@ func (f *fenster) Bounds() image.Rectangle {
return image.Rect(0, 0, int(f.f.width), int(f.f.height))
}
func New() Fenster { return &fenster{} }
func (f *fenster) Open(w, h int, title string) error {
func New(w, h int, title string) (Fenster, error) {
f := new(fenster)
f.f.title = C.CString(title)
f.f.width = C.int(w)
f.f.height = C.int(h)
f.f.buf = (*C.uint32_t)(C.malloc(C.size_t(w * h * 4)))
f.buf = unsafe.Slice((*uint32)(f.f.buf), w*h)
f.lastFrame = time.Now()
res := C.fenster_open(&f.f)
if res != 0 {
return fmt.Errorf("failed to open window: %d", res)
return nil, fmt.Errorf("failed to open window: %d", res)
}
return nil
return f, nil
}
func (f *fenster) Close() { C.fenster_close(&f.f) }
func (f *fenster) Loop(d time.Duration) bool {
if sleep := d - time.Since(f.lastFrame); sleep > 0 {
time.Sleep(sleep)
}
f.lastFrame = time.Now()
return C.fenster_loop(&f.f) == 0
}
func (f *fenster) Loop() bool { return C.fenster_loop(&f.f) == 0 }
func (f *fenster) Close() { C.fenster_close(&f.f) }
func (f *fenster) Key(code byte) bool { return f.f.keys[code] != 0 }
func (f *fenster) Mod() Mods { return Mods(f.f.mod) }