gitea/modules/badge/badge.go
bytedream bf9500b3f2 Update action status badge layout (#34018)
The current action status badge are looking different from most other
badges renders, which is especially noticeable when using them along
with other badges. This PR updates the action badges to match the
commonly used badges from other providers.

---------

Co-authored-by: wxiaoguang <wxiaoguang@gmail.com>
2025-03-28 15:12:47 +00:00

112 lines
2.3 KiB
Go

// Copyright 2024 The Gitea Authors. All rights reserved.
// SPDX-License-Identifier: MIT
package badge
import (
"strings"
"unicode"
actions_model "code.gitea.io/gitea/models/actions"
)
// The Badge layout: |offset|label|message|
// We use 10x scale to calculate more precisely
// Then scale down to normal size in tmpl file
type Text struct {
text string
width int
x int
}
func (t Text) Text() string {
return t.text
}
func (t Text) Width() int {
return t.width
}
func (t Text) X() int {
return t.x
}
func (t Text) TextLength() int {
return int(float64(t.width-defaultOffset) * 10)
}
type Badge struct {
IDPrefix string
FontFamily string
Color string
FontSize int
Label Text
Message Text
}
func (b Badge) Width() int {
return b.Label.width + b.Message.width
}
const (
defaultOffset = 10
defaultFontSize = 11
DefaultColor = "#9f9f9f" // Grey
DefaultFontFamily = "DejaVu Sans,Verdana,Geneva,sans-serif"
)
var StatusColorMap = map[actions_model.Status]string{
actions_model.StatusSuccess: "#4c1", // Green
actions_model.StatusSkipped: "#dfb317", // Yellow
actions_model.StatusUnknown: "#97ca00", // Light Green
actions_model.StatusFailure: "#e05d44", // Red
actions_model.StatusCancelled: "#fe7d37", // Orange
actions_model.StatusWaiting: "#dfb317", // Yellow
actions_model.StatusRunning: "#dfb317", // Yellow
actions_model.StatusBlocked: "#dfb317", // Yellow
}
// GenerateBadge generates badge with given template
func GenerateBadge(label, message, color string) Badge {
lw := calculateTextWidth(label) + defaultOffset
mw := calculateTextWidth(message) + defaultOffset
lx := lw * 5
mx := lw*10 + mw*5 - 10
return Badge{
FontFamily: DefaultFontFamily,
Label: Text{
text: label,
width: lw,
x: lx,
},
Message: Text{
text: message,
width: mw,
x: mx,
},
FontSize: defaultFontSize * 10,
Color: color,
}
}
func calculateTextWidth(text string) int {
width := 0
widthData := DejaVuGlyphWidthData()
for _, char := range strings.TrimSpace(text) {
charWidth, ok := widthData[char]
if !ok {
// use the width of 'm' in case of missing glyph width data for a printable character
if unicode.IsPrint(char) {
charWidth = widthData['m']
} else {
charWidth = 0
}
}
width += int(charWidth)
}
return width
}