2025-06-12 11:39:10 -07:00

317 lines
12 KiB
Swift

import AppKit
import SwiftUI
import GhosttyKit
/// The base class for all standalone, "normal" terminal windows. This sets the basic
/// style and configuration of the window based on the app configuration.
class TerminalWindow: NSWindow {
/// This is the key in UserDefaults to use for the default `level` value. This is
/// used by the manual float on top menu item feature.
static let defaultLevelKey: String = "TerminalDefaultLevel"
/// The configuration derived from the Ghostty config so we don't need to rely on references.
private var derivedConfig: DerivedConfig?
/// Gets the terminal controller from the window controller.
var terminalController: TerminalController? {
windowController as? TerminalController
}
// MARK: NSWindow Overrides
override func awakeFromNib() {
guard let appDelegate = NSApp.delegate as? AppDelegate else { return }
// All new windows are based on the app config at the time of creation.
let config = appDelegate.ghostty.config
// Setup our initial config
derivedConfig = .init(config)
// If window decorations are disabled, remove our title
if (!config.windowDecorations) { styleMask.remove(.titled) }
// Set our window positioning to coordinates if config value exists, otherwise
// fallback to original centering behavior
setInitialWindowPosition(
x: config.windowPositionX,
y: config.windowPositionY,
windowDecorations: config.windowDecorations)
// If our traffic buttons should be hidden, then hide them
if config.macosWindowButtons == .hidden {
hideWindowButtons()
}
// Setup the accessory view for tabs that shows our keyboard shortcuts,
// zoomed state, etc. Note I tried to use SwiftUI here but ran into issues
// where buttons were not clickable.
let stackView = NSStackView(views: [keyEquivalentLabel, resetZoomTabButton])
stackView.setHuggingPriority(.defaultHigh, for: .horizontal)
stackView.spacing = 3
tab.accessoryView = stackView
// Get our saved level
level = UserDefaults.standard.value(forKey: Self.defaultLevelKey) as? NSWindow.Level ?? .normal
}
// Both of these must be true for windows without decorations to be able to
// still become key/main and receive events.
override var canBecomeKey: Bool { return true }
override var canBecomeMain: Bool { return true }
override func becomeKey() {
super.becomeKey()
resetZoomTabButton.contentTintColor = .controlAccentColor
}
override func resignKey() {
super.resignKey()
resetZoomTabButton.contentTintColor = .secondaryLabelColor
}
override func mergeAllWindows(_ sender: Any?) {
super.mergeAllWindows(sender)
// It takes an event loop cycle to merge all the windows so we set a
// short timer to relabel the tabs (issue #1902)
DispatchQueue.main.asyncAfter(deadline: .now() + 0.1) { [weak self] in
self?.terminalController?.relabelTabs()
}
}
// MARK: Tab Key Equivalents
// TODO: rename once Legacy window removes
var keyEquivalent2: String? = nil {
didSet {
// When our key equivalent is set, we must update the tab label.
guard let keyEquivalent2 else {
keyEquivalentLabel.attributedStringValue = NSAttributedString()
return
}
keyEquivalentLabel.attributedStringValue = NSAttributedString(
string: "\(keyEquivalent2) ",
attributes: [
.font: NSFont.systemFont(ofSize: NSFont.smallSystemFontSize),
.foregroundColor: isKeyWindow ? NSColor.labelColor : NSColor.secondaryLabelColor,
])
}
}
/// The label that has the key equivalent for tab views.
private lazy var keyEquivalentLabel: NSTextField = {
let label = NSTextField(labelWithAttributedString: NSAttributedString())
label.setContentCompressionResistancePriority(.windowSizeStayPut, for: .horizontal)
label.postsFrameChangedNotifications = true
return label
}()
// MARK: Surface Zoom
/// Set to true if a surface is currently zoomed to show the reset zoom button.
var surfaceIsZoomed: Bool = false {
didSet {
// Show/hide our reset zoom button depending on if we're zoomed.
// We want to show it if we are zoomed.
resetZoomTabButton.isHidden = !surfaceIsZoomed
}
}
private lazy var resetZoomTabButton: NSButton = generateResetZoomButton()
private func generateResetZoomButton() -> NSButton {
let button = NSButton()
button.isHidden = true
button.target = terminalController
button.action = #selector(TerminalController.splitZoom(_:))
button.isBordered = false
button.allowsExpansionToolTips = true
button.toolTip = "Reset Zoom"
button.contentTintColor = .controlAccentColor
button.state = .on
button.image = NSImage(named:"ResetZoom")
button.frame = NSRect(x: 0, y: 0, width: 20, height: 20)
button.translatesAutoresizingMaskIntoConstraints = false
button.widthAnchor.constraint(equalToConstant: 20).isActive = true
button.heightAnchor.constraint(equalToConstant: 20).isActive = true
return button
}
// MARK: Title Text
override var title: String {
didSet {
// Whenever we change the window title we must also update our
// tab title if we're using custom fonts.
tab.attributedTitle = attributedTitle
}
}
// Used to set the titlebar font.
var titlebarFont: NSFont? {
didSet {
let font = titlebarFont ?? NSFont.titleBarFont(ofSize: NSFont.systemFontSize)
titlebarTextField?.font = font
tab.attributedTitle = attributedTitle
}
}
// Find the NSTextField responsible for displaying the titlebar's title.
private var titlebarTextField: NSTextField? {
titlebarContainer?
.firstDescendant(withClassName: "NSTitlebarView")?
.firstDescendant(withClassName: "NSTextField") as? NSTextField
}
// Return a styled representation of our title property.
var attributedTitle: NSAttributedString? {
guard let titlebarFont = titlebarFont else { return nil }
let attributes: [NSAttributedString.Key: Any] = [
.font: titlebarFont,
.foregroundColor: isKeyWindow ? NSColor.labelColor : NSColor.secondaryLabelColor,
]
return NSAttributedString(string: title, attributes: attributes)
}
var titlebarContainer: NSView? {
// If we aren't fullscreen then the titlebar container is part of our window.
if !styleMask.contains(.fullScreen) {
return contentView?.firstViewFromRoot(withClassName: "NSTitlebarContainerView")
}
// If we are fullscreen, the titlebar container view is part of a separate
// "fullscreen window", we need to find the window and then get the view.
for window in NSApplication.shared.windows {
// This is the private window class that contains the toolbar
guard window.className == "NSToolbarFullScreenWindow" else { continue }
// The parent will match our window. This is used to filter the correct
// fullscreen window if we have multiple.
guard window.parent == self else { continue }
return window.contentView?.firstViewFromRoot(withClassName: "NSTitlebarContainerView")
}
return nil
}
// MARK: Positioning And Styling
/// This is called by the controller when there is a need to reset the window appearance.
func syncAppearance(_ surfaceConfig: Ghostty.SurfaceView.DerivedConfig) {
// If our window is not visible, then we do nothing. Some things such as blurring
// have no effect if the window is not visible. Ultimately, we'll have this called
// at some point when a surface becomes focused.
guard isVisible else { return }
// Basic properties
appearance = surfaceConfig.windowAppearance
hasShadow = surfaceConfig.macosWindowShadow
// Window transparency only takes effect if our window is not native fullscreen.
// In native fullscreen we disable transparency/opacity because the background
// becomes gray and widgets show through.
if !styleMask.contains(.fullScreen) &&
surfaceConfig.backgroundOpacity < 1
{
isOpaque = false
// This is weird, but we don't use ".clear" because this creates a look that
// matches Terminal.app much more closer. This lets users transition from
// Terminal.app more easily.
backgroundColor = .white.withAlphaComponent(0.001)
if let appDelegate = NSApp.delegate as? AppDelegate {
ghostty_set_window_background_blur(
appDelegate.ghostty.app,
Unmanaged.passUnretained(self).toOpaque())
}
} else {
isOpaque = true
let backgroundColor = preferredBackgroundColor ?? NSColor(surfaceConfig.backgroundColor)
self.backgroundColor = backgroundColor.withAlphaComponent(1)
}
}
/// The preferred window background color. The current window background color may not be set
/// to this, since this is dynamic based on the state of the surface tree.
///
/// This background color will include alpha transparency if set. If the caller doesn't want that,
/// change the alpha channel again manually.
var preferredBackgroundColor: NSColor? {
if let terminalController, !terminalController.surfaceTree.isEmpty {
// If our focused surface borders the top then we prefer its background color
if let focusedSurface = terminalController.focusedSurface,
let treeRoot = terminalController.surfaceTree.root,
let focusedNode = treeRoot.node(view: focusedSurface),
treeRoot.spatial().doesBorder(side: .up, from: focusedNode),
let backgroundcolor = focusedSurface.backgroundColor {
let alpha = focusedSurface.derivedConfig.backgroundOpacity.clamped(to: 0.001...1)
return NSColor(backgroundcolor).withAlphaComponent(alpha)
}
// Doesn't border the top or we don't have a focused surface, so
// we try to match the top-left surface.
let topLeftSurface = terminalController.surfaceTree.root?.leftmostLeaf()
if let topLeftBgColor = topLeftSurface?.backgroundColor {
let alpha = topLeftSurface?.derivedConfig.backgroundOpacity.clamped(to: 0.001...1) ?? 1
return NSColor(topLeftBgColor).withAlphaComponent(alpha)
}
}
let alpha = derivedConfig?.backgroundOpacity.clamped(to: 0.001...1) ?? 1
return derivedConfig?.backgroundColor.withAlphaComponent(alpha)
}
private func setInitialWindowPosition(x: Int16?, y: Int16?, windowDecorations: Bool) {
// If we don't have an X/Y then we try to use the previously saved window pos.
guard let x, let y else {
if (!LastWindowPosition.shared.restore(self)) {
center()
}
return
}
// Prefer the screen our window is being placed on otherwise our primary screen.
guard let screen = screen ?? NSScreen.screens.first else {
center()
return
}
// Orient based on the top left of the primary monitor
let frame = screen.visibleFrame
setFrameOrigin(.init(
x: frame.minX + CGFloat(x),
y: frame.maxY - (CGFloat(y) + frame.height)))
}
private func hideWindowButtons() {
standardWindowButton(.closeButton)?.isHidden = true
standardWindowButton(.miniaturizeButton)?.isHidden = true
standardWindowButton(.zoomButton)?.isHidden = true
}
// MARK: Config
struct DerivedConfig {
let backgroundColor: NSColor
let backgroundOpacity: Double
init() {
self.backgroundColor = NSColor.windowBackgroundColor
self.backgroundOpacity = 1
}
init(_ config: Ghostty.Config) {
self.backgroundColor = NSColor(config.backgroundColor)
self.backgroundOpacity = config.backgroundOpacity
}
}
}