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https://github.com/ghostty-org/ghostty.git
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In #4388, documentation was added for goto_split but in #3427 this documentation was made outdated but not updated. This makes the documentation up to date and brings the ordering in line with new_split
2369 lines
78 KiB
Zig
2369 lines
78 KiB
Zig
//! A binding maps some input trigger to an action. When the trigger
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//! occurs, the action is performed.
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const Binding = @This();
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const std = @import("std");
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const Allocator = std.mem.Allocator;
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const assert = std.debug.assert;
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const key = @import("key.zig");
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const KeyEvent = key.KeyEvent;
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/// The trigger that needs to be performed to execute the action.
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trigger: Trigger,
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/// The action to take if this binding matches
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action: Action,
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/// Boolean flags that can be set per binding.
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flags: Flags = .{},
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pub const Error = error{
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InvalidFormat,
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InvalidAction,
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};
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/// Flags the full binding-scoped flags that can be set per binding.
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pub const Flags = packed struct {
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/// True if this binding should consume the input when the
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/// action is triggered.
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consumed: bool = true,
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/// True if this binding should be forwarded to all active surfaces
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/// in the application.
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all: bool = false,
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/// True if this binding is global. Global bindings should work system-wide
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/// and not just while Ghostty is focused. This may not work on all platforms.
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/// See the keybind config documentation for more information.
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global: bool = false,
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/// True if this binding should only be triggered if the action can be
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/// performed. If the action can't be performed then the binding acts as
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/// if it doesn't exist.
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performable: bool = false,
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};
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/// Full binding parser. The binding parser is implemented as an iterator
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/// which yields elements to support multi-key sequences without allocation.
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pub const Parser = struct {
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trigger_it: SequenceIterator,
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action: Action,
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flags: Flags = .{},
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pub const Elem = union(enum) {
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/// A leader trigger in a sequence.
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leader: Trigger,
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/// The final trigger and action in a sequence.
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binding: Binding,
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};
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pub fn init(raw_input: []const u8) Error!Parser {
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const flags, const start_idx = try parseFlags(raw_input);
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const input = raw_input[start_idx..];
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// Find the first = which splits are mapping into the trigger
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// and action, respectively.
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const eql_idx = std.mem.indexOf(u8, input, "=") orelse return Error.InvalidFormat;
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// Sequence iterator goes up to the equal, action is after. We can
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// parse the action now.
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return .{
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.trigger_it = .{ .input = input[0..eql_idx] },
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.action = try Action.parse(input[eql_idx + 1 ..]),
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.flags = flags,
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};
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}
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fn parseFlags(raw_input: []const u8) Error!struct { Flags, usize } {
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var flags: Flags = .{};
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var start_idx: usize = 0;
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var input: []const u8 = raw_input;
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while (true) {
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// Find the next prefix
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const idx = std.mem.indexOf(u8, input, ":") orelse break;
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const prefix = input[0..idx];
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// If the prefix is one of our flags then set it.
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if (std.mem.eql(u8, prefix, "all")) {
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if (flags.all) return Error.InvalidFormat;
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flags.all = true;
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} else if (std.mem.eql(u8, prefix, "global")) {
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if (flags.global) return Error.InvalidFormat;
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flags.global = true;
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} else if (std.mem.eql(u8, prefix, "unconsumed")) {
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if (!flags.consumed) return Error.InvalidFormat;
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flags.consumed = false;
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} else if (std.mem.eql(u8, prefix, "performable")) {
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if (flags.performable) return Error.InvalidFormat;
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flags.performable = true;
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} else {
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// If we don't recognize the prefix then we're done.
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// There are trigger-specific prefixes like "physical:" so
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// this lets us fall into that.
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break;
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}
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// Move past the prefix
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start_idx += idx + 1;
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input = input[idx + 1 ..];
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}
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return .{ flags, start_idx };
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}
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pub fn next(self: *Parser) Error!?Elem {
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// Get our trigger. If we're out of triggers then we're done.
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const trigger = (try self.trigger_it.next()) orelse return null;
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// If this is our last trigger then it is our final binding.
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if (!self.trigger_it.done()) {
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// Global/all bindings can't be sequences
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if (self.flags.global or self.flags.all) return error.InvalidFormat;
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return .{ .leader = trigger };
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}
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// Out of triggers, yield the final action.
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return .{ .binding = .{
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.trigger = trigger,
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.action = self.action,
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.flags = self.flags,
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} };
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}
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pub fn reset(self: *Parser) void {
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self.trigger_it.i = 0;
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}
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};
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/// An iterator that yields each trigger in a sequence of triggers. For
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/// example, the sequence "ctrl+a>ctrl+b" would yield "ctrl+a" and then
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/// "ctrl+b". The iterator approach allows us to parse a sequence of
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/// triggers without allocations.
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const SequenceIterator = struct {
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/// The input of triggers. This is expected to be ONLY triggers. Things
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/// like the "unconsumed:" prefix or action must be stripped before
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/// passing to this iterator.
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input: []const u8,
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i: usize = 0,
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/// Returns the next trigger in the sequence if there is no parsing error.
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pub fn next(self: *SequenceIterator) Error!?Trigger {
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if (self.done()) return null;
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const rem = self.input[self.i..];
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const idx = std.mem.indexOf(u8, rem, ">") orelse rem.len;
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defer self.i += idx + 1;
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return try Trigger.parse(rem[0..idx]);
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}
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/// Returns true if there are no more triggers to parse.
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pub fn done(self: *const SequenceIterator) bool {
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return self.i > self.input.len;
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}
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};
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/// Parse a single, non-sequenced binding. To support sequences you must
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/// use parse. This is a convenience function for single bindings aimed
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/// primarily at tests.
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fn parseSingle(raw_input: []const u8) (Error || error{UnexpectedSequence})!Binding {
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var p = try Parser.init(raw_input);
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const elem = (try p.next()) orelse return Error.InvalidFormat;
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return switch (elem) {
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.leader => error.UnexpectedSequence,
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.binding => elem.binding,
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};
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}
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/// Returns true if lhs should be sorted before rhs
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pub fn lessThan(_: void, lhs: Binding, rhs: Binding) bool {
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const lhs_count: usize = blk: {
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var count: usize = 0;
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if (lhs.trigger.mods.super) count += 1;
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if (lhs.trigger.mods.ctrl) count += 1;
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if (lhs.trigger.mods.shift) count += 1;
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if (lhs.trigger.mods.alt) count += 1;
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break :blk count;
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};
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const rhs_count: usize = blk: {
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var count: usize = 0;
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if (rhs.trigger.mods.super) count += 1;
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if (rhs.trigger.mods.ctrl) count += 1;
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if (rhs.trigger.mods.shift) count += 1;
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if (rhs.trigger.mods.alt) count += 1;
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break :blk count;
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};
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if (lhs_count != rhs_count)
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return lhs_count > rhs_count;
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if (lhs.trigger.mods.int() != rhs.trigger.mods.int())
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return lhs.trigger.mods.int() > rhs.trigger.mods.int();
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const lhs_key: c_int = blk: {
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switch (lhs.trigger.key) {
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.translated => break :blk @intFromEnum(lhs.trigger.key.translated),
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.physical => break :blk @intFromEnum(lhs.trigger.key.physical),
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.unicode => break :blk @intCast(lhs.trigger.key.unicode),
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}
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};
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const rhs_key: c_int = blk: {
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switch (rhs.trigger.key) {
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.translated => break :blk @intFromEnum(rhs.trigger.key.translated),
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.physical => break :blk @intFromEnum(rhs.trigger.key.physical),
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.unicode => break :blk @intCast(rhs.trigger.key.unicode),
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}
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};
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return lhs_key < rhs_key;
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}
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/// The set of actions that a keybinding can take.
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pub const Action = union(enum) {
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/// Ignore this key combination, don't send it to the child process, just
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/// black hole it.
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ignore: void,
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/// This action is used to flag that the binding should be removed from
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/// the set. This should never exist in an active set and `set.put` has an
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/// assertion to verify this.
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unbind: void,
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/// Send a CSI sequence. The value should be the CSI sequence without the
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/// CSI header (`ESC ]` or `\x1b]`).
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csi: []const u8,
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/// Send an `ESC` sequence.
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esc: []const u8,
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// Send the given text. Uses Zig string literal syntax. This is currently
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// not validated. If the text is invalid (i.e. contains an invalid escape
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// sequence), the error will currently only show up in logs.
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text: []const u8,
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/// Send data to the pty depending on whether cursor key mode is enabled
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/// (`application`) or disabled (`normal`).
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cursor_key: CursorKey,
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/// Reset the terminal. This can fix a lot of issues when a running
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/// program puts the terminal into a broken state. This is equivalent to
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/// when you type "reset" and press enter.
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///
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/// If you do this while in a TUI program such as vim, this may break
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/// the program. If you do this while in a shell, you may have to press
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/// enter after to get a new prompt.
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reset: void,
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/// Copy and paste.
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copy_to_clipboard: void,
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paste_from_clipboard: void,
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paste_from_selection: void,
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/// Increase/decrease the font size by a certain amount.
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increase_font_size: f32,
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decrease_font_size: f32,
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/// Reset the font size to the original configured size.
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reset_font_size: void,
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/// Clear the screen. This also clears all scrollback.
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clear_screen: void,
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/// Select all text on the screen.
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select_all: void,
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/// Scroll the screen varying amounts.
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scroll_to_top: void,
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scroll_to_bottom: void,
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scroll_page_up: void,
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scroll_page_down: void,
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scroll_page_fractional: f32,
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scroll_page_lines: i16,
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/// Adjust an existing selection in a given direction. This action
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/// does nothing if there is no active selection.
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adjust_selection: AdjustSelection,
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/// Jump the viewport forward or back by prompt. Positive number is the
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/// number of prompts to jump forward, negative is backwards.
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jump_to_prompt: i16,
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/// Write the entire scrollback into a temporary file. The action
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/// determines what to do with the filepath. Valid values are:
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///
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/// - "paste": Paste the file path into the terminal.
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/// - "open": Open the file in the default OS editor for text files.
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/// The default OS editor is determined by using `open` on macOS
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/// and `xdg-open` on Linux.
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///
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write_scrollback_file: WriteScreenAction,
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/// Same as write_scrollback_file but writes the full screen contents.
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/// See write_scrollback_file for available values.
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write_screen_file: WriteScreenAction,
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/// Same as write_scrollback_file but writes the selected text.
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/// If there is no selected text this does nothing (it doesn't
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/// even create an empty file). See write_scrollback_file for
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/// available values.
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write_selection_file: WriteScreenAction,
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/// Open a new window. If the application isn't currently focused,
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/// this will bring it to the front.
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new_window: void,
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/// Open a new tab.
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new_tab: void,
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/// Go to the previous tab.
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previous_tab: void,
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/// Go to the next tab.
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next_tab: void,
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/// Go to the last tab (the one with the highest index)
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last_tab: void,
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/// Go to the tab with the specific number, 1-indexed. If the tab number
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/// is higher than the number of tabs, this will go to the last tab.
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goto_tab: usize,
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/// Moves a tab by a relative offset.
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/// Adjusts the tab position based on `offset` (e.g., -1 for left, +1 for right).
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/// If the new position is out of bounds, it wraps around cyclically within the tab range.
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move_tab: isize,
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/// Toggle the tab overview.
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/// This only works with libadwaita enabled currently.
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toggle_tab_overview: void,
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/// Create a new split in the given direction. The new split will appear in
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/// the direction given. For example `new_split:up`. Valid values are left, right, up, down and auto.
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new_split: SplitDirection,
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/// Focus on a split in a given direction. For example `goto_split:up`. Valid values are left, right, up, down, previous and next.
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goto_split: SplitFocusDirection,
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/// zoom/unzoom the current split.
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toggle_split_zoom: void,
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/// Resize the current split by moving the split divider in the given
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/// direction. For example `resize_split:left,10`. The valid directions are up, down, left and right.
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resize_split: SplitResizeParameter,
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/// Equalize all splits in the current window
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equalize_splits: void,
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/// Show, hide, or toggle the terminal inspector for the currently focused
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/// terminal.
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inspector: InspectorMode,
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/// Open the configuration file in the default OS editor. If your default OS
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/// editor isn't configured then this will fail. Currently, any failures to
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/// open the configuration will show up only in the logs.
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open_config: void,
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/// Reload the configuration. The exact meaning depends on the app runtime
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/// in use but this usually involves re-reading the configuration file
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/// and applying any changes. Note that not all changes can be applied at
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/// runtime.
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reload_config: void,
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/// Close the current "surface", whether that is a window, tab, split, etc.
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/// This only closes ONE surface. This will trigger close confirmation as
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/// configured.
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close_surface: void,
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/// Close the window, regardless of how many tabs or splits there may be.
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/// This will trigger close confirmation as configured.
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close_window: void,
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/// Close all windows. This will trigger close confirmation as configured.
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/// This only works for macOS currently.
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close_all_windows: void,
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/// Toggle fullscreen mode of window.
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toggle_fullscreen: void,
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/// Toggle window decorations on and off. This only works on Linux.
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toggle_window_decorations: void,
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/// Toggle secure input mode on or off. This is used to prevent apps
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/// that monitor input from seeing what you type. This is useful for
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/// entering passwords or other sensitive information.
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///
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/// This applies to the entire application, not just the focused
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/// terminal. You must toggle it off to disable it, or quit Ghostty.
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///
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/// This only works on macOS, since this is a system API on macOS.
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toggle_secure_input: void,
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/// Toggle the "quick" terminal. The quick terminal is a terminal that
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/// appears on demand from a keybinding, often sliding in from a screen
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/// edge such as the top. This is useful for quick access to a terminal
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/// without having to open a new window or tab.
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///
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/// When the quick terminal loses focus, it disappears. The terminal state
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/// is preserved between appearances, so you can always press the keybinding
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/// to bring it back up.
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///
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/// To enable the quick terminally globally so that Ghostty doesn't
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/// have to be focused, prefix your keybind with `global`. Example:
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///
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/// ```ini
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/// keybind = global:cmd+grave_accent=toggle_quick_terminal
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/// ```
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///
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/// The quick terminal has some limitations:
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///
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/// - It is a singleton; only one instance can exist at a time.
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/// - It does not support tabs, but it does support splits.
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/// - It will not be restored when the application is restarted
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/// (for systems that support window restoration).
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/// - It supports fullscreen, but fullscreen will always be a non-native
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/// fullscreen (macos-non-native-fullscreen = true). This only applies
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/// to the quick terminal window. This is a requirement due to how
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/// the quick terminal is rendered.
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///
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/// See the various configurations for the quick terminal in the
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/// configuration file to customize its behavior.
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///
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/// This currently only works on macOS.
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toggle_quick_terminal: void,
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/// Show/hide all windows. If all windows become shown, we also ensure
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/// Ghostty is focused.
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///
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/// This currently only works on macOS. When hiding all windows, we do
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/// not yield focus to the previous application.
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toggle_visibility: void,
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/// Quit ghostty.
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quit: void,
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/// Crash ghostty in the desired thread for the focused surface.
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///
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/// WARNING: This is a hard crash (panic) and data can be lost.
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///
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/// The purpose of this action is to test crash handling. For some
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/// users, it may be useful to test crash reporting functionality in
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/// order to determine if it all works as expected.
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///
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/// The value determines the crash location:
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///
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/// - "main" - crash on the main (GUI) thread.
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/// - "io" - crash on the IO thread for the focused surface.
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/// - "render" - crash on the render thread for the focused surface.
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///
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crash: CrashThread,
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pub const Key = @typeInfo(Action).Union.tag_type.?;
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pub const CrashThread = enum {
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main,
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io,
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render,
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};
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pub const CursorKey = struct {
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normal: []const u8,
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application: []const u8,
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pub fn clone(
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self: CursorKey,
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alloc: Allocator,
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) Allocator.Error!CursorKey {
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return .{
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.normal = try alloc.dupe(u8, self.normal),
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.application = try alloc.dupe(u8, self.application),
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};
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}
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};
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pub const AdjustSelection = enum {
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left,
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right,
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up,
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down,
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page_up,
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page_down,
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home,
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end,
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beginning_of_line,
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end_of_line,
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};
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pub const SplitDirection = enum {
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right,
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down,
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left,
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up,
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auto, // splits along the larger direction
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};
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pub const SplitFocusDirection = enum {
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previous,
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next,
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up,
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left,
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down,
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right,
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pub fn parse(input: []const u8) !SplitFocusDirection {
|
|
return std.meta.stringToEnum(SplitFocusDirection, input) orelse {
|
|
// For backwards compatibility we map "top" and "bottom" onto the enum
|
|
// values "up" and "down"
|
|
if (std.mem.eql(u8, input, "top")) {
|
|
return .up;
|
|
} else if (std.mem.eql(u8, input, "bottom")) {
|
|
return .down;
|
|
} else {
|
|
return Error.InvalidFormat;
|
|
}
|
|
};
|
|
}
|
|
|
|
test "parse" {
|
|
const testing = std.testing;
|
|
|
|
try testing.expectEqual(.previous, try SplitFocusDirection.parse("previous"));
|
|
try testing.expectEqual(.next, try SplitFocusDirection.parse("next"));
|
|
|
|
try testing.expectEqual(.up, try SplitFocusDirection.parse("up"));
|
|
try testing.expectEqual(.left, try SplitFocusDirection.parse("left"));
|
|
try testing.expectEqual(.down, try SplitFocusDirection.parse("down"));
|
|
try testing.expectEqual(.right, try SplitFocusDirection.parse("right"));
|
|
|
|
try testing.expectEqual(.up, try SplitFocusDirection.parse("top"));
|
|
try testing.expectEqual(.down, try SplitFocusDirection.parse("bottom"));
|
|
|
|
try testing.expectError(error.InvalidFormat, SplitFocusDirection.parse(""));
|
|
try testing.expectError(error.InvalidFormat, SplitFocusDirection.parse("green"));
|
|
}
|
|
};
|
|
|
|
pub const SplitResizeDirection = enum {
|
|
up,
|
|
down,
|
|
left,
|
|
right,
|
|
};
|
|
|
|
pub const SplitResizeParameter = struct {
|
|
SplitResizeDirection,
|
|
u16,
|
|
};
|
|
|
|
pub const WriteScreenAction = enum {
|
|
paste,
|
|
open,
|
|
};
|
|
|
|
// Extern because it is used in the embedded runtime ABI.
|
|
pub const InspectorMode = enum {
|
|
toggle,
|
|
show,
|
|
hide,
|
|
};
|
|
|
|
fn parseEnum(comptime T: type, value: []const u8) !T {
|
|
return std.meta.stringToEnum(T, value) orelse return Error.InvalidFormat;
|
|
}
|
|
|
|
fn parseInt(comptime T: type, value: []const u8) !T {
|
|
return std.fmt.parseInt(T, value, 10) catch return Error.InvalidFormat;
|
|
}
|
|
|
|
fn parseFloat(comptime T: type, value: []const u8) !T {
|
|
return std.fmt.parseFloat(T, value) catch return Error.InvalidFormat;
|
|
}
|
|
|
|
fn parseParameter(
|
|
comptime field: std.builtin.Type.UnionField,
|
|
param: []const u8,
|
|
) !field.type {
|
|
const field_info = @typeInfo(field.type);
|
|
|
|
// Fields can provide a custom "parse" function
|
|
if (field_info == .Struct or field_info == .Union or field_info == .Enum) {
|
|
if (@hasDecl(field.type, "parse") and @typeInfo(@TypeOf(field.type.parse)) == .Fn) {
|
|
return field.type.parse(param);
|
|
}
|
|
}
|
|
|
|
return switch (field_info) {
|
|
.Enum => try parseEnum(field.type, param),
|
|
.Int => try parseInt(field.type, param),
|
|
.Float => try parseFloat(field.type, param),
|
|
.Struct => |info| blk: {
|
|
// Only tuples are supported to avoid ambiguity with field
|
|
// ordering
|
|
comptime assert(info.is_tuple);
|
|
|
|
var it = std.mem.splitAny(u8, param, ",");
|
|
var value: field.type = undefined;
|
|
inline for (info.fields) |field_| {
|
|
const next = it.next() orelse return Error.InvalidFormat;
|
|
@field(value, field_.name) = switch (@typeInfo(field_.type)) {
|
|
.Enum => try parseEnum(field_.type, next),
|
|
.Int => try parseInt(field_.type, next),
|
|
.Float => try parseFloat(field_.type, next),
|
|
else => unreachable,
|
|
};
|
|
}
|
|
|
|
// If we have extra parameters it is an error
|
|
if (it.next() != null) return Error.InvalidFormat;
|
|
|
|
break :blk value;
|
|
},
|
|
|
|
else => unreachable,
|
|
};
|
|
}
|
|
|
|
/// Parse an action in the format of "key=value" where key is the
|
|
/// action name and value is the action parameter. The parameter
|
|
/// is optional depending on the action.
|
|
pub fn parse(input: []const u8) !Action {
|
|
// Split our action by colon. A colon may not exist for some
|
|
// actions so it is optional. The part preceding the colon is the
|
|
// action name.
|
|
const colonIdx = std.mem.indexOf(u8, input, ":");
|
|
const action = input[0..(colonIdx orelse input.len)];
|
|
|
|
// An action name is always required
|
|
if (action.len == 0) return Error.InvalidFormat;
|
|
|
|
const actionInfo = @typeInfo(Action).Union;
|
|
inline for (actionInfo.fields) |field| {
|
|
if (std.mem.eql(u8, action, field.name)) {
|
|
// If the field type is void we expect no value
|
|
switch (field.type) {
|
|
void => {
|
|
if (colonIdx != null) return Error.InvalidFormat;
|
|
return @unionInit(Action, field.name, {});
|
|
},
|
|
|
|
[]const u8 => {
|
|
const idx = colonIdx orelse return Error.InvalidFormat;
|
|
const param = input[idx + 1 ..];
|
|
return @unionInit(Action, field.name, param);
|
|
},
|
|
|
|
// Cursor keys can't be set currently
|
|
Action.CursorKey => return Error.InvalidAction,
|
|
|
|
else => {
|
|
const idx = colonIdx orelse return Error.InvalidFormat;
|
|
const param = input[idx + 1 ..];
|
|
return @unionInit(
|
|
Action,
|
|
field.name,
|
|
try parseParameter(field, param),
|
|
);
|
|
},
|
|
}
|
|
}
|
|
}
|
|
|
|
return Error.InvalidAction;
|
|
}
|
|
|
|
/// The scope of an action. The scope is the context in which an action
|
|
/// must be executed.
|
|
pub const Scope = enum {
|
|
app,
|
|
surface,
|
|
};
|
|
|
|
/// Returns the scope of an action.
|
|
pub fn scope(self: Action) Scope {
|
|
return switch (self) {
|
|
// Doesn't really matter, so we'll see app.
|
|
.ignore,
|
|
.unbind,
|
|
=> .app,
|
|
|
|
// Obviously app actions.
|
|
.open_config,
|
|
.reload_config,
|
|
.close_all_windows,
|
|
.quit,
|
|
.toggle_quick_terminal,
|
|
.toggle_visibility,
|
|
=> .app,
|
|
|
|
// These are app but can be special-cased in a surface context.
|
|
.new_window,
|
|
=> .app,
|
|
|
|
// Obviously surface actions.
|
|
.csi,
|
|
.esc,
|
|
.text,
|
|
.cursor_key,
|
|
.reset,
|
|
.copy_to_clipboard,
|
|
.paste_from_clipboard,
|
|
.paste_from_selection,
|
|
.increase_font_size,
|
|
.decrease_font_size,
|
|
.reset_font_size,
|
|
.clear_screen,
|
|
.select_all,
|
|
.scroll_to_top,
|
|
.scroll_to_bottom,
|
|
.scroll_page_up,
|
|
.scroll_page_down,
|
|
.scroll_page_fractional,
|
|
.scroll_page_lines,
|
|
.adjust_selection,
|
|
.jump_to_prompt,
|
|
.write_scrollback_file,
|
|
.write_screen_file,
|
|
.write_selection_file,
|
|
.close_surface,
|
|
.close_window,
|
|
.toggle_fullscreen,
|
|
.toggle_window_decorations,
|
|
.toggle_secure_input,
|
|
.crash,
|
|
=> .surface,
|
|
|
|
// These are less obvious surface actions. They're surface
|
|
// actions because they are relevant to the surface they
|
|
// come from. For example `new_window` needs to be sourced to
|
|
// a surface so inheritance can be done correctly.
|
|
.new_tab,
|
|
.previous_tab,
|
|
.next_tab,
|
|
.last_tab,
|
|
.goto_tab,
|
|
.move_tab,
|
|
.toggle_tab_overview,
|
|
.new_split,
|
|
.goto_split,
|
|
.toggle_split_zoom,
|
|
.resize_split,
|
|
.equalize_splits,
|
|
.inspector,
|
|
=> .surface,
|
|
};
|
|
}
|
|
|
|
/// Returns a union type that only contains actions that are scoped to
|
|
/// the given scope.
|
|
pub fn Scoped(comptime s: Scope) type {
|
|
const all_fields = @typeInfo(Action).Union.fields;
|
|
|
|
// Find all fields that are app-scoped
|
|
var i: usize = 0;
|
|
var union_fields: [all_fields.len]std.builtin.Type.UnionField = undefined;
|
|
var enum_fields: [all_fields.len]std.builtin.Type.EnumField = undefined;
|
|
for (all_fields) |field| {
|
|
const action = @unionInit(Action, field.name, undefined);
|
|
if (action.scope() == s) {
|
|
union_fields[i] = field;
|
|
enum_fields[i] = .{ .name = field.name, .value = i };
|
|
i += 1;
|
|
}
|
|
}
|
|
|
|
// Build our union
|
|
return @Type(.{ .Union = .{
|
|
.layout = .auto,
|
|
.tag_type = @Type(.{ .Enum = .{
|
|
.tag_type = std.math.IntFittingRange(0, i),
|
|
.fields = enum_fields[0..i],
|
|
.decls = &.{},
|
|
.is_exhaustive = true,
|
|
} }),
|
|
.fields = union_fields[0..i],
|
|
.decls = &.{},
|
|
} });
|
|
}
|
|
|
|
/// Returns the scoped version of this action. If the action is not
|
|
/// scoped to the given scope then this returns null.
|
|
///
|
|
/// The benefit of this function is that it allows us to use Zig's
|
|
/// exhaustive switch safety to ensure we always properly handle certain
|
|
/// scoped actions.
|
|
pub fn scoped(self: Action, comptime s: Scope) ?Scoped(s) {
|
|
switch (self) {
|
|
inline else => |v, tag| {
|
|
// Use comptime to prune out non-app actions
|
|
if (comptime @unionInit(
|
|
Action,
|
|
@tagName(tag),
|
|
undefined,
|
|
).scope() != s) return null;
|
|
|
|
// Initialize our app action
|
|
return @unionInit(
|
|
Scoped(s),
|
|
@tagName(tag),
|
|
v,
|
|
);
|
|
},
|
|
}
|
|
}
|
|
|
|
/// Implements the formatter for the fmt package. This encodes the
|
|
/// action back into the format used by parse.
|
|
pub fn format(
|
|
self: Action,
|
|
comptime layout: []const u8,
|
|
opts: std.fmt.FormatOptions,
|
|
writer: anytype,
|
|
) !void {
|
|
_ = layout;
|
|
_ = opts;
|
|
|
|
switch (self) {
|
|
inline else => |value| {
|
|
// All actions start with the tag.
|
|
try writer.print("{s}", .{@tagName(self)});
|
|
|
|
// Only write the value depending on the type if it's not void
|
|
if (@TypeOf(value) != void) {
|
|
try writer.writeAll(":");
|
|
try formatValue(writer, value);
|
|
}
|
|
},
|
|
}
|
|
}
|
|
|
|
fn formatValue(
|
|
writer: anytype,
|
|
value: anytype,
|
|
) !void {
|
|
const Value = @TypeOf(value);
|
|
const value_info = @typeInfo(Value);
|
|
switch (Value) {
|
|
void => {},
|
|
[]const u8 => try writer.print("{s}", .{value}),
|
|
else => switch (value_info) {
|
|
.Enum => try writer.print("{s}", .{@tagName(value)}),
|
|
.Float => try writer.print("{d}", .{value}),
|
|
.Int => try writer.print("{d}", .{value}),
|
|
.Struct => |info| if (!info.is_tuple) {
|
|
try writer.print("{} (not configurable)", .{value});
|
|
} else {
|
|
inline for (info.fields, 0..) |field, i| {
|
|
try formatValue(writer, @field(value, field.name));
|
|
if (i + 1 < info.fields.len) try writer.writeAll(",");
|
|
}
|
|
},
|
|
else => @compileError("unhandled type: " ++ @typeName(Value)),
|
|
},
|
|
}
|
|
}
|
|
|
|
/// Clone this action with the given allocator. The allocator
|
|
/// should be an arena-style allocator since fine-grained
|
|
/// deallocation is not possible.
|
|
pub fn clone(self: Action, alloc: Allocator) Allocator.Error!Action {
|
|
return switch (self) {
|
|
inline else => |value, tag| @unionInit(
|
|
Action,
|
|
@tagName(tag),
|
|
try cloneValue(alloc, value),
|
|
),
|
|
};
|
|
}
|
|
|
|
fn cloneValue(
|
|
alloc: Allocator,
|
|
value: anytype,
|
|
) Allocator.Error!@TypeOf(value) {
|
|
return switch (@typeInfo(@TypeOf(value))) {
|
|
.Void,
|
|
.Int,
|
|
.Float,
|
|
.Enum,
|
|
=> value,
|
|
|
|
.Pointer => |info| slice: {
|
|
comptime assert(info.size == .Slice);
|
|
break :slice try alloc.dupe(
|
|
info.child,
|
|
value,
|
|
);
|
|
},
|
|
|
|
.Struct => |info| if (info.is_tuple)
|
|
value
|
|
else
|
|
try value.clone(alloc),
|
|
|
|
else => {
|
|
@compileLog(@TypeOf(value));
|
|
@compileError("unexpected type");
|
|
},
|
|
};
|
|
}
|
|
|
|
/// Returns a hash code that can be used to uniquely identify this
|
|
/// action.
|
|
pub fn hash(self: Action) u64 {
|
|
var hasher = std.hash.Wyhash.init(0);
|
|
self.hashIncremental(&hasher);
|
|
return hasher.final();
|
|
}
|
|
|
|
/// Hash the action into the given hasher.
|
|
fn hashIncremental(self: Action, hasher: anytype) void {
|
|
// Always has the active tag.
|
|
const Tag = @typeInfo(Action).Union.tag_type.?;
|
|
std.hash.autoHash(hasher, @as(Tag, self));
|
|
|
|
// Hash the value of the field.
|
|
switch (self) {
|
|
inline else => |field| {
|
|
const FieldType = @TypeOf(field);
|
|
switch (FieldType) {
|
|
// Do nothing for void
|
|
void => {},
|
|
|
|
// Floats are hashed by their bits. This is totally not
|
|
// portable and there are edge cases such as NaNs and
|
|
// signed zeros but these are not cases we expect for
|
|
// our bindings.
|
|
f32 => std.hash.autoHash(
|
|
hasher,
|
|
@as(u32, @bitCast(field)),
|
|
),
|
|
f64 => std.hash.autoHash(
|
|
hasher,
|
|
@as(u64, @bitCast(field)),
|
|
),
|
|
|
|
// Everything else automatically handle.
|
|
else => std.hash.autoHashStrat(
|
|
hasher,
|
|
field,
|
|
.DeepRecursive,
|
|
),
|
|
}
|
|
},
|
|
}
|
|
}
|
|
};
|
|
|
|
// A key for the C API to execute an action. This must be kept in sync
|
|
// with include/ghostty.h.
|
|
pub const Key = enum(c_int) {
|
|
copy_to_clipboard,
|
|
paste_from_clipboard,
|
|
new_tab,
|
|
new_window,
|
|
};
|
|
|
|
/// Trigger is the associated key state that can trigger an action.
|
|
/// This is an extern struct because this is also used in the C API.
|
|
///
|
|
/// This must be kept in sync with include/ghostty.h ghostty_input_trigger_s
|
|
pub const Trigger = struct {
|
|
/// The key that has to be pressed for a binding to take action.
|
|
key: Trigger.Key = .{ .translated = .invalid },
|
|
|
|
/// The key modifiers that must be active for this to match.
|
|
mods: key.Mods = .{},
|
|
|
|
pub const Key = union(C.Tag) {
|
|
/// key is the translated version of a key. This is the key that
|
|
/// a logical keyboard layout at the OS level would translate the
|
|
/// physical key to. For example if you use a US hardware keyboard
|
|
/// but have a Dvorak layout, the key would be the Dvorak key.
|
|
translated: key.Key,
|
|
|
|
/// key is the "physical" version. This is the same as mapped for
|
|
/// standard US keyboard layouts. For non-US keyboard layouts, this
|
|
/// is used to bind to a physical key location rather than a translated
|
|
/// key.
|
|
physical: key.Key,
|
|
|
|
/// This is used for binding to keys that produce a certain unicode
|
|
/// codepoint. This is useful for binding to keys that don't have a
|
|
/// registered keycode with Ghostty.
|
|
unicode: u21,
|
|
};
|
|
|
|
/// The extern struct used for triggers in the C API.
|
|
pub const C = extern struct {
|
|
tag: Tag = .translated,
|
|
key: C.Key = .{ .translated = .invalid },
|
|
mods: key.Mods = .{},
|
|
|
|
pub const Tag = enum(c_int) {
|
|
translated,
|
|
physical,
|
|
unicode,
|
|
};
|
|
|
|
pub const Key = extern union {
|
|
translated: key.Key,
|
|
physical: key.Key,
|
|
unicode: u32,
|
|
};
|
|
};
|
|
|
|
/// Parse a single trigger. The input is expected to be ONLY the trigger
|
|
/// (i.e. in the sequence `a=ignore` input is only `a`). The trigger may
|
|
/// not be part of a sequence (i.e. `a>b`). This parses exactly a single
|
|
/// trigger.
|
|
pub fn parse(input: []const u8) !Trigger {
|
|
if (input.len == 0) return Error.InvalidFormat;
|
|
var result: Trigger = .{};
|
|
var iter = std.mem.tokenizeScalar(u8, input, '+');
|
|
loop: while (iter.next()) |part| {
|
|
// All parts must be non-empty
|
|
if (part.len == 0) return Error.InvalidFormat;
|
|
|
|
// Check if its a modifier
|
|
const modsInfo = @typeInfo(key.Mods).Struct;
|
|
inline for (modsInfo.fields) |field| {
|
|
if (field.type == bool) {
|
|
if (std.mem.eql(u8, part, field.name)) {
|
|
// Repeat not allowed
|
|
if (@field(result.mods, field.name)) return Error.InvalidFormat;
|
|
@field(result.mods, field.name) = true;
|
|
continue :loop;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Alias modifiers
|
|
const alias_mods = .{
|
|
.{ "cmd", "super" },
|
|
.{ "command", "super" },
|
|
.{ "opt", "alt" },
|
|
.{ "option", "alt" },
|
|
.{ "control", "ctrl" },
|
|
};
|
|
inline for (alias_mods) |pair| {
|
|
if (std.mem.eql(u8, part, pair[0])) {
|
|
// Repeat not allowed
|
|
if (@field(result.mods, pair[1])) return Error.InvalidFormat;
|
|
@field(result.mods, pair[1]) = true;
|
|
continue :loop;
|
|
}
|
|
}
|
|
|
|
// If the key starts with "physical" then this is an physical key.
|
|
const physical_prefix = "physical:";
|
|
const physical = std.mem.startsWith(u8, part, physical_prefix);
|
|
const key_part = if (physical) part[physical_prefix.len..] else part;
|
|
|
|
// Check if its a key
|
|
const keysInfo = @typeInfo(key.Key).Enum;
|
|
inline for (keysInfo.fields) |field| {
|
|
if (!std.mem.eql(u8, field.name, "invalid")) {
|
|
if (std.mem.eql(u8, key_part, field.name)) {
|
|
// Repeat not allowed
|
|
if (!result.isKeyUnset()) return Error.InvalidFormat;
|
|
|
|
const keyval = @field(key.Key, field.name);
|
|
result.key = if (physical)
|
|
.{ .physical = keyval }
|
|
else
|
|
.{ .translated = keyval };
|
|
continue :loop;
|
|
}
|
|
}
|
|
}
|
|
|
|
// If we're still unset and we have exactly one unicode
|
|
// character then we can use that as a key.
|
|
if (result.isKeyUnset()) unicode: {
|
|
// Invalid UTF8 drops to invalid format
|
|
const view = std.unicode.Utf8View.init(key_part) catch break :unicode;
|
|
var it = view.iterator();
|
|
|
|
// No codepoints or multiple codepoints drops to invalid format
|
|
const cp = it.nextCodepoint() orelse break :unicode;
|
|
if (it.nextCodepoint() != null) break :unicode;
|
|
|
|
// If this is ASCII and we have a translated key, set that.
|
|
if (std.math.cast(u8, cp)) |ascii| {
|
|
if (key.Key.fromASCII(ascii)) |k| {
|
|
result.key = .{ .translated = k };
|
|
continue :loop;
|
|
}
|
|
}
|
|
|
|
result.key = .{ .unicode = cp };
|
|
continue :loop;
|
|
}
|
|
|
|
// We didn't recognize this value
|
|
return Error.InvalidFormat;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
/// Returns true if this trigger has no key set.
|
|
pub fn isKeyUnset(self: Trigger) bool {
|
|
return switch (self.key) {
|
|
.translated => |v| v == .invalid,
|
|
else => false,
|
|
};
|
|
}
|
|
|
|
/// Returns a hash code that can be used to uniquely identify this trigger.
|
|
pub fn hash(self: Trigger) u64 {
|
|
var hasher = std.hash.Wyhash.init(0);
|
|
self.hashIncremental(&hasher);
|
|
return hasher.final();
|
|
}
|
|
|
|
/// Hash the trigger into the given hasher.
|
|
fn hashIncremental(self: Trigger, hasher: anytype) void {
|
|
std.hash.autoHash(hasher, self.key);
|
|
std.hash.autoHash(hasher, self.mods.binding());
|
|
}
|
|
|
|
/// Convert the trigger to a C API compatible trigger.
|
|
pub fn cval(self: Trigger) C {
|
|
return .{
|
|
.tag = self.key,
|
|
.key = switch (self.key) {
|
|
.translated => |v| .{ .translated = v },
|
|
.physical => |v| .{ .physical = v },
|
|
.unicode => |v| .{ .unicode = @intCast(v) },
|
|
},
|
|
.mods = self.mods,
|
|
};
|
|
}
|
|
|
|
/// Format implementation for fmt package.
|
|
pub fn format(
|
|
self: Trigger,
|
|
comptime layout: []const u8,
|
|
opts: std.fmt.FormatOptions,
|
|
writer: anytype,
|
|
) !void {
|
|
_ = layout;
|
|
_ = opts;
|
|
|
|
// Modifiers first
|
|
if (self.mods.super) try writer.writeAll("super+");
|
|
if (self.mods.ctrl) try writer.writeAll("ctrl+");
|
|
if (self.mods.alt) try writer.writeAll("alt+");
|
|
if (self.mods.shift) try writer.writeAll("shift+");
|
|
|
|
// Key
|
|
switch (self.key) {
|
|
.translated => |k| try writer.print("{s}", .{@tagName(k)}),
|
|
.physical => |k| try writer.print("physical:{s}", .{@tagName(k)}),
|
|
.unicode => |c| try writer.print("{u}", .{c}),
|
|
}
|
|
}
|
|
};
|
|
|
|
/// A structure that contains a set of bindings and focuses on fast lookup.
|
|
/// The use case is that this will be called on EVERY key input to look
|
|
/// for an associated action so it must be fast.
|
|
pub const Set = struct {
|
|
const HashMap = std.HashMapUnmanaged(
|
|
Trigger,
|
|
Value,
|
|
Context(Trigger),
|
|
std.hash_map.default_max_load_percentage,
|
|
);
|
|
|
|
const ReverseMap = std.HashMapUnmanaged(
|
|
Action,
|
|
Trigger,
|
|
Context(Action),
|
|
std.hash_map.default_max_load_percentage,
|
|
);
|
|
|
|
/// The set of bindings.
|
|
bindings: HashMap = .{},
|
|
|
|
/// The reverse mapping of action to binding. Note that multiple
|
|
/// bindings can map to the same action and this map will only have
|
|
/// the most recently added binding for an action.
|
|
///
|
|
/// Sequenced triggers are never present in the reverse map at this time.
|
|
/// This is a conscious decision since the primary use case of the reverse
|
|
/// map is to support GUI toolkit keyboard accelerators and no mainstream
|
|
/// GUI toolkit supports sequences.
|
|
reverse: ReverseMap = .{},
|
|
|
|
/// The entry type for the forward mapping of trigger to action.
|
|
pub const Value = union(enum) {
|
|
/// This key is a leader key in a sequence. You must follow the given
|
|
/// set to find the next key in the sequence.
|
|
leader: *Set,
|
|
|
|
/// This trigger completes a sequence and the value is the action
|
|
/// to take along with the flags that may define binding behavior.
|
|
leaf: Leaf,
|
|
|
|
/// Implements the formatter for the fmt package. This encodes the
|
|
/// action back into the format used by parse.
|
|
pub fn format(
|
|
self: Value,
|
|
comptime layout: []const u8,
|
|
opts: std.fmt.FormatOptions,
|
|
writer: anytype,
|
|
) !void {
|
|
_ = layout;
|
|
_ = opts;
|
|
|
|
switch (self) {
|
|
.leader => |set| {
|
|
// the leader key was already printed.
|
|
var iter = set.bindings.iterator();
|
|
while (iter.next()) |binding| {
|
|
try writer.print(
|
|
">{s}{s}",
|
|
.{ binding.key_ptr.*, binding.value_ptr.* },
|
|
);
|
|
}
|
|
},
|
|
|
|
.leaf => |leaf| {
|
|
// action implements the format
|
|
try writer.print("={s}", .{leaf.action});
|
|
},
|
|
}
|
|
}
|
|
|
|
/// Writes the configuration entries for the binding
|
|
/// that this value is part of.
|
|
///
|
|
/// The value may be part of multiple configuration entries
|
|
/// if they're all part of the same prefix sequence (e.g. 'a>b', 'a>c').
|
|
/// These will result in multiple separate entries in the configuration.
|
|
///
|
|
/// `buffer_stream` is a FixedBufferStream used for temporary storage
|
|
/// that is shared between calls to nested levels of the set.
|
|
/// For example, 'a>b>c=x' and 'a>b>d=y' will re-use the 'a>b' written
|
|
/// to the buffer before flushing it to the formatter with 'c=x' and 'd=y'.
|
|
pub fn formatEntries(self: Value, buffer_stream: anytype, formatter: anytype) !void {
|
|
switch (self) {
|
|
.leader => |set| {
|
|
// We'll rewind to this position after each sub-entry,
|
|
// sharing the prefix between siblings.
|
|
const pos = try buffer_stream.getPos();
|
|
|
|
var iter = set.bindings.iterator();
|
|
while (iter.next()) |binding| {
|
|
buffer_stream.seekTo(pos) catch unreachable; // can't fail
|
|
std.fmt.format(buffer_stream.writer(), ">{s}", .{binding.key_ptr.*}) catch return error.OutOfMemory;
|
|
try binding.value_ptr.*.formatEntries(buffer_stream, formatter);
|
|
}
|
|
},
|
|
|
|
.leaf => |leaf| {
|
|
// When we get to the leaf, the buffer_stream contains
|
|
// the full sequence of keys needed to reach this action.
|
|
std.fmt.format(buffer_stream.writer(), "={s}", .{leaf.action}) catch return error.OutOfMemory;
|
|
try formatter.formatEntry([]const u8, buffer_stream.getWritten());
|
|
},
|
|
}
|
|
}
|
|
};
|
|
|
|
/// Leaf node of a set is an action to trigger. This is a "leaf" compared
|
|
/// to the inner nodes which are "leaders" for sequences.
|
|
pub const Leaf = struct {
|
|
action: Action,
|
|
flags: Flags,
|
|
|
|
pub fn clone(
|
|
self: Leaf,
|
|
alloc: Allocator,
|
|
) Allocator.Error!Leaf {
|
|
return .{
|
|
.action = try self.action.clone(alloc),
|
|
.flags = self.flags,
|
|
};
|
|
}
|
|
|
|
pub fn hash(self: Leaf) u64 {
|
|
var hasher = std.hash.Wyhash.init(0);
|
|
self.action.hash(&hasher);
|
|
std.hash.autoHash(&hasher, self.flags);
|
|
return hasher.final();
|
|
}
|
|
};
|
|
|
|
/// A full key-value entry for the set.
|
|
pub const Entry = HashMap.Entry;
|
|
|
|
pub fn deinit(self: *Set, alloc: Allocator) void {
|
|
// Clear any leaders if we have them
|
|
var it = self.bindings.iterator();
|
|
while (it.next()) |entry| switch (entry.value_ptr.*) {
|
|
.leader => |s| {
|
|
s.deinit(alloc);
|
|
alloc.destroy(s);
|
|
},
|
|
.leaf => {},
|
|
};
|
|
|
|
self.bindings.deinit(alloc);
|
|
self.reverse.deinit(alloc);
|
|
self.* = undefined;
|
|
}
|
|
|
|
/// Parse a user input binding and add it to the set. This will handle
|
|
/// the "unbind" case, ensure consumed/unconsumed fields are set correctly,
|
|
/// handle sequences, etc.
|
|
///
|
|
/// If this returns an OutOfMemory error then the set is in a broken
|
|
/// state and should not be used again. Any Error returned is validated
|
|
/// before any set modifications are made.
|
|
pub fn parseAndPut(
|
|
self: *Set,
|
|
alloc: Allocator,
|
|
input: []const u8,
|
|
) (Allocator.Error || Error)!void {
|
|
// To make cleanup easier, we ensure that the full sequence is
|
|
// valid before making any set modifications. This is more expensive
|
|
// computationally but it makes cleanup way, way easier.
|
|
var it = try Parser.init(input);
|
|
while (try it.next()) |_| {}
|
|
it.reset();
|
|
|
|
// We use recursion so that we can utilize the stack as our state
|
|
// for cleanup.
|
|
self.parseAndPutRecurse(alloc, &it) catch |err| switch (err) {
|
|
// If this gets sent up to the root then we've unbound
|
|
// all the way up and this put was a success.
|
|
error.SequenceUnbind => {},
|
|
|
|
// Unrecoverable
|
|
error.OutOfMemory => return error.OutOfMemory,
|
|
};
|
|
}
|
|
|
|
const ParseAndPutRecurseError = Allocator.Error || error{
|
|
SequenceUnbind,
|
|
};
|
|
|
|
fn parseAndPutRecurse(
|
|
set: *Set,
|
|
alloc: Allocator,
|
|
it: *Parser,
|
|
) ParseAndPutRecurseError!void {
|
|
const elem = (it.next() catch unreachable) orelse return;
|
|
switch (elem) {
|
|
.leader => |t| {
|
|
// If we have a leader, we need to upsert a set for it.
|
|
// Since we remove the value, we need to copy it.
|
|
const old: ?Value = if (set.get(t)) |entry|
|
|
entry.value_ptr.*
|
|
else
|
|
null;
|
|
if (old) |entry| switch (entry) {
|
|
// We have an existing leader for this key already
|
|
// so recurse into this set.
|
|
.leader => |s| return parseAndPutRecurse(
|
|
s,
|
|
alloc,
|
|
it,
|
|
) catch |err| switch (err) {
|
|
// Our child put unbound. If our set is empty we
|
|
// need to dealloc and continue up. If our set is
|
|
// not empty then we're done.
|
|
error.SequenceUnbind => if (s.bindings.count() == 0) {
|
|
set.remove(alloc, t);
|
|
return error.SequenceUnbind;
|
|
},
|
|
|
|
error.OutOfMemory => return error.OutOfMemory,
|
|
},
|
|
|
|
.leaf => {
|
|
// Remove the existing action. Fallthrough as if
|
|
// we don't have a leader.
|
|
set.remove(alloc, t);
|
|
},
|
|
};
|
|
|
|
// Create our new set for this leader
|
|
const next = try alloc.create(Set);
|
|
errdefer alloc.destroy(next);
|
|
next.* = .{};
|
|
errdefer next.deinit(alloc);
|
|
|
|
// Insert the leader entry
|
|
try set.bindings.put(alloc, t, .{ .leader = next });
|
|
|
|
// Recurse
|
|
parseAndPutRecurse(next, alloc, it) catch |err| switch (err) {
|
|
// If our action was to unbind, we restore the old
|
|
// action if we have it.
|
|
error.SequenceUnbind => {
|
|
set.remove(alloc, t);
|
|
if (old) |entry| switch (entry) {
|
|
.leader => unreachable, // Handled above
|
|
.leaf => |leaf| set.putFlags(
|
|
alloc,
|
|
t,
|
|
leaf.action,
|
|
leaf.flags,
|
|
) catch {},
|
|
};
|
|
},
|
|
|
|
error.OutOfMemory => return error.OutOfMemory,
|
|
};
|
|
},
|
|
|
|
.binding => |b| switch (b.action) {
|
|
.unbind => {
|
|
set.remove(alloc, b.trigger);
|
|
return error.SequenceUnbind;
|
|
},
|
|
|
|
else => try set.putFlags(
|
|
alloc,
|
|
b.trigger,
|
|
b.action,
|
|
b.flags,
|
|
),
|
|
},
|
|
}
|
|
}
|
|
|
|
/// Add a binding to the set. If the binding already exists then
|
|
/// this will overwrite it.
|
|
pub fn put(
|
|
self: *Set,
|
|
alloc: Allocator,
|
|
t: Trigger,
|
|
action: Action,
|
|
) Allocator.Error!void {
|
|
try self.putFlags(alloc, t, action, .{});
|
|
}
|
|
|
|
/// Add a binding to the set with explicit flags.
|
|
pub fn putFlags(
|
|
self: *Set,
|
|
alloc: Allocator,
|
|
t: Trigger,
|
|
action: Action,
|
|
flags: Flags,
|
|
) Allocator.Error!void {
|
|
// unbind should never go into the set, it should be handled prior
|
|
assert(action != .unbind);
|
|
|
|
const gop = try self.bindings.getOrPut(alloc, t);
|
|
|
|
if (gop.found_existing) switch (gop.value_ptr.*) {
|
|
// If we have a leader we need to clean up the memory
|
|
.leader => |s| {
|
|
s.deinit(alloc);
|
|
alloc.destroy(s);
|
|
},
|
|
|
|
// If we have an existing binding for this trigger, we have to
|
|
// update the reverse mapping to remove the old action.
|
|
.leaf => {
|
|
const t_hash = t.hash();
|
|
var it = self.reverse.iterator();
|
|
while (it.next()) |reverse_entry| it: {
|
|
if (t_hash == reverse_entry.value_ptr.hash()) {
|
|
self.reverse.removeByPtr(reverse_entry.key_ptr);
|
|
break :it;
|
|
}
|
|
}
|
|
},
|
|
};
|
|
|
|
gop.value_ptr.* = .{ .leaf = .{
|
|
.action = action,
|
|
.flags = flags,
|
|
} };
|
|
errdefer _ = self.bindings.remove(t);
|
|
try self.reverse.put(alloc, action, t);
|
|
errdefer _ = self.reverse.remove(action);
|
|
}
|
|
|
|
/// Get a binding for a given trigger.
|
|
pub fn get(self: Set, t: Trigger) ?Entry {
|
|
return self.bindings.getEntry(t);
|
|
}
|
|
|
|
/// Get a trigger for the given action. An action can have multiple
|
|
/// triggers so this will return the first one found.
|
|
pub fn getTrigger(self: Set, a: Action) ?Trigger {
|
|
return self.reverse.get(a);
|
|
}
|
|
|
|
/// Get an entry for the given key event. This will attempt to find
|
|
/// a binding using multiple parts of the event in the following order:
|
|
///
|
|
/// 1. Translated key (event.key)
|
|
/// 2. Physical key (event.physical_key)
|
|
/// 3. Unshifted Unicode codepoint (event.unshifted_codepoint)
|
|
///
|
|
pub fn getEvent(self: *const Set, event: KeyEvent) ?Entry {
|
|
var trigger: Trigger = .{
|
|
.mods = event.mods.binding(),
|
|
.key = .{ .translated = event.key },
|
|
};
|
|
if (self.get(trigger)) |v| return v;
|
|
|
|
trigger.key = .{ .physical = event.physical_key };
|
|
if (self.get(trigger)) |v| return v;
|
|
|
|
if (event.unshifted_codepoint > 0) {
|
|
trigger.key = .{ .unicode = event.unshifted_codepoint };
|
|
if (self.get(trigger)) |v| return v;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
/// Remove a binding for a given trigger.
|
|
pub fn remove(self: *Set, alloc: Allocator, t: Trigger) void {
|
|
const entry = self.bindings.get(t) orelse return;
|
|
_ = self.bindings.remove(t);
|
|
|
|
switch (entry) {
|
|
// For a leader removal, we need to deallocate our child set.
|
|
// Leaders are never part of reverse maps so no other accounting
|
|
// needs to be done.
|
|
.leader => |s| {
|
|
s.deinit(alloc);
|
|
alloc.destroy(s);
|
|
},
|
|
|
|
// For an action we need to fix up the reverse mapping.
|
|
// Note: we'd LIKE to replace this with the most recent binding but
|
|
// our hash map obviously has no concept of ordering so we have to
|
|
// choose whatever. Maybe a switch to an array hash map here.
|
|
.leaf => |leaf| {
|
|
const action_hash = leaf.action.hash();
|
|
|
|
var it = self.bindings.iterator();
|
|
while (it.next()) |it_entry| {
|
|
switch (it_entry.value_ptr.*) {
|
|
.leader => {},
|
|
.leaf => |leaf_search| {
|
|
if (leaf_search.action.hash() == action_hash) {
|
|
self.reverse.putAssumeCapacity(leaf.action, it_entry.key_ptr.*);
|
|
break;
|
|
}
|
|
},
|
|
}
|
|
} else {
|
|
// No over trigger points to this action so we remove
|
|
// the reverse mapping completely.
|
|
_ = self.reverse.remove(leaf.action);
|
|
}
|
|
},
|
|
}
|
|
}
|
|
|
|
/// Deep clone the set.
|
|
pub fn clone(self: *const Set, alloc: Allocator) !Set {
|
|
var result: Set = .{
|
|
.bindings = try self.bindings.clone(alloc),
|
|
.reverse = try self.reverse.clone(alloc),
|
|
};
|
|
|
|
// If we have any leaders we need to clone them.
|
|
{
|
|
var it = result.bindings.iterator();
|
|
while (it.next()) |entry| switch (entry.value_ptr.*) {
|
|
// Leaves could have data to clone (i.e. text actions
|
|
// contain allocated strings).
|
|
.leaf => |*s| s.* = try s.clone(alloc),
|
|
|
|
// Must be deep cloned.
|
|
.leader => |*s| {
|
|
const ptr = try alloc.create(Set);
|
|
errdefer alloc.destroy(ptr);
|
|
ptr.* = try s.*.clone(alloc);
|
|
errdefer ptr.deinit(alloc);
|
|
s.* = ptr;
|
|
},
|
|
};
|
|
}
|
|
|
|
// We need to clone the action keys in the reverse map since
|
|
// they may contain allocated values.
|
|
{
|
|
var it = result.reverse.keyIterator();
|
|
while (it.next()) |action| action.* = try action.clone(alloc);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
/// The hash map context for the set. This defines how the hash map
|
|
/// gets the hash key and checks for equality.
|
|
fn Context(comptime KeyType: type) type {
|
|
return struct {
|
|
pub fn hash(ctx: @This(), k: KeyType) u64 {
|
|
_ = ctx;
|
|
return k.hash();
|
|
}
|
|
|
|
pub fn eql(ctx: @This(), a: KeyType, b: KeyType) bool {
|
|
return ctx.hash(a) == ctx.hash(b);
|
|
}
|
|
};
|
|
}
|
|
};
|
|
|
|
test "parse: triggers" {
|
|
const testing = std.testing;
|
|
|
|
// single character
|
|
try testing.expectEqual(
|
|
Binding{
|
|
.trigger = .{ .key = .{ .translated = .a } },
|
|
.action = .{ .ignore = {} },
|
|
},
|
|
try parseSingle("a=ignore"),
|
|
);
|
|
|
|
// unicode keys that map to translated
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{ .key = .{ .translated = .one } },
|
|
.action = .{ .ignore = {} },
|
|
}, try parseSingle("1=ignore"));
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{
|
|
.mods = .{ .super = true },
|
|
.key = .{ .translated = .period },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
}, try parseSingle("cmd+.=ignore"));
|
|
|
|
// single modifier
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{
|
|
.mods = .{ .shift = true },
|
|
.key = .{ .translated = .a },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
}, try parseSingle("shift+a=ignore"));
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{
|
|
.mods = .{ .ctrl = true },
|
|
.key = .{ .translated = .a },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
}, try parseSingle("ctrl+a=ignore"));
|
|
|
|
// multiple modifier
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{
|
|
.mods = .{ .shift = true, .ctrl = true },
|
|
.key = .{ .translated = .a },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
}, try parseSingle("shift+ctrl+a=ignore"));
|
|
|
|
// key can come before modifier
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{
|
|
.mods = .{ .shift = true },
|
|
.key = .{ .translated = .a },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
}, try parseSingle("a+shift=ignore"));
|
|
|
|
// physical keys
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{
|
|
.mods = .{ .shift = true },
|
|
.key = .{ .physical = .a },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
}, try parseSingle("shift+physical:a=ignore"));
|
|
|
|
// unicode keys
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{
|
|
.mods = .{ .shift = true },
|
|
.key = .{ .unicode = 'ö' },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
}, try parseSingle("shift+ö=ignore"));
|
|
|
|
// unconsumed keys
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{
|
|
.mods = .{ .shift = true },
|
|
.key = .{ .translated = .a },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
.flags = .{ .consumed = false },
|
|
}, try parseSingle("unconsumed:shift+a=ignore"));
|
|
|
|
// unconsumed physical keys
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{
|
|
.mods = .{ .shift = true },
|
|
.key = .{ .physical = .a },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
.flags = .{ .consumed = false },
|
|
}, try parseSingle("unconsumed:physical:a+shift=ignore"));
|
|
|
|
// performable keys
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{
|
|
.mods = .{ .shift = true },
|
|
.key = .{ .translated = .a },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
.flags = .{ .performable = true },
|
|
}, try parseSingle("performable:shift+a=ignore"));
|
|
|
|
// invalid key
|
|
try testing.expectError(Error.InvalidFormat, parseSingle("foo=ignore"));
|
|
|
|
// repeated control
|
|
try testing.expectError(Error.InvalidFormat, parseSingle("shift+shift+a=ignore"));
|
|
|
|
// multiple character
|
|
try testing.expectError(Error.InvalidFormat, parseSingle("a+b=ignore"));
|
|
}
|
|
|
|
test "parse: global triggers" {
|
|
const testing = std.testing;
|
|
|
|
// global keys
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{
|
|
.mods = .{ .shift = true },
|
|
.key = .{ .translated = .a },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
.flags = .{ .global = true },
|
|
}, try parseSingle("global:shift+a=ignore"));
|
|
|
|
// global physical keys
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{
|
|
.mods = .{ .shift = true },
|
|
.key = .{ .physical = .a },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
.flags = .{ .global = true },
|
|
}, try parseSingle("global:physical:a+shift=ignore"));
|
|
|
|
// global unconsumed keys
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{
|
|
.mods = .{ .shift = true },
|
|
.key = .{ .translated = .a },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
.flags = .{
|
|
.global = true,
|
|
.consumed = false,
|
|
},
|
|
}, try parseSingle("unconsumed:global:a+shift=ignore"));
|
|
|
|
// global sequences not allowed
|
|
{
|
|
var p = try Parser.init("global:a>b=ignore");
|
|
try testing.expectError(Error.InvalidFormat, p.next());
|
|
}
|
|
}
|
|
|
|
test "parse: all triggers" {
|
|
const testing = std.testing;
|
|
|
|
// all keys
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{
|
|
.mods = .{ .shift = true },
|
|
.key = .{ .translated = .a },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
.flags = .{ .all = true },
|
|
}, try parseSingle("all:shift+a=ignore"));
|
|
|
|
// all physical keys
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{
|
|
.mods = .{ .shift = true },
|
|
.key = .{ .physical = .a },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
.flags = .{ .all = true },
|
|
}, try parseSingle("all:physical:a+shift=ignore"));
|
|
|
|
// all unconsumed keys
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{
|
|
.mods = .{ .shift = true },
|
|
.key = .{ .translated = .a },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
.flags = .{
|
|
.all = true,
|
|
.consumed = false,
|
|
},
|
|
}, try parseSingle("unconsumed:all:a+shift=ignore"));
|
|
|
|
// all sequences not allowed
|
|
{
|
|
var p = try Parser.init("all:a>b=ignore");
|
|
try testing.expectError(Error.InvalidFormat, p.next());
|
|
}
|
|
}
|
|
|
|
test "parse: modifier aliases" {
|
|
const testing = std.testing;
|
|
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{
|
|
.mods = .{ .super = true },
|
|
.key = .{ .translated = .a },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
}, try parseSingle("cmd+a=ignore"));
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{
|
|
.mods = .{ .super = true },
|
|
.key = .{ .translated = .a },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
}, try parseSingle("command+a=ignore"));
|
|
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{
|
|
.mods = .{ .alt = true },
|
|
.key = .{ .translated = .a },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
}, try parseSingle("opt+a=ignore"));
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{
|
|
.mods = .{ .alt = true },
|
|
.key = .{ .translated = .a },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
}, try parseSingle("option+a=ignore"));
|
|
|
|
try testing.expectEqual(Binding{
|
|
.trigger = .{
|
|
.mods = .{ .ctrl = true },
|
|
.key = .{ .translated = .a },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
}, try parseSingle("control+a=ignore"));
|
|
}
|
|
|
|
test "parse: action invalid" {
|
|
const testing = std.testing;
|
|
|
|
// invalid action
|
|
try testing.expectError(Error.InvalidAction, parseSingle("a=nopenopenope"));
|
|
}
|
|
|
|
test "parse: action no parameters" {
|
|
const testing = std.testing;
|
|
|
|
// no parameters
|
|
try testing.expectEqual(
|
|
Binding{
|
|
.trigger = .{ .key = .{ .translated = .a } },
|
|
.action = .{ .ignore = {} },
|
|
},
|
|
try parseSingle("a=ignore"),
|
|
);
|
|
try testing.expectError(Error.InvalidFormat, parseSingle("a=ignore:A"));
|
|
}
|
|
|
|
test "parse: action with string" {
|
|
const testing = std.testing;
|
|
|
|
// parameter
|
|
{
|
|
const binding = try parseSingle("a=csi:A");
|
|
try testing.expect(binding.action == .csi);
|
|
try testing.expectEqualStrings("A", binding.action.csi);
|
|
}
|
|
// parameter
|
|
{
|
|
const binding = try parseSingle("a=esc:A");
|
|
try testing.expect(binding.action == .esc);
|
|
try testing.expectEqualStrings("A", binding.action.esc);
|
|
}
|
|
}
|
|
|
|
test "parse: action with enum" {
|
|
const testing = std.testing;
|
|
|
|
// parameter
|
|
{
|
|
const binding = try parseSingle("a=new_split:right");
|
|
try testing.expect(binding.action == .new_split);
|
|
try testing.expectEqual(Action.SplitDirection.right, binding.action.new_split);
|
|
}
|
|
}
|
|
|
|
test "parse: action with int" {
|
|
const testing = std.testing;
|
|
|
|
// parameter
|
|
{
|
|
const binding = try parseSingle("a=jump_to_prompt:-1");
|
|
try testing.expect(binding.action == .jump_to_prompt);
|
|
try testing.expectEqual(@as(i16, -1), binding.action.jump_to_prompt);
|
|
}
|
|
{
|
|
const binding = try parseSingle("a=jump_to_prompt:10");
|
|
try testing.expect(binding.action == .jump_to_prompt);
|
|
try testing.expectEqual(@as(i16, 10), binding.action.jump_to_prompt);
|
|
}
|
|
}
|
|
|
|
test "parse: action with float" {
|
|
const testing = std.testing;
|
|
|
|
// parameter
|
|
{
|
|
const binding = try parseSingle("a=scroll_page_fractional:-0.5");
|
|
try testing.expect(binding.action == .scroll_page_fractional);
|
|
try testing.expectEqual(@as(f32, -0.5), binding.action.scroll_page_fractional);
|
|
}
|
|
{
|
|
const binding = try parseSingle("a=scroll_page_fractional:+0.5");
|
|
try testing.expect(binding.action == .scroll_page_fractional);
|
|
try testing.expectEqual(@as(f32, 0.5), binding.action.scroll_page_fractional);
|
|
}
|
|
}
|
|
|
|
test "parse: action with a tuple" {
|
|
const testing = std.testing;
|
|
|
|
// parameter
|
|
{
|
|
const binding = try parseSingle("a=resize_split:up,10");
|
|
try testing.expect(binding.action == .resize_split);
|
|
try testing.expectEqual(Action.SplitResizeDirection.up, binding.action.resize_split[0]);
|
|
try testing.expectEqual(@as(u16, 10), binding.action.resize_split[1]);
|
|
}
|
|
|
|
// missing parameter
|
|
try testing.expectError(Error.InvalidFormat, parseSingle("a=resize_split:up"));
|
|
|
|
// too many
|
|
try testing.expectError(Error.InvalidFormat, parseSingle("a=resize_split:up,10,12"));
|
|
|
|
// invalid type
|
|
try testing.expectError(Error.InvalidFormat, parseSingle("a=resize_split:up,four"));
|
|
}
|
|
|
|
test "sequence iterator" {
|
|
const testing = std.testing;
|
|
|
|
// single character
|
|
{
|
|
var it: SequenceIterator = .{ .input = "a" };
|
|
try testing.expectEqual(Trigger{ .key = .{ .translated = .a } }, (try it.next()).?);
|
|
try testing.expect(try it.next() == null);
|
|
}
|
|
|
|
// multi character
|
|
{
|
|
var it: SequenceIterator = .{ .input = "a>b" };
|
|
try testing.expectEqual(Trigger{ .key = .{ .translated = .a } }, (try it.next()).?);
|
|
try testing.expectEqual(Trigger{ .key = .{ .translated = .b } }, (try it.next()).?);
|
|
try testing.expect(try it.next() == null);
|
|
}
|
|
|
|
// empty
|
|
{
|
|
var it: SequenceIterator = .{ .input = "" };
|
|
try testing.expectError(Error.InvalidFormat, it.next());
|
|
}
|
|
|
|
// empty starting sequence
|
|
{
|
|
var it: SequenceIterator = .{ .input = ">a" };
|
|
try testing.expectError(Error.InvalidFormat, it.next());
|
|
}
|
|
|
|
// empty ending sequence
|
|
{
|
|
var it: SequenceIterator = .{ .input = "a>" };
|
|
try testing.expectEqual(Trigger{ .key = .{ .translated = .a } }, (try it.next()).?);
|
|
try testing.expectError(Error.InvalidFormat, it.next());
|
|
}
|
|
}
|
|
|
|
test "parse: sequences" {
|
|
const testing = std.testing;
|
|
|
|
// single character
|
|
{
|
|
var p = try Parser.init("ctrl+a=ignore");
|
|
try testing.expectEqual(Parser.Elem{ .binding = .{
|
|
.trigger = .{
|
|
.mods = .{ .ctrl = true },
|
|
.key = .{ .translated = .a },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
} }, (try p.next()).?);
|
|
try testing.expect(try p.next() == null);
|
|
}
|
|
|
|
// sequence
|
|
{
|
|
var p = try Parser.init("a>b=ignore");
|
|
try testing.expectEqual(Parser.Elem{ .leader = .{
|
|
.key = .{ .translated = .a },
|
|
} }, (try p.next()).?);
|
|
try testing.expectEqual(Parser.Elem{ .binding = .{
|
|
.trigger = .{
|
|
.key = .{ .translated = .b },
|
|
},
|
|
.action = .{ .ignore = {} },
|
|
} }, (try p.next()).?);
|
|
try testing.expect(try p.next() == null);
|
|
}
|
|
}
|
|
|
|
test "set: parseAndPut typical binding" {
|
|
const testing = std.testing;
|
|
const alloc = testing.allocator;
|
|
|
|
var s: Set = .{};
|
|
defer s.deinit(alloc);
|
|
|
|
try s.parseAndPut(alloc, "a=new_window");
|
|
|
|
// Creates forward mapping
|
|
{
|
|
const action = s.get(.{ .key = .{ .translated = .a } }).?.value_ptr.*.leaf;
|
|
try testing.expect(action.action == .new_window);
|
|
try testing.expectEqual(Flags{}, action.flags);
|
|
}
|
|
|
|
// Creates reverse mapping
|
|
{
|
|
const trigger = s.getTrigger(.{ .new_window = {} }).?;
|
|
try testing.expect(trigger.key.translated == .a);
|
|
}
|
|
}
|
|
|
|
test "set: parseAndPut unconsumed binding" {
|
|
const testing = std.testing;
|
|
const alloc = testing.allocator;
|
|
|
|
var s: Set = .{};
|
|
defer s.deinit(alloc);
|
|
|
|
try s.parseAndPut(alloc, "unconsumed:a=new_window");
|
|
|
|
// Creates forward mapping
|
|
{
|
|
const trigger: Trigger = .{ .key = .{ .translated = .a } };
|
|
const action = s.get(trigger).?.value_ptr.*.leaf;
|
|
try testing.expect(action.action == .new_window);
|
|
try testing.expectEqual(Flags{ .consumed = false }, action.flags);
|
|
}
|
|
|
|
// Creates reverse mapping
|
|
{
|
|
const trigger = s.getTrigger(.{ .new_window = {} }).?;
|
|
try testing.expect(trigger.key.translated == .a);
|
|
}
|
|
}
|
|
|
|
test "set: parseAndPut removed binding" {
|
|
const testing = std.testing;
|
|
const alloc = testing.allocator;
|
|
|
|
var s: Set = .{};
|
|
defer s.deinit(alloc);
|
|
|
|
try s.parseAndPut(alloc, "a=new_window");
|
|
try s.parseAndPut(alloc, "a=unbind");
|
|
|
|
// Creates forward mapping
|
|
{
|
|
const trigger: Trigger = .{ .key = .{ .translated = .a } };
|
|
try testing.expect(s.get(trigger) == null);
|
|
}
|
|
try testing.expect(s.getTrigger(.{ .new_window = {} }) == null);
|
|
}
|
|
|
|
test "set: parseAndPut sequence" {
|
|
const testing = std.testing;
|
|
const alloc = testing.allocator;
|
|
|
|
var s: Set = .{};
|
|
defer s.deinit(alloc);
|
|
|
|
try s.parseAndPut(alloc, "a>b=new_window");
|
|
var current: *Set = &s;
|
|
{
|
|
const t: Trigger = .{ .key = .{ .translated = .a } };
|
|
const e = current.get(t).?.value_ptr.*;
|
|
try testing.expect(e == .leader);
|
|
current = e.leader;
|
|
}
|
|
{
|
|
const t: Trigger = .{ .key = .{ .translated = .b } };
|
|
const e = current.get(t).?.value_ptr.*;
|
|
try testing.expect(e == .leaf);
|
|
try testing.expect(e.leaf.action == .new_window);
|
|
try testing.expectEqual(Flags{}, e.leaf.flags);
|
|
}
|
|
}
|
|
|
|
test "set: parseAndPut sequence with two actions" {
|
|
const testing = std.testing;
|
|
const alloc = testing.allocator;
|
|
|
|
var s: Set = .{};
|
|
defer s.deinit(alloc);
|
|
|
|
try s.parseAndPut(alloc, "a>b=new_window");
|
|
try s.parseAndPut(alloc, "a>c=new_tab");
|
|
var current: *Set = &s;
|
|
{
|
|
const t: Trigger = .{ .key = .{ .translated = .a } };
|
|
const e = current.get(t).?.value_ptr.*;
|
|
try testing.expect(e == .leader);
|
|
current = e.leader;
|
|
}
|
|
{
|
|
const t: Trigger = .{ .key = .{ .translated = .b } };
|
|
const e = current.get(t).?.value_ptr.*;
|
|
try testing.expect(e == .leaf);
|
|
try testing.expect(e.leaf.action == .new_window);
|
|
try testing.expectEqual(Flags{}, e.leaf.flags);
|
|
}
|
|
{
|
|
const t: Trigger = .{ .key = .{ .translated = .c } };
|
|
const e = current.get(t).?.value_ptr.*;
|
|
try testing.expect(e == .leaf);
|
|
try testing.expect(e.leaf.action == .new_tab);
|
|
try testing.expectEqual(Flags{}, e.leaf.flags);
|
|
}
|
|
}
|
|
|
|
test "set: parseAndPut overwrite sequence" {
|
|
const testing = std.testing;
|
|
const alloc = testing.allocator;
|
|
|
|
var s: Set = .{};
|
|
defer s.deinit(alloc);
|
|
|
|
try s.parseAndPut(alloc, "a>b=new_tab");
|
|
try s.parseAndPut(alloc, "a>b=new_window");
|
|
var current: *Set = &s;
|
|
{
|
|
const t: Trigger = .{ .key = .{ .translated = .a } };
|
|
const e = current.get(t).?.value_ptr.*;
|
|
try testing.expect(e == .leader);
|
|
current = e.leader;
|
|
}
|
|
{
|
|
const t: Trigger = .{ .key = .{ .translated = .b } };
|
|
const e = current.get(t).?.value_ptr.*;
|
|
try testing.expect(e == .leaf);
|
|
try testing.expect(e.leaf.action == .new_window);
|
|
try testing.expectEqual(Flags{}, e.leaf.flags);
|
|
}
|
|
}
|
|
|
|
test "set: parseAndPut overwrite leader" {
|
|
const testing = std.testing;
|
|
const alloc = testing.allocator;
|
|
|
|
var s: Set = .{};
|
|
defer s.deinit(alloc);
|
|
|
|
try s.parseAndPut(alloc, "a=new_tab");
|
|
try s.parseAndPut(alloc, "a>b=new_window");
|
|
var current: *Set = &s;
|
|
{
|
|
const t: Trigger = .{ .key = .{ .translated = .a } };
|
|
const e = current.get(t).?.value_ptr.*;
|
|
try testing.expect(e == .leader);
|
|
current = e.leader;
|
|
}
|
|
{
|
|
const t: Trigger = .{ .key = .{ .translated = .b } };
|
|
const e = current.get(t).?.value_ptr.*;
|
|
try testing.expect(e == .leaf);
|
|
try testing.expect(e.leaf.action == .new_window);
|
|
try testing.expectEqual(Flags{}, e.leaf.flags);
|
|
}
|
|
}
|
|
|
|
test "set: parseAndPut unbind sequence unbinds leader" {
|
|
const testing = std.testing;
|
|
const alloc = testing.allocator;
|
|
|
|
var s: Set = .{};
|
|
defer s.deinit(alloc);
|
|
|
|
try s.parseAndPut(alloc, "a>b=new_window");
|
|
try s.parseAndPut(alloc, "a>b=unbind");
|
|
var current: *Set = &s;
|
|
{
|
|
const t: Trigger = .{ .key = .{ .translated = .a } };
|
|
try testing.expect(current.get(t) == null);
|
|
}
|
|
}
|
|
|
|
test "set: parseAndPut unbind sequence unbinds leader if not set" {
|
|
const testing = std.testing;
|
|
const alloc = testing.allocator;
|
|
|
|
var s: Set = .{};
|
|
defer s.deinit(alloc);
|
|
|
|
try s.parseAndPut(alloc, "a>b=unbind");
|
|
var current: *Set = &s;
|
|
{
|
|
const t: Trigger = .{ .key = .{ .translated = .a } };
|
|
try testing.expect(current.get(t) == null);
|
|
}
|
|
}
|
|
|
|
test "set: parseAndPut sequence preserves reverse mapping" {
|
|
const testing = std.testing;
|
|
const alloc = testing.allocator;
|
|
|
|
var s: Set = .{};
|
|
defer s.deinit(alloc);
|
|
|
|
try s.parseAndPut(alloc, "a=new_window");
|
|
try s.parseAndPut(alloc, "ctrl+a>b=new_window");
|
|
|
|
// Creates reverse mapping
|
|
{
|
|
const trigger = s.getTrigger(.{ .new_window = {} }).?;
|
|
try testing.expect(trigger.key.translated == .a);
|
|
}
|
|
}
|
|
|
|
test "set: put overwrites sequence" {
|
|
const testing = std.testing;
|
|
const alloc = testing.allocator;
|
|
|
|
var s: Set = .{};
|
|
defer s.deinit(alloc);
|
|
|
|
try s.parseAndPut(alloc, "ctrl+a>b=new_window");
|
|
try s.put(alloc, .{
|
|
.mods = .{ .ctrl = true },
|
|
.key = .{ .translated = .a },
|
|
}, .{ .new_window = {} });
|
|
|
|
// Creates reverse mapping
|
|
{
|
|
const trigger = s.getTrigger(.{ .new_window = {} }).?;
|
|
try testing.expect(trigger.key.translated == .a);
|
|
}
|
|
}
|
|
|
|
test "set: maintains reverse mapping" {
|
|
const testing = std.testing;
|
|
const alloc = testing.allocator;
|
|
|
|
var s: Set = .{};
|
|
defer s.deinit(alloc);
|
|
|
|
try s.put(alloc, .{ .key = .{ .translated = .a } }, .{ .new_window = {} });
|
|
{
|
|
const trigger = s.getTrigger(.{ .new_window = {} }).?;
|
|
try testing.expect(trigger.key.translated == .a);
|
|
}
|
|
|
|
// should be most recent
|
|
try s.put(alloc, .{ .key = .{ .translated = .b } }, .{ .new_window = {} });
|
|
{
|
|
const trigger = s.getTrigger(.{ .new_window = {} }).?;
|
|
try testing.expect(trigger.key.translated == .b);
|
|
}
|
|
|
|
// removal should replace
|
|
s.remove(alloc, .{ .key = .{ .translated = .b } });
|
|
{
|
|
const trigger = s.getTrigger(.{ .new_window = {} }).?;
|
|
try testing.expect(trigger.key.translated == .a);
|
|
}
|
|
}
|
|
|
|
test "set: overriding a mapping updates reverse" {
|
|
const testing = std.testing;
|
|
const alloc = testing.allocator;
|
|
|
|
var s: Set = .{};
|
|
defer s.deinit(alloc);
|
|
|
|
try s.put(alloc, .{ .key = .{ .translated = .a } }, .{ .new_window = {} });
|
|
{
|
|
const trigger = s.getTrigger(.{ .new_window = {} }).?;
|
|
try testing.expect(trigger.key.translated == .a);
|
|
}
|
|
|
|
// should be most recent
|
|
try s.put(alloc, .{ .key = .{ .translated = .a } }, .{ .new_tab = {} });
|
|
{
|
|
const trigger = s.getTrigger(.{ .new_window = {} });
|
|
try testing.expect(trigger == null);
|
|
}
|
|
}
|
|
|
|
test "set: consumed state" {
|
|
const testing = std.testing;
|
|
const alloc = testing.allocator;
|
|
|
|
var s: Set = .{};
|
|
defer s.deinit(alloc);
|
|
|
|
try s.put(alloc, .{ .key = .{ .translated = .a } }, .{ .new_window = {} });
|
|
try testing.expect(s.get(.{ .key = .{ .translated = .a } }).?.value_ptr.* == .leaf);
|
|
try testing.expect(s.get(.{ .key = .{ .translated = .a } }).?.value_ptr.*.leaf.flags.consumed);
|
|
|
|
try s.putFlags(
|
|
alloc,
|
|
.{ .key = .{ .translated = .a } },
|
|
.{ .new_window = {} },
|
|
.{ .consumed = false },
|
|
);
|
|
try testing.expect(s.get(.{ .key = .{ .translated = .a } }).?.value_ptr.* == .leaf);
|
|
try testing.expect(!s.get(.{ .key = .{ .translated = .a } }).?.value_ptr.*.leaf.flags.consumed);
|
|
|
|
try s.put(alloc, .{ .key = .{ .translated = .a } }, .{ .new_window = {} });
|
|
try testing.expect(s.get(.{ .key = .{ .translated = .a } }).?.value_ptr.* == .leaf);
|
|
try testing.expect(s.get(.{ .key = .{ .translated = .a } }).?.value_ptr.*.leaf.flags.consumed);
|
|
}
|
|
|
|
test "Action: clone" {
|
|
const testing = std.testing;
|
|
var arena = std.heap.ArenaAllocator.init(testing.allocator);
|
|
defer arena.deinit();
|
|
const alloc = arena.allocator();
|
|
|
|
{
|
|
var a: Action = .ignore;
|
|
const b = try a.clone(alloc);
|
|
try testing.expect(b == .ignore);
|
|
}
|
|
|
|
{
|
|
var a: Action = .{ .text = "foo" };
|
|
const b = try a.clone(alloc);
|
|
try testing.expect(b == .text);
|
|
}
|
|
}
|