2023-10-24 15:27:14 -07:00

25 lines
951 B
Zig

const c = @cImport({
@cDefine("CIMGUI_DEFINE_ENUMS_AND_STRUCTS", "1");
@cInclude("cimgui.h");
});
// Export all of the C API
pub usingnamespace c;
// OpenGL
pub extern fn ImGui_ImplOpenGL3_Init(?[*:0]const u8) callconv(.C) bool;
pub extern fn ImGui_ImplOpenGL3_Shutdown() callconv(.C) void;
pub extern fn ImGui_ImplOpenGL3_NewFrame() callconv(.C) void;
pub extern fn ImGui_ImplOpenGL3_RenderDrawData(*c.ImDrawData) callconv(.C) void;
// Metal
pub extern fn ImGui_ImplMetal_Init(*anyopaque) callconv(.C) bool;
pub extern fn ImGui_ImplMetal_Shutdown() callconv(.C) void;
pub extern fn ImGui_ImplMetal_NewFrame(*anyopaque) callconv(.C) void;
pub extern fn ImGui_ImplMetal_RenderDrawData(*c.ImDrawData, *anyopaque, *anyopaque) callconv(.C) void;
// OSX
pub extern fn ImGui_ImplOSX_Init(*anyopaque) callconv(.C) bool;
pub extern fn ImGui_ImplOSX_Shutdown() callconv(.C) void;
pub extern fn ImGui_ImplOSX_NewFrame(*anyopaque) callconv(.C) void;