mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-04-21 17:08:36 +03:00
179 lines
6.6 KiB
Swift
179 lines
6.6 KiB
Swift
import Cocoa
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import SwiftUI
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import GhosttyKit
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import Combine
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/// Manages a set of terminal windows. This is effectively an array of TerminalControllers.
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/// This abstraction helps manage tabs and multi-window scenarios.
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class TerminalManager {
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struct Window {
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let controller: TerminalController
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let closePublisher: AnyCancellable
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}
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let ghostty: Ghostty.AppState
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/// The currently focused surface of the main window.
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var focusedSurface: Ghostty.SurfaceView? { mainWindow?.controller.focusedSurface }
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/// The set of windows we currently have.
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private var windows: [Window] = []
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// Keep track of the last point that our window was launched at so that new
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// windows "cascade" over each other and don't just launch directly on top
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// of each other.
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private static var lastCascadePoint = NSPoint(x: 0, y: 0)
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/// Returns the main window of the managed window stack. If there is no window
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/// then an arbitrary window will be chosen.
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private var mainWindow: Window? {
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for window in windows {
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if (window.controller.window?.isMainWindow ?? false) {
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return window
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}
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}
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// If we have no main window, just use the first window.
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return windows.first
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}
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init(_ ghostty: Ghostty.AppState) {
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self.ghostty = ghostty
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let center = NotificationCenter.default
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center.addObserver(
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self,
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selector: #selector(onNewTab),
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name: Ghostty.Notification.ghosttyNewTab,
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object: nil)
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center.addObserver(
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self,
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selector: #selector(onNewWindow),
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name: Ghostty.Notification.ghosttyNewWindow,
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object: nil)
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}
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deinit {
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let center = NotificationCenter.default
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center.removeObserver(self)
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}
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// MARK: - Window Management
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/// Create a new terminal window.
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func newWindow(withBaseConfig base: Ghostty.SurfaceConfiguration? = nil) {
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let c = createWindow(withBaseConfig: base)
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if let window = c.window {
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Self.lastCascadePoint = window.cascadeTopLeft(from: Self.lastCascadePoint)
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}
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if (ghostty.windowFullscreen) {
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// NOTE: this doesn't properly handle non-native fullscreen yet
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c.window?.toggleFullScreen(nil)
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}
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c.showWindow(self)
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}
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/// Creates a new tab in the current main window. If there are no windows, a window
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/// is created.
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func newTab(withBaseConfig base: Ghostty.SurfaceConfiguration? = nil) {
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// If there is no main window, just create a new window
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guard let parent = mainWindow?.controller.window else {
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newWindow(withBaseConfig: base)
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return
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}
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// Create a new window and add it to the parent
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newTab(to: parent, withBaseConfig: base)
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}
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private func newTab(to parent: NSWindow, withBaseConfig base: Ghostty.SurfaceConfiguration?) {
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// Create a new window and add it to the parent
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let window = createWindow(withBaseConfig: base).window!
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// If the parent is miniaturized, then macOS exhibits really strange behaviors
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// so we have to bring it back out.
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if (parent.isMiniaturized) { parent.deminiaturize(self) }
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parent.addTabbedWindow(window, ordered: .above)
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window.makeKeyAndOrderFront(self)
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}
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/// Creates a window controller, adds it to our managed list, and returns it.
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private func createWindow(withBaseConfig base: Ghostty.SurfaceConfiguration?) -> TerminalController {
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// Initialize our controller to load the window
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let c = TerminalController(ghostty, withBaseConfig: base)
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// Create a listener for when the window is closed so we can remove it.
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let pubClose = NotificationCenter.default.publisher(
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for: NSWindow.willCloseNotification,
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object: c.window!
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).sink { notification in
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guard let window = notification.object as? NSWindow else { return }
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guard let c = window.windowController as? TerminalController else { return }
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self.removeWindow(c)
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}
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// Keep track of every window we manage
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windows.append(Window(
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controller: c,
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closePublisher: pubClose
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))
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return c
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}
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private func removeWindow(_ controller: TerminalController) {
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// Remove it from our managed set
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guard let idx = self.windows.firstIndex(where: { $0.controller == controller }) else { return }
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let w = self.windows[idx]
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self.windows.remove(at: idx)
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// Ensure any publishers we have are cancelled
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w.closePublisher.cancel()
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// If we remove a window, we reset the cascade point to the key window so that
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// the next window cascade's from that one.
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if let focusedWindow = NSApplication.shared.keyWindow {
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// If we are NOT the focused window, then we are a tabbed window. If we
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// are closing a tabbed window, we want to set the cascade point to be
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// the next cascade point from this window.
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if focusedWindow != controller.window {
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Self.lastCascadePoint = focusedWindow.cascadeTopLeft(from: NSZeroPoint)
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return
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}
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// If we are the focused window, then we set the last cascade point to
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// our own frame so that it shows up in the same spot.
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let frame = focusedWindow.frame
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Self.lastCascadePoint = NSPoint(x: frame.minX, y: frame.maxY)
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}
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}
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/// Relabels all the tabs with the proper keyboard shortcut.
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func relabelAllTabs() {
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for w in windows {
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w.controller.relabelTabs()
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}
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}
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// MARK: - Notifications
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@objc private func onNewWindow(notification: SwiftUI.Notification) {
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let configAny = notification.userInfo?[Ghostty.Notification.NewSurfaceConfigKey]
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let config = configAny as? Ghostty.SurfaceConfiguration
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self.newWindow(withBaseConfig: config)
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}
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@objc private func onNewTab(notification: SwiftUI.Notification) {
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guard let surfaceView = notification.object as? Ghostty.SurfaceView else { return }
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guard let window = surfaceView.window else { return }
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let configAny = notification.userInfo?[Ghostty.Notification.NewSurfaceConfigKey]
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let config = configAny as? Ghostty.SurfaceConfiguration
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self.newTab(to: window, withBaseConfig: config)
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}
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}
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