ghostty/macos/Sources/Features/QuickTerminal/QuickTerminalWindow.swift
2024-10-25 05:37:31 -06:00

48 lines
1.9 KiB
Swift

import Cocoa
class QuickTerminalWindow: NSWindow {
// Both of these must be true for windows without decorations to be able to
// still become key/main and receive events.
override var canBecomeKey: Bool { return true }
override var canBecomeMain: Bool { return true }
override func awakeFromNib() {
super.awakeFromNib()
// Note: almost all of this stuff can be done in the nib/xib directly
// but I prefer to do it programmatically because the properties we
// care about are less hidden.
// Add a custom identifier so third party apps can use the Accessibility
// API to apply special rules to the quick terminal.
self.identifier = .init(rawValue: "com.mitchellh.ghostty.quickTerminal")
// Set the correct AXSubrole of kAXFloatingWindowSubrole (allows
// AeroSpace to treat the Quick Terminal as a floating window)
self.setAccessibilitySubrole(.floatingWindow)
// Remove the title completely. This will make the window square. One
// downside is it also hides the cursor indications of resize but the
// window remains resizable.
self.styleMask.remove(.titled)
// We need to set our window level to a high value. In testing, only
// popUpMenu and above do what we want. This gets it above the menu bar
// and lets us render off screen.
self.level = .popUpMenu
// This plus the level above was what was needed for the animation to work,
// because it gets the window off screen properly. Plus we add some fields
// we just want the behavior of.
self.collectionBehavior = [
// We want this to be part of every space because it is a singleton.
.canJoinAllSpaces,
// We don't want to be part of command-tilde
.ignoresCycle,
// We never support fullscreen
.fullScreenNone]
}
}