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This commit is very large, representing about a month of work with many interdependent changes that don't separate cleanly in to atomic commits. The main change here is unifying the renderer logic to a single generic renderer, implemented on top of an abstraction layer over OpenGL/Metal. I'll write a more complete summary of the changes in the description of the PR.
26 lines
780 B
Zig
26 lines
780 B
Zig
//! The options that are used to configure a renderer.
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const apprt = @import("../apprt.zig");
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const font = @import("../font/main.zig");
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const renderer = @import("../renderer.zig");
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const Config = @import("../config.zig").Config;
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/// The derived configuration for this renderer implementation.
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config: renderer.Renderer.DerivedConfig,
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/// The font grid that should be used along with the key for deref-ing.
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font_grid: *font.SharedGrid,
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/// The size of everything.
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size: renderer.Size,
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/// The mailbox for sending the surface messages. This is only valid
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/// once the thread has started and should not be used outside of the thread.
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surface_mailbox: apprt.surface.Mailbox,
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/// The apprt surface.
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rt_surface: *apprt.Surface,
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/// The renderer thread.
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thread: *renderer.Thread,
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