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https://github.com/ghostty-org/ghostty.git
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42 lines
1.5 KiB
Zig
42 lines
1.5 KiB
Zig
const std = @import("std");
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const builtin = @import("builtin");
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const mouse = @import("input/mouse.zig");
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const key = @import("input/key.zig");
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const keyboard = @import("input/keyboard.zig");
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pub const command = @import("input/command.zig");
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pub const function_keys = @import("input/function_keys.zig");
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pub const keycodes = @import("input/keycodes.zig");
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pub const kitty = @import("input/kitty.zig");
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pub const ctrlOrSuper = key.ctrlOrSuper;
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pub const Action = key.Action;
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pub const Binding = @import("input/Binding.zig");
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pub const Command = command.Command;
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pub const Link = @import("input/Link.zig");
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pub const Key = key.Key;
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pub const KeyboardLayout = keyboard.Layout;
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pub const KeyEncoder = @import("input/KeyEncoder.zig");
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pub const KeyEvent = key.KeyEvent;
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pub const InspectorMode = Binding.Action.InspectorMode;
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pub const Mods = key.Mods;
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pub const MouseButton = mouse.Button;
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pub const MouseButtonState = mouse.ButtonState;
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pub const MousePressureStage = mouse.PressureStage;
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pub const ScrollMods = mouse.ScrollMods;
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pub const SplitFocusDirection = Binding.Action.SplitFocusDirection;
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pub const SplitResizeDirection = Binding.Action.SplitResizeDirection;
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pub const Trigger = Binding.Trigger;
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// Keymap is only available on macOS right now. We could implement it
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// in theory for XKB too on Linux but we don't need it right now.
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pub const Keymap = switch (builtin.os.tag) {
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.macos => @import("input/KeymapDarwin.zig"),
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else => @import("input/KeymapNoop.zig"),
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};
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test {
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std.testing.refAllDecls(@This());
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}
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