ghostty/macos/Sources/Ghostty/Ghostty.SplitNode.swift
2024-12-27 16:16:30 +00:00

477 lines
18 KiB
Swift

import SwiftUI
import Combine
import GhosttyKit
extension Ghostty {
/// This enum represents the possible states that a node in the split tree can be in. It is either:
///
/// - noSplit - This is an unsplit, single pane. This contains only a "leaf" which has a single
/// terminal surface to render.
/// - horizontal/vertical - This is split into the horizontal or vertical direction. This contains a
/// "container" which has a recursive top/left SplitNode and bottom/right SplitNode. These
/// values can further be split infinitely.
///
enum SplitNode: Equatable, Hashable, Codable, Sequence {
case leaf(Leaf)
case split(Container)
/// The parent of this node.
var parent: Container? {
get {
switch (self) {
case .leaf(let leaf):
return leaf.parent
case .split(let container):
return container.parent
}
}
set {
switch (self) {
case .leaf(let leaf):
leaf.parent = newValue
case .split(let container):
container.parent = newValue
}
}
}
func topLeft() -> SurfaceView {
switch (self) {
case .leaf(let leaf):
return leaf.surface
case .split(let container):
return container.topLeft.topLeft()
}
}
/// Returns the view that would prefer receiving focus in this tree. This is always the
/// top-left-most view. This is used when creating a split or closing a split to find the
/// next view to send focus to.
func preferredFocus(_ direction: SplitFocusDirection = .up) -> SurfaceView {
let container: Container
switch (self) {
case .leaf(let leaf):
// noSplit is easy because there is only one thing to focus
return leaf.surface
case .split(let c):
container = c
}
let node: SplitNode
switch (direction) {
case .previous, .up, .left:
node = container.bottomRight
case .next, .down, .right:
node = container.topLeft
}
return node.preferredFocus(direction)
}
/// When direction is either next or previous, return the first or last
/// leaf. This can be used when the focus needs to move to a leaf even
/// after hitting the bottom-right-most or top-left-most surface.
/// When the direction is not next or previous (such as top, bottom,
/// left, right), it will be ignored and no leaf will be returned.
func firstOrLast(_ direction: SplitFocusDirection) -> Leaf? {
// If there is no parent, simply ignore.
guard let root = self.parent?.rootContainer() else { return nil }
switch (direction) {
case .next:
return root.firstLeaf()
case .previous:
return root.lastLeaf()
default:
return nil
}
}
/// Close the surface associated with this node. This will likely deinitialize the
/// surface. At this point, the surface view in this node tree can never be used again.
func close() {
switch (self) {
case .leaf(let leaf):
leaf.surface.close()
case .split(let container):
container.topLeft.close()
container.bottomRight.close()
}
}
/// Returns true if any surface in the split stack requires quit confirmation.
func needsConfirmQuit() -> Bool {
switch (self) {
case .leaf(let leaf):
return leaf.surface.needsConfirmQuit
case .split(let container):
return container.topLeft.needsConfirmQuit() ||
container.bottomRight.needsConfirmQuit()
}
}
/// Returns true if the split tree contains the given view.
func contains(view: SurfaceView) -> Bool {
switch (self) {
case .leaf(let leaf):
return leaf.surface == view
case .split(let container):
return container.topLeft.contains(view: view) ||
container.bottomRight.contains(view: view)
}
}
/// Find a surface view by UUID.
func findUUID(uuid: UUID) -> SurfaceView? {
switch (self) {
case .leaf(let leaf):
if (leaf.surface.uuid == uuid) {
return leaf.surface
}
return nil
case .split(let container):
return container.topLeft.findUUID(uuid: uuid) ??
container.bottomRight.findUUID(uuid: uuid)
}
}
/// Returns true if the surface borders the top. Assumes the view is in the tree.
func doesBorderTop(view: SurfaceView) -> Bool {
switch (self) {
case .leaf(let leaf):
return leaf.surface == view
case .split(let container):
switch (container.direction) {
case .vertical:
return container.topLeft.doesBorderTop(view: view)
case .horizontal:
return container.topLeft.doesBorderTop(view: view) ||
container.bottomRight.doesBorderTop(view: view)
}
}
}
// MARK: - Sequence
func makeIterator() -> IndexingIterator<[Leaf]> {
return leaves().makeIterator()
}
/// Return all the leaves in this split node. This isn't very efficient but our split trees are never super
/// deep so its not an issue.
private func leaves() -> [Leaf] {
switch (self) {
case .leaf(let leaf):
return [leaf]
case .split(let container):
return container.topLeft.leaves() + container.bottomRight.leaves()
}
}
// MARK: - Equatable
static func == (lhs: SplitNode, rhs: SplitNode) -> Bool {
switch (lhs, rhs) {
case (.leaf(let lhs_v), .leaf(let rhs_v)):
return lhs_v === rhs_v
case (.split(let lhs_v), .split(let rhs_v)):
return lhs_v === rhs_v
default:
return false
}
}
class Leaf: ObservableObject, Equatable, Hashable, Codable {
let app: ghostty_app_t
@Published var surface: SurfaceView
weak var parent: SplitNode.Container?
/// Initialize a new leaf which creates a new terminal surface.
init(_ app: ghostty_app_t, baseConfig: SurfaceConfiguration? = nil, uuid: UUID? = nil) {
self.app = app
self.surface = SurfaceView(app, baseConfig: baseConfig, uuid: uuid)
}
// MARK: - Hashable
func hash(into hasher: inout Hasher) {
hasher.combine(app)
hasher.combine(surface)
}
// MARK: - Equatable
static func == (lhs: Leaf, rhs: Leaf) -> Bool {
return lhs.app == rhs.app && lhs.surface === rhs.surface
}
// MARK: - Codable
enum CodingKeys: String, CodingKey {
case pwd
case uuid
}
required convenience init(from decoder: Decoder) throws {
// Decoding uses the global Ghostty app
guard let del = NSApplication.shared.delegate,
let appDel = del as? AppDelegate,
let app = appDel.ghostty.app else {
throw TerminalRestoreError.delegateInvalid
}
let container = try decoder.container(keyedBy: CodingKeys.self)
let uuid = UUID(uuidString: try container.decode(String.self, forKey: .uuid))
var config = SurfaceConfiguration()
config.workingDirectory = try container.decode(String?.self, forKey: .pwd)
self.init(app, baseConfig: config, uuid: uuid)
}
func encode(to encoder: Encoder) throws {
var container = encoder.container(keyedBy: CodingKeys.self)
try container.encode(surface.pwd, forKey: .pwd)
try container.encode(surface.uuid.uuidString, forKey: .uuid)
}
}
class Container: ObservableObject, Equatable, Hashable, Codable {
let app: ghostty_app_t
let direction: SplitViewDirection
@Published var topLeft: SplitNode
@Published var bottomRight: SplitNode
@Published var split: CGFloat = 0.5
var resizeEvent: PassthroughSubject<Double, Never> = .init()
weak var parent: SplitNode.Container?
/// A container is always initialized from some prior leaf because a split has to originate
/// from a non-split value. When initializing, we inherit the leaf's surface and then
/// initialize a new surface for the new pane.
init(from: Leaf, direction: SplitViewDirection, baseConfig: SurfaceConfiguration? = nil) {
self.app = from.app
self.direction = direction
self.parent = from.parent
// Initially, both topLeft and bottomRight are in the "nosplit"
// state since this is a new split.
self.topLeft = .leaf(from)
let bottomRight: Leaf = .init(app, baseConfig: baseConfig)
self.bottomRight = .leaf(bottomRight)
from.parent = self
bottomRight.parent = self
}
// Move the top left node to the bottom right and vice versa,
// preserving the size.
func swap() {
let topLeft: SplitNode = self.topLeft
self.topLeft = bottomRight
self.bottomRight = topLeft
self.split = 1 - self.split
}
/// Resize the split by moving the split divider in the given
/// direction by the given amount. If this container is not split
/// in the given direction, navigate up the tree until we find a
/// container that is
func resize(direction: SplitResizeDirection, amount: UInt16) {
// We send a resize event to our publisher which will be
// received by the SplitView.
switch (self.direction) {
case .horizontal:
switch (direction) {
case .left: resizeEvent.send(-Double(amount))
case .right: resizeEvent.send(Double(amount))
default: parent?.resize(direction: direction, amount: amount)
}
case .vertical:
switch (direction) {
case .up: resizeEvent.send(-Double(amount))
case .down: resizeEvent.send(Double(amount))
default: parent?.resize(direction: direction, amount: amount)
}
}
}
/// Equalize the splits in this container. Each split is equalized
/// based on its weight, i.e. the number of leaves it contains.
/// This function returns the weight of this container.
func equalize() -> UInt {
let topLeftWeight: UInt
switch (topLeft) {
case .leaf:
topLeftWeight = 1
case .split(let c):
topLeftWeight = c.equalize()
}
let bottomRightWeight: UInt
switch (bottomRight) {
case .leaf:
bottomRightWeight = 1
case .split(let c):
bottomRightWeight = c.equalize()
}
let weight = topLeftWeight + bottomRightWeight
split = Double(topLeftWeight) / Double(weight)
return weight
}
/// Returns the top most parent, or this container. Because this
/// would fall back to use to self, the return value is guaranteed.
func rootContainer() -> Container {
guard let parent = self.parent else { return self }
return parent.rootContainer()
}
/// Returns the first leaf from the given container. This is most
/// useful for root container, so that we can find the top-left-most
/// leaf.
func firstLeaf() -> Leaf {
switch (self.topLeft) {
case .leaf(let leaf):
return leaf
case .split(let s):
return s.firstLeaf()
}
}
/// Returns the last leaf from the given container. This is most
/// useful for root container, so that we can find the bottom-right-
/// most leaf.
func lastLeaf() -> Leaf {
switch (self.bottomRight) {
case .leaf(let leaf):
return leaf
case .split(let s):
return s.lastLeaf()
}
}
// MARK: - Hashable
func hash(into hasher: inout Hasher) {
hasher.combine(app)
hasher.combine(direction)
hasher.combine(topLeft)
hasher.combine(bottomRight)
}
// MARK: - Equatable
static func == (lhs: Container, rhs: Container) -> Bool {
return lhs.app == rhs.app &&
lhs.direction == rhs.direction &&
lhs.topLeft == rhs.topLeft &&
lhs.bottomRight == rhs.bottomRight
}
// MARK: - Codable
enum CodingKeys: String, CodingKey {
case direction
case split
case topLeft
case bottomRight
}
required init(from decoder: Decoder) throws {
// Decoding uses the global Ghostty app
guard let del = NSApplication.shared.delegate,
let appDel = del as? AppDelegate,
let app = appDel.ghostty.app else {
throw TerminalRestoreError.delegateInvalid
}
let container = try decoder.container(keyedBy: CodingKeys.self)
self.app = app
self.direction = try container.decode(SplitViewDirection.self, forKey: .direction)
self.split = try container.decode(CGFloat.self, forKey: .split)
self.topLeft = try container.decode(SplitNode.self, forKey: .topLeft)
self.bottomRight = try container.decode(SplitNode.self, forKey: .bottomRight)
// Fix up the parent references
self.topLeft.parent = self
self.bottomRight.parent = self
}
func encode(to encoder: Encoder) throws {
var container = encoder.container(keyedBy: CodingKeys.self)
try container.encode(direction, forKey: .direction)
try container.encode(split, forKey: .split)
try container.encode(topLeft, forKey: .topLeft)
try container.encode(bottomRight, forKey: .bottomRight)
}
}
/// This keeps track of the "neighbors" of a split: the immediately above/below/left/right
/// nodes. This is purposely weak so we don't have to worry about memory management
/// with this (although, it should always be correct).
struct Neighbors {
var left: SplitNode?
var right: SplitNode?
var up: SplitNode?
var down: SplitNode?
/// These are the previous/next nodes. It will certainly be one of the above as well
/// but we keep track of these separately because depending on the split direction
/// of the containing node, previous may be left OR up (same for next).
var previous: SplitNode?
var next: SplitNode?
/// No neighbors, used by the root node.
static let empty: Self = .init()
/// Get the node for a given direction.
func get(direction: SplitFocusDirection) -> SplitNode? {
let map: [SplitFocusDirection : KeyPath<Self, SplitNode?>] = [
.previous: \.previous,
.next: \.next,
.up: \.up,
.down: \.down,
.left: \.left,
.right: \.right,
]
guard let path = map[direction] else { return nil }
return self[keyPath: path]
}
/// Update multiple keys and return a new copy.
func update(_ attrs: [WritableKeyPath<Self, SplitNode?>: SplitNode?]) -> Self {
var clone = self
attrs.forEach { (key, value) in
clone[keyPath: key] = value
}
return clone
}
/// True if there are no neighbors
func isEmpty() -> Bool {
return self.previous == nil && self.next == nil
}
}
}
}