mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-05-17 05:38:40 +03:00
336 lines
13 KiB
Swift
336 lines
13 KiB
Swift
import SwiftUI
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import GhosttyKit
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extension Ghostty {
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/// Maps to a `ghostty_config_t` and the various operations on that.
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class Config: ObservableObject {
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// The underlying C pointer to the Ghostty config structure. This
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// should never be accessed directly. Any operations on this should
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// be called from the functions on this or another class.
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private(set) var config: ghostty_config_t? = nil {
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didSet {
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// Free the old value whenever we change
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guard let old = oldValue else { return }
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ghostty_config_free(old)
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}
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}
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/// True if the configuration is loaded
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var loaded: Bool { config != nil }
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/// Return the errors found while loading the configuration.
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var errors: [String] {
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guard let cfg = self.config else { return [] }
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var errors: [String] = [];
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let errCount = ghostty_config_errors_count(cfg)
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for i in 0..<errCount {
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let err = ghostty_config_get_error(cfg, UInt32(i))
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let message = String(cString: err.message)
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errors.append(message)
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}
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return errors
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}
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init() {
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if let cfg = Self.loadConfig() {
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self.config = cfg
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}
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}
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deinit {
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self.config = nil
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}
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/// Initializes a new configuration and loads all the values.
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static private func loadConfig() -> ghostty_config_t? {
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// Initialize the global configuration.
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guard let cfg = ghostty_config_new() else {
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logger.critical("ghostty_config_new failed")
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return nil
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}
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// Load our configuration from files, CLI args, and then any referenced files.
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// We only do this on macOS because other Apple platforms do not have the
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// same filesystem concept.
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#if os(macOS)
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ghostty_config_load_default_files(cfg);
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ghostty_config_load_cli_args(cfg);
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ghostty_config_load_recursive_files(cfg);
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#endif
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// TODO: we'd probably do some config loading here... for now we'd
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// have to do this synchronously. When we support config updating we can do
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// this async and update later.
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// Finalize will make our defaults available.
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ghostty_config_finalize(cfg)
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// Log any configuration errors. These will be automatically shown in a
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// pop-up window too.
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let errCount = ghostty_config_errors_count(cfg)
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if errCount > 0 {
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logger.warning("config error: \(errCount) configuration errors on reload")
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var errors: [String] = [];
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for i in 0..<errCount {
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let err = ghostty_config_get_error(cfg, UInt32(i))
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let message = String(cString: err.message)
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errors.append(message)
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logger.warning("config error: \(message)")
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}
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}
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return cfg
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}
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#if os(macOS)
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// MARK: - Keybindings
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/// A convenience struct that has the key + modifiers for some keybinding.
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struct KeyEquivalent: CustomStringConvertible {
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let key: String
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let modifiers: NSEvent.ModifierFlags
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var description: String {
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var key = self.key
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// Note: the order below matters; it matches the ordering modifiers
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// shown for macOS menu shortcut labels.
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if modifiers.contains(.command) { key = "⌘\(key)" }
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if modifiers.contains(.shift) { key = "⇧\(key)" }
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if modifiers.contains(.option) { key = "⌥\(key)" }
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if modifiers.contains(.control) { key = "⌃\(key)" }
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return key
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}
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}
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/// Return the key equivalent for the given action. The action is the name of the action
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/// in the Ghostty configuration. For example `keybind = cmd+q=quit` in Ghostty
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/// configuration would be "quit" action.
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///
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/// Returns nil if there is no key equivalent for the given action.
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func keyEquivalent(for action: String) -> KeyEquivalent? {
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guard let cfg = self.config else { return nil }
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let trigger = ghostty_config_trigger(cfg, action, UInt(action.count))
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let equiv: String
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switch (trigger.tag) {
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case GHOSTTY_TRIGGER_TRANSLATED:
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if let v = Ghostty.keyEquivalent(key: trigger.key.translated) {
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equiv = v
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} else {
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return nil
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}
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case GHOSTTY_TRIGGER_PHYSICAL:
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if let v = Ghostty.keyEquivalent(key: trigger.key.physical) {
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equiv = v
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} else {
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return nil
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}
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case GHOSTTY_TRIGGER_UNICODE:
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equiv = String(trigger.key.unicode)
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default:
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return nil
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}
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return KeyEquivalent(
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key: equiv,
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modifiers: Ghostty.eventModifierFlags(mods: trigger.mods)
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)
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}
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#endif
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// MARK: - Configuration Values
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/// For all of the configuration values below, see the associated Ghostty documentation for
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/// details on what each means. We only add documentation if there is a strange conversion
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/// due to the embedded library and Swift.
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var shouldQuitAfterLastWindowClosed: Bool {
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guard let config = self.config else { return true }
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var v = false;
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let key = "quit-after-last-window-closed"
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_ = ghostty_config_get(config, &v, key, UInt(key.count))
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return v
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}
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var windowColorspace: String {
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guard let config = self.config else { return "" }
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var v: UnsafePointer<Int8>? = nil
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let key = "window-colorspace"
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guard ghostty_config_get(config, &v, key, UInt(key.count)) else { return "" }
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guard let ptr = v else { return "" }
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return String(cString: ptr)
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}
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var windowSaveState: String {
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guard let config = self.config else { return "" }
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var v: UnsafePointer<Int8>? = nil
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let key = "window-save-state"
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guard ghostty_config_get(config, &v, key, UInt(key.count)) else { return "" }
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guard let ptr = v else { return "" }
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return String(cString: ptr)
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}
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var windowNewTabPosition: String {
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guard let config = self.config else { return "" }
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var v: UnsafePointer<Int8>? = nil
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let key = "window-new-tab-position"
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guard ghostty_config_get(config, &v, key, UInt(key.count)) else { return "" }
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guard let ptr = v else { return "" }
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return String(cString: ptr)
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}
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var windowDecorations: Bool {
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guard let config = self.config else { return true }
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var v = false;
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let key = "window-decoration"
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_ = ghostty_config_get(config, &v, key, UInt(key.count))
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return v;
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}
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var windowTheme: String? {
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guard let config = self.config else { return nil }
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var v: UnsafePointer<Int8>? = nil
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let key = "window-theme"
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guard ghostty_config_get(config, &v, key, UInt(key.count)) else { return nil }
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guard let ptr = v else { return nil }
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return String(cString: ptr)
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}
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var windowStepResize: Bool {
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guard let config = self.config else { return true }
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var v = false
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let key = "window-step-resize"
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_ = ghostty_config_get(config, &v, key, UInt(key.count))
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return v
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}
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var windowFullscreen: Bool {
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guard let config = self.config else { return true }
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var v = false
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let key = "fullscreen"
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_ = ghostty_config_get(config, &v, key, UInt(key.count))
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return v
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}
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var windowTitleFontFamily: String? {
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guard let config = self.config else { return nil }
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var v: UnsafePointer<Int8>? = nil
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let key = "window-title-font-family"
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guard ghostty_config_get(config, &v, key, UInt(key.count)) else { return nil }
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guard let ptr = v else { return nil }
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return String(cString: ptr)
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}
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var macosTitlebarStyle: String {
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let defaultValue = "transparent"
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guard let config = self.config else { return defaultValue }
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var v: UnsafePointer<Int8>? = nil
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let key = "macos-titlebar-style"
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guard ghostty_config_get(config, &v, key, UInt(key.count)) else { return defaultValue }
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guard let ptr = v else { return defaultValue }
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return String(cString: ptr)
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}
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var macosWindowShadow: Bool {
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guard let config = self.config else { return false }
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var v = false;
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let key = "macos-window-shadow"
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_ = ghostty_config_get(config, &v, key, UInt(key.count))
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return v
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}
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var focusFollowsMouse : Bool {
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guard let config = self.config else { return false }
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var v = false;
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let key = "focus-follows-mouse"
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_ = ghostty_config_get(config, &v, key, UInt(key.count))
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return v
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}
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var backgroundColor: Color {
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var rgb: UInt32 = 0
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let bg_key = "background"
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if (!ghostty_config_get(config, &rgb, bg_key, UInt(bg_key.count))) {
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#if os(macOS)
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return Color(NSColor.windowBackgroundColor)
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#elseif os(iOS)
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return Color(UIColor.systemBackground)
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#else
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#error("unsupported")
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#endif
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}
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let red = Double(rgb & 0xff)
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let green = Double((rgb >> 8) & 0xff)
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let blue = Double((rgb >> 16) & 0xff)
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return Color(
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red: red / 255,
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green: green / 255,
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blue: blue / 255
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)
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}
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var backgroundOpacity: Double {
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guard let config = self.config else { return 1 }
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var v: Double = 1
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let key = "background-opacity"
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_ = ghostty_config_get(config, &v, key, UInt(key.count))
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return v;
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}
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var backgroundBlurRadius: Int {
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guard let config = self.config else { return 1 }
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var v: Int = 0
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let key = "background-blur-radius"
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_ = ghostty_config_get(config, &v, key, UInt(key.count))
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return v;
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}
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var unfocusedSplitOpacity: Double {
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guard let config = self.config else { return 1 }
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var opacity: Double = 0.85
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let key = "unfocused-split-opacity"
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_ = ghostty_config_get(config, &opacity, key, UInt(key.count))
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return 1 - opacity
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}
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var unfocusedSplitFill: Color {
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guard let config = self.config else { return .white }
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var rgb: UInt32 = 16777215 // white default
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let key = "unfocused-split-fill"
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if (!ghostty_config_get(config, &rgb, key, UInt(key.count))) {
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let bg_key = "background"
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_ = ghostty_config_get(config, &rgb, bg_key, UInt(bg_key.count));
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}
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let red = Double(rgb & 0xff)
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let green = Double((rgb >> 8) & 0xff)
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let blue = Double((rgb >> 16) & 0xff)
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return Color(
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red: red / 255,
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green: green / 255,
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blue: blue / 255
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)
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}
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// This isn't actually a configurable value currently but it could be done day.
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// We put it here because it is a color that changes depending on the configuration.
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var splitDividerColor: Color {
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let backgroundColor = OSColor(backgroundColor)
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let isLightBackground = backgroundColor.isLightColor
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let newColor = isLightBackground ? backgroundColor.darken(by: 0.08) : backgroundColor.darken(by: 0.4)
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return Color(newColor)
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}
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}
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}
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