ghostty/macos/Sources/Features/Terminal/TerminalWindow.swift
Mitchell Hashimoto efc1ceab5d macOS: New value-based split tree implementation, move split logic out of SwiftUI into AppKit (#7523)
This is a major rework of how we represent, handle, and render splits in
the macOS app.

This new PR moves the split structure into a dedicated, generic
(non-Ghostty-specific) value-type called `SplitTree<V>`. All logic
associated with splits (new split, close split, move split, etc.) is now
handled by notifications on `BaseTerminalController`. The view hierarchy
is still SwiftUI but it has no logic associated with it anymore and
purely renders a static tree of splits.

Previously, the split hierarchy was owned by AppKit in a type called
`SplitNode` (a recursive class that contained the tree structure). All
logic around creating, zooming, etc. splits was handled by notification
listeners directly within the SwiftUI hierarchy. SwiftUI managed a
significant amount of state and we heavily used bindings, publishers,
and more. The reasoning for this is mostly historical: splits date back
to when Ghostty tried to go all-in on SwiftUI. Since then, we've taken a
more balanced approach of SwiftUI for views and AppKit for data and
business logic, and this has proven a lot more maintainable.

## Spatial Navigation

Previously, focus moving was handled by traversing the tree structure.
This led to some awkward behaviors. See:
https://github.com/ghostty-org/ghostty/issues/524#issuecomment-2668396095

In this PR, we now handle focus moving spatially. This means that move
"left" means moving to the visually left split (from the top-left
corner, a future improvement would be to do it from the cursor
position).

Concretely, given the following split structure:

```
+----------+-----+
|          |  b  |
|          |     |
|   a      +-----+
|          |     |
|          |     |
|          |     |
|          |     |
|----------|  d  |
|   c      |     |
|          |     |
+----------+-----+
```

Moving "right" from `c` now moves to `d`. Previously, it would go to
`b`. On Linux, it still goes to `b`.

## Value Types

One of the major architectural shifts is moving **purely to immutable
value types.** Whenever a split property changes such as a new split,
the ratio between splits, zoomed state, etc. we _create an entirely new
`SplitTree` value_ and replace it along the entire view hierarchy. This
is in some ways wasteful, but split hierarchies are relatively small
(even the largest I've seen in practical use are dozens of splits, which
is small for a computer). And using value types lets us get rid of a ton
of change notification soup around the SwiftUI hierarchy. We can rely on
reference counting to properly clean up our closed views.

> [!NOTE]
> 
> As an aside, I think value types are going to make it a lot easier in
the future to implement features like "undo close." We can just keep a
trailing list of surface tree states and just restore them. This PR
doesn't do anything like that, but it's now possible.

## SwiftUI Simplicity

Our SwiftUI view hierarchy is dramatically simplified. See the
difference in `TerminalSplitTreeView` (new) vs `TerminalSplit` (old).
There's so much less logic in our new views (almost none!). All of it is
in the AppKit layer which is just way nicer.

## AI Notes

This PR was heavily written by AI. I reviewed every line of code that
was rewritten, and I did manually rewrite at every step of the way in
minor ways. But it was very much written in concert. Each commit usually
started as an AI agent writing the whole commit, then nudging to get
cleaned up in the right way.

One thing I found in this task was that until the last commit, I kept
the entire previous implementation around and compiling. The agent
having access to a previous working version of code during a refactor
made the code it produced as follow up in the new architecture
significantly better, despite the new architecture having major
fundamental differences in how it works!
2025-06-05 12:59:43 -07:00

757 lines
30 KiB
Swift

import Cocoa
class TerminalWindow: NSWindow {
/// This is the key in UserDefaults to use for the default `level` value.
static let defaultLevelKey: String = "TerminalDefaultLevel"
@objc dynamic var keyEquivalent: String = ""
/// This is used to determine if certain elements should be drawn light or dark and should
/// be updated whenever the window background color or surrounding elements changes.
var isLightTheme: Bool = false
lazy var titlebarColor: NSColor = backgroundColor {
didSet {
guard let titlebarContainer else { return }
titlebarContainer.wantsLayer = true
titlebarContainer.layer?.backgroundColor = titlebarColor.cgColor
}
}
private lazy var keyEquivalentLabel: NSTextField = {
let label = NSTextField(labelWithAttributedString: NSAttributedString())
label.setContentCompressionResistancePriority(.windowSizeStayPut, for: .horizontal)
label.postsFrameChangedNotifications = true
return label
}()
private lazy var bindings = [
observe(\.surfaceIsZoomed, options: [.initial, .new]) { [weak self] window, _ in
guard let tabGroup = self?.tabGroup else { return }
self?.resetZoomTabButton.isHidden = !window.surfaceIsZoomed
self?.updateResetZoomTitlebarButtonVisibility()
},
observe(\.keyEquivalent, options: [.initial, .new]) { [weak self] window, _ in
let attributes: [NSAttributedString.Key: Any] = [
.font: NSFont.systemFont(ofSize: NSFont.smallSystemFontSize),
.foregroundColor: window.isKeyWindow ? NSColor.labelColor : NSColor.secondaryLabelColor,
]
let attributedString = NSAttributedString(string: " \(window.keyEquivalent) ", attributes: attributes)
self?.keyEquivalentLabel.attributedStringValue = attributedString
},
]
private var hasWindowButtons: Bool {
get {
if let close = standardWindowButton(.closeButton),
let miniaturize = standardWindowButton(.miniaturizeButton),
let zoom = standardWindowButton(.zoomButton) {
return !(close.isHidden && miniaturize.isHidden && zoom.isHidden)
} else {
return false
}
}
}
// Both of these must be true for windows without decorations to be able to
// still become key/main and receive events.
override var canBecomeKey: Bool { return true }
override var canBecomeMain: Bool { return true }
// MARK: - Lifecycle
override func awakeFromNib() {
super.awakeFromNib()
_ = bindings
// Create the tab accessory view that houses the key-equivalent label and optional un-zoom button
let stackView = NSStackView(views: [keyEquivalentLabel, resetZoomTabButton])
stackView.setHuggingPriority(.defaultHigh, for: .horizontal)
stackView.spacing = 3
tab.accessoryView = stackView
if titlebarTabs {
generateToolbar()
}
level = UserDefaults.standard.value(forKey: Self.defaultLevelKey) as? NSWindow.Level ?? .normal
}
deinit {
bindings.forEach() { $0.invalidate() }
}
// MARK: Titlebar Helpers
// These helpers are generic to what we're trying to achieve (i.e. titlebar
// style tabs, titlebar styling, etc.). They're just here to make it easier.
private var titlebarContainer: NSView? {
// If we aren't fullscreen then the titlebar container is part of our window.
if !styleMask.contains(.fullScreen) {
guard let view = contentView?.superview ?? contentView else { return nil }
return titlebarContainerView(in: view)
}
// If we are fullscreen, the titlebar container view is part of a separate
// "fullscreen window", we need to find the window and then get the view.
for window in NSApplication.shared.windows {
// This is the private window class that contains the toolbar
guard window.className == "NSToolbarFullScreenWindow" else { continue }
// The parent will match our window. This is used to filter the correct
// fullscreen window if we have multiple.
guard window.parent == self else { continue }
guard let view = window.contentView else { continue }
return titlebarContainerView(in: view)
}
return nil
}
private func titlebarContainerView(in view: NSView) -> NSView? {
if view.className == "NSTitlebarContainerView" {
return view
}
for subview in view.subviews {
if let found = titlebarContainerView(in: subview) {
return found
}
}
return nil
}
// MARK: - NSWindow
override var title: String {
didSet {
tab.attributedTitle = attributedTitle
}
}
// We override this so that with the hidden titlebar style the titlebar
// area is not draggable.
override var contentLayoutRect: CGRect {
var rect = super.contentLayoutRect
// If we are using a hidden titlebar style, the content layout is the
// full frame making it so that it is not draggable.
if let controller = windowController as? TerminalController,
controller.derivedConfig.macosTitlebarStyle == "hidden" {
rect.origin.y = 0
rect.size.height = self.frame.height
}
return rect
}
// The window theme configuration from Ghostty. This is used to control some
// behaviors that don't look quite right in certain situations.
var windowTheme: TerminalWindowTheme?
// We only need to set this once, but need to do it after the window has been created in order
// to determine if the theme is using a very dark background, in which case we don't want to
// remove the effect view if the default tab bar is being used since the effect created in
// `updateTabsForVeryDarkBackgrounds` creates a confusing visual design.
private var effectViewIsHidden = false
override func becomeKey() {
// This is required because the removeTitlebarAccessoryViewController hook does not
// catch the creation of a new window by "tearing off" a tab from a tabbed window.
if let tabGroup = self.tabGroup, tabGroup.windows.count < 2 {
resetCustomTabBarViews()
}
super.becomeKey()
updateNewTabButtonOpacity()
resetZoomTabButton.contentTintColor = .controlAccentColor
resetZoomToolbarButton.contentTintColor = .controlAccentColor
tab.attributedTitle = attributedTitle
}
override func resignKey() {
super.resignKey()
updateNewTabButtonOpacity()
resetZoomTabButton.contentTintColor = .secondaryLabelColor
resetZoomToolbarButton.contentTintColor = .tertiaryLabelColor
tab.attributedTitle = attributedTitle
}
override func layoutIfNeeded() {
super.layoutIfNeeded()
guard titlebarTabs else { return }
// We need to be aggressive with this, and it has to be done as well in `update`,
// otherwise things can get out of sync and flickering can occur.
updateTabsForVeryDarkBackgrounds()
}
override func update() {
super.update()
if titlebarTabs {
updateTabsForVeryDarkBackgrounds()
// This is called when we open, close, switch, and reorder tabs, at which point we determine if the
// first tab in the tab bar is selected. If it is, we make the `windowButtonsBackdrop` color the same
// as that of the active tab (i.e. the titlebar's background color), otherwise we make it the same
// color as the background of unselected tabs.
if let index = windowController?.window?.tabbedWindows?.firstIndex(of: self) {
windowButtonsBackdrop?.isHighlighted = index == 0
}
}
updateResetZoomTitlebarButtonVisibility()
// The remainder of this function only applies to styled tabs.
guard hasStyledTabs else { return }
titlebarSeparatorStyle = tabbedWindows != nil && !titlebarTabs ? .line : .none
if titlebarTabs {
hideToolbarOverflowButton()
hideTitleBarSeparators()
}
if !effectViewIsHidden {
// By hiding the visual effect view, we allow the window's (or titlebar's in this case)
// background color to show through. If we were to set `titlebarAppearsTransparent` to true
// the selected tab would look fine, but the unselected ones and new tab button backgrounds
// would be an opaque color. When the titlebar isn't transparent, however, the system applies
// a compositing effect to the unselected tab backgrounds, which makes them blend with the
// titlebar's/window's background.
if let effectView = titlebarContainer?.descendants(
withClassName: "NSVisualEffectView").first {
effectView.isHidden = titlebarTabs || !titlebarTabs && !hasVeryDarkBackground
}
effectViewIsHidden = true
}
updateNewTabButtonOpacity()
updateNewTabButtonImage()
}
override func updateConstraintsIfNeeded() {
super.updateConstraintsIfNeeded()
if titlebarTabs {
hideToolbarOverflowButton()
hideTitleBarSeparators()
}
}
override func mergeAllWindows(_ sender: Any?) {
super.mergeAllWindows(sender)
if let controller = self.windowController as? TerminalController {
// It takes an event loop cycle to merge all the windows so we set a
// short timer to relabel the tabs (issue #1902)
DispatchQueue.main.asyncAfter(deadline: .now() + 0.1) { controller.relabelTabs() }
}
}
// MARK: - Tab Bar Styling
// This is true if we should apply styles to the titlebar or tab bar.
var hasStyledTabs: Bool {
// If we have titlebar tabs then we always style.
guard !titlebarTabs else { return true }
// We style the tabs if they're transparent
return transparentTabs
}
// Set to true if the background color should bleed through the titlebar/tab bar.
// This only applies to non-titlebar tabs.
var transparentTabs: Bool = false
var hasVeryDarkBackground: Bool {
backgroundColor.luminance < 0.05
}
private var newTabButtonImageLayer: VibrantLayer? = nil
func updateTabBar() {
newTabButtonImageLayer = nil
effectViewIsHidden = false
// We can only update titlebar tabs if there is a titlebar. Without the
// styleMask check the app will crash (issue #1876)
if titlebarTabs && styleMask.contains(.titled) {
guard let tabBarAccessoryViewController = titlebarAccessoryViewControllers.first(where: { $0.identifier == Self.TabBarController}) else { return }
tabBarAccessoryViewController.layoutAttribute = .right
pushTabsToTitlebar(tabBarAccessoryViewController)
}
}
// Since we are coloring the new tab button's image, it doesn't respond to the
// window's key status changes in terms of becoming less prominent visually,
// so we need to do it manually.
private func updateNewTabButtonOpacity() {
guard let newTabButton: NSButton = titlebarContainer?.firstDescendant(withClassName: "NSTabBarNewTabButton") as? NSButton else { return }
guard let newTabButtonImageView: NSImageView = newTabButton.subviews.first(where: {
$0 as? NSImageView != nil
}) as? NSImageView else { return }
newTabButtonImageView.alphaValue = isKeyWindow ? 1 : 0.5
}
// Color the new tab button's image to match the color of the tab title/keyboard shortcut labels,
// just as it does in the stock tab bar.
private func updateNewTabButtonImage() {
guard let newTabButton: NSButton = titlebarContainer?.firstDescendant(withClassName: "NSTabBarNewTabButton") as? NSButton else { return }
guard let newTabButtonImageView: NSImageView = newTabButton.subviews.first(where: {
$0 as? NSImageView != nil
}) as? NSImageView else { return }
guard let newTabButtonImage = newTabButtonImageView.image else { return }
if newTabButtonImageLayer == nil {
let fillColor: NSColor = isLightTheme ? .black.withAlphaComponent(0.85) : .white.withAlphaComponent(0.85)
let newImage = NSImage(size: newTabButtonImage.size, flipped: false) { rect in
newTabButtonImage.draw(in: rect)
fillColor.setFill()
rect.fill(using: .sourceAtop)
return true
}
let imageLayer = VibrantLayer(forAppearance: isLightTheme ? .light : .dark)!
imageLayer.frame = NSRect(origin: NSPoint(x: newTabButton.bounds.midX - newTabButtonImage.size.width/2, y: newTabButton.bounds.midY - newTabButtonImage.size.height/2), size: newTabButtonImage.size)
imageLayer.contentsGravity = .resizeAspect
imageLayer.contents = newImage
imageLayer.opacity = 0.5
newTabButtonImageLayer = imageLayer
}
newTabButtonImageView.isHidden = true
newTabButton.layer?.sublayers?.first(where: { $0.className == "VibrantLayer" })?.removeFromSuperlayer()
newTabButton.layer?.addSublayer(newTabButtonImageLayer!)
}
private func updateTabsForVeryDarkBackgrounds() {
guard hasVeryDarkBackground else { return }
guard let titlebarContainer else { return }
if let tabGroup = tabGroup, tabGroup.isTabBarVisible {
guard let activeTabBackgroundView = titlebarContainer.firstDescendant(withClassName: "NSTabButton")?.superview?.subviews.last?.firstDescendant(withID: "_backgroundView")
else { return }
activeTabBackgroundView.layer?.backgroundColor = titlebarColor.cgColor
titlebarContainer.layer?.backgroundColor = titlebarColor.highlight(withLevel: 0.14)?.cgColor
} else {
titlebarContainer.layer?.backgroundColor = titlebarColor.cgColor
}
}
// MARK: - Split Zoom Button
@objc dynamic var surfaceIsZoomed: Bool = false
private lazy var resetZoomToolbarButton: NSButton = generateResetZoomButton()
private lazy var resetZoomTabButton: NSButton = {
let button = generateResetZoomButton()
button.action = #selector(selectTabAndZoom(_:))
return button
}()
private lazy var resetZoomTitlebarAccessoryViewController: NSTitlebarAccessoryViewController? = {
guard let titlebarContainer else { return nil }
let size = NSSize(width: titlebarContainer.bounds.height, height: titlebarContainer.bounds.height)
let view = NSView(frame: NSRect(origin: .zero, size: size))
let button = generateResetZoomButton()
button.frame.origin.x = size.width/2 - button.bounds.width/2
button.frame.origin.y = size.height/2 - button.bounds.height/2
view.addSubview(button)
let titlebarAccessoryViewController = NSTitlebarAccessoryViewController()
titlebarAccessoryViewController.view = view
titlebarAccessoryViewController.layoutAttribute = .right
return titlebarAccessoryViewController
}()
private func updateResetZoomTitlebarButtonVisibility() {
guard let tabGroup, let resetZoomTitlebarAccessoryViewController else { return }
if !titlebarAccessoryViewControllers.contains(resetZoomTitlebarAccessoryViewController) {
addTitlebarAccessoryViewController(resetZoomTitlebarAccessoryViewController)
}
resetZoomTitlebarAccessoryViewController.view.isHidden = tabGroup.isTabBarVisible ? true : !surfaceIsZoomed
}
private func generateResetZoomButton() -> NSButton {
let button = NSButton()
button.target = nil
button.action = #selector(TerminalController.splitZoom(_:))
button.isBordered = false
button.allowsExpansionToolTips = true
button.toolTip = "Reset Zoom"
button.contentTintColor = .controlAccentColor
button.state = .on
button.image = NSImage(named:"ResetZoom")
button.frame = NSRect(x: 0, y: 0, width: 20, height: 20)
button.translatesAutoresizingMaskIntoConstraints = false
button.widthAnchor.constraint(equalToConstant: 20).isActive = true
button.heightAnchor.constraint(equalToConstant: 20).isActive = true
return button
}
@objc private func selectTabAndZoom(_ sender: NSButton) {
guard let tabGroup else { return }
guard let associatedWindow = tabGroup.windows.first(where: {
guard let accessoryView = $0.tab.accessoryView else { return false }
return accessoryView.subviews.contains(sender)
}),
let windowController = associatedWindow.windowController as? TerminalController
else { return }
tabGroup.selectedWindow = associatedWindow
windowController.splitZoom(self)
}
// MARK: - Titlebar Font
// Used to set the titlebar font.
var titlebarFont: NSFont? {
didSet {
let font = titlebarFont ?? NSFont.titleBarFont(ofSize: NSFont.systemFontSize)
titlebarTextField?.font = font
tab.attributedTitle = attributedTitle
if let toolbar = toolbar as? TerminalToolbar {
toolbar.titleFont = font
}
}
}
// Find the NSTextField responsible for displaying the titlebar's title.
private var titlebarTextField: NSTextField? {
guard let titlebarView = titlebarContainer?.subviews
.first(where: { $0.className == "NSTitlebarView" }) else { return nil }
return titlebarView.subviews.first(where: { $0 is NSTextField }) as? NSTextField
}
// Return a styled representation of our title property.
private var attributedTitle: NSAttributedString? {
guard let titlebarFont else { return nil }
let attributes: [NSAttributedString.Key: Any] = [
.font: titlebarFont,
.foregroundColor: isKeyWindow ? NSColor.labelColor : NSColor.secondaryLabelColor,
]
return NSAttributedString(string: title, attributes: attributes)
}
// MARK: - Titlebar Tabs
private var windowButtonsBackdrop: WindowButtonsBackdropView? = nil
private var windowDragHandle: WindowDragView? = nil
// The tab bar controller ID from macOS
static private let TabBarController = NSUserInterfaceItemIdentifier("_tabBarController")
// Used by the window controller to enable/disable titlebar tabs.
var titlebarTabs = false {
didSet {
self.titleVisibility = titlebarTabs ? .hidden : .visible
if titlebarTabs {
generateToolbar()
} else {
toolbar = nil
}
}
}
// We have to regenerate a toolbar when the titlebar tabs setting changes since our
// custom toolbar conditionally generates the items based on this setting. I tried to
// invalidate the toolbar items and force a refresh, but as far as I can tell that
// isn't possible.
func generateToolbar() {
let terminalToolbar = TerminalToolbar(identifier: "Toolbar")
toolbar = terminalToolbar
toolbarStyle = .unifiedCompact
if let resetZoomItem = terminalToolbar.items.first(where: { $0.itemIdentifier == .resetZoom }) {
resetZoomItem.view = resetZoomToolbarButton
resetZoomItem.view!.removeConstraints(resetZoomItem.view!.constraints)
resetZoomItem.view!.widthAnchor.constraint(equalToConstant: 22).isActive = true
resetZoomItem.view!.heightAnchor.constraint(equalToConstant: 20).isActive = true
}
updateResetZoomTitlebarButtonVisibility()
}
// For titlebar tabs, we want to hide the separator view so that we get rid
// of an aesthetically unpleasing shadow.
private func hideTitleBarSeparators() {
guard let titlebarContainer else { return }
for v in titlebarContainer.descendants(withClassName: "NSTitlebarSeparatorView") {
v.isHidden = true
}
}
// HACK: hide the "collapsed items" marker from the toolbar if it's present.
// idk why it appears in macOS 15.0+ but it does... so... make it go away. (sigh)
private func hideToolbarOverflowButton() {
guard let windowButtonsBackdrop = windowButtonsBackdrop else { return }
guard let titlebarView = windowButtonsBackdrop.superview else { return }
guard titlebarView.className == "NSTitlebarView" else { return }
guard let toolbarView = titlebarView.subviews.first(where: {
$0.className == "NSToolbarView"
}) else { return }
toolbarView.subviews.first(where: { $0.className == "NSToolbarClippedItemsIndicatorViewer" })?.isHidden = true
}
// This is called by macOS for native tabbing in order to add the tab bar. We hook into
// this, detect the tab bar being added, and override its behavior.
override func addTitlebarAccessoryViewController(_ childViewController: NSTitlebarAccessoryViewController) {
let isTabBar = self.titlebarTabs && (
childViewController.layoutAttribute == .bottom ||
childViewController.identifier == Self.TabBarController
)
if (isTabBar) {
// Ensure it has the right layoutAttribute to force it next to our titlebar
childViewController.layoutAttribute = .right
// If we don't set titleVisibility to hidden here, the toolbar will display a
// "collapsed items" indicator which interferes with the tab bar.
titleVisibility = .hidden
// Mark the controller for future reference so we can easily find it. Otherwise
// the tab bar has no ID by default.
childViewController.identifier = Self.TabBarController
}
super.addTitlebarAccessoryViewController(childViewController)
if (isTabBar) {
pushTabsToTitlebar(childViewController)
}
}
override func removeTitlebarAccessoryViewController(at index: Int) {
let isTabBar = titlebarAccessoryViewControllers[index].identifier == Self.TabBarController
super.removeTitlebarAccessoryViewController(at: index)
if (isTabBar) {
resetCustomTabBarViews()
}
}
// To be called immediately after the tab bar is disabled.
private func resetCustomTabBarViews() {
// Hide the window buttons backdrop.
windowButtonsBackdrop?.isHidden = true
// Hide the window drag handle.
windowDragHandle?.isHidden = true
// Reenable the main toolbar title
if let toolbar = toolbar as? TerminalToolbar {
toolbar.titleIsHidden = false
}
}
private func pushTabsToTitlebar(_ tabBarController: NSTitlebarAccessoryViewController) {
// We need a toolbar as a target for our titlebar tabs.
if (toolbar == nil) {
generateToolbar()
}
// The main title conflicts with titlebar tabs, so hide it
if let toolbar = toolbar as? TerminalToolbar {
toolbar.titleIsHidden = true
}
// HACK: wait a tick before doing anything, to avoid edge cases during startup... :/
// If we don't do this then on launch windows with restored state with tabs will end
// up with messed up tab bars that don't show all tabs.
DispatchQueue.main.async { [weak self] in
let accessoryView = tabBarController.view
guard let accessoryClipView = accessoryView.superview else { return }
guard let titlebarView = accessoryClipView.superview else { return }
guard titlebarView.className == "NSTitlebarView" else { return }
guard let toolbarView = titlebarView.subviews.first(where: {
$0.className == "NSToolbarView"
}) else { return }
self?.addWindowButtonsBackdrop(titlebarView: titlebarView, toolbarView: toolbarView)
guard let windowButtonsBackdrop = self?.windowButtonsBackdrop else { return }
self?.addWindowDragHandle(titlebarView: titlebarView, toolbarView: toolbarView)
accessoryClipView.translatesAutoresizingMaskIntoConstraints = false
accessoryClipView.leftAnchor.constraint(equalTo: windowButtonsBackdrop.rightAnchor).isActive = true
accessoryClipView.rightAnchor.constraint(equalTo: toolbarView.rightAnchor).isActive = true
accessoryClipView.topAnchor.constraint(equalTo: toolbarView.topAnchor).isActive = true
accessoryClipView.heightAnchor.constraint(equalTo: toolbarView.heightAnchor).isActive = true
accessoryClipView.needsLayout = true
accessoryView.translatesAutoresizingMaskIntoConstraints = false
accessoryView.leftAnchor.constraint(equalTo: accessoryClipView.leftAnchor).isActive = true
accessoryView.rightAnchor.constraint(equalTo: accessoryClipView.rightAnchor).isActive = true
accessoryView.topAnchor.constraint(equalTo: accessoryClipView.topAnchor).isActive = true
accessoryView.heightAnchor.constraint(equalTo: accessoryClipView.heightAnchor).isActive = true
accessoryView.needsLayout = true
self?.hideToolbarOverflowButton()
self?.hideTitleBarSeparators()
}
}
private func addWindowButtonsBackdrop(titlebarView: NSView, toolbarView: NSView) {
windowButtonsBackdrop?.removeFromSuperview()
windowButtonsBackdrop = nil
let view = WindowButtonsBackdropView(window: self)
view.identifier = NSUserInterfaceItemIdentifier("_windowButtonsBackdrop")
titlebarView.addSubview(view)
view.translatesAutoresizingMaskIntoConstraints = false
view.leftAnchor.constraint(equalTo: toolbarView.leftAnchor).isActive = true
view.rightAnchor.constraint(equalTo: toolbarView.leftAnchor, constant: hasWindowButtons ? 78 : 0).isActive = true
view.topAnchor.constraint(equalTo: toolbarView.topAnchor).isActive = true
view.heightAnchor.constraint(equalTo: toolbarView.heightAnchor).isActive = true
windowButtonsBackdrop = view
}
private func addWindowDragHandle(titlebarView: NSView, toolbarView: NSView) {
// If we already made the view, just make sure it's unhidden and correctly placed as a subview.
if let view = windowDragHandle {
view.removeFromSuperview()
view.isHidden = false
titlebarView.superview?.addSubview(view)
view.leftAnchor.constraint(equalTo: toolbarView.leftAnchor).isActive = true
view.rightAnchor.constraint(equalTo: toolbarView.rightAnchor).isActive = true
view.topAnchor.constraint(equalTo: toolbarView.topAnchor).isActive = true
view.bottomAnchor.constraint(equalTo: toolbarView.topAnchor, constant: 12).isActive = true
return
}
let view = WindowDragView()
view.identifier = NSUserInterfaceItemIdentifier("_windowDragHandle")
titlebarView.superview?.addSubview(view)
view.translatesAutoresizingMaskIntoConstraints = false
view.leftAnchor.constraint(equalTo: toolbarView.leftAnchor).isActive = true
view.rightAnchor.constraint(equalTo: toolbarView.rightAnchor).isActive = true
view.topAnchor.constraint(equalTo: toolbarView.topAnchor).isActive = true
view.bottomAnchor.constraint(equalTo: toolbarView.topAnchor, constant: 12).isActive = true
windowDragHandle = view
}
// This forces this view and all subviews to update layout and redraw. This is
// a hack (see the caller).
private func markHierarchyForLayout(_ view: NSView) {
view.needsUpdateConstraints = true
view.needsLayout = true
view.needsDisplay = true
view.setNeedsDisplay(view.bounds)
for subview in view.subviews {
markHierarchyForLayout(subview)
}
}
}
// Passes mouseDown events from this view to window.performDrag so that you can drag the window by it.
fileprivate class WindowDragView: NSView {
override public func mouseDown(with event: NSEvent) {
// Drag the window for single left clicks, double clicks should bypass the drag handle.
if (event.type == .leftMouseDown && event.clickCount == 1) {
window?.performDrag(with: event)
NSCursor.closedHand.set()
} else {
super.mouseDown(with: event)
}
}
override public func mouseEntered(with event: NSEvent) {
super.mouseEntered(with: event)
window?.disableCursorRects()
NSCursor.openHand.set()
}
override func mouseExited(with event: NSEvent) {
super.mouseExited(with: event)
window?.enableCursorRects()
NSCursor.arrow.set()
}
override func resetCursorRects() {
addCursorRect(bounds, cursor: .openHand)
}
}
// A view that matches the color of selected and unselected tabs in the adjacent tab bar.
fileprivate class WindowButtonsBackdropView: NSView {
// This must be weak because the window has this view. Otherwise
// a retain cycle occurs.
private weak var terminalWindow: TerminalWindow?
private let isLightTheme: Bool
private let overlayLayer = VibrantLayer()
var isHighlighted: Bool = true {
didSet {
guard let terminalWindow else { return }
if isLightTheme {
overlayLayer.isHidden = isHighlighted
layer?.backgroundColor = .clear
} else {
let systemOverlayColor = NSColor(cgColor: CGColor(genericGrayGamma2_2Gray: 0.0, alpha: 0.45))!
let titlebarBackgroundColor = terminalWindow.titlebarColor.blended(withFraction: 1, of: systemOverlayColor)
let highlightedColor = terminalWindow.hasVeryDarkBackground ? terminalWindow.backgroundColor : .clear
let backgroundColor = terminalWindow.hasVeryDarkBackground ? titlebarBackgroundColor : systemOverlayColor
overlayLayer.isHidden = true
layer?.backgroundColor = isHighlighted ? highlightedColor?.cgColor : backgroundColor?.cgColor
}
}
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
init(window: TerminalWindow) {
self.terminalWindow = window
self.isLightTheme = window.isLightTheme
super.init(frame: .zero)
wantsLayer = true
overlayLayer.frame = layer!.bounds
overlayLayer.autoresizingMask = [.layerWidthSizable, .layerHeightSizable]
overlayLayer.backgroundColor = CGColor(genericGrayGamma2_2Gray: 0.95, alpha: 1)
layer?.addSublayer(overlayLayer)
}
}
enum TerminalWindowTheme: String {
case auto
case system
case light
case dark
}