ghostty/src/App.zig
2022-11-06 10:34:43 -08:00

138 lines
3.9 KiB
Zig

//! App is the primary GUI application for ghostty. This builds the window,
//! sets up the renderer, etc. The primary run loop is started by calling
//! the "run" function.
const App = @This();
const std = @import("std");
const Allocator = std.mem.Allocator;
const glfw = @import("glfw");
const Window = @import("Window.zig");
const tracy = @import("tracy");
const Config = @import("config.zig").Config;
const BlockingQueue = @import("./blocking_queue.zig").BlockingQueue;
const renderer = @import("renderer.zig");
const log = std.log.scoped(.app);
const WindowList = std.ArrayListUnmanaged(*Window);
/// The type used for sending messages to the app thread.
pub const Mailbox = BlockingQueue(Message, 64);
/// General purpose allocator
alloc: Allocator,
/// The list of windows that are currently open
windows: WindowList,
// The configuration for the app.
config: *const Config,
/// The mailbox that can be used to send this thread messages. Note
/// this is a blocking queue so if it is full you will get errors (or block).
mailbox: *Mailbox,
/// Initialize the main app instance. This creates the main window, sets
/// up the renderer state, compiles the shaders, etc. This is the primary
/// "startup" logic.
pub fn create(alloc: Allocator, config: *const Config) !*App {
// The mailbox for messaging this thread
var mailbox = try Mailbox.create(alloc);
errdefer mailbox.destroy(alloc);
var app = try alloc.create(App);
errdefer alloc.destroy(app);
app.* = .{
.alloc = alloc,
.windows = .{},
.config = config,
.mailbox = mailbox,
};
errdefer app.windows.deinit(alloc);
// Create the first window
try app.newWindow();
return app;
}
pub fn destroy(self: *App) void {
// Clean up all our windows
for (self.windows.items) |window| window.destroy();
self.windows.deinit(self.alloc);
self.mailbox.destroy(self.alloc);
self.alloc.destroy(self);
}
/// Wake up the app event loop. This should be called after any messages
/// are sent to the mailbox.
pub fn wakeup(self: App) void {
_ = self;
glfw.postEmptyEvent() catch {};
}
/// Run the main event loop for the application. This blocks until the
/// application quits or every window is closed.
pub fn run(self: *App) !void {
while (self.windows.items.len > 0) {
// Block for any glfw events.
try glfw.waitEvents();
// Mark this so we're in a totally different "frame"
tracy.frameMark();
// If any windows are closing, destroy them
var i: usize = 0;
while (i < self.windows.items.len) {
const window = self.windows.items[i];
if (window.shouldClose()) {
// If this was our final window, deinitialize the renderer
if (self.windows.items.len == 1) {
renderer.Renderer.lastWindowDeinit();
}
window.destroy();
_ = self.windows.swapRemove(i);
continue;
}
i += 1;
}
// Drain our mailbox
try self.drainMailbox();
}
}
/// Drain the mailbox.
fn drainMailbox(self: *App) !void {
var drain = self.mailbox.drain();
defer drain.deinit();
while (drain.next()) |message| {
log.debug("mailbox message={}", .{message});
switch (message) {
.new_window => try self.newWindow(),
}
}
}
/// Create a new window
fn newWindow(self: *App) !void {
var window = try Window.create(self.alloc, self, self.config);
errdefer window.destroy();
try self.windows.append(self.alloc, window);
errdefer _ = self.windows.pop();
// This was the first window, so we need to initialize our renderer.
if (self.windows.items.len == 1) {
try window.renderer.firstWindowInit(window.window);
}
}
/// The message types that can be sent to the app thread.
pub const Message = union(enum) {
/// Create a new terminal window.
new_window: void,
};