ghostty/src/config/Config.zig
Qwerasd e441094af0 font: add constraint logic to rasterizers
This is in preparation to move constraint off the GPU to simplify our
shaders, instead we only need to constrain once at raster time and never
again.

This also significantly reworks the freetype renderGlyph function to be
generally much cleaner and more straightforward.

This commit doesn't actually apply the constraints to anything yet, that
will be in following commits.
2025-07-04 15:47:28 -06:00

8048 lines
299 KiB
Zig

/// Config is the main config struct. These fields map directly to the
/// CLI flag names hence we use a lot of `@""` syntax to support hyphens.
// Pandoc is used to automatically generate manual pages and other forms of
// documentation, so documentation comments on fields in the Config struct
// should use Pandoc's flavor of Markdown.
//
// For a reference to Pandoc's Markdown see their [online
// manual.](https://pandoc.org/MANUAL.html#pandocs-markdown)
const Config = @This();
const std = @import("std");
const builtin = @import("builtin");
const build_config = @import("../build_config.zig");
const assert = std.debug.assert;
const Allocator = std.mem.Allocator;
const ArenaAllocator = std.heap.ArenaAllocator;
const global_state = &@import("../global.zig").state;
const fontpkg = @import("../font/main.zig");
const inputpkg = @import("../input.zig");
const terminal = @import("../terminal/main.zig");
const internal_os = @import("../os/main.zig");
const cli = @import("../cli.zig");
const conditional = @import("conditional.zig");
const Conditional = conditional.Conditional;
const formatterpkg = @import("formatter.zig");
const themepkg = @import("theme.zig");
const url = @import("url.zig");
const Key = @import("key.zig").Key;
const KeyValue = @import("key.zig").Value;
const ErrorList = @import("ErrorList.zig");
const MetricModifier = fontpkg.Metrics.Modifier;
const help_strings = @import("help_strings");
pub const Command = @import("command.zig").Command;
const RepeatableReadableIO = @import("io.zig").RepeatableReadableIO;
const RepeatableStringMap = @import("RepeatableStringMap.zig");
pub const Path = @import("path.zig").Path;
pub const RepeatablePath = @import("path.zig").RepeatablePath;
const log = std.log.scoped(.config);
/// Used on Unixes for some defaults.
const c = @cImport({
@cInclude("unistd.h");
});
pub const compatibility = std.StaticStringMap(
cli.CompatibilityHandler(Config),
).initComptime(&.{
// Ghostty 1.1 introduced background-blur support for Linux which
// doesn't support a specific radius value. The renaming is to let
// one field be used for both platforms (macOS retained the ability
// to set a radius).
.{ "background-blur-radius", cli.compatibilityRenamed(Config, "background-blur") },
// Ghostty 1.2 renamed all our adw options to gtk because we now have
// a hard dependency on libadwaita.
.{ "adw-toolbar-style", cli.compatibilityRenamed(Config, "gtk-toolbar-style") },
// Ghostty 1.2 removed the `hidden` value from `gtk-tabs-location` and
// moved it to `window-show-tab-bar`.
.{ "gtk-tabs-location", compatGtkTabsLocation },
});
/// The font families to use.
///
/// You can generate the list of valid values using the CLI:
///
/// ghostty +list-fonts
///
/// This configuration can be repeated multiple times to specify preferred
/// fallback fonts when the requested codepoint is not available in the primary
/// font. This is particularly useful for multiple languages, symbolic fonts,
/// etc.
///
/// Notes on emoji specifically: On macOS, Ghostty by default will always use
/// Apple Color Emoji and on Linux will always use Noto Emoji. You can
/// override this behavior by specifying a font family here that contains
/// emoji glyphs.
///
/// The specific styles (bold, italic, bold italic) do not need to be
/// explicitly set. If a style is not set, then the regular style (font-family)
/// will be searched for stylistic variants. If a stylistic variant is not
/// found, Ghostty will use the regular style. This prevents falling back to a
/// different font family just to get a style such as bold. This also applies
/// if you explicitly specify a font family for a style. For example, if you
/// set `font-family-bold = FooBar` and "FooBar" cannot be found, Ghostty will
/// use whatever font is set for `font-family` for the bold style.
///
/// Finally, some styles may be synthesized if they are not supported.
/// For example, if a font does not have an italic style and no alternative
/// italic font is specified, Ghostty will synthesize an italic style by
/// applying a slant to the regular style. If you want to disable these
/// synthesized styles then you can use the `font-style` configurations
/// as documented below.
///
/// You can disable styles completely by using the `font-style` set of
/// configurations. See the documentation for `font-style` for more information.
///
/// If you want to overwrite a previous set value rather than append a fallback,
/// specify the value as `""` (empty string) to reset the list and then set the
/// new values. For example:
///
/// font-family = ""
/// font-family = "My Favorite Font"
///
/// Setting any of these as CLI arguments will automatically clear the
/// values set in configuration files so you don't need to specify
/// `--font-family=""` before setting a new value. You only need to specify
/// this within config files if you want to clear previously set values in
/// configuration files or on the CLI if you want to clear values set on the
/// CLI.
///
/// Changing this configuration at runtime will only affect new terminals, i.e.
/// new windows, tabs, etc.
@"font-family": RepeatableString = .{},
@"font-family-bold": RepeatableString = .{},
@"font-family-italic": RepeatableString = .{},
@"font-family-bold-italic": RepeatableString = .{},
/// The named font style to use for each of the requested terminal font styles.
/// This looks up the style based on the font style string advertised by the
/// font itself. For example, "Iosevka Heavy" has a style of "Heavy".
///
/// You can also use these fields to completely disable a font style. If you set
/// the value of the configuration below to literal `false` then that font style
/// will be disabled. If the running program in the terminal requests a disabled
/// font style, the regular font style will be used instead.
///
/// These are only valid if its corresponding font-family is also specified. If
/// no font-family is specified, then the font-style is ignored unless you're
/// disabling the font style.
@"font-style": FontStyle = .{ .default = {} },
@"font-style-bold": FontStyle = .{ .default = {} },
@"font-style-italic": FontStyle = .{ .default = {} },
@"font-style-bold-italic": FontStyle = .{ .default = {} },
/// Control whether Ghostty should synthesize a style if the requested style is
/// not available in the specified font-family.
///
/// Ghostty can synthesize bold, italic, and bold italic styles if the font
/// does not have a specific style. For bold, this is done by drawing an
/// outline around the glyph of varying thickness. For italic, this is done by
/// applying a slant to the glyph. For bold italic, both of these are applied.
///
/// Synthetic styles are not perfect and will generally not look as good
/// as a font that has the style natively. However, they are useful to
/// provide styled text when the font does not have the style.
///
/// Set this to "false" or "true" to disable or enable synthetic styles
/// completely. You can disable specific styles using "no-bold", "no-italic",
/// and "no-bold-italic". You can disable multiple styles by separating them
/// with a comma. For example, "no-bold,no-italic".
///
/// Available style keys are: `bold`, `italic`, `bold-italic`.
///
/// If synthetic styles are disabled, then the regular style will be used
/// instead if the requested style is not available. If the font has the
/// requested style, then the font will be used as-is since the style is
/// not synthetic.
///
/// Warning: An easy mistake is to disable `bold` or `italic` but not
/// `bold-italic`. Disabling only `bold` or `italic` will NOT disable either
/// in the `bold-italic` style. If you want to disable `bold-italic`, you must
/// explicitly disable it. You cannot partially disable `bold-italic`.
///
/// By default, synthetic styles are enabled.
@"font-synthetic-style": FontSyntheticStyle = .{},
/// Apply a font feature. To enable multiple font features you can repeat
/// this multiple times or use a comma-separated list of feature settings.
///
/// The syntax for feature settings is as follows, where `feat` is a feature:
///
/// * Enable features with e.g. `feat`, `+feat`, `feat on`, `feat=1`.
/// * Disabled features with e.g. `-feat`, `feat off`, `feat=0`.
/// * Set a feature value with e.g. `feat=2`, `feat = 3`, `feat 4`.
/// * Feature names may be wrapped in quotes, meaning this config should be
/// syntactically compatible with the `font-feature-settings` CSS property.
///
/// The syntax is fairly loose, but invalid settings will be silently ignored.
///
/// The font feature will apply to all fonts rendered by Ghostty. A future
/// enhancement will allow targeting specific faces.
///
/// To disable programming ligatures, use `-calt` since this is the typical
/// feature name for programming ligatures. To look into what font features
/// your font has and what they do, use a font inspection tool such as
/// [fontdrop.info](https://fontdrop.info).
///
/// To generally disable most ligatures, use `-calt, -liga, -dlig`.
@"font-feature": RepeatableString = .{},
/// Font size in points. This value can be a non-integer and the nearest integer
/// pixel size will be selected. If you have a high dpi display where 1pt = 2px
/// then you can get an odd numbered pixel size by specifying a half point.
///
/// For example, 13.5pt @ 2px/pt = 27px
///
/// Changing this configuration at runtime will only affect new terminals,
/// i.e. new windows, tabs, etc. Note that you may still not see the change
/// depending on your `window-inherit-font-size` setting. If that setting is
/// true, only the first window will be affected by this change since all
/// subsequent windows will inherit the font size of the previous window.
///
/// On Linux with GTK, font size is scaled according to both display-wide and
/// text-specific scaling factors, which are often managed by your desktop
/// environment (e.g. the GNOME display scale and large text settings).
@"font-size": f32 = switch (builtin.os.tag) {
// On macOS we default a little bigger since this tends to look better. This
// is purely subjective but this is easy to modify.
.macos => 13,
else => 12,
},
/// A repeatable configuration to set one or more font variations values for
/// a variable font. A variable font is a single font, usually with a filename
/// ending in `-VF.ttf` or `-VF.otf` that contains one or more configurable axes
/// for things such as weight, slant, etc. Not all fonts support variations;
/// only fonts that explicitly state they are variable fonts will work.
///
/// The format of this is `id=value` where `id` is the axis identifier. An axis
/// identifier is always a 4 character string, such as `wght`. To get the list
/// of supported axes, look at your font documentation or use a font inspection
/// tool.
///
/// Invalid ids and values are usually ignored. For example, if a font only
/// supports weights from 100 to 700, setting `wght=800` will do nothing (it
/// will not be clamped to 700). You must consult your font's documentation to
/// see what values are supported.
///
/// Common axes are: `wght` (weight), `slnt` (slant), `ital` (italic), `opsz`
/// (optical size), `wdth` (width), `GRAD` (gradient), etc.
@"font-variation": RepeatableFontVariation = .{},
@"font-variation-bold": RepeatableFontVariation = .{},
@"font-variation-italic": RepeatableFontVariation = .{},
@"font-variation-bold-italic": RepeatableFontVariation = .{},
/// Force one or a range of Unicode codepoints to map to a specific named font.
/// This is useful if you want to support special symbols or if you want to use
/// specific glyphs that render better for your specific font.
///
/// The syntax is `codepoint=fontname` where `codepoint` is either a single
/// codepoint or a range. Codepoints must be specified as full Unicode
/// hex values, such as `U+ABCD`. Codepoints ranges are specified as
/// `U+ABCD-U+DEFG`. You can specify multiple ranges for the same font separated
/// by commas, such as `U+ABCD-U+DEFG,U+1234-U+5678=fontname`. The font name is
/// the same value as you would use for `font-family`.
///
/// This configuration can be repeated multiple times to specify multiple
/// codepoint mappings.
///
/// Changing this configuration at runtime will only affect new terminals,
/// i.e. new windows, tabs, etc.
@"font-codepoint-map": RepeatableCodepointMap = .{},
/// Draw fonts with a thicker stroke, if supported.
/// This is currently only supported on macOS.
@"font-thicken": bool = false,
/// Strength of thickening when `font-thicken` is enabled.
///
/// Valid values are integers between `0` and `255`. `0` does not correspond to
/// *no* thickening, rather it corresponds to the lightest available thickening.
///
/// Has no effect when `font-thicken` is set to `false`.
///
/// This is currently only supported on macOS.
@"font-thicken-strength": u8 = 255,
/// Locations to break font shaping into multiple runs.
///
/// A "run" is a contiguous segment of text that is shaped together. "Shaping"
/// is the process of converting text (codepoints) into glyphs (renderable
/// characters). This is how ligatures are formed, among other things.
/// For example, if a coding font turns "!=" into a single glyph, then it
/// must see "!" and "=" next to each other in a single run. When a run
/// is broken, the text is shaped separately. To continue our example, if
/// "!" is at the end of one run and "=" is at the start of the next run,
/// then the ligature will not be formed.
///
/// Ghostty breaks runs at certain points to improve readability or usability.
/// For example, Ghostty by default will break runs under the cursor so that
/// text editing can see the individual characters rather than a ligature.
/// This configuration lets you configure this behavior.
///
/// Combine values with a comma to set multiple options. Prefix an
/// option with "no-" to disable it. Enabling and disabling options
/// can be done at the same time.
///
/// Available options:
///
/// * `cursor` - Break runs under the cursor.
///
@"font-shaping-break": FontShapingBreak = .{},
/// What color space to use when performing alpha blending.
///
/// This affects the appearance of text and of any images with transparency.
/// Additionally, custom shaders will receive colors in the configured space.
///
/// On macOS the default is `native`, on all other platforms the default is
/// `linear-corrected`.
///
/// Valid values:
///
/// * `native` - Perform alpha blending in the native color space for the OS.
/// On macOS this corresponds to Display P3, and on Linux it's sRGB.
///
/// * `linear` - Perform alpha blending in linear space. This will eliminate
/// the darkening artifacts around the edges of text that are very visible
/// when certain color combinations are used (e.g. red / green), but makes
/// dark text look much thinner than normal and light text much thicker.
/// This is also sometimes known as "gamma correction".
///
/// * `linear-corrected` - Same as `linear`, but with a correction step applied
/// for text that makes it look nearly or completely identical to `native`,
/// but without any of the darkening artifacts.
@"alpha-blending": AlphaBlending =
if (builtin.os.tag == .macos)
.native
else
.@"linear-corrected",
/// All of the configurations behavior adjust various metrics determined by the
/// font. The values can be integers (1, -1, etc.) or a percentage (20%, -15%,
/// etc.). In each case, the values represent the amount to change the original
/// value.
///
/// For example, a value of `1` increases the value by 1; it does not set it to
/// literally 1. A value of `20%` increases the value by 20%. And so on.
///
/// There is little to no validation on these values so the wrong values (e.g.
/// `-100%`) can cause the terminal to be unusable. Use with caution and reason.
///
/// Some values are clamped to minimum or maximum values. This can make it
/// appear that certain values are ignored. For example, many `*-thickness`
/// adjustments cannot go below 1px.
///
/// `adjust-cell-height` has some additional behaviors to describe:
///
/// * The font will be centered vertically in the cell.
///
/// * The cursor will remain the same size as the font, but may be
/// adjusted separately with `adjust-cursor-height`.
///
/// * Powerline glyphs will be adjusted along with the cell height so
/// that things like status lines continue to look aligned.
@"adjust-cell-width": ?MetricModifier = null,
@"adjust-cell-height": ?MetricModifier = null,
/// Distance in pixels or percentage adjustment from the bottom of the cell to the text baseline.
/// Increase to move baseline UP, decrease to move baseline DOWN.
/// See the notes about adjustments in `adjust-cell-width`.
@"adjust-font-baseline": ?MetricModifier = null,
/// Distance in pixels or percentage adjustment from the top of the cell to the top of the underline.
/// Increase to move underline DOWN, decrease to move underline UP.
/// See the notes about adjustments in `adjust-cell-width`.
@"adjust-underline-position": ?MetricModifier = null,
/// Thickness in pixels of the underline.
/// See the notes about adjustments in `adjust-cell-width`.
@"adjust-underline-thickness": ?MetricModifier = null,
/// Distance in pixels or percentage adjustment from the top of the cell to the top of the strikethrough.
/// Increase to move strikethrough DOWN, decrease to move strikethrough UP.
/// See the notes about adjustments in `adjust-cell-width`.
@"adjust-strikethrough-position": ?MetricModifier = null,
/// Thickness in pixels or percentage adjustment of the strikethrough.
/// See the notes about adjustments in `adjust-cell-width`.
@"adjust-strikethrough-thickness": ?MetricModifier = null,
/// Distance in pixels or percentage adjustment from the top of the cell to the top of the overline.
/// Increase to move overline DOWN, decrease to move overline UP.
/// See the notes about adjustments in `adjust-cell-width`.
@"adjust-overline-position": ?MetricModifier = null,
/// Thickness in pixels or percentage adjustment of the overline.
/// See the notes about adjustments in `adjust-cell-width`.
@"adjust-overline-thickness": ?MetricModifier = null,
/// Thickness in pixels or percentage adjustment of the bar cursor and outlined rect cursor.
/// See the notes about adjustments in `adjust-cell-width`.
@"adjust-cursor-thickness": ?MetricModifier = null,
/// Height in pixels or percentage adjustment of the cursor. Currently applies to all cursor types:
/// bar, rect, and outlined rect.
/// See the notes about adjustments in `adjust-cell-width`.
@"adjust-cursor-height": ?MetricModifier = null,
/// Thickness in pixels or percentage adjustment of box drawing characters.
/// See the notes about adjustments in `adjust-cell-width`.
@"adjust-box-thickness": ?MetricModifier = null,
/// The method to use for calculating the cell width of a grapheme cluster.
/// The default value is `unicode` which uses the Unicode standard to determine
/// grapheme width. This results in correct grapheme width but may result in
/// cursor-desync issues with some programs (such as shells) that may use a
/// legacy method such as `wcswidth`.
///
/// Valid values are:
///
/// * `legacy` - Use a legacy method to determine grapheme width, such as
/// wcswidth This maximizes compatibility with legacy programs but may result
/// in incorrect grapheme width for certain graphemes such as skin-tone
/// emoji, non-English characters, etc.
///
/// This is called "legacy" and not something more specific because the
/// behavior is undefined and we want to retain the ability to modify it.
/// For example, we may or may not use libc `wcswidth` now or in the future.
///
/// * `unicode` - Use the Unicode standard to determine grapheme width.
///
/// If a running program explicitly enables terminal mode 2027, then `unicode`
/// width will be forced regardless of this configuration. When mode 2027 is
/// reset, this configuration will be used again.
///
/// This configuration can be changed at runtime but will not affect existing
/// terminals. Only new terminals will use the new configuration.
@"grapheme-width-method": GraphemeWidthMethod = .unicode,
/// FreeType load flags to enable. The format of this is a list of flags to
/// enable separated by commas. If you prefix a flag with `no-` then it is
/// disabled. If you omit a flag, its default value is used, so you must
/// explicitly disable flags you don't want. You can also use `true` or `false`
/// to turn all flags on or off.
///
/// This configuration only applies to Ghostty builds that use FreeType.
/// This is usually the case only for Linux builds. macOS uses CoreText
/// and does not have an equivalent configuration.
///
/// Available flags:
///
/// * `hinting` - Enable or disable hinting. Enabled by default.
///
/// * `force-autohint` - Always use the freetype auto-hinter instead of
/// the font's native hinter. Enabled by default.
///
/// * `monochrome` - Instructs renderer to use 1-bit monochrome rendering.
/// This will disable anti-aliasing, and probably not look very good unless
/// you're using a pixel font. Disabled by default.
///
/// * `autohint` - Enable the freetype auto-hinter. Enabled by default.
///
/// Example: `hinting`, `no-hinting`, `force-autohint`, `no-force-autohint`
@"freetype-load-flags": FreetypeLoadFlags = .{},
/// A theme to use. This can be a built-in theme name, a custom theme
/// name, or an absolute path to a custom theme file. Ghostty also supports
/// specifying a different theme to use for light and dark mode. Each
/// option is documented below.
///
/// If the theme is an absolute pathname, Ghostty will attempt to load that
/// file as a theme. If that file does not exist or is inaccessible, an error
/// will be logged and no other directories will be searched.
///
/// If the theme is not an absolute pathname, two different directories will be
/// searched for a file name that matches the theme. This is case sensitive on
/// systems with case-sensitive filesystems. It is an error for a theme name to
/// include path separators unless it is an absolute pathname.
///
/// The first directory is the `themes` subdirectory of your Ghostty
/// configuration directory. This is `$XDG_CONFIG_HOME/ghostty/themes` or
/// `~/.config/ghostty/themes`.
///
/// The second directory is the `themes` subdirectory of the Ghostty resources
/// directory. Ghostty ships with a multitude of themes that will be installed
/// into this directory. On macOS, this list is in the
/// `Ghostty.app/Contents/Resources/ghostty/themes` directory. On Linux, this
/// list is in the `share/ghostty/themes` directory (wherever you installed the
/// Ghostty "share" directory.
///
/// To see a list of available themes, run `ghostty +list-themes`.
///
/// A theme file is simply another Ghostty configuration file. They share
/// the same syntax and same configuration options. A theme can set any valid
/// configuration option so please do not use a theme file from an untrusted
/// source. The built-in themes are audited to only set safe configuration
/// options.
///
/// Some options cannot be set within theme files. The reason these are not
/// supported should be self-evident. A theme file cannot set `theme` or
/// `config-file`. At the time of writing this, Ghostty will not show any
/// warnings or errors if you set these options in a theme file but they will
/// be silently ignored.
///
/// Any additional colors specified via background, foreground, palette, etc.
/// will override the colors specified in the theme.
///
/// To specify a different theme for light and dark mode, use the following
/// syntax: `light:theme-name,dark:theme-name`. For example:
/// `light:rose-pine-dawn,dark:rose-pine`. Whitespace around all values are
/// trimmed and order of light and dark does not matter. Both light and dark
/// must be specified in this form. In this form, the theme used will be
/// based on the current desktop environment theme.
///
/// There are some known bugs with light/dark mode theming. These will
/// be fixed in a future update:
///
/// - macOS: titlebar tabs style is not updated when switching themes.
///
theme: ?Theme = null,
/// Background color for the window.
/// Specified as either hex (`#RRGGBB` or `RRGGBB`) or a named X11 color.
background: Color = .{ .r = 0x28, .g = 0x2C, .b = 0x34 },
/// Foreground color for the window.
/// Specified as either hex (`#RRGGBB` or `RRGGBB`) or a named X11 color.
foreground: Color = .{ .r = 0xFF, .g = 0xFF, .b = 0xFF },
/// Background image for the terminal.
///
/// This should be a path to a PNG or JPEG file, other image formats are
/// not yet supported.
///
/// The background image is currently per-terminal, not per-window. If
/// you are a heavy split user, the background image will be repeated across
/// splits. A future improvement to Ghostty will address this.
///
/// WARNING: Background images are currently duplicated in VRAM per-terminal.
/// For sufficiently large images, this could lead to a large increase in
/// memory usage (specifically VRAM usage). A future Ghostty improvement
/// will resolve this by sharing image textures across terminals.
@"background-image": ?Path = null,
/// Background image opacity.
///
/// This is relative to the value of `background-opacity`.
///
/// A value of `1.0` (the default) will result in the background image being
/// placed on top of the general background color, and then the combined result
/// will be adjusted to the opacity specified by `background-opacity`.
///
/// A value less than `1.0` will result in the background image being mixed
/// with the general background color before the combined result is adjusted
/// to the configured `background-opacity`.
///
/// A value greater than `1.0` will result in the background image having a
/// higher opacity than the general background color. For instance, if the
/// configured `background-opacity` is `0.5` and `background-image-opacity`
/// is set to `1.5`, then the final opacity of the background image will be
/// `0.5 * 1.5 = 0.75`.
@"background-image-opacity": f32 = 1.0,
/// Background image position.
///
/// Valid values are:
/// * `top-left`
/// * `top-center`
/// * `top-right`
/// * `center-left`
/// * `center`
/// * `center-right`
/// * `bottom-left`
/// * `bottom-center`
/// * `bottom-right`
///
/// The default value is `center`.
@"background-image-position": BackgroundImagePosition = .center,
/// Background image fit.
///
/// Valid values are:
///
/// * `contain`
///
/// Preserving the aspect ratio, scale the background image to the largest
/// size that can still be contained within the terminal, so that the whole
/// image is visible.
///
/// * `cover`
///
/// Preserving the aspect ratio, scale the background image to the smallest
/// size that can completely cover the terminal. This may result in one or
/// more edges of the image being clipped by the edge of the terminal.
///
/// * `stretch`
///
/// Stretch the background image to the full size of the terminal, without
/// preserving the aspect ratio.
///
/// * `none`
///
/// Don't scale the background image.
///
/// The default value is `contain`.
@"background-image-fit": BackgroundImageFit = .contain,
/// Whether to repeat the background image or not.
///
/// If this is set to true, the background image will be repeated if there
/// would otherwise be blank space around it because it doesn't completely
/// fill the terminal area.
///
/// The default value is `false`.
@"background-image-repeat": bool = false,
/// The foreground and background color for selection. If this is not set, then
/// the selection color is just the inverted window background and foreground
/// (note: not to be confused with the cell bg/fg).
/// Specified as either hex (`#RRGGBB` or `RRGGBB`) or a named X11 color.
@"selection-foreground": ?Color = null,
@"selection-background": ?Color = null,
/// Swap the foreground and background colors of cells for selection. This
/// option overrides the `selection-foreground` and `selection-background`
/// options.
///
/// If you select across cells with differing foregrounds and backgrounds, the
/// selection color will vary across the selection.
@"selection-invert-fg-bg": bool = false,
/// Whether to clear selected text when typing. This defaults to `true`.
/// This is typical behavior for most terminal emulators as well as
/// text input fields. If you set this to `false`, then the selected text
/// will not be cleared when typing.
///
/// "Typing" is specifically defined as any non-modifier (shift, control,
/// alt, etc.) keypress that produces data to be sent to the application
/// running within the terminal (e.g. the shell). Additionally, selection
/// is cleared when any preedit or composition state is started (e.g.
/// when typing languages such as Japanese).
///
/// If this is `false`, then the selection can still be manually
/// cleared by clicking once or by pressing `escape`.
@"selection-clear-on-typing": bool = true,
/// The minimum contrast ratio between the foreground and background colors.
/// The contrast ratio is a value between 1 and 21. A value of 1 allows for no
/// contrast (e.g. black on black). This value is the contrast ratio as defined
/// by the [WCAG 2.0 specification](https://www.w3.org/TR/WCAG20/).
///
/// If you want to avoid invisible text (same color as background), a value of
/// 1.1 is a good value. If you want to avoid text that is difficult to read, a
/// value of 3 or higher is a good value. The higher the value, the more likely
/// that text will become black or white.
///
/// This value does not apply to Emoji or images.
@"minimum-contrast": f64 = 1,
/// Color palette for the 256 color form that many terminal applications use.
/// The syntax of this configuration is `N=COLOR` where `N` is 0 to 255 (for
/// the 256 colors in the terminal color table) and `COLOR` is a typical RGB
/// color code such as `#AABBCC` or `AABBCC`, or a named X11 color.
///
/// The palette index can be in decimal, binary, octal, or hexadecimal.
/// Decimal is assumed unless a prefix is used: `0b` for binary, `0o` for octal,
/// and `0x` for hexadecimal.
///
/// For definitions on the color indices and what they canonically map to,
/// [see this cheat sheet](https://www.ditig.com/256-colors-cheat-sheet).
palette: Palette = .{},
/// The color of the cursor. If this is not set, a default will be chosen.
/// Specified as either hex (`#RRGGBB` or `RRGGBB`) or a named X11 color.
@"cursor-color": ?Color = null,
/// Swap the foreground and background colors of the cell under the cursor. This
/// option overrides the `cursor-color` and `cursor-text` options.
@"cursor-invert-fg-bg": bool = false,
/// The opacity level (opposite of transparency) of the cursor. A value of 1
/// is fully opaque and a value of 0 is fully transparent. A value less than 0
/// or greater than 1 will be clamped to the nearest valid value. Note that a
/// sufficiently small value such as 0.3 may be effectively invisible and may
/// make it difficult to find the cursor.
@"cursor-opacity": f64 = 1.0,
/// The style of the cursor. This sets the default style. A running program can
/// still request an explicit cursor style using escape sequences (such as `CSI
/// q`). Shell configurations will often request specific cursor styles.
///
/// Note that shell integration will automatically set the cursor to a bar at
/// a prompt, regardless of this configuration. You can disable that behavior
/// by specifying `shell-integration-features = no-cursor` or disabling shell
/// integration entirely.
///
/// Valid values are:
///
/// * `block`
/// * `bar`
/// * `underline`
/// * `block_hollow`
///
@"cursor-style": terminal.CursorStyle = .block,
/// Sets the default blinking state of the cursor. This is just the default
/// state; running programs may override the cursor style using `DECSCUSR` (`CSI
/// q`).
///
/// If this is not set, the cursor blinks by default. Note that this is not the
/// same as a "true" value, as noted below.
///
/// If this is not set at all (`null`), then Ghostty will respect DEC Mode 12
/// (AT&T cursor blink) as an alternate approach to turning blinking on/off. If
/// this is set to any value other than null, DEC mode 12 will be ignored but
/// `DECSCUSR` will still be respected.
///
/// Valid values are:
///
/// * ` ` (blank)
/// * `true`
/// * `false`
///
@"cursor-style-blink": ?bool = null,
/// The color of the text under the cursor. If this is not set, a default will
/// be chosen.
/// Specified as either hex (`#RRGGBB` or `RRGGBB`) or a named X11 color.
@"cursor-text": ?Color = null,
/// Enables the ability to move the cursor at prompts by using `alt+click` on
/// Linux and `option+click` on macOS.
///
/// This feature requires shell integration (specifically prompt marking
/// via `OSC 133`) and only works in primary screen mode. Alternate screen
/// applications like vim usually have their own version of this feature but
/// this configuration doesn't control that.
///
/// It should be noted that this feature works by translating your desired
/// position into a series of synthetic arrow key movements, so some weird
/// behavior around edge cases are to be expected. This is unfortunately how
/// this feature is implemented across terminals because there isn't any other
/// way to implement it.
@"cursor-click-to-move": bool = true,
/// Hide the mouse immediately when typing. The mouse becomes visible again
/// when the mouse is used (button, movement, etc.). Platform-specific behavior
/// may dictate other scenarios where the mouse is shown. For example on macOS,
/// the mouse is shown again when a new window, tab, or split is created.
@"mouse-hide-while-typing": bool = false,
/// Determines whether running programs can detect the shift key pressed with a
/// mouse click. Typically, the shift key is used to extend mouse selection.
///
/// The default value of `false` means that the shift key is not sent with
/// the mouse protocol and will extend the selection. This value can be
/// conditionally overridden by the running program with the `XTSHIFTESCAPE`
/// sequence.
///
/// The value `true` means that the shift key is sent with the mouse protocol
/// but the running program can override this behavior with `XTSHIFTESCAPE`.
///
/// The value `never` is the same as `false` but the running program cannot
/// override this behavior with `XTSHIFTESCAPE`. The value `always` is the
/// same as `true` but the running program cannot override this behavior with
/// `XTSHIFTESCAPE`.
///
/// If you always want shift to extend mouse selection even if the program
/// requests otherwise, set this to `never`.
///
/// Valid values are:
///
/// * `true`
/// * `false`
/// * `always`
/// * `never`
///
@"mouse-shift-capture": MouseShiftCapture = .false,
/// Multiplier for scrolling distance with the mouse wheel. Any value less
/// than 0.01 or greater than 10,000 will be clamped to the nearest valid
/// value.
///
/// A value of "3" (default) scrolls 3 lines per tick.
@"mouse-scroll-multiplier": f64 = 3.0,
/// The opacity level (opposite of transparency) of the background. A value of
/// 1 is fully opaque and a value of 0 is fully transparent. A value less than 0
/// or greater than 1 will be clamped to the nearest valid value.
///
/// On macOS, background opacity is disabled when the terminal enters native
/// fullscreen. This is because the background becomes gray and it can cause
/// widgets to show through which isn't generally desirable.
///
/// On macOS, changing this configuration requires restarting Ghostty completely.
@"background-opacity": f64 = 1.0,
/// Whether to blur the background when `background-opacity` is less than 1.
///
/// Valid values are:
///
/// * a nonnegative integer specifying the *blur intensity*
/// * `false`, equivalent to a blur intensity of 0
/// * `true`, equivalent to the default blur intensity of 20, which is
/// reasonable for a good looking blur. Higher blur intensities may
/// cause strange rendering and performance issues.
///
/// Supported on macOS and on some Linux desktop environments, including:
///
/// * KDE Plasma (Wayland and X11)
///
/// Warning: the exact blur intensity is _ignored_ under KDE Plasma, and setting
/// this setting to either `true` or any positive blur intensity value would
/// achieve the same effect. The reason is that KWin, the window compositor
/// powering Plasma, only has one global blur setting and does not allow
/// applications to specify individual blur settings.
///
/// To configure KWin's global blur setting, open System Settings and go to
/// "Apps & Windows" > "Window Management" > "Desktop Effects" and select the
/// "Blur" plugin. If disabled, enable it by ticking the checkbox to the left.
/// Then click on the "Configure" button and there will be two sliders that
/// allow you to set background blur and noise intensities for all apps,
/// including Ghostty.
///
/// All other Linux desktop environments are as of now unsupported. Users may
/// need to set environment-specific settings and/or install third-party plugins
/// in order to support background blur, as there isn't a unified interface for
/// doing so.
@"background-blur": BackgroundBlur = .false,
/// The opacity level (opposite of transparency) of an unfocused split.
/// Unfocused splits by default are slightly faded out to make it easier to see
/// which split is focused. To disable this feature, set this value to 1.
///
/// A value of 1 is fully opaque and a value of 0 is fully transparent. Because
/// "0" is not useful (it makes the window look very weird), the minimum value
/// is 0.15. This value still looks weird but you can at least see what's going
/// on. A value outside of the range 0.15 to 1 will be clamped to the nearest
/// valid value.
@"unfocused-split-opacity": f64 = 0.7,
/// The color to dim the unfocused split. Unfocused splits are dimmed by
/// rendering a semi-transparent rectangle over the split. This sets the color of
/// that rectangle and can be used to carefully control the dimming effect.
///
/// This will default to the background color.
///
/// Specified as either hex (`#RRGGBB` or `RRGGBB`) or a named X11 color.
@"unfocused-split-fill": ?Color = null,
/// The color of the split divider. If this is not set, a default will be chosen.
/// Specified as either hex (`#RRGGBB` or `RRGGBB`) or a named X11 color.
@"split-divider-color": ?Color = null,
/// The command to run, usually a shell. If this is not an absolute path, it'll
/// be looked up in the `PATH`. If this is not set, a default will be looked up
/// from your system. The rules for the default lookup are:
///
/// * `SHELL` environment variable
///
/// * `passwd` entry (user information)
///
/// This can contain additional arguments to run the command with. If additional
/// arguments are provided, the command will be executed using `/bin/sh -c`
/// to offload shell argument expansion.
///
/// To avoid shell expansion altogether, prefix the command with `direct:`,
/// e.g. `direct:nvim foo`. This will avoid the roundtrip to `/bin/sh` but will
/// also not support any shell parsing such as arguments with spaces, filepaths
/// with `~`, globs, etc.
///
/// You can also explicitly prefix the command with `shell:` to always
/// wrap the command in a shell. This can be used to ensure our heuristics
/// to choose the right mode are not used in case they are wrong.
///
/// This command will be used for all new terminal surfaces, i.e. new windows,
/// tabs, etc. If you want to run a command only for the first terminal surface
/// created when Ghostty starts, use the `initial-command` configuration.
///
/// Ghostty supports the common `-e` flag for executing a command with
/// arguments. For example, `ghostty -e fish --with --custom --args`.
/// This flag sets the `initial-command` configuration, see that for more
/// information.
command: ?Command = null,
/// This is the same as "command", but only applies to the first terminal
/// surface created when Ghostty starts. Subsequent terminal surfaces will use
/// the `command` configuration.
///
/// After the first terminal surface is created (or closed), there is no
/// way to run this initial command again automatically. As such, setting
/// this at runtime works but will only affect the next terminal surface
/// if it is the first one ever created.
///
/// If you're using the `ghostty` CLI there is also a shortcut to set this
/// with arguments directly: you can use the `-e` flag. For example: `ghostty -e
/// fish --with --custom --args`. The `-e` flag automatically forces some
/// other behaviors as well:
///
/// * Disables shell expansion since the input is expected to already
/// be shell-expanded by the upstream (e.g. the shell used to type in
/// the `ghostty -e` command).
///
/// * `gtk-single-instance=false` - This ensures that a new instance is
/// launched and the CLI args are respected.
///
/// * `quit-after-last-window-closed=true` - This ensures that the Ghostty
/// process will exit when the command exits. Additionally, the
/// `quit-after-last-window-closed-delay` is unset.
///
/// * `shell-integration=detect` (if not `none`) - This prevents forcibly
/// injecting any configured shell integration into the command's
/// environment. With `-e` its highly unlikely that you're executing a
/// shell and forced shell integration is likely to cause problems
/// (e.g. by wrapping your command in a shell, setting env vars, etc.).
/// This is a safety measure to prevent unexpected behavior. If you want
/// shell integration with a `-e`-executed command, you must either
/// name your binary appropriately or source the shell integration script
/// manually.
///
@"initial-command": ?Command = null,
/// Extra environment variables to pass to commands launched in a terminal
/// surface. The format is `env=KEY=VALUE`.
///
/// `env = foo=bar`
/// `env = bar=baz`
///
/// Setting `env` to an empty string will reset the entire map to default
/// (empty).
///
/// `env =`
///
/// Setting a key to an empty string will remove that particular key and
/// corresponding value from the map.
///
/// `env = foo=bar`
/// `env = foo=`
///
/// will result in `foo` not being passed to the launched commands.
///
/// Setting a key multiple times will overwrite previous entries.
///
/// `env = foo=bar`
/// `env = foo=baz`
///
/// will result in `foo=baz` being passed to the launched commands.
///
/// These environment variables will override any existing environment
/// variables set by Ghostty. For example, if you set `GHOSTTY_RESOURCES_DIR`
/// then the value you set here will override the value Ghostty typically
/// automatically injects.
///
/// These environment variables _will not_ be passed to commands run by Ghostty
/// for other purposes, like `open` or `xdg-open` used to open URLs in your
/// browser.
env: RepeatableStringMap = .{},
/// Data to send as input to the command on startup.
///
/// The configured `command` will be launched using the typical rules,
/// then the data specified as this input will be written to the pty
/// before any other input can be provided.
///
/// The bytes are sent as-is with no additional encoding. Therefore, be
/// cautious about input that can contain control characters, because this
/// can be used to execute programs in a shell.
///
/// The format of this value is:
///
/// * `raw:<string>` - Send raw text as-is. This uses Zig string literal
/// syntax so you can specify control characters and other standard
/// escapes.
///
/// * `path:<path>` - Read a filepath and send the contents. The path
/// must be to a file with finite length. e.g. don't use a device
/// such as `/dev/stdin` or `/dev/urandom` as these will block
/// terminal startup indefinitely. Files are limited to 10MB
/// in size to prevent excessive memory usage. If you have files
/// larger than this you should write a script to read the file
/// and send it to the terminal.
///
/// If no valid prefix is found, it is assumed to be a `raw:` input.
/// This is an ergonomic choice to allow you to simply write
/// `input = "Hello, world!"` (a common case) without needing to prefix
/// every value with `raw:`.
///
/// This can be repeated multiple times to send more data. The data
/// is concatenated directly with no separator characters in between
/// (e.g. no newline).
///
/// If any of the input sources do not exist, then none of the input
/// will be sent. Input sources are not verified until the terminal
/// is starting, so missing paths will not show up in config validation.
///
/// Changing this configuration at runtime will only affect new
/// terminals.
input: RepeatableReadableIO = .{},
/// If true, keep the terminal open after the command exits. Normally, the
/// terminal window closes when the running command (such as a shell) exits.
/// With this true, the terminal window will stay open until any keypress is
/// received.
///
/// This is primarily useful for scripts or debugging.
@"wait-after-command": bool = false,
/// The number of milliseconds of runtime below which we consider a process exit
/// to be abnormal. This is used to show an error message when the process exits
/// too quickly.
///
/// On Linux, this must be paired with a non-zero exit code. On macOS, we allow
/// any exit code because of the way shell processes are launched via the login
/// command.
@"abnormal-command-exit-runtime": u32 = 250,
/// The size of the scrollback buffer in bytes. This also includes the active
/// screen. No matter what this is set to, enough memory will always be
/// allocated for the visible screen and anything leftover is the limit for
/// the scrollback.
///
/// When this limit is reached, the oldest lines are removed from the
/// scrollback.
///
/// Scrollback currently exists completely in memory. This means that the
/// larger this value, the larger potential memory usage. Scrollback is
/// allocated lazily up to this limit, so if you set this to a very large
/// value, it will not immediately consume a lot of memory.
///
/// This size is per terminal surface, not for the entire application.
///
/// It is not currently possible to set an unlimited scrollback buffer.
/// This is a future planned feature.
///
/// This can be changed at runtime but will only affect new terminal surfaces.
@"scrollback-limit": usize = 10_000_000, // 10MB
/// Match a regular expression against the terminal text and associate clicking
/// it with an action. This can be used to match URLs, file paths, etc. Actions
/// can be opening using the system opener (e.g. `open` or `xdg-open`) or
/// executing any arbitrary binding action.
///
/// Links that are configured earlier take precedence over links that are
/// configured later.
///
/// A default link that matches a URL and opens it in the system opener always
/// exists. This can be disabled using `link-url`.
///
/// TODO: This can't currently be set!
link: RepeatableLink = .{},
/// Enable URL matching. URLs are matched on hover with control (Linux) or
/// command (macOS) pressed and open using the default system application for
/// the linked URL.
///
/// The URL matcher is always lowest priority of any configured links (see
/// `link`). If you want to customize URL matching, use `link` and disable this.
@"link-url": bool = true,
/// Whether to start the window in a maximized state. This setting applies
/// to new windows and does not apply to tabs, splits, etc. However, this setting
/// will apply to all new windows, not just the first one.
maximize: bool = false,
/// Start new windows in fullscreen. This setting applies to new windows and
/// does not apply to tabs, splits, etc. However, this setting will apply to all
/// new windows, not just the first one.
///
/// On macOS, this setting does not work if window-decoration is set to
/// "false", because native fullscreen on macOS requires window decorations
/// to be set.
fullscreen: bool = false,
/// The title Ghostty will use for the window. This will force the title of the
/// window to be this title at all times and Ghostty will ignore any set title
/// escape sequences programs (such as Neovim) may send.
///
/// If you want a blank title, set this to one or more spaces by quoting
/// the value. For example, `title = " "`. This effectively hides the title.
/// This is necessary because setting a blank value resets the title to the
/// default value of the running program.
///
/// This configuration can be reloaded at runtime. If it is set, the title
/// will update for all windows. If it is unset, the next title change escape
/// sequence will be honored but previous changes will not retroactively
/// be set. This latter case may require you to restart programs such as Neovim
/// to get the new title.
title: ?[:0]const u8 = null,
/// The setting that will change the application class value.
///
/// This controls the class field of the `WM_CLASS` X11 property (when running
/// under X11), the Wayland application ID (when running under Wayland), and the
/// bus name that Ghostty uses to connect to DBus.
///
/// Note that changing this value between invocations will create new, separate
/// instances, of Ghostty when running with `gtk-single-instance=true`. See that
/// option for more details.
///
/// Changing this value may break launching Ghostty from `.desktop` files, via
/// DBus activation, or systemd user services as the system is expecting Ghostty
/// to connect to DBus using the default `class` when it is launched.
///
/// The class name must follow the requirements defined [in the GTK
/// documentation](https://docs.gtk.org/gio/type_func.Application.id_is_valid.html).
///
/// The default is `com.mitchellh.ghostty`.
///
/// This only affects GTK builds.
class: ?[:0]const u8 = null,
/// This controls the instance name field of the `WM_CLASS` X11 property when
/// running under X11. It has no effect otherwise.
///
/// The default is `ghostty`.
///
/// This only affects GTK builds.
@"x11-instance-name": ?[:0]const u8 = null,
/// The directory to change to after starting the command.
///
/// This setting is secondary to the `window-inherit-working-directory`
/// setting. If a previous Ghostty terminal exists in the same process,
/// `window-inherit-working-directory` will take precedence. Otherwise, this
/// setting will be used. Typically, this setting is used only for the first
/// window.
///
/// The default is `inherit` except in special scenarios listed next. On macOS,
/// if Ghostty can detect it is launched from launchd (double-clicked) or
/// `open`, then it defaults to `home`. On Linux with GTK, if Ghostty can detect
/// it was launched from a desktop launcher, then it defaults to `home`.
///
/// The value of this must be an absolute value or one of the special values
/// below:
///
/// * `home` - The home directory of the executing user.
///
/// * `inherit` - The working directory of the launching process.
@"working-directory": ?[]const u8 = null,
/// Key bindings. The format is `trigger=action`. Duplicate triggers will
/// overwrite previously set values. The list of actions is available in
/// the documentation or using the `ghostty +list-actions` command.
///
/// Trigger: `+`-separated list of keys and modifiers. Example: `ctrl+a`,
/// `ctrl+shift+b`, `up`.
///
/// If the key is a single Unicode codepoint, the trigger will match
/// any presses that produce that codepoint. These are impacted by
/// keyboard layouts. For example, `a` will match the `a` key on a
/// QWERTY keyboard, but will match the `q` key on a AZERTY keyboard
/// (assuming US physical layout).
///
/// For Unicode codepoints, matching is done by comparing the set of
/// modifiers with the unmodified codepoint. The unmodified codepoint is
/// sometimes called an "unshifted character" in other software, but all
/// modifiers are considered, not only shift. For example, `ctrl+a` will match
/// `a` but not `ctrl+shift+a` (which is `A` on a US keyboard).
///
/// Further, codepoint matching is case-insensitive and the unmodified
/// codepoint is always case folded for comparison. As a result,
/// `ctrl+A` configured will match when `ctrl+a` is pressed. Note that
/// this means some key combinations are impossible depending on keyboard
/// layout. For example, `ctrl+_` is impossible on a US keyboard because
/// `_` is `shift+-` and `ctrl+shift+-` is not equal to `ctrl+_` (because
/// the modifiers don't match!). More details on impossible key combinations
/// can be found at this excellent source written by Qt developers:
/// https://doc.qt.io/qt-6/qkeysequence.html#keyboard-layout-issues
///
/// Physical key codes can be specified by using any of the key codes
/// as specified by the [W3C specification](https://www.w3.org/TR/uievents-code/).
/// For example, `KeyA` will match the physical `a` key on a US standard
/// keyboard regardless of the keyboard layout. These are case-sensitive.
///
/// For aesthetic reasons, the w3c codes also support snake case. For
/// example, `key_a` is equivalent to `KeyA`. The only exceptions are
/// function keys, e.g. `F1` is `f1` (no underscore). This is a consequence
/// of our internal code using snake case but is purposely supported
/// and tested so it is safe to use. It allows an all-lowercase binding
/// which I find more aesthetically pleasing.
///
/// Function keys such as `insert`, `up`, `f5`, etc. are also specified
/// using the keys as specified by the previously linked W3C specification.
///
/// Physical keys always match with a higher priority than Unicode codepoints,
/// so if you specify both `a` and `KeyA`, the physical key will always be used
/// regardless of what order they are configured.
///
/// Valid modifiers are `shift`, `ctrl` (alias: `control`), `alt` (alias: `opt`,
/// `option`), and `super` (alias: `cmd`, `command`). You may use the modifier
/// or the alias. When debugging keybinds, the non-aliased modifier will always
/// be used in output.
///
/// Note: The fn or "globe" key on keyboards are not supported as a
/// modifier. This is a limitation of the operating systems and GUI toolkits
/// that Ghostty uses.
///
/// Some additional notes for triggers:
///
/// * modifiers cannot repeat, `ctrl+ctrl+a` is invalid.
///
/// * modifiers and keys can be in any order, `shift+a+ctrl` is *weird*,
/// but valid.
///
/// * only a single key input is allowed, `ctrl+a+b` is invalid.
///
/// You may also specify multiple triggers separated by `>` to require a
/// sequence of triggers to activate the action. For example,
/// `ctrl+a>n=new_window` will only trigger the `new_window` action if the
/// user presses `ctrl+a` followed separately by `n`. In other software, this
/// is sometimes called a leader key, a key chord, a key table, etc. There
/// is no hardcoded limit on the number of parts in a sequence.
///
/// Warning: If you define a sequence as a CLI argument to `ghostty`,
/// you probably have to quote the keybind since `>` is a special character
/// in most shells. Example: ghostty --keybind='ctrl+a>n=new_window'
///
/// A trigger sequence has some special handling:
///
/// * Ghostty will wait an indefinite amount of time for the next key in
/// the sequence. There is no way to specify a timeout. The only way to
/// force the output of a prefix key is to assign another keybind to
/// specifically output that key (e.g. `ctrl+a>ctrl+a=text:foo`) or
/// press an unbound key which will send both keys to the program.
///
/// * If a prefix in a sequence is previously bound, the sequence will
/// override the previous binding. For example, if `ctrl+a` is bound to
/// `new_window` and `ctrl+a>n` is bound to `new_tab`, pressing `ctrl+a`
/// will do nothing.
///
/// * Adding to the above, if a previously bound sequence prefix is
/// used in a new, non-sequence binding, the entire previously bound
/// sequence will be unbound. For example, if you bind `ctrl+a>n` and
/// `ctrl+a>t`, and then bind `ctrl+a` directly, both `ctrl+a>n` and
/// `ctrl+a>t` will become unbound.
///
/// * Trigger sequences are not allowed for `global:` or `all:`-prefixed
/// triggers. This is a limitation we could remove in the future.
///
/// Action is the action to take when the trigger is satisfied. It takes the
/// format `action` or `action:param`. The latter form is only valid if the
/// action requires a parameter.
///
/// * `ignore` - Do nothing, ignore the key input. This can be used to
/// black hole certain inputs to have no effect.
///
/// * `unbind` - Remove the binding. This makes it so the previous action
/// is removed, and the key will be sent through to the child command
/// if it is printable. Unbind will remove any matching trigger,
/// including `physical:`-prefixed triggers without specifying the
/// prefix.
///
/// * `csi:text` - Send a CSI sequence. e.g. `csi:A` sends "cursor up".
///
/// * `esc:text` - Send an escape sequence. e.g. `esc:d` deletes to the
/// end of the word to the right.
///
/// * `text:text` - Send a string. Uses Zig string literal syntax.
/// e.g. `text:\x15` sends Ctrl-U.
///
/// * All other actions can be found in the documentation or by using the
/// `ghostty +list-actions` command.
///
/// Some notes for the action:
///
/// * The parameter is taken as-is after the `:`. Double quotes or
/// other mechanisms are included and NOT parsed. If you want to
/// send a string value that includes spaces, wrap the entire
/// trigger/action in double quotes. Example: `--keybind="up=csi:A B"`
///
/// There are some additional special values that can be specified for
/// keybind:
///
/// * `keybind=clear` will clear all set keybindings. Warning: this
/// removes ALL keybindings up to this point, including the default
/// keybindings.
///
/// The keybind trigger can be prefixed with some special values to change
/// the behavior of the keybind. These are:
///
/// * `all:` - Make the keybind apply to all terminal surfaces. By default,
/// keybinds only apply to the focused terminal surface. If this is true,
/// then the keybind will be sent to all terminal surfaces. This only
/// applies to actions that are surface-specific. For actions that
/// are already global (e.g. `quit`), this prefix has no effect.
///
/// * `global:` - Make the keybind global. By default, keybinds only work
/// within Ghostty and under the right conditions (application focused,
/// sometimes terminal focused, etc.). If you want a keybind to work
/// globally across your system (e.g. even when Ghostty is not focused),
/// specify this prefix. This prefix implies `all:`. Note: this does not
/// work in all environments; see the additional notes below for more
/// information.
///
/// * `unconsumed:` - Do not consume the input. By default, a keybind
/// will consume the input, meaning that the associated encoding (if
/// any) will not be sent to the running program in the terminal. If
/// you wish to send the encoded value to the program, specify the
/// `unconsumed:` prefix before the entire keybind. For example:
/// `unconsumed:ctrl+a=reload_config`. `global:` and `all:`-prefixed
/// keybinds will always consume the input regardless of this setting.
/// Since they are not associated with a specific terminal surface,
/// they're never encoded.
///
/// * `performable:` - Only consume the input if the action is able to be
/// performed. For example, the `copy_to_clipboard` action will only
/// consume the input if there is a selection to copy. If there is no
/// selection, Ghostty behaves as if the keybind was not set. This has
/// no effect with `global:` or `all:`-prefixed keybinds. For key
/// sequences, this will reset the sequence if the action is not
/// performable (acting identically to not having a keybind set at
/// all).
///
/// Performable keybinds will not appear as menu shortcuts in the
/// application menu. This is because the menu shortcuts force the
/// action to be performed regardless of the state of the terminal.
/// Performable keybinds will still work, they just won't appear as
/// a shortcut label in the menu.
///
/// Keybind triggers are not unique per prefix combination. For example,
/// `ctrl+a` and `global:ctrl+a` are not two separate keybinds. The keybind
/// set later will overwrite the keybind set earlier. In this case, the
/// `global:` keybind will be used.
///
/// Multiple prefixes can be specified. For example,
/// `global:unconsumed:ctrl+a=reload_config` will make the keybind global
/// and not consume the input to reload the config.
///
/// Note: `global:` is only supported on macOS and certain Linux platforms.
///
/// On macOS, this feature requires accessibility permissions to be granted
/// to Ghostty. When a `global:` keybind is specified and Ghostty is launched
/// or reloaded, Ghostty will attempt to request these permissions.
/// If the permissions are not granted, the keybind will not work. On macOS,
/// you can find these permissions in System Preferences -> Privacy & Security
/// -> Accessibility.
///
/// On Linux, you need a desktop environment that implements the
/// [Global Shortcuts](https://flatpak.github.io/xdg-desktop-portal/docs/doc-org.freedesktop.portal.GlobalShortcuts.html)
/// protocol as a part of its XDG desktop protocol implementation.
/// Desktop environments that are known to support (or not support)
/// global shortcuts include:
///
/// - Users using KDE Plasma (since [5.27](https://kde.org/announcements/plasma/5/5.27.0/#wayland))
/// and GNOME (since [48](https://release.gnome.org/48/#and-thats-not-all)) should be able
/// to use global shortcuts with little to no configuration.
///
/// - Some manual configuration is required on Hyprland. Consult the steps
/// outlined on the [Hyprland Wiki](https://wiki.hyprland.org/Configuring/Binds/#dbus-global-shortcuts)
/// to set up global shortcuts correctly.
/// (Important: [`xdg-desktop-portal-hyprland`](https://wiki.hyprland.org/Hypr-Ecosystem/xdg-desktop-portal-hyprland/)
/// must also be installed!)
///
/// - Notably, global shortcuts have not been implemented on wlroots-based
/// compositors like Sway (see [upstream issue](https://github.com/emersion/xdg-desktop-portal-wlr/issues/240)).
keybind: Keybinds = .{},
/// Horizontal window padding. This applies padding between the terminal cells
/// and the left and right window borders. The value is in points, meaning that
/// it will be scaled appropriately for screen DPI.
///
/// If this value is set too large, the screen will render nothing, because the
/// grid will be completely squished by the padding. It is up to you as the user
/// to pick a reasonable value. If you pick an unreasonable value, a warning
/// will appear in the logs.
///
/// Changing this configuration at runtime will only affect new terminals, i.e.
/// new windows, tabs, etc.
///
/// To set a different left and right padding, specify two numerical values
/// separated by a comma. For example, `window-padding-x = 2,4` will set the
/// left padding to 2 and the right padding to 4. If you want to set both
/// paddings to the same value, you can use a single value. For example,
/// `window-padding-x = 2` will set both paddings to 2.
@"window-padding-x": WindowPadding = .{ .top_left = 2, .bottom_right = 2 },
/// Vertical window padding. This applies padding between the terminal cells and
/// the top and bottom window borders. The value is in points, meaning that it
/// will be scaled appropriately for screen DPI.
///
/// If this value is set too large, the screen will render nothing, because the
/// grid will be completely squished by the padding. It is up to you as the user
/// to pick a reasonable value. If you pick an unreasonable value, a warning
/// will appear in the logs.
///
/// Changing this configuration at runtime will only affect new terminals,
/// i.e. new windows, tabs, etc.
///
/// To set a different top and bottom padding, specify two numerical values
/// separated by a comma. For example, `window-padding-y = 2,4` will set the
/// top padding to 2 and the bottom padding to 4. If you want to set both
/// paddings to the same value, you can use a single value. For example,
/// `window-padding-y = 2` will set both paddings to 2.
@"window-padding-y": WindowPadding = .{ .top_left = 2, .bottom_right = 2 },
/// The viewport dimensions are usually not perfectly divisible by the cell
/// size. In this case, some extra padding on the end of a column and the bottom
/// of the final row may exist. If this is `true`, then this extra padding
/// is automatically balanced between all four edges to minimize imbalance on
/// one side. If this is `false`, the top left grid cell will always hug the
/// edge with zero padding other than what may be specified with the other
/// `window-padding` options.
///
/// If other `window-padding` fields are set and this is `true`, this will still
/// apply. The other padding is applied first and may affect how many grid cells
/// actually exist, and this is applied last in order to balance the padding
/// given a certain viewport size and grid cell size.
@"window-padding-balance": bool = false,
/// The color of the padding area of the window. Valid values are:
///
/// * `background` - The background color specified in `background`.
/// * `extend` - Extend the background color of the nearest grid cell.
/// * `extend-always` - Same as "extend" but always extends without applying
/// any of the heuristics that disable extending noted below.
///
/// The "extend" value will be disabled in certain scenarios. On primary
/// screen applications (e.g. not something like Neovim), the color will not
/// be extended vertically if any of the following are true:
///
/// * The nearest row has any cells that have the default background color.
/// The thinking is that in this case, the default background color looks
/// fine as a padding color.
/// * The nearest row is a prompt row (requires shell integration). The
/// thinking here is that prompts often contain powerline glyphs that
/// do not look good extended.
/// * The nearest row contains a perfect fit powerline character. These
/// don't look good extended.
///
@"window-padding-color": WindowPaddingColor = .background,
/// Synchronize rendering with the screen refresh rate. If true, this will
/// minimize tearing and align redraws with the screen but may cause input
/// latency. If false, this will maximize redraw frequency but may cause tearing,
/// and under heavy load may use more CPU and power.
///
/// This defaults to true because out-of-sync rendering on macOS can
/// cause kernel panics (macOS 14.4+) and performance issues for external
/// displays over some hardware such as DisplayLink. If you want to minimize
/// input latency, set this to false with the known aforementioned risks.
///
/// Changing this value at runtime will only affect new terminals.
///
/// This setting is only supported currently on macOS.
@"window-vsync": bool = true,
/// If true, new windows and tabs will inherit the working directory of the
/// previously focused window. If no window was previously focused, the default
/// working directory will be used (the `working-directory` option).
@"window-inherit-working-directory": bool = true,
/// If true, new windows and tabs will inherit the font size of the previously
/// focused window. If no window was previously focused, the default font size
/// will be used. If this is false, the default font size specified in the
/// configuration `font-size` will be used.
@"window-inherit-font-size": bool = true,
/// Configure a preference for window decorations. This setting specifies
/// a _preference_; the actual OS, desktop environment, window manager, etc.
/// may override this preference. Ghostty will do its best to respect this
/// preference but it may not always be possible.
///
/// Valid values:
///
/// * `none` - All window decorations will be disabled. Titlebar,
/// borders, etc. will not be shown. On macOS, this will also disable
/// tabs (enforced by the system).
///
/// * `auto` - Automatically decide to use either client-side or server-side
/// decorations based on the detected preferences of the current OS and
/// desktop environment. This option usually makes Ghostty look the most
/// "native" for your desktop.
///
/// * `client` - Prefer client-side decorations.
///
/// * `server` - Prefer server-side decorations. This is only relevant
/// on Linux with GTK, either on X11, or Wayland on a compositor that
/// supports the `org_kde_kwin_server_decoration` protocol (e.g. KDE Plasma,
/// but almost any non-GNOME desktop supports this protocol).
///
/// If `server` is set but the environment doesn't support server-side
/// decorations, client-side decorations will be used instead.
///
/// The default value is `auto`.
///
/// For the sake of backwards compatibility and convenience, this setting also
/// accepts boolean true and false values. If set to `true`, this is equivalent
/// to `auto`. If set to `false`, this is equivalent to `none`.
/// This is convenient for users who live primarily on systems that don't
/// differentiate between client and server-side decorations (e.g. macOS and
/// Windows).
///
/// The "toggle_window_decorations" keybind action can be used to create
/// a keybinding to toggle this setting at runtime.
///
/// macOS: To hide the titlebar without removing the native window borders
/// or rounded corners, use `macos-titlebar-style = hidden` instead.
@"window-decoration": WindowDecoration = .auto,
/// The font that will be used for the application's window and tab titles.
///
/// If this setting is left unset, the system default font will be used.
///
/// Note: any font available on the system may be used, this font is not
/// required to be a fixed-width font.
@"window-title-font-family": ?[:0]const u8 = null,
/// The text that will be displayed in the subtitle of the window. Valid values:
///
/// * `false` - Disable the subtitle.
/// * `working-directory` - Set the subtitle to the working directory of the
/// surface.
///
/// This feature is only supported on GTK.
@"window-subtitle": WindowSubtitle = .false,
/// The theme to use for the windows. Valid values:
///
/// * `auto` - Determine the theme based on the configured terminal
/// background color. This has no effect if the "theme" configuration
/// has separate light and dark themes. In that case, the behavior
/// of "auto" is equivalent to "system".
/// * `system` - Use the system theme.
/// * `light` - Use the light theme regardless of system theme.
/// * `dark` - Use the dark theme regardless of system theme.
/// * `ghostty` - Use the background and foreground colors specified in the
/// Ghostty configuration. This is only supported on Linux builds.
///
/// On macOS, if `macos-titlebar-style` is "tabs", the window theme will be
/// automatically set based on the luminosity of the terminal background color.
/// This only applies to terminal windows. This setting will still apply to
/// non-terminal windows within Ghostty.
///
/// This is currently only supported on macOS and Linux.
@"window-theme": WindowTheme = .auto,
/// The color space to use when interpreting terminal colors. "Terminal colors"
/// refers to colors specified in your configuration and colors produced by
/// direct-color SGR sequences.
///
/// Valid values:
///
/// * `srgb` - Interpret colors in the sRGB color space. This is the default.
/// * `display-p3` - Interpret colors in the Display P3 color space.
///
/// This setting is currently only supported on macOS.
@"window-colorspace": WindowColorspace = .srgb,
/// The initial window size. This size is in terminal grid cells by default.
/// Both values must be set to take effect. If only one value is set, it is
/// ignored.
///
/// We don't currently support specifying a size in pixels but a future change
/// can enable that. If this isn't specified, the app runtime will determine
/// some default size.
///
/// Note that the window manager may put limits on the size or override the
/// size. For example, a tiling window manager may force the window to be a
/// certain size to fit within the grid. There is nothing Ghostty will do about
/// this, but it will make an effort.
///
/// Sizes larger than the screen size will be clamped to the screen size.
/// This can be used to create a maximized-by-default window size.
///
/// This will not affect new tabs, splits, or other nested terminal elements.
/// This only affects the initial window size of any new window. Changing this
/// value will not affect the size of the window after it has been created. This
/// is only used for the initial size.
///
/// BUG: On Linux with GTK, the calculated window size will not properly take
/// into account window decorations. As a result, the grid dimensions will not
/// exactly match this configuration. If window decorations are disabled (see
/// `window-decoration`), then this will work as expected.
///
/// Windows smaller than 10 wide by 4 high are not allowed.
@"window-height": u32 = 0,
@"window-width": u32 = 0,
/// The starting window position. This position is in pixels and is relative
/// to the top-left corner of the primary monitor. Both values must be set to take
/// effect. If only one value is set, it is ignored.
///
/// Note that the window manager may put limits on the position or override
/// the position. For example, a tiling window manager may force the window
/// to be a certain position to fit within the grid. There is nothing Ghostty
/// will do about this, but it will make an effort.
///
/// Also note that negative values are also up to the operating system and
/// window manager. Some window managers may not allow windows to be placed
/// off-screen.
///
/// Invalid positions are runtime-specific, but generally the positions are
/// clamped to the nearest valid position.
///
/// On macOS, the window position is relative to the top-left corner of
/// the visible screen area. This means that if the menu bar is visible, the
/// window will be placed below the menu bar.
///
/// Note: this is only supported on macOS and Linux GLFW builds. The GTK
/// runtime does not support setting the window position, as windows are
/// only allowed position themselves in X11 and not Wayland.
@"window-position-x": ?i16 = null,
@"window-position-y": ?i16 = null,
/// Whether to enable saving and restoring window state. Window state includes
/// their position, size, tabs, splits, etc. Some window state requires shell
/// integration, such as preserving working directories. See `shell-integration`
/// for more information.
///
/// There are three valid values for this configuration:
///
/// * `default` will use the default system behavior. On macOS, this
/// will only save state if the application is forcibly terminated
/// or if it is configured systemwide via Settings.app.
///
/// * `never` will never save window state.
///
/// * `always` will always save window state whenever Ghostty is exited.
///
/// If you change this value to `never` while Ghostty is not running, the next
/// Ghostty launch will NOT restore the window state.
///
/// If you change this value to `default` while Ghostty is not running and the
/// previous exit saved state, the next Ghostty launch will still restore the
/// window state. This is because Ghostty cannot know if the previous exit was
/// due to a forced save or not (macOS doesn't provide this information).
///
/// If you change this value so that window state is saved while Ghostty is not
/// running, the previous window state will not be restored because Ghostty only
/// saves state on exit if this is enabled.
///
/// The default value is `default`.
///
/// This is currently only supported on macOS. This has no effect on Linux.
@"window-save-state": WindowSaveState = .default,
/// Resize the window in discrete increments of the focused surface's cell size.
/// If this is disabled, surfaces are resized in pixel increments. Currently
/// only supported on macOS.
@"window-step-resize": bool = false,
/// The position where new tabs are created. Valid values:
///
/// * `current` - Insert the new tab after the currently focused tab,
/// or at the end if there are no focused tabs.
///
/// * `end` - Insert the new tab at the end of the tab list.
@"window-new-tab-position": WindowNewTabPosition = .current,
/// Whether to show the tab bar.
///
/// Valid values:
///
/// - `always`
///
/// Always display the tab bar, even when there's only one tab.
///
/// - `auto` *(default)*
///
/// Automatically show and hide the tab bar. The tab bar is only
/// shown when there are two or more tabs present.
///
/// - `never`
///
/// Never show the tab bar. Tabs are only accessible via the tab
/// overview or by keybind actions.
///
/// Currently only supported on Linux (GTK).
@"window-show-tab-bar": WindowShowTabBar = .auto,
/// Background color for the window titlebar. This only takes effect if
/// window-theme is set to ghostty. Currently only supported in the GTK app
/// runtime.
///
/// Specified as either hex (`#RRGGBB` or `RRGGBB`) or a named X11 color.
@"window-titlebar-background": ?Color = null,
/// Foreground color for the window titlebar. This only takes effect if
/// window-theme is set to ghostty. Currently only supported in the GTK app
/// runtime.
///
/// Specified as either hex (`#RRGGBB` or `RRGGBB`) or a named X11 color.
@"window-titlebar-foreground": ?Color = null,
/// This controls when resize overlays are shown. Resize overlays are a
/// transient popup that shows the size of the terminal while the surfaces are
/// being resized. The possible options are:
///
/// * `always` - Always show resize overlays.
/// * `never` - Never show resize overlays.
/// * `after-first` - The resize overlay will not appear when the surface
/// is first created, but will show up if the surface is
/// subsequently resized.
///
/// The default is `after-first`.
@"resize-overlay": ResizeOverlay = .@"after-first",
/// If resize overlays are enabled, this controls the position of the overlay.
/// The possible options are:
///
/// * `center`
/// * `top-left`
/// * `top-center`
/// * `top-right`
/// * `bottom-left`
/// * `bottom-center`
/// * `bottom-right`
///
/// The default is `center`.
@"resize-overlay-position": ResizeOverlayPosition = .center,
/// If resize overlays are enabled, this controls how long the overlay is
/// visible on the screen before it is hidden. The default is ¾ of a second or
/// 750 ms.
///
/// The duration is specified as a series of numbers followed by time units.
/// Whitespace is allowed between numbers and units. Each number and unit will
/// be added together to form the total duration.
///
/// The allowed time units are as follows:
///
/// * `y` - 365 SI days, or 8760 hours, or 31536000 seconds. No adjustments
/// are made for leap years or leap seconds.
/// * `d` - one SI day, or 86400 seconds.
/// * `h` - one hour, or 3600 seconds.
/// * `m` - one minute, or 60 seconds.
/// * `s` - one second.
/// * `ms` - one millisecond, or 0.001 second.
/// * `us` or `µs` - one microsecond, or 0.000001 second.
/// * `ns` - one nanosecond, or 0.000000001 second.
///
/// Examples:
/// * `1h30m`
/// * `45s`
///
/// Units can be repeated and will be added together. This means that
/// `1h1h` is equivalent to `2h`. This is confusing and should be avoided.
/// A future update may disallow this.
///
/// The maximum value is `584y 49w 23h 34m 33s 709ms 551µs 615ns`. Any
/// value larger than this will be clamped to the maximum value.
@"resize-overlay-duration": Duration = .{ .duration = 750 * std.time.ns_per_ms },
/// If true, when there are multiple split panes, the mouse selects the pane
/// that is focused. This only applies to the currently focused window; e.g.
/// mousing over a split in an unfocused window will not focus that split
/// and bring the window to front.
///
/// Default is false.
@"focus-follows-mouse": bool = false,
/// Whether to allow programs running in the terminal to read/write to the
/// system clipboard (OSC 52, for googling). The default is to allow clipboard
/// reading after prompting the user and allow writing unconditionally.
///
/// Valid values are:
///
/// * `ask`
/// * `allow`
/// * `deny`
///
@"clipboard-read": ClipboardAccess = .ask,
@"clipboard-write": ClipboardAccess = .allow,
/// Trims trailing whitespace on data that is copied to the clipboard. This does
/// not affect data sent to the clipboard via `clipboard-write`.
@"clipboard-trim-trailing-spaces": bool = true,
/// Require confirmation before pasting text that appears unsafe. This helps
/// prevent a "copy/paste attack" where a user may accidentally execute unsafe
/// commands by pasting text with newlines.
@"clipboard-paste-protection": bool = true,
/// If true, bracketed pastes will be considered safe. By default, bracketed
/// pastes are considered safe. "Bracketed" pastes are pastes while the running
/// program has bracketed paste mode enabled (a setting set by the running
/// program, not the terminal emulator).
@"clipboard-paste-bracketed-safe": bool = true,
/// Enables or disabled title reporting (CSI 21 t). This escape sequence
/// allows the running program to query the terminal title. This is a common
/// security issue and is disabled by default.
///
/// Warning: This can expose sensitive information at best and enable
/// arbitrary code execution at worst (with a maliciously crafted title
/// and a minor amount of user interaction).
@"title-report": bool = false,
/// The total amount of bytes that can be used for image data (e.g. the Kitty
/// image protocol) per terminal screen. The maximum value is 4,294,967,295
/// (4GiB). The default is 320MB. If this is set to zero, then all image
/// protocols will be disabled.
///
/// This value is separate for primary and alternate screens so the effective
/// limit per surface is double.
@"image-storage-limit": u32 = 320 * 1000 * 1000,
/// Whether to automatically copy selected text to the clipboard. `true`
/// will prefer to copy to the selection clipboard, otherwise it will copy to
/// the system clipboard.
///
/// The value `clipboard` will always copy text to the selection clipboard
/// as well as the system clipboard.
///
/// Middle-click paste will always use the selection clipboard. Middle-click
/// paste is always enabled even if this is `false`.
///
/// The default value is true on Linux and macOS.
@"copy-on-select": CopyOnSelect = switch (builtin.os.tag) {
.linux => .true,
.macos => .true,
else => .false,
},
/// The time in milliseconds between clicks to consider a click a repeat
/// (double, triple, etc.) or an entirely new single click. A value of zero will
/// use a platform-specific default. The default on macOS is determined by the
/// OS settings. On every other platform it is 500ms.
@"click-repeat-interval": u32 = 0,
/// Additional configuration files to read. This configuration can be repeated
/// to read multiple configuration files. Configuration files themselves can
/// load more configuration files. Paths are relative to the file containing the
/// `config-file` directive. For command-line arguments, paths are relative to
/// the current working directory.
///
/// Prepend a ? character to the file path to suppress errors if the file does
/// not exist. If you want to include a file that begins with a literal ?
/// character, surround the file path in double quotes (").
///
/// Cycles are not allowed. If a cycle is detected, an error will be logged and
/// the configuration file will be ignored.
///
/// Configuration files are loaded after the configuration they're defined
/// within in the order they're defined. **THIS IS A VERY SUBTLE BUT IMPORTANT
/// POINT.** To put it another way: configuration files do not take effect
/// until after the entire configuration is loaded. For example, in the
/// configuration below:
///
/// ```
/// config-file = "foo"
/// a = 1
/// ```
///
/// If "foo" contains `a = 2`, the final value of `a` will be 2, because
/// `foo` is loaded after the configuration file that configures the
/// nested `config-file` value.
@"config-file": RepeatablePath = .{},
/// When this is true, the default configuration file paths will be loaded.
/// The default configuration file paths are currently only the XDG
/// config path ($XDG_CONFIG_HOME/ghostty/config).
///
/// If this is false, the default configuration paths will not be loaded.
/// This is targeted directly at using Ghostty from the CLI in a way
/// that minimizes external effects.
///
/// This is a CLI-only configuration. Setting this in a configuration file
/// will have no effect. It is not an error, but it will not do anything.
/// This configuration can only be set via CLI arguments.
@"config-default-files": bool = true,
/// Confirms that a surface should be closed before closing it.
///
/// This defaults to `true`. If set to `false`, surfaces will close without
/// any confirmation. This can also be set to `always`, which will always
/// confirm closing a surface, even if shell integration says a process isn't
/// running.
@"confirm-close-surface": ConfirmCloseSurface = .true,
/// Whether or not to quit after the last surface is closed.
///
/// This defaults to `false` on macOS since that is standard behavior for
/// a macOS application. On Linux, this defaults to `true` since that is
/// generally expected behavior.
///
/// On Linux, if this is `true`, Ghostty can delay quitting fully until a
/// configurable amount of time has passed after the last window is closed.
/// See the documentation of `quit-after-last-window-closed-delay`.
@"quit-after-last-window-closed": bool = builtin.os.tag == .linux,
/// Controls how long Ghostty will stay running after the last open surface has
/// been closed. This only has an effect if `quit-after-last-window-closed` is
/// also set to `true`.
///
/// The minimum value for this configuration is `1s`. Any values lower than
/// this will be clamped to `1s`.
///
/// The duration is specified as a series of numbers followed by time units.
/// Whitespace is allowed between numbers and units. Each number and unit will
/// be added together to form the total duration.
///
/// The allowed time units are as follows:
///
/// * `y` - 365 SI days, or 8760 hours, or 31536000 seconds. No adjustments
/// are made for leap years or leap seconds.
/// * `d` - one SI day, or 86400 seconds.
/// * `h` - one hour, or 3600 seconds.
/// * `m` - one minute, or 60 seconds.
/// * `s` - one second.
/// * `ms` - one millisecond, or 0.001 second.
/// * `us` or `µs` - one microsecond, or 0.000001 second.
/// * `ns` - one nanosecond, or 0.000000001 second.
///
/// Examples:
/// * `1h30m`
/// * `45s`
///
/// Units can be repeated and will be added together. This means that
/// `1h1h` is equivalent to `2h`. This is confusing and should be avoided.
/// A future update may disallow this.
///
/// The maximum value is `584y 49w 23h 34m 33s 709ms 551µs 615ns`. Any
/// value larger than this will be clamped to the maximum value.
///
/// By default `quit-after-last-window-closed-delay` is unset and
/// Ghostty will quit immediately after the last window is closed if
/// `quit-after-last-window-closed` is `true`.
///
/// Only implemented on Linux.
@"quit-after-last-window-closed-delay": ?Duration = null,
/// This controls whether an initial window is created when Ghostty
/// is run. Note that if `quit-after-last-window-closed` is `true` and
/// `quit-after-last-window-closed-delay` is set, setting `initial-window` to
/// `false` will mean that Ghostty will quit after the configured delay if no
/// window is ever created. Only implemented on Linux and macOS.
@"initial-window": bool = true,
/// The duration that undo operations remain available. After this
/// time, the operation will be removed from the undo stack and
/// cannot be undone.
///
/// The default value is 5 seconds.
///
/// This timeout applies per operation, meaning that if you perform
/// multiple operations, each operation will have its own timeout.
/// New operations do not reset the timeout of previous operations.
///
/// A timeout of zero will effectively disable undo operations. It is
/// not possible to set an infinite timeout, but you can set a very
/// large timeout to effectively disable the timeout (on the order of years).
/// This is highly discouraged, as it will cause the undo stack to grow
/// indefinitely, memory usage to grow unbounded, and terminal sessions
/// to never actually quit.
///
/// The duration is specified as a series of numbers followed by time units.
/// Whitespace is allowed between numbers and units. Each number and unit will
/// be added together to form the total duration.
///
/// The allowed time units are as follows:
///
/// * `y` - 365 SI days, or 8760 hours, or 31536000 seconds. No adjustments
/// are made for leap years or leap seconds.
/// * `d` - one SI day, or 86400 seconds.
/// * `h` - one hour, or 3600 seconds.
/// * `m` - one minute, or 60 seconds.
/// * `s` - one second.
/// * `ms` - one millisecond, or 0.001 second.
/// * `us` or `µs` - one microsecond, or 0.000001 second.
/// * `ns` - one nanosecond, or 0.000000001 second.
///
/// Examples:
/// * `1h30m`
/// * `45s`
///
/// Units can be repeated and will be added together. This means that
/// `1h1h` is equivalent to `2h`. This is confusing and should be avoided.
/// A future update may disallow this.
///
/// This configuration is only supported on macOS. Linux doesn't
/// support undo operations at all so this configuration has no
/// effect.
@"undo-timeout": Duration = .{ .duration = 5 * std.time.ns_per_s },
/// The position of the "quick" terminal window. To learn more about the
/// quick terminal, see the documentation for the `toggle_quick_terminal`
/// binding action.
///
/// Valid values are:
///
/// * `top` - Terminal appears at the top of the screen.
/// * `bottom` - Terminal appears at the bottom of the screen.
/// * `left` - Terminal appears at the left of the screen.
/// * `right` - Terminal appears at the right of the screen.
/// * `center` - Terminal appears at the center of the screen.
///
/// On macOS, changing this configuration requires restarting Ghostty
/// completely.
///
/// Note: There is no default keybind for toggling the quick terminal.
/// To enable this feature, bind the `toggle_quick_terminal` action to a key.
@"quick-terminal-position": QuickTerminalPosition = .top,
/// The size of the quick terminal.
///
/// The size can be specified either as a percentage of the screen dimensions
/// (height/width), or as an absolute size in pixels. Percentage values are
/// suffixed with `%` (e.g. `20%`) while pixel values are suffixed with `px`
/// (e.g. `300px`). A bare value without a suffix is a config error.
///
/// When only one size is specified, the size parameter affects the size of
/// the quick terminal on its *primary axis*, which depends on its position:
/// height for quick terminals placed on the top or bottom, and width for left
/// or right. The primary axis of a centered quick terminal depends on the
/// monitor's orientation: height when on a landscape monitor, and width when
/// on a portrait monitor.
///
/// The *secondary axis* would be maximized for non-center positioned
/// quick terminals unless another size parameter is specified, separated
/// from the first by a comma (`,`). Percentage and pixel sizes can be mixed
/// together: for instance, a size of `50%,500px` for a top-positioned quick
/// terminal would be half a screen tall, and 500 pixels wide.
@"quick-terminal-size": QuickTerminalSize = .{},
/// The screen where the quick terminal should show up.
///
/// Valid values are:
///
/// * `main` - The screen that the operating system recommends as the main
/// screen. On macOS, this is the screen that is currently receiving
/// keyboard input. This screen is defined by the operating system and
/// not chosen by Ghostty.
///
/// * `mouse` - The screen that the mouse is currently hovered over.
///
/// * `macos-menu-bar` - The screen that contains the macOS menu bar as
/// set in the display settings on macOS. This is a bit confusing because
/// every screen on macOS has a menu bar, but this is the screen that
/// contains the primary menu bar.
///
/// The default value is `main` because this is the recommended screen
/// by the operating system.
///
/// Only implemented on macOS.
@"quick-terminal-screen": QuickTerminalScreen = .main,
/// Duration (in seconds) of the quick terminal enter and exit animation.
/// Set it to 0 to disable animation completely. This can be changed at
/// runtime.
///
/// Only implemented on macOS.
@"quick-terminal-animation-duration": f64 = 0.2,
/// Automatically hide the quick terminal when focus shifts to another window.
/// Set it to false for the quick terminal to remain open even when it loses focus.
///
/// Defaults to true on macOS and on false on Linux/BSD. This is because global
/// shortcuts on Linux require system configuration and are considerably less
/// accessible than on macOS, meaning that it is more preferable to keep the
/// quick terminal open until the user has completed their task.
/// This default may change in the future.
@"quick-terminal-autohide": bool = switch (builtin.os.tag) {
.linux => false,
.macos => true,
else => false,
},
/// This configuration option determines the behavior of the quick terminal
/// when switching between macOS spaces. macOS spaces are virtual desktops
/// that can be manually created or are automatically created when an
/// application is in full-screen mode.
///
/// Valid values are:
///
/// * `move` - When switching to another space, the quick terminal will
/// also moved to the current space.
///
/// * `remain` - The quick terminal will stay only in the space where it
/// was originally opened and will not follow when switching to another
/// space.
///
/// The default value is `move`.
///
/// Only implemented on macOS.
/// On Linux the behavior is always equivalent to `move`.
@"quick-terminal-space-behavior": QuickTerminalSpaceBehavior = .move,
/// Determines under which circumstances that the quick terminal should receive
/// keyboard input. See the corresponding [Wayland documentation](https://wayland.app/protocols/wlr-layer-shell-unstable-v1#zwlr_layer_surface_v1:enum:keyboard_interactivity)
/// for a more detailed explanation of the behavior of each option.
///
/// > [!NOTE]
/// > The exact behavior of each option may differ significantly across
/// > compositors -- experiment with them on your system to find one that
/// > suits your liking!
///
/// Valid values are:
///
/// * `none`
///
/// The quick terminal will not receive any keyboard input.
///
/// * `on-demand` (default)
///
/// The quick terminal would only receive keyboard input when it is focused.
///
/// * `exclusive`
///
/// The quick terminal will always receive keyboard input, even when another
/// window is currently focused.
///
/// Only has an effect on Linux Wayland.
/// On macOS the behavior is always equivalent to `on-demand`.
@"quick-terminal-keyboard-interactivity": QuickTerminalKeyboardInteractivity = .@"on-demand",
/// Whether to enable shell integration auto-injection or not. Shell integration
/// greatly enhances the terminal experience by enabling a number of features:
///
/// * Working directory reporting so new tabs, splits inherit the
/// previous terminal's working directory.
///
/// * Prompt marking that enables the "jump_to_prompt" keybinding.
///
/// * If you're sitting at a prompt, closing a terminal will not ask
/// for confirmation.
///
/// * Resizing the window with a complex prompt usually paints much
/// better.
///
/// Allowable values are:
///
/// * `none` - Do not do any automatic injection. You can still manually
/// configure your shell to enable the integration.
///
/// * `detect` - Detect the shell based on the filename.
///
/// * `bash`, `elvish`, `fish`, `zsh` - Use this specific shell injection scheme.
///
/// The default value is `detect`.
@"shell-integration": ShellIntegration = .detect,
/// Shell integration features to enable. These require our shell integration
/// to be loaded, either automatically via shell-integration or manually.
///
/// The format of this is a list of features to enable separated by commas. If
/// you prefix a feature with `no-` then it is disabled. If you omit a feature,
/// its default value is used, so you must explicitly disable features you don't
/// want. You can also use `true` or `false` to turn all features on or off.
///
/// Available features:
///
/// * `cursor` - Set the cursor to a blinking bar at the prompt.
///
/// * `sudo` - Set sudo wrapper to preserve terminfo.
///
/// * `title` - Set the window title via shell integration.
///
/// Example: `cursor`, `no-cursor`, `sudo`, `no-sudo`, `title`, `no-title`
@"shell-integration-features": ShellIntegrationFeatures = .{},
/// Custom entries into the command palette.
///
/// Each entry requires the title, the corresponding action, and an optional
/// description. Each field should be prefixed with the field name, a colon
/// (`:`), and then the specified value. The syntax for actions is identical
/// to the one for keybind actions. Whitespace in between fields is ignored.
///
/// ```ini
/// command-palette-entry = title:Reset Font Style, action:csi:0m
/// command-palette-entry = title:Crash on Main Thread,description:Causes a crash on the main (UI) thread.,action:crash:main
/// ```
///
/// By default, the command palette is preloaded with most actions that might
/// be useful in an interactive setting yet do not have easily accessible or
/// memorizable shortcuts. The default entries can be cleared by setting this
/// setting to an empty value:
///
/// ```ini
/// command-palette-entry =
/// ```
@"command-palette-entry": RepeatableCommand = .{},
/// Sets the reporting format for OSC sequences that request color information.
/// Ghostty currently supports OSC 10 (foreground), OSC 11 (background), and
/// OSC 4 (256 color palette) queries, and by default the reported values
/// are scaled-up RGB values, where each component are 16 bits. This is how
/// most terminals report these values. However, some legacy applications may
/// require 8-bit, unscaled, components. We also support turning off reporting
/// altogether. The components are lowercase hex values.
///
/// Allowable values are:
///
/// * `none` - OSC 4/10/11 queries receive no reply
///
/// * `8-bit` - Color components are return unscaled, e.g. `rr/gg/bb`
///
/// * `16-bit` - Color components are returned scaled, e.g. `rrrr/gggg/bbbb`
///
/// The default value is `16-bit`.
@"osc-color-report-format": OSCColorReportFormat = .@"16-bit",
/// If true, allows the "KAM" mode (ANSI mode 2) to be used within
/// the terminal. KAM disables keyboard input at the request of the
/// application. This is not a common feature and is not recommended
/// to be enabled. This will not be documented further because
/// if you know you need KAM, you know. If you don't know if you
/// need KAM, you don't need it.
@"vt-kam-allowed": bool = false,
/// Custom shaders to run after the default shaders. This is a file path
/// to a GLSL-syntax shader for all platforms.
///
/// Warning: Invalid shaders can cause Ghostty to become unusable such as by
/// causing the window to be completely black. If this happens, you can
/// unset this configuration to disable the shader.
///
/// Custom shader support is based on and compatible with the Shadertoy shaders.
/// Shaders should specify a `mainImage` function and the available uniforms
/// largely match Shadertoy, with some caveats and Ghostty-specific extensions.
///
/// The uniform values available to shaders are as follows:
///
/// * `sampler2D iChannel0` - Input texture.
///
/// A texture containing the current terminal screen. If multiple custom
/// shaders are specified, the output of previous shaders is written to
/// this texture, to allow combining multiple effects.
///
/// * `vec3 iResolution` - Output texture size, `[width, height, 1]` (in px).
///
/// * `float iTime` - Time in seconds since first frame was rendered.
///
/// * `float iTimeDelta` - Time in seconds since previous frame was rendered.
///
/// * `float iFrameRate` - Average framerate. (NOT CURRENTLY SUPPORTED)
///
/// * `int iFrame` - Number of frames that have been rendered so far.
///
/// * `float iChannelTime[4]` - Current time for video or sound input. (N/A)
///
/// * `vec3 iChannelResolution[4]` - Resolutions of the 4 input samplers.
///
/// Currently only `iChannel0` exists, and `iChannelResolution[0]` is
/// identical to `iResolution`.
///
/// * `vec4 iMouse` - Mouse input info. (NOT CURRENTLY SUPPORTED)
///
/// * `vec4 iDate` - Date/time info. (NOT CURRENTLY SUPPORTED)
///
/// * `float iSampleRate` - Sample rate for audio. (N/A)
///
/// Ghostty-specific extensions:
///
/// * `vec4 iCurrentCursor` - Info about the terminal cursor.
///
/// - `iCurrentCursor.xy` is the -X, +Y corner of the current cursor.
/// - `iCurrentCursor.zw` is the width and height of the current cursor.
///
/// * `vec4 iPreviousCursor` - Info about the previous terminal cursor.
///
/// * `vec4 iCurrentCursorColor` - Color of the terminal cursor.
///
/// * `vec4 iPreviousCursorColor` - Color of the previous terminal cursor.
///
/// * `float iTimeCursorChange` - Timestamp of terminal cursor change.
///
/// When the terminal cursor changes position or color, this is set to
/// the same time as the `iTime` uniform, allowing you to compute the
/// time since the change by subtracting this from `iTime`.
///
/// If the shader fails to compile, the shader will be ignored. Any errors
/// related to shader compilation will not show up as configuration errors
/// and only show up in the log, since shader compilation happens after
/// configuration loading on the dedicated render thread. For interactive
/// development, use [shadertoy.com](https://shadertoy.com).
///
/// This can be repeated multiple times to load multiple shaders. The shaders
/// will be run in the order they are specified.
///
/// This can be changed at runtime and will affect all open terminals.
@"custom-shader": RepeatablePath = .{},
/// If `true` (default), the focused terminal surface will run an animation
/// loop when custom shaders are used. This uses slightly more CPU (generally
/// less than 10%) but allows the shader to animate. This only runs if there
/// are custom shaders and the terminal is focused.
///
/// If this is set to `false`, the terminal and custom shader will only render
/// when the terminal is updated. This is more efficient but the shader will
/// not animate.
///
/// This can also be set to `always`, which will always run the animation
/// loop regardless of whether the terminal is focused or not. The animation
/// loop will still only run when custom shaders are used. Note that this
/// will use more CPU per terminal surface and can become quite expensive
/// depending on the shader and your terminal usage.
///
/// This can be changed at runtime and will affect all open terminals.
@"custom-shader-animation": CustomShaderAnimation = .true,
/// Bell features to enable if bell support is available in your runtime. Not
/// all features are available on all runtimes. The format of this is a list of
/// features to enable separated by commas. If you prefix a feature with `no-`
/// then it is disabled. If you omit a feature, its default value is used.
///
/// Valid values are:
///
/// * `system`
///
/// Instruct the system to notify the user using built-in system functions.
/// This could result in an audiovisual effect, a notification, or something
/// else entirely. Changing these effects require altering system settings:
/// for instance under the "Sound > Alert Sound" setting in GNOME,
/// or the "Accessibility > System Bell" settings in KDE Plasma. (GTK only)
///
/// * `audio`
///
/// Play a custom sound. (GTK only)
///
/// * `attention` *(enabled by default)*
///
/// Request the user's attention when Ghostty is unfocused, until it has
/// received focus again. On macOS, this will bounce the app icon in the
/// dock once. On Linux, the behavior depends on the desktop environment
/// and/or the window manager/compositor:
///
/// - On KDE, the background of the desktop icon in the task bar would be
/// highlighted;
///
/// - On GNOME, you may receive a notification that, when clicked, would
/// bring the Ghostty window into focus;
///
/// - On Sway, the window may be decorated with a distinctly colored border;
///
/// - On other systems this may have no effect at all.
///
/// * `title` *(enabled by default)*
///
/// Prepend a bell emoji (🔔) to the title of the alerted surface until the
/// terminal is re-focused or interacted with (such as on keyboard input).
///
/// Only implemented on macOS.
///
/// Example: `audio`, `no-audio`, `system`, `no-system`
@"bell-features": BellFeatures = .{},
/// If `audio` is an enabled bell feature, this is a path to an audio file. If
/// the path is not absolute, it is considered relative to the directory of the
/// configuration file that it is referenced from, or from the current working
/// directory if this is used as a CLI flag. The path may be prefixed with `~/`
/// to reference the user's home directory. (GTK only)
@"bell-audio-path": ?Path = null,
/// If `audio` is an enabled bell feature, this is the volume to play the audio
/// file at (relative to the system volume). This is a floating point number
/// ranging from 0.0 (silence) to 1.0 (as loud as possible). The default is 0.5.
/// (GTK only)
@"bell-audio-volume": f64 = 0.5,
/// Control the in-app notifications that Ghostty shows.
///
/// On Linux (GTK), in-app notifications show up as toasts. Toasts appear
/// overlaid on top of the terminal window. They are used to show information
/// that is not critical but may be important.
///
/// Possible notifications are:
///
/// - `clipboard-copy` (default: true) - Show a notification when text is copied
/// to the clipboard.
///
/// To specify a notification to enable, specify the name of the notification.
/// To specify a notification to disable, prefix the name with `no-`. For
/// example, to disable `clipboard-copy`, set this configuration to
/// `no-clipboard-copy`. To enable it, set this configuration to `clipboard-copy`.
///
/// Multiple notifications can be enabled or disabled by separating them
/// with a comma.
///
/// A value of "false" will disable all notifications. A value of "true" will
/// enable all notifications.
///
/// This configuration only applies to GTK.
@"app-notifications": AppNotifications = .{},
/// If anything other than false, fullscreen mode on macOS will not use the
/// native fullscreen, but make the window fullscreen without animations and
/// using a new space. It's faster than the native fullscreen mode since it
/// doesn't use animations.
///
/// Important: tabs DO NOT WORK in this mode. Non-native fullscreen removes
/// the titlebar and macOS native tabs require the titlebar. If you use tabs,
/// you should not use this mode.
///
/// If you fullscreen a window with tabs, the currently focused tab will
/// become fullscreen while the others will remain in a separate window in
/// the background. You can switch to that window using normal window-switching
/// keybindings such as command+tilde. When you exit fullscreen, the window
/// will return to the tabbed state it was in before.
///
/// Allowable values are:
///
/// * `true` - Use non-native macOS fullscreen, hide the menu bar
/// * `false` - Use native macOS fullscreen
/// * `visible-menu` - Use non-native macOS fullscreen, keep the menu bar
/// visible
/// * `padded-notch` - Use non-native macOS fullscreen, hide the menu bar,
/// but ensure the window is not obscured by the notch on applicable
/// devices. The area around the notch will remain transparent currently,
/// but in the future we may fill it with the window background color.
///
/// Changing this option at runtime works, but will only apply to the next
/// time the window is made fullscreen. If a window is already fullscreen,
/// it will retain the previous setting until fullscreen is exited.
@"macos-non-native-fullscreen": NonNativeFullscreen = .false,
/// Whether the window buttons in the macOS titlebar are visible. The window
/// buttons are the colored buttons in the upper left corner of most macOS apps,
/// also known as the traffic lights, that allow you to close, miniaturize, and
/// zoom the window.
///
/// This setting has no effect when `window-decoration = false` or
/// `macos-titlebar-style = hidden`, as the window buttons are always hidden in
/// these modes.
///
/// Valid values are:
///
/// * `visible` - Show the window buttons.
/// * `hidden` - Hide the window buttons.
///
/// The default value is `visible`.
///
/// Changing this option at runtime only applies to new windows.
@"macos-window-buttons": MacWindowButtons = .visible,
/// The style of the macOS titlebar. Available values are: "native",
/// "transparent", "tabs", and "hidden".
///
/// The "native" style uses the native macOS titlebar with zero customization.
/// The titlebar will match your window theme (see `window-theme`).
///
/// The "transparent" style is the same as "native" but the titlebar will
/// be transparent and allow your window background color to come through.
/// This makes a more seamless window appearance but looks a little less
/// typical for a macOS application and may not work well with all themes.
///
/// The "transparent" style will also update in real-time to dynamic
/// changes to the window background color, e.g. via OSC 11. To make this
/// more aesthetically pleasing, this only happens if the terminal is
/// a window, tab, or split that borders the top of the window. This
/// avoids a disjointed appearance where the titlebar color changes
/// but all the topmost terminals don't match.
///
/// The "tabs" style is a completely custom titlebar that integrates the
/// tab bar into the titlebar. This titlebar always matches the background
/// color of the terminal. There are some limitations to this style:
/// On macOS 13 and below, saved window state will not restore tabs correctly.
/// macOS 14 does not have this issue and any other macOS version has not
/// been tested.
///
/// The "hidden" style hides the titlebar. Unlike `window-decoration = false`,
/// however, it does not remove the frame from the window or cause it to have
/// squared corners. Changing to or from this option at run-time may affect
/// existing windows in buggy ways.
///
/// When "hidden", the top titlebar area can no longer be used for dragging
/// the window. To drag the window, you can use option+click on the resizable
/// areas of the frame to drag the window. This is a standard macOS behavior
/// and not something Ghostty enables.
///
/// The default value is "transparent". This is an opinionated choice
/// but its one I think is the most aesthetically pleasing and works in
/// most cases.
///
/// Changing this option at runtime only applies to new windows.
@"macos-titlebar-style": MacTitlebarStyle = .transparent,
/// Whether the proxy icon in the macOS titlebar is visible. The proxy icon
/// is the icon that represents the folder of the current working directory.
/// You can see this very clearly in the macOS built-in Terminal.app
/// titlebar.
///
/// The proxy icon is only visible with the native macOS titlebar style.
///
/// Valid values are:
///
/// * `visible` - Show the proxy icon.
/// * `hidden` - Hide the proxy icon.
///
/// The default value is `visible`.
///
/// This setting can be changed at runtime and will affect all currently
/// open windows but only after their working directory changes again.
/// Therefore, to make this work after changing the setting, you must
/// usually `cd` to a different directory, open a different file in an
/// editor, etc.
@"macos-titlebar-proxy-icon": MacTitlebarProxyIcon = .visible,
/// macOS doesn't have a distinct "alt" key and instead has the "option"
/// key which behaves slightly differently. On macOS by default, the
/// option key plus a character will sometimes produce a Unicode character.
/// For example, on US standard layouts option-b produces "∫". This may be
/// undesirable if you want to use "option" as an "alt" key for keybindings
/// in terminal programs or shells.
///
/// This configuration lets you change the behavior so that option is treated
/// as alt.
///
/// The default behavior (unset) will depend on your active keyboard
/// layout. If your keyboard layout is one of the keyboard layouts listed
/// below, then the default value is "true". Otherwise, the default
/// value is "false". Keyboard layouts with a default value of "true" are:
///
/// - U.S. Standard
/// - U.S. International
///
/// Note that if an *Option*-sequence doesn't produce a printable character, it
/// will be treated as *Alt* regardless of this setting. (e.g. `alt+ctrl+a`).
///
/// Explicit values that can be set:
///
/// If `true`, the *Option* key will be treated as *Alt*. This makes terminal
/// sequences expecting *Alt* to work properly, but will break Unicode input
/// sequences on macOS if you use them via the *Alt* key.
///
/// You may set this to `false` to restore the macOS *Alt* key unicode
/// sequences but this will break terminal sequences expecting *Alt* to work.
///
/// The values `left` or `right` enable this for the left or right *Option*
/// key, respectively.
///
/// This does not work with GLFW builds.
@"macos-option-as-alt": ?OptionAsAlt = null,
/// Whether to enable the macOS window shadow. The default value is true.
/// With some window managers and window transparency settings, you may
/// find false more visually appealing.
@"macos-window-shadow": bool = true,
/// If true, the macOS icon in the dock and app switcher will be hidden. This is
/// mainly intended for those primarily using the quick-terminal mode.
///
/// Note that setting this to true means that keyboard layout changes
/// will no longer be automatic.
///
/// Control whether macOS app is excluded from the dock and app switcher,
/// a "hidden" state. This is mainly intended for those primarily using
/// quick-terminal mode, but is a general configuration for any use
/// case.
///
/// Available values:
///
/// * `never` - The macOS app is never hidden.
/// * `always` - The macOS app is always hidden.
///
/// Note: When the macOS application is hidden, keyboard layout changes
/// will no longer be automatic. This is a limitation of macOS.
@"macos-hidden": MacHidden = .never,
/// If true, Ghostty on macOS will automatically enable the "Secure Input"
/// feature when it detects that a password prompt is being displayed.
///
/// "Secure Input" is a macOS security feature that prevents applications from
/// reading keyboard events. This can always be enabled manually using the
/// `Ghostty > Secure Keyboard Entry` menu item.
///
/// Note that automatic password prompt detection is based on heuristics
/// and may not always work as expected. Specifically, it does not work
/// over SSH connections, but there may be other cases where it also
/// doesn't work.
///
/// A reason to disable this feature is if you find that it is interfering
/// with legitimate accessibility software (or software that uses the
/// accessibility APIs), since secure input prevents any application from
/// reading keyboard events.
@"macos-auto-secure-input": bool = true,
/// If true, Ghostty will show a graphical indication when secure input is
/// enabled. This indication is generally recommended to know when secure input
/// is enabled.
///
/// Normally, secure input is only active when a password prompt is displayed
/// or it is manually (and typically temporarily) enabled. However, if you
/// always have secure input enabled, the indication can be distracting and
/// you may want to disable it.
@"macos-secure-input-indication": bool = true,
/// Customize the macOS app icon.
///
/// This only affects the icon that appears in the dock, application
/// switcher, etc. This does not affect the icon in Finder because
/// that is controlled by a hardcoded value in the signed application
/// bundle and can't be changed at runtime. For more details on what
/// exactly is affected, see the `NSApplication.icon` Apple documentation;
/// that is the API that is being used to set the icon.
///
/// Valid values:
///
/// * `official` - Use the official Ghostty icon.
/// * `blueprint`, `chalkboard`, `microchip`, `glass`, `holographic`,
/// `paper`, `retro`, `xray` - Official variants of the Ghostty icon
/// hand-created by artists (no AI).
/// * `custom-style` - Use the official Ghostty icon but with custom
/// styles applied to various layers. The custom styles must be
/// specified using the additional `macos-icon`-prefixed configurations.
/// The `macos-icon-ghost-color` and `macos-icon-screen-color`
/// configurations are required for this style.
///
/// WARNING: The `custom-style` option is _experimental_. We may change
/// the format of the custom styles in the future. We're still finalizing
/// the exact layers and customization options that will be available.
///
/// Other caveats:
///
/// * The icon in the update dialog will always be the official icon.
/// This is because the update dialog is managed through a
/// separate framework and cannot be customized without significant
/// effort.
///
@"macos-icon": MacAppIcon = .official,
/// The material to use for the frame of the macOS app icon.
///
/// Valid values:
///
/// * `aluminum` - A brushed aluminum frame. This is the default.
/// * `beige` - A classic 90's computer beige frame.
/// * `plastic` - A glossy, dark plastic frame.
/// * `chrome` - A shiny chrome frame.
///
/// Note: This configuration is required when `macos-icon` is set to
/// `custom-style`.
///
@"macos-icon-frame": MacAppIconFrame = .aluminum,
/// The color of the ghost in the macOS app icon.
///
/// Note: This configuration is required when `macos-icon` is set to
/// `custom-style`.
///
/// Specified as either hex (`#RRGGBB` or `RRGGBB`) or a named X11 color.
@"macos-icon-ghost-color": ?Color = null,
/// The color of the screen in the macOS app icon.
///
/// The screen is a linear gradient so you can specify multiple colors
/// that make up the gradient. Up to 64 comma-separated colors may be
/// specified as either hex (`#RRGGBB` or `RRGGBB`) or as named X11
/// colors. The first color is the bottom of the gradient and the last
/// color is the top of the gradient.
///
/// Note: This configuration is required when `macos-icon` is set to
/// `custom-style`.
///
@"macos-icon-screen-color": ?ColorList = null,
/// Whether macOS Shortcuts are allowed to control Ghostty.
///
/// Ghostty exposes a number of actions that allow Shortcuts to
/// control and interact with Ghostty. This includes creating new
/// terminals, sending text to terminals, running commands, invoking
/// any keybind action, etc.
///
/// This is a powerful feature but can be a security risk if a malicious
/// shortcut is able to be installed and executed. Therefore, this
/// configuration allows you to disable this feature.
///
/// Valid values are:
///
/// * `ask` - Ask the user whether for permission. Ghostty will remember
/// this choice and never ask again. This is similar to other macOS
/// permissions such as microphone access, camera access, etc.
///
/// * `allow` - Allow Shortcuts to control Ghostty without asking.
///
/// * `deny` - Deny Shortcuts from controlling Ghostty.
///
@"macos-shortcuts": MacShortcuts = .ask,
/// Put every surface (tab, split, window) into a dedicated Linux cgroup.
///
/// This makes it so that resource management can be done on a per-surface
/// granularity. For example, if a shell program is using too much memory,
/// only that shell will be killed by the oom monitor instead of the entire
/// Ghostty process. Similarly, if a shell program is using too much CPU,
/// only that surface will be CPU-throttled.
///
/// This will cause startup times to be slower (a hundred milliseconds or so),
/// so the default value is "single-instance." In single-instance mode, only
/// one instance of Ghostty is running (see gtk-single-instance) so the startup
/// time is a one-time cost. Additionally, single instance Ghostty is much
/// more likely to have many windows, tabs, etc. so cgroup isolation is a
/// big benefit.
///
/// This feature requires systemd. If systemd is unavailable, cgroup
/// initialization will fail. By default, this will not prevent Ghostty
/// from working (see linux-cgroup-hard-fail).
///
/// Valid values are:
///
/// * `never` - Never use cgroups.
/// * `always` - Always use cgroups.
/// * `single-instance` - Enable cgroups only for Ghostty instances launched
/// as single-instance applications (see gtk-single-instance).
///
@"linux-cgroup": LinuxCgroup = if (builtin.os.tag == .linux)
.@"single-instance"
else
.never,
/// Memory limit for any individual terminal process (tab, split, window,
/// etc.) in bytes. If this is unset then no memory limit will be set.
///
/// Note that this sets the "memory.high" configuration for the memory
/// controller, which is a soft limit. You should configure something like
/// systemd-oom to handle killing processes that have too much memory
/// pressure.
@"linux-cgroup-memory-limit": ?u64 = null,
/// Number of processes limit for any individual terminal process (tab, split,
/// window, etc.). If this is unset then no limit will be set.
///
/// Note that this sets the "pids.max" configuration for the process number
/// controller, which is a hard limit.
@"linux-cgroup-processes-limit": ?u64 = null,
/// If this is false, then any cgroup initialization (for linux-cgroup)
/// will be allowed to fail and the failure is ignored. This is useful if
/// you view cgroup isolation as a "nice to have" and not a critical resource
/// management feature, because Ghostty startup will not fail if cgroup APIs
/// fail.
///
/// If this is true, then any cgroup initialization failure will cause
/// Ghostty to exit or new surfaces to not be created.
///
/// Note: This currently only affects cgroup initialization. Subprocesses
/// must always be able to move themselves into an isolated cgroup.
@"linux-cgroup-hard-fail": bool = false,
/// Enable or disable GTK's OpenGL debugging logs. The default is `true` for
/// debug builds, `false` for all others.
@"gtk-opengl-debug": bool = builtin.mode == .Debug,
/// If `true`, the Ghostty GTK application will run in single-instance mode:
/// each new `ghostty` process launched will result in a new window if there is
/// already a running process.
///
/// If `false`, each new ghostty process will launch a separate application.
///
/// The default value is `desktop` which will default to `true` if Ghostty
/// detects that it was launched from the `.desktop` file such as an app
/// launcher (like Gnome Shell) or by D-Bus activation. If Ghostty is launched
/// from the command line, it will default to `false`.
///
/// Note that debug builds of Ghostty have a separate single-instance ID
/// so you can test single instance without conflicting with release builds.
@"gtk-single-instance": GtkSingleInstance = .desktop,
/// When enabled, the full GTK titlebar is displayed instead of your window
/// manager's simple titlebar. The behavior of this option will vary with your
/// window manager.
///
/// This option does nothing when `window-decoration` is false or when running
/// under macOS.
@"gtk-titlebar": bool = true,
/// Determines the side of the screen that the GTK tab bar will stick to.
/// Top, bottom, and hidden are supported. The default is top.
///
/// When `hidden` is set, a tab button displaying the number of tabs will appear
/// in the title bar. It has the ability to open a tab overview for displaying
/// tabs. Alternatively, you can use the `toggle_tab_overview` action in a
/// keybind if your window doesn't have a title bar, or you can switch tabs
/// with keybinds.
@"gtk-tabs-location": GtkTabsLocation = .top,
/// If this is `true`, the titlebar will be hidden when the window is maximized,
/// and shown when the titlebar is unmaximized. GTK only.
@"gtk-titlebar-hide-when-maximized": bool = false,
/// Determines the appearance of the top and bottom bars tab bar.
///
/// Valid values are:
///
/// * `flat` - Top and bottom bars are flat with the terminal window.
/// * `raised` - Top and bottom bars cast a shadow on the terminal area.
/// * `raised-border` - Similar to `raised` but the shadow is replaced with a
/// more subtle border.
@"gtk-toolbar-style": GtkToolbarStyle = .raised,
/// If `true` (default), then the Ghostty GTK tabs will be "wide." Wide tabs
/// are the new typical Gnome style where tabs fill their available space.
/// If you set this to `false` then tabs will only take up space they need,
/// which is the old style.
@"gtk-wide-tabs": bool = true,
/// Custom CSS files to be loaded.
///
/// GTK CSS documentation can be found at the following links:
///
/// * https://docs.gtk.org/gtk4/css-overview.html - An overview of GTK CSS.
/// * https://docs.gtk.org/gtk4/css-properties.html - A comprehensive list
/// of supported CSS properties.
///
/// Launch Ghostty with `env GTK_DEBUG=interactive ghostty` to tweak Ghostty's
/// CSS in real time using the GTK Inspector. Errors in your CSS files would
/// also be reported in the terminal you started Ghostty from. See
/// https://developer.gnome.org/documentation/tools/inspector.html for more
/// information about the GTK Inspector.
///
/// This configuration can be repeated multiple times to load multiple files.
/// Prepend a ? character to the file path to suppress errors if the file does
/// not exist. If you want to include a file that begins with a literal ?
/// character, surround the file path in double quotes (").
/// The file size limit for a single stylesheet is 5MiB.
@"gtk-custom-css": RepeatablePath = .{},
/// If `true` (default), applications running in the terminal can show desktop
/// notifications using certain escape sequences such as OSC 9 or OSC 777.
@"desktop-notifications": bool = true,
/// If `true`, the bold text will use the bright color palette.
@"bold-is-bright": bool = false,
/// This will be used to set the `TERM` environment variable.
/// HACK: We set this with an `xterm` prefix because vim uses that to enable key
/// protocols (specifically this will enable `modifyOtherKeys`), among other
/// features. An option exists in vim to modify this: `:set
/// keyprotocol=ghostty:kitty`, however a bug in the implementation prevents it
/// from working properly. https://github.com/vim/vim/pull/13211 fixes this.
term: []const u8 = "xterm-ghostty",
/// String to send when we receive `ENQ` (`0x05`) from the command that we are
/// running. Defaults to an empty string if not set.
@"enquiry-response": []const u8 = "",
/// The mechanism used to launch Ghostty. This should generally not be
/// set by users, see the warning below.
///
/// WARNING: This is a low-level configuration that is not intended to be
/// modified by users. All the values will be automatically detected as they
/// are needed by Ghostty. This is only here in case our detection logic is
/// incorrect for your environment or for developers who want to test
/// Ghostty's behavior in different, forced environments.
///
/// This is set using the standard `no-[value]`, `[value]` syntax separated
/// by commas. Example: "no-desktop,systemd". Specific details about the
/// available values are documented on LaunchProperties in the code. Since
/// this isn't intended to be modified by users, the documentation is
/// lighter than the other configurations and users are expected to
/// refer to the code for details.
@"launched-from": ?LaunchSource = null,
/// Configures the low-level API to use for async IO, eventing, etc.
///
/// Most users should leave this set to `auto`. This will automatically detect
/// scenarios where APIs may not be available (for example `io_uring` on
/// certain hardened kernels) and fall back to a different API. However, if
/// you want to force a specific backend for any reason, you can set this
/// here.
///
/// Based on various benchmarks, we haven't found a statistically significant
/// difference between the backends with regards to memory, CPU, or latency.
/// The choice of backend is more about compatibility and features.
///
/// Available options:
///
/// * `auto` - Automatically choose the best backend for the platform
/// based on available options.
/// * `epoll` - Use the `epoll` API
/// * `io_uring` - Use the `io_uring` API
///
/// If the selected backend is not available on the platform, Ghostty will
/// fall back to an automatically chosen backend that is available.
///
/// Changing this value requires a full application restart to take effect.
///
/// This is only supported on Linux, since this is the only platform
/// where we have multiple options. On macOS, we always use `kqueue`.
@"async-backend": AsyncBackend = .auto,
/// Control the auto-update functionality of Ghostty. This is only supported
/// on macOS currently, since Linux builds are distributed via package
/// managers that are not centrally controlled by Ghostty.
///
/// Checking or downloading an update does not send any information to
/// the project beyond standard network information mandated by the
/// underlying protocols. To put it another way: Ghostty doesn't explicitly
/// add any tracking to the update process. The update process works by
/// downloading information about the latest version and comparing it
/// client-side to the current version.
///
/// Valid values are:
///
/// * `off` - Disable auto-updates.
/// * `check` - Check for updates and notify the user if an update is
/// available, but do not automatically download or install the update.
/// * `download` - Check for updates, automatically download the update,
/// notify the user, but do not automatically install the update.
///
/// If unset, we defer to Sparkle's default behavior, which respects the
/// preference stored in the standard user defaults (`defaults(1)`).
///
/// Changing this value at runtime works after a small delay.
@"auto-update": ?AutoUpdate = null,
/// The release channel to use for auto-updates.
///
/// The default value of this matches the release channel of the currently
/// running Ghostty version. If you download a pre-release version of Ghostty
/// then this will be set to `tip` and you will receive pre-release updates.
/// If you download a stable version of Ghostty then this will be set to
/// `stable` and you will receive stable updates.
///
/// Valid values are:
///
/// * `stable` - Stable, tagged releases such as "1.0.0".
/// * `tip` - Pre-release versions generated from each commit to the
/// main branch. This is the version that was in use during private
/// beta testing by thousands of people. It is generally stable but
/// will likely have more bugs than the stable channel.
///
/// Changing this configuration requires a full restart of
/// Ghostty to take effect.
///
/// This only works on macOS since only macOS has an auto-update feature.
@"auto-update-channel": ?build_config.ReleaseChannel = null,
/// This is set by the CLI parser for deinit.
_arena: ?ArenaAllocator = null,
/// List of diagnostics that were generated during the loading of
/// the configuration.
_diagnostics: cli.DiagnosticList = .{},
/// The conditional truths for the configuration. This is used to
/// determine if a conditional configuration matches or not.
_conditional_state: conditional.State = .{},
/// The conditional keys that are used at any point during the configuration
/// loading. This is used to speed up the conditional evaluation process.
_conditional_set: std.EnumSet(conditional.Key) = .{},
/// The steps we can use to reload the configuration after it has been loaded
/// without reopening the files. This is used in very specific cases such
/// as loadTheme which has more details on why.
_replay_steps: std.ArrayListUnmanaged(Replay.Step) = .{},
/// Set to true if Ghostty was executed as xdg-terminal-exec on Linux.
@"_xdg-terminal-exec": bool = false,
pub fn deinit(self: *Config) void {
if (self._arena) |arena| arena.deinit();
self.* = undefined;
}
/// Load the configuration according to the default rules:
///
/// 1. Defaults
/// 2. XDG config dir
/// 3. "Application Support" directory (macOS only)
/// 4. CLI flags
/// 5. Recursively defined configuration files
///
pub fn load(alloc_gpa: Allocator) !Config {
var result = try default(alloc_gpa);
errdefer result.deinit();
// If we have a configuration file in our home directory, parse that first.
try result.loadDefaultFiles(alloc_gpa);
// Parse the config from the CLI args.
try result.loadCliArgs(alloc_gpa);
// Parse the config files that were added from our file and CLI args.
try result.loadRecursiveFiles(alloc_gpa);
try result.finalize();
return result;
}
pub fn default(alloc_gpa: Allocator) Allocator.Error!Config {
// Build up our basic config
var result: Config = .{
._arena = .init(alloc_gpa),
};
errdefer result.deinit();
const alloc = result._arena.?.allocator();
// Add our default keybindings
try result.keybind.init(alloc);
// Add our default command palette entries
try result.@"command-palette-entry".init(alloc);
// Add our default link for URL detection
try result.link.links.append(alloc, .{
.regex = url.regex,
.action = .{ .open = {} },
.highlight = .{ .hover_mods = inputpkg.ctrlOrSuper(.{}) },
});
return result;
}
/// Load configuration from an iterator that yields values that look like
/// command-line arguments, i.e. `--key=value`.
pub fn loadIter(
self: *Config,
alloc: Allocator,
iter: anytype,
) !void {
try cli.args.parse(Config, alloc, self, iter);
}
/// Load configuration from the target config file at `path`.
///
/// `path` must be resolved and absolute.
pub fn loadFile(self: *Config, alloc: Allocator, path: []const u8) !void {
assert(std.fs.path.isAbsolute(path));
var file = openFile(path) catch |err| switch (err) {
error.NotAFile => {
log.warn(
"config-file {s}: not reading because it is not a file",
.{path},
);
return;
},
else => return err,
};
defer file.close();
std.log.info("reading configuration file path={s}", .{path});
var buf_reader = std.io.bufferedReader(file.reader());
const reader = buf_reader.reader();
const Iter = cli.args.LineIterator(@TypeOf(reader));
var iter: Iter = .{ .r = reader, .filepath = path };
try self.loadIter(alloc, &iter);
try self.expandPaths(std.fs.path.dirname(path).?);
}
pub const OptionalFileAction = enum { loaded, not_found, @"error" };
/// Load optional configuration file from `path`. All errors are ignored.
///
/// Returns the action that was taken.
pub fn loadOptionalFile(
self: *Config,
alloc: Allocator,
path: []const u8,
) OptionalFileAction {
if (self.loadFile(alloc, path)) {
return .loaded;
} else |err| switch (err) {
error.FileNotFound => return .not_found,
else => {
std.log.warn(
"error reading optional config file, not loading err={} path={s}",
.{ err, path },
);
return .@"error";
},
}
}
fn writeConfigTemplate(path: []const u8) !void {
log.info("creating template config file: path={s}", .{path});
if (std.fs.path.dirname(path)) |dir_path| {
try std.fs.makeDirAbsolute(dir_path);
}
const file = try std.fs.createFileAbsolute(path, .{});
defer file.close();
try std.fmt.format(
file.writer(),
@embedFile("./config-template"),
.{ .path = path },
);
}
/// Load configurations from the default configuration files. The default
/// configuration file is at `$XDG_CONFIG_HOME/ghostty/config`.
///
/// On macOS, `$HOME/Library/Application Support/$CFBundleIdentifier/config`
/// is also loaded.
pub fn loadDefaultFiles(self: *Config, alloc: Allocator) !void {
// Load XDG first
const xdg_path = try defaultXdgPath(alloc);
defer alloc.free(xdg_path);
const xdg_action = self.loadOptionalFile(alloc, xdg_path);
// On macOS load the app support directory as well
if (comptime builtin.os.tag == .macos) {
const app_support_path = try defaultAppSupportPath(alloc);
defer alloc.free(app_support_path);
const app_support_action = self.loadOptionalFile(alloc, app_support_path);
// If both files are not found, then we create a template file.
// For macOS, we only create the template file in the app support
if (app_support_action == .not_found and xdg_action == .not_found) {
writeConfigTemplate(app_support_path) catch |err| {
log.warn("error creating template config file err={}", .{err});
};
}
} else {
if (xdg_action == .not_found) {
writeConfigTemplate(xdg_path) catch |err| {
log.warn("error creating template config file err={}", .{err});
};
}
}
}
/// Default path for the XDG home configuration file. Returned value
/// must be freed by the caller.
fn defaultXdgPath(alloc: Allocator) ![]const u8 {
return try internal_os.xdg.config(
alloc,
.{ .subdir = "ghostty/config" },
);
}
/// Default path for the macOS Application Support configuration file.
/// Returned value must be freed by the caller.
fn defaultAppSupportPath(alloc: Allocator) ![]const u8 {
return try internal_os.macos.appSupportDir(alloc, "config");
}
/// Returns the path to the preferred default configuration file.
/// This is the file where users should place their configuration.
///
/// This doesn't create or populate the file with any default
/// contents; downstream callers must handle this.
///
/// The returned value must be freed by the caller.
pub fn preferredDefaultFilePath(alloc: Allocator) ![]const u8 {
switch (builtin.os.tag) {
.macos => {
// macOS prefers the Application Support directory
// if it exists.
const app_support_path = try defaultAppSupportPath(alloc);
if (openFile(app_support_path)) |f| {
f.close();
return app_support_path;
} else |_| {}
// Try the XDG path if it exists
const xdg_path = try defaultXdgPath(alloc);
if (openFile(xdg_path)) |f| {
f.close();
alloc.free(app_support_path);
return xdg_path;
} else |_| {}
defer alloc.free(xdg_path);
// Neither exist, use app support
return app_support_path;
},
// All other platforms use XDG only
else => return try defaultXdgPath(alloc),
}
}
const OpenFileError = error{
FileNotFound,
FileIsEmpty,
FileOpenFailed,
NotAFile,
};
/// Opens the file at the given path and returns the file handle
/// if it exists and is non-empty. This also constrains the possible
/// errors to a smaller set that we can explicitly handle.
fn openFile(path: []const u8) OpenFileError!std.fs.File {
assert(std.fs.path.isAbsolute(path));
var file = std.fs.openFileAbsolute(
path,
.{},
) catch |err| switch (err) {
error.FileNotFound => return OpenFileError.FileNotFound,
else => {
log.warn("unexpected file open error path={s} err={}", .{
path,
err,
});
return OpenFileError.FileOpenFailed;
},
};
errdefer file.close();
const stat = file.stat() catch |err| {
log.warn("error getting file stat path={s} err={}", .{
path,
err,
});
return OpenFileError.FileOpenFailed;
};
switch (stat.kind) {
.file => {},
else => return OpenFileError.NotAFile,
}
if (stat.size == 0) return OpenFileError.FileIsEmpty;
return file;
}
/// Load and parse the CLI args.
pub fn loadCliArgs(self: *Config, alloc_gpa: Allocator) !void {
switch (builtin.os.tag) {
.windows => {},
// Fast-path if we are Linux and have no args.
.linux, .freebsd => if (std.os.argv.len <= 1) return,
// Everything else we have to at least try because it may
// not use std.os.argv.
else => {},
}
// On Linux, we have a special case where if the executing
// program is "xdg-terminal-exec" then we treat all CLI
// args as if they are a command to execute.
//
// In this mode, we also behave slightly differently:
//
// - The initial window title is set to the full command. This
// can be used with window managers to modify positioning,
// styling, etc. based on the command.
//
// See: https://github.com/Vladimir-csp/xdg-terminal-exec
if ((comptime builtin.os.tag == .linux) or (comptime builtin.os.tag == .freebsd)) {
if (internal_os.xdg.parseTerminalExec(std.os.argv)) |args| {
const arena_alloc = self._arena.?.allocator();
// First, we add an artificial "-e" so that if we
// replay the inputs to rebuild the config (i.e. if
// a theme is set) then we will get the same behavior.
try self._replay_steps.append(arena_alloc, .@"-e");
// Next, take all remaining args and use that to build up
// a command to execute.
var builder = std.ArrayList([:0]const u8).init(arena_alloc);
errdefer builder.deinit();
for (args) |arg_raw| {
const arg = std.mem.sliceTo(arg_raw, 0);
const copy = try arena_alloc.dupeZ(u8, arg);
try self._replay_steps.append(arena_alloc, .{ .arg = copy });
try builder.append(copy);
}
self.@"_xdg-terminal-exec" = true;
self.@"initial-command" = .{ .direct = try builder.toOwnedSlice() };
return;
}
}
// We set config-default-files to true here because this
// should always be reset so we can detect if it is set
// in the CLI since it is documented as having no affect
// from files.
self.@"config-default-files" = true;
// Keep track of the replay steps up to this point so we
// can replay if we are discarding the default files.
const replay_len_start = self._replay_steps.items.len;
// font-family settings set via the CLI overwrite any prior values
// rather than append. This avoids a UX oddity where you have to
// specify `font-family=""` to clear the font families.
const fields = &[_][]const u8{
"font-family",
"font-family-bold",
"font-family-italic",
"font-family-bold-italic",
};
inline for (fields) |field| @field(self, field).overwrite_next = true;
defer {
inline for (fields) |field| @field(self, field).overwrite_next = false;
}
// Initialize our CLI iterator.
var iter = try cli.args.argsIterator(alloc_gpa);
defer iter.deinit();
try self.loadIter(alloc_gpa, &iter);
// If we are not loading the default files, then we need to
// replay the steps up to this point so that we can rebuild
// the config without it.
if (!self.@"config-default-files") reload: {
const replay_len_end = self._replay_steps.items.len;
if (replay_len_end == replay_len_start) break :reload;
log.info("config-default-files unset, discarding configuration from default files", .{});
var new_config = try self.cloneEmpty(alloc_gpa);
errdefer new_config.deinit();
var it = Replay.iterator(
self._replay_steps.items[replay_len_start..replay_len_end],
&new_config,
);
try new_config.loadIter(alloc_gpa, &it);
self.deinit();
self.* = new_config;
}
// Any paths referenced from the CLI are relative to the current working
// directory.
var buf: [std.fs.max_path_bytes]u8 = undefined;
try self.expandPaths(try std.fs.cwd().realpath(".", &buf));
}
/// Load and parse the config files that were added in the "config-file" key.
pub fn loadRecursiveFiles(self: *Config, alloc_gpa: Allocator) !void {
if (self.@"config-file".value.items.len == 0) return;
const arena_alloc = self._arena.?.allocator();
// Keeps track of loaded files to prevent cycles.
var loaded = std.StringHashMap(void).init(alloc_gpa);
defer loaded.deinit();
// We need to insert all of our loaded config-file values
// PRIOR to the "-e" in our replay steps, since everything
// after "-e" becomes an "initial-command". To do this, we
// dupe the values if we find it.
var replay_suffix = std.ArrayList(Replay.Step).init(alloc_gpa);
defer replay_suffix.deinit();
for (self._replay_steps.items, 0..) |step, i| if (step == .@"-e") {
// We don't need to clone the steps because they should
// all be allocated in our arena and we're keeping our
// arena.
try replay_suffix.appendSlice(self._replay_steps.items[i..]);
// Remove our old values. Again, don't need to free any
// memory here because its all part of our arena.
self._replay_steps.shrinkRetainingCapacity(i);
break;
};
// We must use a while below and not a for(items) because we
// may add items to the list while iterating for recursive
// config-file entries.
var i: usize = 0;
while (i < self.@"config-file".value.items.len) : (i += 1) {
const path, const optional = switch (self.@"config-file".value.items[i]) {
.optional => |path| .{ path, true },
.required => |path| .{ path, false },
};
// Error paths
if (path.len == 0) continue;
// All paths should already be absolute at this point because
// they're fixed up after each load.
assert(std.fs.path.isAbsolute(path));
// We must only load a unique file once
if (try loaded.fetchPut(path, {}) != null) {
const diag: cli.Diagnostic = .{
.message = try std.fmt.allocPrintZ(
arena_alloc,
"config-file {s}: cycle detected",
.{path},
),
};
try self._diagnostics.append(arena_alloc, diag);
try self._replay_steps.append(arena_alloc, .{ .diagnostic = diag });
continue;
}
var file = std.fs.openFileAbsolute(path, .{}) catch |err| {
if (err != error.FileNotFound or !optional) {
const diag: cli.Diagnostic = .{
.message = try std.fmt.allocPrintZ(
arena_alloc,
"error opening config-file {s}: {}",
.{ path, err },
),
};
try self._diagnostics.append(arena_alloc, diag);
try self._replay_steps.append(arena_alloc, .{ .diagnostic = diag });
}
continue;
};
defer file.close();
const stat = try file.stat();
switch (stat.kind) {
.file => {},
else => |kind| {
const diag: cli.Diagnostic = .{
.message = try std.fmt.allocPrintZ(
arena_alloc,
"config-file {s}: not reading because file type is {s}",
.{ path, @tagName(kind) },
),
};
try self._diagnostics.append(arena_alloc, diag);
try self._replay_steps.append(arena_alloc, .{ .diagnostic = diag });
continue;
},
}
log.info("loading config-file path={s}", .{path});
var buf_reader = std.io.bufferedReader(file.reader());
const reader = buf_reader.reader();
const Iter = cli.args.LineIterator(@TypeOf(reader));
var iter: Iter = .{ .r = reader, .filepath = path };
try self.loadIter(alloc_gpa, &iter);
try self.expandPaths(std.fs.path.dirname(path).?);
}
// If we have a suffix, add that back.
if (replay_suffix.items.len > 0) {
try self._replay_steps.appendSlice(
arena_alloc,
replay_suffix.items,
);
}
}
/// Get the arena allocator associated with the configuration.
pub fn arenaAlloc(self: *Config) Allocator {
return self._arena.?.allocator();
}
/// Change the state of conditionals and reload the configuration
/// based on the new state. This returns a new configuration based
/// on the new state. The caller must free the old configuration if they
/// wish.
///
/// This returns null if the conditional state would result in no changes
/// to the configuration. In this case, the caller can continue to use
/// the existing configuration or clone if they want a copy.
///
/// This doesn't re-read any files, it just re-applies the same
/// configuration with the new conditional state. Importantly, this means
/// that if you change the conditional state and the user in the interim
/// deleted a file that was referenced in the configuration, then the
/// configuration can still be reloaded.
pub fn changeConditionalState(
self: *const Config,
new: conditional.State,
) !?Config {
// If the conditional state between the old and new is the same,
// then we don't need to do anything.
relevant: {
inline for (@typeInfo(conditional.Key).@"enum".fields) |field| {
const key: conditional.Key = @field(conditional.Key, field.name);
// Conditional set contains the keys that this config uses. So we
// only continue if we use this key.
if (self._conditional_set.contains(key) and !equalField(
@TypeOf(@field(self._conditional_state, field.name)),
@field(self._conditional_state, field.name),
@field(new, field.name),
)) {
break :relevant;
}
}
// If we got here, then we didn't find any differences between
// the old and new conditional state that would affect the
// configuration.
return null;
}
// Create our new configuration
const alloc_gpa = self._arena.?.child_allocator;
var new_config = try self.cloneEmpty(alloc_gpa);
errdefer new_config.deinit();
// Set our conditional state so the replay below can use it
new_config._conditional_state = new;
// Replay all of our steps to rebuild the configuration
var it = Replay.iterator(self._replay_steps.items, &new_config);
try new_config.loadIter(alloc_gpa, &it);
try new_config.finalize();
return new_config;
}
/// Expand the relative paths in config-files to be absolute paths
/// relative to the base directory.
fn expandPaths(self: *Config, base: []const u8) !void {
const arena_alloc = self._arena.?.allocator();
// Keep track of this step for replays
try self._replay_steps.append(
arena_alloc,
.{ .expand = try arena_alloc.dupe(u8, base) },
);
// Expand all of our paths
inline for (@typeInfo(Config).@"struct".fields) |field| {
switch (field.type) {
RepeatablePath, Path => {
try @field(self, field.name).expand(
arena_alloc,
base,
&self._diagnostics,
);
},
?RepeatablePath, ?Path => {
if (@field(self, field.name)) |*path| {
try path.expand(
arena_alloc,
base,
&self._diagnostics,
);
}
},
else => {},
}
}
}
fn loadTheme(self: *Config, theme: Theme) !void {
// Load the correct theme depending on the conditional state.
// Dark/light themes were programmed prior to conditional configuration
// so when we introduce that we probably want to replace this.
const name: []const u8 = switch (self._conditional_state.theme) {
.light => theme.light,
.dark => theme.dark,
};
// Find our theme file and open it. See the open function for details.
const themefile = (try themepkg.open(
self._arena.?.allocator(),
name,
&self._diagnostics,
)) orelse return;
const path = themefile.path;
const file = themefile.file;
defer file.close();
// From this point onwards, we load the theme and do a bit of a dance
// to achieve two separate goals:
//
// (1) We want the theme to be loaded and our existing config to
// override the theme. So we need to load the theme and apply
// our config on top of it.
//
// (2) We want to free existing memory that we aren't using anymore
// as a result of reloading the configuration.
//
// Point 2 is strictly a result of aur approach to point 1, but it is
// a nice property to have to limit memory bloat as much as possible.
// Load into a new configuration so that we can free the existing memory.
const alloc_gpa = self._arena.?.child_allocator;
var new_config = try self.cloneEmpty(alloc_gpa);
errdefer new_config.deinit();
// Load our theme
var buf_reader = std.io.bufferedReader(file.reader());
const reader = buf_reader.reader();
const Iter = cli.args.LineIterator(@TypeOf(reader));
var iter: Iter = .{ .r = reader, .filepath = path };
try new_config.loadIter(alloc_gpa, &iter);
// Setup our replay to be conditional.
conditional: for (new_config._replay_steps.items) |*item| {
switch (item.*) {
.expand, .diagnostic => {},
// If we see "-e" then we do NOT make the following arguments
// conditional since they are supposed to be part of the
// initial command.
.@"-e" => break :conditional,
// Change our arg to be conditional on our theme.
.arg => |v| {
const alloc_arena = new_config._arena.?.allocator();
const conds = try alloc_arena.alloc(Conditional, 1);
conds[0] = .{
.key = .theme,
.op = .eq,
.value = @tagName(self._conditional_state.theme),
};
item.* = .{ .conditional_arg = .{
.conditions = conds,
.arg = v,
} };
},
.conditional_arg => |v| {
const alloc_arena = new_config._arena.?.allocator();
const conds = try alloc_arena.alloc(Conditional, v.conditions.len + 1);
conds[0] = .{
.key = .theme,
.op = .eq,
.value = @tagName(self._conditional_state.theme),
};
@memcpy(conds[1..], v.conditions);
item.* = .{ .conditional_arg = .{
.conditions = conds,
.arg = v.arg,
} };
},
}
}
// Replay our previous inputs so that we can override values
// from the theme.
var slice_it = Replay.iterator(self._replay_steps.items, &new_config);
try new_config.loadIter(alloc_gpa, &slice_it);
// Success, swap our new config in and free the old.
self.deinit();
self.* = new_config;
}
/// Call this once after you are done setting configuration. This
/// is idempotent but will waste memory if called multiple times.
pub fn finalize(self: *Config) !void {
// We always load the theme first because it may set other fields
// in our config.
if (self.theme) |theme| {
const different = !std.mem.eql(u8, theme.light, theme.dark);
// Warning: loadTheme will deinit our existing config and replace
// it so all memory from self prior to this point will be freed.
try self.loadTheme(theme);
// If we have different light vs dark mode themes, disable
// window-theme = auto since that breaks it.
if (different) {
// This setting doesn't make sense with different light/dark themes
// because it'll force the theme based on the Ghostty theme.
if (self.@"window-theme" == .auto) self.@"window-theme" = .system;
// Mark that we use a conditional theme
self._conditional_set.insert(.theme);
}
}
const alloc = self._arena.?.allocator();
// Ensure our launch source is properly set.
if (self.@"launched-from" == null) {
self.@"launched-from" = .detect();
}
// If we have a font-family set and don't set the others, default
// the others to the font family. This way, if someone does
// --font-family=foo, then we try to get the stylized versions of
// "foo" as well.
if (self.@"font-family".count() > 0) {
const fields = &[_][]const u8{
"font-family-bold",
"font-family-italic",
"font-family-bold-italic",
};
inline for (fields) |field| {
if (@field(self, field).count() == 0) {
@field(self, field) = try self.@"font-family".clone(alloc);
}
}
}
// Prevent setting TERM to an empty string
if (self.term.len == 0) {
// HACK: See comment above at definition
self.term = "xterm-ghostty";
}
// The default for the working directory depends on the system.
const wd = self.@"working-directory" orelse switch (self.@"launched-from".?) {
// If we have no working directory set, our default depends on
// whether we were launched from the desktop or elsewhere.
.desktop => "home",
.cli, .dbus, .systemd => "inherit",
};
// If we are missing either a command or home directory, we need
// to look up defaults which is kind of expensive. We only do this
// on desktop.
const wd_home = std.mem.eql(u8, "home", wd);
if ((comptime !builtin.target.cpu.arch.isWasm()) and
(comptime !builtin.is_test))
{
if (self.command == null or wd_home) command: {
// First look up the command using the SHELL env var if needed.
// We don't do this in flatpak because SHELL in Flatpak is always
// set to /bin/sh.
if (self.command) |cmd|
log.info("shell src=config value={}", .{cmd})
else shell_env: {
// Flatpak always gets its shell from outside the sandbox
if (internal_os.isFlatpak()) break :shell_env;
// If we were launched from the desktop, our SHELL env var
// will represent our SHELL at login time. We want to use the
// latest shell from /etc/passwd or directory services.
switch (self.@"launched-from".?) {
.desktop, .dbus, .systemd => break :shell_env,
.cli => {},
}
if (std.process.getEnvVarOwned(alloc, "SHELL")) |value| {
log.info("default shell source=env value={s}", .{value});
const copy = try alloc.dupeZ(u8, value);
self.command = .{ .shell = copy };
// If we don't need the working directory, then we can exit now.
if (!wd_home) break :command;
} else |_| {}
}
switch (builtin.os.tag) {
.windows => {
if (self.command == null) {
log.warn("no default shell found, will default to using cmd", .{});
self.command = .{ .shell = "cmd.exe" };
}
if (wd_home) {
var buf: [std.fs.max_path_bytes]u8 = undefined;
if (try internal_os.home(&buf)) |home| {
self.@"working-directory" = try alloc.dupe(u8, home);
}
}
},
else => {
// We need the passwd entry for the remainder
const pw = try internal_os.passwd.get(alloc);
if (self.command == null) {
if (pw.shell) |sh| {
log.info("default shell src=passwd value={s}", .{sh});
self.command = .{ .shell = sh };
}
}
if (wd_home) {
if (pw.home) |home| {
log.info("default working directory src=passwd value={s}", .{home});
self.@"working-directory" = home;
}
}
if (self.command == null) {
log.warn("no default shell found, will default to using sh", .{});
}
},
}
}
}
// If we have the special value "inherit" then set it to null which
// does the same. In the future we should change to a tagged union.
if (std.mem.eql(u8, wd, "inherit")) self.@"working-directory" = null;
// Default our click interval
if (self.@"click-repeat-interval" == 0 and
(comptime !builtin.is_test))
{
self.@"click-repeat-interval" = internal_os.clickInterval() orelse 500;
}
// Clamp our mouse scroll multiplier
self.@"mouse-scroll-multiplier" = @min(10_000.0, @max(0.01, self.@"mouse-scroll-multiplier"));
// Clamp our split opacity
self.@"unfocused-split-opacity" = @min(1.0, @max(0.15, self.@"unfocused-split-opacity"));
// Clamp our contrast
self.@"minimum-contrast" = @min(21, @max(1, self.@"minimum-contrast"));
// Minimmum window size
if (self.@"window-width" > 0) self.@"window-width" = @max(10, self.@"window-width");
if (self.@"window-height" > 0) self.@"window-height" = @max(4, self.@"window-height");
// If URLs are disabled, cut off the first link. The first link is
// always the URL matcher.
if (!self.@"link-url") self.link.links.items = self.link.links.items[1..];
// We warn when the quit-after-last-window-closed-delay is set to a very
// short value because it can cause Ghostty to quit before the first
// window is even shown.
if (self.@"quit-after-last-window-closed-delay") |duration| {
if (duration.duration < 5 * std.time.ns_per_s) {
log.warn(
"quit-after-last-window-closed-delay is set to a very short value ({}), which might cause problems",
.{duration},
);
}
}
// We can't set this as a struct default because our config is
// loaded in environments where a build config isn't available.
if (self.@"auto-update-channel" == null) {
self.@"auto-update-channel" = build_config.release_channel;
}
}
/// Callback for src/cli/args.zig to allow us to handle special cases
/// like `--help` or `-e`. Returns "false" if the CLI parsing should halt.
pub fn parseManuallyHook(
self: *Config,
alloc: Allocator,
arg: []const u8,
iter: anytype,
) !bool {
if (std.mem.eql(u8, arg, "-e")) {
// Add the special -e marker. This prevents:
// (1) config-file from adding args to the end (see #2908)
// (2) dark/light theme from making this conditional
try self._replay_steps.append(alloc, .@"-e");
// Build up the command. We don't clean this up because we take
// ownership in our allocator.
var command: std.ArrayList([:0]const u8) = .init(alloc);
errdefer command.deinit();
while (iter.next()) |param| {
const copy = try alloc.dupeZ(u8, param);
try self._replay_steps.append(alloc, .{ .arg = copy });
try command.append(copy);
}
if (command.items.len == 0) {
try self._diagnostics.append(alloc, .{
.location = try cli.Location.fromIter(iter, alloc),
.message = try std.fmt.allocPrintZ(
alloc,
"missing command after {s}",
.{arg},
),
});
return false;
}
// See "command" docs for the implied configurations and why.
self.@"initial-command" = .{ .direct = command.items };
self.@"gtk-single-instance" = .false;
self.@"quit-after-last-window-closed" = true;
self.@"quit-after-last-window-closed-delay" = null;
if (self.@"shell-integration" != .none) {
self.@"shell-integration" = .detect;
}
// Do not continue, we consumed everything.
return false;
}
// Keep track of our input args for replay
try self._replay_steps.append(
alloc,
.{ .arg = try alloc.dupeZ(u8, arg) },
);
// If we didn't find a special case, continue parsing normally
return true;
}
/// parseFieldManuallyFallback is a fallback called only when
/// parsing the field directly failed. It can be used to implement
/// backward compatibility. Since this is only called when parsing
/// fails, it doesn't impact happy-path performance.
fn compatGtkTabsLocation(
self: *Config,
alloc: Allocator,
key: []const u8,
value: ?[]const u8,
) bool {
_ = alloc;
assert(std.mem.eql(u8, key, "gtk-tabs-location"));
if (std.mem.eql(u8, value orelse "", "hidden")) {
self.@"window-show-tab-bar" = .never;
return true;
}
return false;
}
/// Create a shallow copy of this config. This will share all the memory
/// allocated with the previous config but will have a new arena for
/// any changes or new allocations. The config should have `deinit`
/// called when it is complete.
///
/// Beware: these shallow clones are not meant for a long lifetime,
/// they are just meant to exist temporarily for the duration of some
/// modifications. It is very important that the original config not
/// be deallocated while shallow clones exist.
pub fn shallowClone(self: *const Config, alloc_gpa: Allocator) Config {
var result = self.*;
result._arena = .init(alloc_gpa);
return result;
}
/// Create a copy of the metadata of this configuration but without
/// the actual values. Metadata includes conditional state.
pub fn cloneEmpty(
self: *const Config,
alloc_gpa: Allocator,
) Allocator.Error!Config {
var result = try default(alloc_gpa);
result._conditional_state = self._conditional_state;
return result;
}
/// Create a copy of this configuration.
///
/// This will not re-read referenced configuration files and operates
/// purely in-memory.
pub fn clone(
self: *const Config,
alloc_gpa: Allocator,
) Allocator.Error!Config {
// Start with an empty config
var result = try self.cloneEmpty(alloc_gpa);
errdefer result.deinit();
const alloc_arena = result._arena.?.allocator();
// Copy our values
inline for (@typeInfo(Config).@"struct".fields) |field| {
if (!@hasField(Key, field.name)) continue;
@field(result, field.name) = try cloneValue(
alloc_arena,
field.type,
@field(self, field.name),
);
}
// Copy our diagnostics
result._diagnostics = try self._diagnostics.clone(alloc_arena);
// Preserve our replay steps. We copy them exactly to also preserve
// the exact conditionals required for some steps.
try result._replay_steps.ensureTotalCapacity(
alloc_arena,
self._replay_steps.items.len,
);
for (self._replay_steps.items) |item| {
result._replay_steps.appendAssumeCapacity(
try item.clone(alloc_arena),
);
}
assert(result._replay_steps.items.len == self._replay_steps.items.len);
// Copy the conditional set
result._conditional_set = self._conditional_set;
return result;
}
fn cloneValue(
alloc: Allocator,
comptime T: type,
src: T,
) Allocator.Error!T {
// Do known named types first
switch (T) {
[]const u8 => return try alloc.dupe(u8, src),
[:0]const u8 => return try alloc.dupeZ(u8, src),
else => {},
}
// If we're a type that can have decls and we have clone, then
// call clone and be done.
const t = @typeInfo(T);
if (t == .@"struct" or t == .@"enum" or t == .@"union") {
if (@hasDecl(T, "clone")) return try src.clone(alloc);
}
// Back into types of types
switch (t) {
inline .bool,
.int,
.float,
.@"enum",
.@"union",
=> return src,
.optional => |info| return try cloneValue(
alloc,
info.child,
src orelse return null,
),
.@"struct" => |info| {
// Packed structs we can return directly as copies.
assert(info.layout == .@"packed");
return src;
},
else => {
@compileLog(T);
@compileError("unsupported field type");
},
}
}
/// Returns an iterator that goes through each changed field from
/// old to new. The order of old or new do not matter.
pub fn changeIterator(old: *const Config, new: *const Config) ChangeIterator {
return .{
.old = old,
.new = new,
};
}
/// Returns true if the given key has changed from old to new. This
/// requires the key to be comptime known to make this more efficient.
pub fn changed(self: *const Config, new: *const Config, comptime key: Key) bool {
// Get the field at comptime
const field = comptime field: {
const fields = std.meta.fields(Config);
for (fields) |field| {
if (@field(Key, field.name) == key) {
break :field field;
}
}
unreachable;
};
const old_value = @field(self, field.name);
const new_value = @field(new, field.name);
return !equalField(field.type, old_value, new_value);
}
/// This yields a key for every changed field between old and new.
pub const ChangeIterator = struct {
old: *const Config,
new: *const Config,
i: usize = 0,
pub fn next(self: *ChangeIterator) ?Key {
const fields = comptime std.meta.fields(Key);
while (self.i < fields.len) {
switch (self.i) {
inline 0...(fields.len - 1) => |i| {
const field = fields[i];
const key = @field(Key, field.name);
self.i += 1;
if (self.old.changed(self.new, key)) return key;
},
else => unreachable,
}
}
return null;
}
};
/// A config-specific helper to determine if two values of the same
/// type are equal. This isn't the same as std.mem.eql or std.testing.equals
/// because we expect structs to implement their own equality.
///
/// This also doesn't support ALL Zig types, because we only add to it
/// as we need types for the config.
fn equalField(comptime T: type, old: T, new: T) bool {
// Do known named types first
switch (T) {
inline []const u8,
[:0]const u8,
=> return std.mem.eql(u8, old, new),
[]const [:0]const u8,
=> {
if (old.len != new.len) return false;
for (old, new) |a, b| {
if (!std.mem.eql(u8, a, b)) return false;
}
return true;
},
else => {},
}
// Back into types of types
switch (@typeInfo(T)) {
.void => return true,
inline .bool,
.int,
.float,
.@"enum",
=> return old == new,
.optional => |info| {
if (old == null and new == null) return true;
if (old == null or new == null) return false;
return equalField(info.child, old.?, new.?);
},
.@"struct" => |info| {
if (@hasDecl(T, "equal")) return old.equal(new);
// If a struct doesn't declare an "equal" function, we fall back
// to a recursive field-by-field compare.
inline for (info.fields) |field_info| {
if (!equalField(
field_info.type,
@field(old, field_info.name),
@field(new, field_info.name),
)) return false;
}
return true;
},
.@"union" => |info| {
if (@hasDecl(T, "equal")) return old.equal(new);
const tag_type = info.tag_type.?;
const old_tag = std.meta.activeTag(old);
const new_tag = std.meta.activeTag(new);
if (old_tag != new_tag) return false;
inline for (info.fields) |field_info| {
if (@field(tag_type, field_info.name) == old_tag) {
return equalField(
field_info.type,
@field(old, field_info.name),
@field(new, field_info.name),
);
}
}
unreachable;
},
else => {
@compileLog(T);
@compileError("unsupported field type");
},
}
}
/// This is used to "replay" the configuration. See loadTheme for details.
const Replay = struct {
const Step = union(enum) {
/// An argument to parse as if it came from the CLI or file.
arg: [:0]const u8,
/// A base path to expand relative paths against.
expand: []const u8,
/// A conditional argument. This arg is parsed only if all
/// conditions match (an "AND"). An "OR" can be achieved by
/// having multiple conditional arg entries.
conditional_arg: struct {
conditions: []const Conditional,
arg: []const u8,
},
/// A diagnostic to be added to the new configuration when
/// replayed. This should only be used for diagnostics that won't
/// be reproduced during playback. For example, `config-file`
/// errors are not reloaded so they should be added here.
///
/// Diagnostics cannot be conditional. They are always present
/// even if the conditionals don't match. This helps users find
/// errors in their configuration.
diagnostic: cli.Diagnostic,
/// The start of a "-e" argument. This marks the end of
/// traditional configuration and the beginning of the
/// "-e" initial command magic. This is separate from "arg"
/// because there are some behaviors unique to this (i.e.
/// we want to keep this at the end for config-file).
///
/// Note: when "-e" is used, ONLY this is present and
/// not an additional "arg" with "-e" value.
@"-e",
fn clone(
self: Step,
alloc: Allocator,
) Allocator.Error!Step {
return switch (self) {
.@"-e" => self,
.diagnostic => |v| .{ .diagnostic = try v.clone(alloc) },
.arg => |v| .{ .arg = try alloc.dupeZ(u8, v) },
.expand => |v| .{ .expand = try alloc.dupe(u8, v) },
.conditional_arg => |v| conditional: {
var conds = try alloc.alloc(Conditional, v.conditions.len);
for (v.conditions, 0..) |cond, i| conds[i] = try cond.clone(alloc);
break :conditional .{ .conditional_arg = .{
.conditions = conds,
.arg = try alloc.dupe(u8, v.arg),
} };
},
};
}
};
const Iterator = struct {
const Self = @This();
config: *Config,
slice: []const Replay.Step,
idx: usize = 0,
pub fn next(self: *Self) ?[]const u8 {
while (true) {
if (self.idx >= self.slice.len) return null;
defer self.idx += 1;
switch (self.slice[self.idx]) {
.expand => |base| self.config.expandPaths(base) catch |err| {
// This shouldn't happen because to reach this step
// means that it succeeded before. Its possible since
// expanding paths is a side effect process that the
// world state changed and we can't expand anymore.
// In that really unfortunate case, we log a warning.
log.warn("error expanding paths err={}", .{err});
},
.diagnostic => |diag| diag: {
// Best effort to clone and append the diagnostic.
// If it fails we log a warning and continue.
const arena_alloc = self.config._arena.?.allocator();
const cloned = diag.clone(arena_alloc) catch |err| {
log.warn("error cloning diagnostic err={}", .{err});
break :diag;
};
self.config._diagnostics.append(arena_alloc, cloned) catch |err| {
log.warn("error appending diagnostic err={}", .{err});
break :diag;
};
},
.conditional_arg => |v| conditional: {
// All conditions must match.
for (v.conditions) |cond| {
if (!self.config._conditional_state.match(cond)) {
break :conditional;
}
}
return v.arg;
},
.arg => |arg| return arg,
.@"-e" => return "-e",
}
}
}
};
/// Construct a Replay iterator from a slice of replay elements.
/// This can be used with args.parse and handles intermediate
/// steps such as expanding relative paths.
fn iterator(slice: []const Replay.Step, dst: *Config) Iterator {
return .{ .slice = slice, .config = dst };
}
};
/// Valid values for confirm-close-surface
/// c_int because it needs to be extern compatible
/// If this is changed, you must also update ghostty.h
pub const ConfirmCloseSurface = enum(c_int) {
false,
true,
always,
};
/// Valid values for custom-shader-animation
/// c_int because it needs to be extern compatible
/// If this is changed, you must also update ghostty.h
pub const CustomShaderAnimation = enum(c_int) {
false,
true,
always,
};
/// Valid values for macos-non-native-fullscreen
/// c_int because it needs to be extern compatible
/// If this is changed, you must also update ghostty.h
pub const NonNativeFullscreen = enum(c_int) {
false,
true,
@"visible-menu",
@"padded-notch",
};
/// Valid values for macos-option-as-alt.
pub const OptionAsAlt = enum {
false,
true,
left,
right,
};
pub const WindowPaddingColor = enum {
background,
extend,
@"extend-always",
};
pub const WindowSubtitle = enum {
false,
@"working-directory",
};
/// Color represents a color using RGB.
///
/// This is a packed struct so that the C API to read color values just
/// works by setting it to a C integer.
pub const Color = struct {
r: u8,
g: u8,
b: u8,
/// ghostty_config_color_s
pub const C = extern struct {
r: u8,
g: u8,
b: u8,
};
pub fn cval(self: Color) Color.C {
return .{ .r = self.r, .g = self.g, .b = self.b };
}
/// Convert this to the terminal RGB struct
pub fn toTerminalRGB(self: Color) terminal.color.RGB {
return .{ .r = self.r, .g = self.g, .b = self.b };
}
pub fn parseCLI(input_: ?[]const u8) !Color {
const input = input_ orelse return error.ValueRequired;
// Trim any whitespace before processing
const trimmed = std.mem.trim(u8, input, " \t");
if (terminal.x11_color.map.get(trimmed)) |rgb| return .{
.r = rgb.r,
.g = rgb.g,
.b = rgb.b,
};
return fromHex(trimmed);
}
/// Deep copy of the struct. Required by Config.
pub fn clone(self: Color, _: Allocator) error{}!Color {
return self;
}
/// Compare if two of our value are requal. Required by Config.
pub fn equal(self: Color, other: Color) bool {
return std.meta.eql(self, other);
}
/// Used by Formatter
pub fn formatEntry(self: Color, formatter: anytype) !void {
var buf: [128]u8 = undefined;
try formatter.formatEntry(
[]const u8,
try self.formatBuf(&buf),
);
}
/// Format the color as a string.
pub fn formatBuf(self: Color, buf: []u8) Allocator.Error![]const u8 {
return std.fmt.bufPrint(
buf,
"#{x:0>2}{x:0>2}{x:0>2}",
.{ self.r, self.g, self.b },
) catch error.OutOfMemory;
}
/// fromHex parses a color from a hex value such as #RRGGBB. The "#"
/// is optional.
pub fn fromHex(input: []const u8) !Color {
// Trim the beginning '#' if it exists
const trimmed = if (input.len != 0 and input[0] == '#') input[1..] else input;
if (trimmed.len != 6 and trimmed.len != 3) return error.InvalidValue;
// Expand short hex values to full hex values
const rgb: []const u8 = if (trimmed.len == 3) &.{
trimmed[0], trimmed[0],
trimmed[1], trimmed[1],
trimmed[2], trimmed[2],
} else trimmed;
// Parse the colors two at a time.
var result: Color = undefined;
comptime var i: usize = 0;
inline while (i < 6) : (i += 2) {
const v: u8 =
((try std.fmt.charToDigit(rgb[i], 16)) * 16) +
try std.fmt.charToDigit(rgb[i + 1], 16);
@field(result, switch (i) {
0 => "r",
2 => "g",
4 => "b",
else => unreachable,
}) = v;
}
return result;
}
test "fromHex" {
const testing = std.testing;
try testing.expectEqual(Color{ .r = 0, .g = 0, .b = 0 }, try Color.fromHex("#000000"));
try testing.expectEqual(Color{ .r = 10, .g = 11, .b = 12 }, try Color.fromHex("#0A0B0C"));
try testing.expectEqual(Color{ .r = 10, .g = 11, .b = 12 }, try Color.fromHex("0A0B0C"));
try testing.expectEqual(Color{ .r = 255, .g = 255, .b = 255 }, try Color.fromHex("FFFFFF"));
try testing.expectEqual(Color{ .r = 255, .g = 255, .b = 255 }, try Color.fromHex("FFF"));
try testing.expectEqual(Color{ .r = 51, .g = 68, .b = 85 }, try Color.fromHex("#345"));
}
test "parseCLI from name" {
try std.testing.expectEqual(Color{ .r = 0, .g = 0, .b = 0 }, try Color.parseCLI("black"));
}
test "formatConfig" {
const testing = std.testing;
var buf = std.ArrayList(u8).init(testing.allocator);
defer buf.deinit();
var color: Color = .{ .r = 10, .g = 11, .b = 12 };
try color.formatEntry(formatterpkg.entryFormatter("a", buf.writer()));
try std.testing.expectEqualSlices(u8, "a = #0a0b0c\n", buf.items);
}
test "parseCLI with whitespace" {
const testing = std.testing;
try testing.expectEqual(
Color{ .r = 0xAA, .g = 0xBB, .b = 0xCC },
try Color.parseCLI(" #AABBCC "),
);
try testing.expectEqual(
Color{ .r = 0, .g = 0, .b = 0 },
try Color.parseCLI(" black "),
);
}
};
pub const ColorList = struct {
const Self = @This();
colors: std.ArrayListUnmanaged(Color) = .{},
colors_c: std.ArrayListUnmanaged(Color.C) = .{},
/// ghostty_config_color_list_s
pub const C = extern struct {
colors: [*]Color.C,
len: usize,
};
pub fn cval(self: *const Self) C {
return .{
.colors = self.colors_c.items.ptr,
.len = self.colors_c.items.len,
};
}
pub fn parseCLI(
self: *Self,
alloc: Allocator,
input_: ?[]const u8,
) !void {
const input = input_ orelse return error.ValueRequired;
if (input.len == 0) return error.ValueRequired;
// Always reset on parse
self.* = .{};
// Split the input by commas and parse each color
var it = std.mem.tokenizeScalar(u8, input, ',');
var count: usize = 0;
while (it.next()) |raw| {
count += 1;
if (count > 64) return error.InvalidValue;
// Trim whitespace from each color value
const trimmed = std.mem.trim(u8, raw, " \t");
const color = try Color.parseCLI(trimmed);
try self.colors.append(alloc, color);
try self.colors_c.append(alloc, color.cval());
}
// If no colors were parsed, we need to return an error
if (self.colors.items.len == 0) return error.InvalidValue;
assert(self.colors.items.len == self.colors_c.items.len);
}
pub fn clone(
self: *const Self,
alloc: Allocator,
) Allocator.Error!Self {
return .{
.colors = try self.colors.clone(alloc),
};
}
/// Compare if two of our value are requal. Required by Config.
pub fn equal(self: Self, other: Self) bool {
const itemsA = self.colors.items;
const itemsB = other.colors.items;
if (itemsA.len != itemsB.len) return false;
for (itemsA, itemsB) |a, b| {
if (!a.equal(b)) return false;
} else return true;
}
/// Used by Formatter
pub fn formatEntry(
self: Self,
formatter: anytype,
) !void {
// If no items, we want to render an empty field.
if (self.colors.items.len == 0) {
try formatter.formatEntry(void, {});
return;
}
// Build up the value of our config. Our buffer size should be
// sized to contain all possible maximum values.
var buf: [1024]u8 = undefined;
var fbs = std.io.fixedBufferStream(&buf);
var writer = fbs.writer();
for (self.colors.items, 0..) |color, i| {
var color_buf: [128]u8 = undefined;
const color_str = try color.formatBuf(&color_buf);
if (i != 0) writer.writeByte(',') catch return error.OutOfMemory;
writer.writeAll(color_str) catch return error.OutOfMemory;
}
try formatter.formatEntry(
[]const u8,
fbs.getWritten(),
);
}
test "parseCLI" {
const testing = std.testing;
var arena = ArenaAllocator.init(testing.allocator);
defer arena.deinit();
const alloc = arena.allocator();
var p: Self = .{};
try p.parseCLI(alloc, "black,white");
try testing.expectEqual(2, p.colors.items.len);
// Test whitespace handling
try p.parseCLI(alloc, "black, white"); // space after comma
try testing.expectEqual(2, p.colors.items.len);
try p.parseCLI(alloc, "black , white"); // spaces around comma
try testing.expectEqual(2, p.colors.items.len);
try p.parseCLI(alloc, " black , white "); // extra spaces at ends
try testing.expectEqual(2, p.colors.items.len);
// Error cases
try testing.expectError(error.ValueRequired, p.parseCLI(alloc, null));
try testing.expectError(error.InvalidValue, p.parseCLI(alloc, " "));
}
test "format" {
const testing = std.testing;
var buf = std.ArrayList(u8).init(testing.allocator);
defer buf.deinit();
var arena = ArenaAllocator.init(testing.allocator);
defer arena.deinit();
const alloc = arena.allocator();
var p: Self = .{};
try p.parseCLI(alloc, "black,white");
try p.formatEntry(formatterpkg.entryFormatter("a", buf.writer()));
try std.testing.expectEqualSlices(u8, "a = #000000,#ffffff\n", buf.items);
}
};
/// Palette is the 256 color palette for 256-color mode. This is still
/// used by many terminal applications.
pub const Palette = struct {
const Self = @This();
/// The actual value that is updated as we parse.
value: terminal.color.Palette = terminal.color.default,
/// ghostty_config_palette_s
pub const C = extern struct {
colors: [265]Color.C,
};
pub fn cval(self: Self) Palette.C {
var result: Palette.C = undefined;
for (self.value, 0..) |color, i| {
result.colors[i] = Color.C{
.r = color.r,
.g = color.g,
.b = color.b,
};
}
return result;
}
pub fn parseCLI(
self: *Self,
input: ?[]const u8,
) !void {
const value = input orelse return error.ValueRequired;
const eqlIdx = std.mem.indexOf(u8, value, "=") orelse
return error.InvalidValue;
// Parse the key part (trim whitespace)
const key = try std.fmt.parseInt(
u8,
std.mem.trim(u8, value[0..eqlIdx], " \t"),
0,
);
// Parse the color part (Color.parseCLI will handle whitespace)
const rgb = try Color.parseCLI(value[eqlIdx + 1 ..]);
self.value[key] = .{ .r = rgb.r, .g = rgb.g, .b = rgb.b };
}
/// Deep copy of the struct. Required by Config.
pub fn clone(self: Self, _: Allocator) error{}!Self {
return self;
}
/// Compare if two of our value are requal. Required by Config.
pub fn equal(self: Self, other: Self) bool {
return std.meta.eql(self, other);
}
/// Used by Formatter
pub fn formatEntry(self: Self, formatter: anytype) !void {
var buf: [128]u8 = undefined;
for (0.., self.value) |k, v| {
try formatter.formatEntry(
[]const u8,
std.fmt.bufPrint(
&buf,
"{d}=#{x:0>2}{x:0>2}{x:0>2}",
.{ k, v.r, v.g, v.b },
) catch return error.OutOfMemory,
);
}
}
test "parseCLI" {
const testing = std.testing;
var p: Self = .{};
try p.parseCLI("0=#AABBCC");
try testing.expect(p.value[0].r == 0xAA);
try testing.expect(p.value[0].g == 0xBB);
try testing.expect(p.value[0].b == 0xCC);
}
test "parseCLI base" {
const testing = std.testing;
var p: Self = .{};
try p.parseCLI("0b1=#014589");
try p.parseCLI("0o7=#234567");
try p.parseCLI("0xF=#ABCDEF");
try testing.expect(p.value[0b1].r == 0x01);
try testing.expect(p.value[0b1].g == 0x45);
try testing.expect(p.value[0b1].b == 0x89);
try testing.expect(p.value[0o7].r == 0x23);
try testing.expect(p.value[0o7].g == 0x45);
try testing.expect(p.value[0o7].b == 0x67);
try testing.expect(p.value[0xF].r == 0xAB);
try testing.expect(p.value[0xF].g == 0xCD);
try testing.expect(p.value[0xF].b == 0xEF);
}
test "parseCLI overflow" {
const testing = std.testing;
var p: Self = .{};
try testing.expectError(error.Overflow, p.parseCLI("256=#AABBCC"));
}
test "formatConfig" {
const testing = std.testing;
var buf = std.ArrayList(u8).init(testing.allocator);
defer buf.deinit();
var list: Self = .{};
try list.formatEntry(formatterpkg.entryFormatter("a", buf.writer()));
try std.testing.expectEqualSlices(u8, "a = 0=#1d1f21\n", buf.items[0..14]);
}
test "parseCLI with whitespace" {
const testing = std.testing;
var p: Self = .{};
try p.parseCLI("0 = #AABBCC");
try p.parseCLI(" 1= #DDEEFF ");
try p.parseCLI(" 2 = #123456 ");
try testing.expect(p.value[0].r == 0xAA);
try testing.expect(p.value[0].g == 0xBB);
try testing.expect(p.value[0].b == 0xCC);
try testing.expect(p.value[1].r == 0xDD);
try testing.expect(p.value[1].g == 0xEE);
try testing.expect(p.value[1].b == 0xFF);
try testing.expect(p.value[2].r == 0x12);
try testing.expect(p.value[2].g == 0x34);
try testing.expect(p.value[2].b == 0x56);
}
};
/// RepeatableString is a string value that can be repeated to accumulate
/// a list of strings. This isn't called "StringList" because I find that
/// sometimes leads to confusion that it _accepts_ a list such as
/// comma-separated values.
pub const RepeatableString = struct {
const Self = @This();
// Allocator for the list is the arena for the parent config.
list: std.ArrayListUnmanaged([:0]const u8) = .{},
// If true, then the next value will clear the list and start over
// rather than append. This is a bit of a hack but is here to make
// the font-family set of configurations work with CLI parsing.
overwrite_next: bool = false,
pub fn parseCLI(self: *Self, alloc: Allocator, input: ?[]const u8) !void {
const value = input orelse return error.ValueRequired;
// Empty value resets the list
if (value.len == 0) {
self.list.clearRetainingCapacity();
return;
}
// If we're overwriting then we clear before appending
if (self.overwrite_next) {
self.list.clearRetainingCapacity();
self.overwrite_next = false;
}
const copy = try alloc.dupeZ(u8, value);
try self.list.append(alloc, copy);
}
/// Deep copy of the struct. Required by Config.
pub fn clone(self: *const Self, alloc: Allocator) Allocator.Error!Self {
// Copy the list and all the strings in the list.
var list = try std.ArrayListUnmanaged([:0]const u8).initCapacity(
alloc,
self.list.items.len,
);
errdefer {
for (list.items) |item| alloc.free(item);
list.deinit(alloc);
}
for (self.list.items) |item| {
const copy = try alloc.dupeZ(u8, item);
list.appendAssumeCapacity(copy);
}
return .{ .list = list };
}
/// The number of items in the list
pub fn count(self: Self) usize {
return self.list.items.len;
}
/// Compare if two of our value are requal. Required by Config.
pub fn equal(self: Self, other: Self) bool {
const itemsA = self.list.items;
const itemsB = other.list.items;
if (itemsA.len != itemsB.len) return false;
for (itemsA, itemsB) |a, b| {
if (!std.mem.eql(u8, a, b)) return false;
} else return true;
}
/// Used by Formatter
pub fn formatEntry(self: Self, formatter: anytype) !void {
// If no items, we want to render an empty field.
if (self.list.items.len == 0) {
try formatter.formatEntry(void, {});
return;
}
for (self.list.items) |value| {
try formatter.formatEntry([]const u8, value);
}
}
test "parseCLI" {
const testing = std.testing;
var arena = ArenaAllocator.init(testing.allocator);
defer arena.deinit();
const alloc = arena.allocator();
var list: Self = .{};
try list.parseCLI(alloc, "A");
try list.parseCLI(alloc, "B");
try testing.expectEqual(@as(usize, 2), list.list.items.len);
try list.parseCLI(alloc, "");
try testing.expectEqual(@as(usize, 0), list.list.items.len);
}
test "parseCLI overwrite" {
const testing = std.testing;
var arena = ArenaAllocator.init(testing.allocator);
defer arena.deinit();
const alloc = arena.allocator();
var list: Self = .{};
try list.parseCLI(alloc, "A");
// Set our overwrite flag
list.overwrite_next = true;
try list.parseCLI(alloc, "B");
try testing.expectEqual(@as(usize, 1), list.list.items.len);
try list.parseCLI(alloc, "C");
try testing.expectEqual(@as(usize, 2), list.list.items.len);
}
test "formatConfig empty" {
const testing = std.testing;
var buf = std.ArrayList(u8).init(testing.allocator);
defer buf.deinit();
var list: Self = .{};
try list.formatEntry(formatterpkg.entryFormatter("a", buf.writer()));
try std.testing.expectEqualSlices(u8, "a = \n", buf.items);
}
test "formatConfig single item" {
const testing = std.testing;
var buf = std.ArrayList(u8).init(testing.allocator);
defer buf.deinit();
var arena = ArenaAllocator.init(testing.allocator);
defer arena.deinit();
const alloc = arena.allocator();
var list: Self = .{};
try list.parseCLI(alloc, "A");
try list.formatEntry(formatterpkg.entryFormatter("a", buf.writer()));
try std.testing.expectEqualSlices(u8, "a = A\n", buf.items);
}
test "formatConfig multiple items" {
const testing = std.testing;
var buf = std.ArrayList(u8).init(testing.allocator);
defer buf.deinit();
var arena = ArenaAllocator.init(testing.allocator);
defer arena.deinit();
const alloc = arena.allocator();
var list: Self = .{};
try list.parseCLI(alloc, "A");
try list.parseCLI(alloc, "B");
try list.formatEntry(formatterpkg.entryFormatter("a", buf.writer()));
try std.testing.expectEqualSlices(u8, "a = A\na = B\n", buf.items);
}
};
/// FontVariation is a repeatable configuration value that sets a single
/// font variation value. Font variations are configurations for what
/// are often called "variable fonts." The font files usually end in
/// "-VF.ttf."
///
/// The value for this is in the format of `id=value` where `id` is the
/// 4-character font variation axis identifier and `value` is the
/// floating point value for that axis. For more details on font variations
/// see the MDN font-variation-settings documentation since this copies that
/// behavior almost exactly:
///
/// https://developer.mozilla.org/en-US/docs/Web/CSS/font-variation-settings
pub const RepeatableFontVariation = struct {
const Self = @This();
// Allocator for the list is the arena for the parent config.
list: std.ArrayListUnmanaged(fontpkg.face.Variation) = .{},
pub fn parseCLI(self: *Self, alloc: Allocator, input_: ?[]const u8) !void {
const input = input_ orelse return error.ValueRequired;
const eql_idx = std.mem.indexOf(u8, input, "=") orelse return error.InvalidValue;
const whitespace = " \t";
const key = std.mem.trim(u8, input[0..eql_idx], whitespace);
const value = std.mem.trim(u8, input[eql_idx + 1 ..], whitespace);
if (key.len != 4) return error.InvalidValue;
try self.list.append(alloc, .{
.id = fontpkg.face.Variation.Id.init(@ptrCast(key.ptr)),
.value = std.fmt.parseFloat(f64, value) catch return error.InvalidValue,
});
}
/// Deep copy of the struct. Required by Config.
pub fn clone(self: *const Self, alloc: Allocator) Allocator.Error!Self {
return .{
.list = try self.list.clone(alloc),
};
}
/// Compare if two of our value are requal. Required by Config.
pub fn equal(self: Self, other: Self) bool {
const itemsA = self.list.items;
const itemsB = other.list.items;
if (itemsA.len != itemsB.len) return false;
for (itemsA, itemsB) |a, b| {
if (!std.meta.eql(a, b)) return false;
} else return true;
}
/// Used by Formatter
pub fn formatEntry(
self: Self,
formatter: anytype,
) !void {
if (self.list.items.len == 0) {
try formatter.formatEntry(void, {});
return;
}
var buf: [128]u8 = undefined;
for (self.list.items) |value| {
const str = std.fmt.bufPrint(&buf, "{s}={d}", .{
value.id.str(),
value.value,
}) catch return error.OutOfMemory;
try formatter.formatEntry([]const u8, str);
}
}
test "parseCLI" {
const testing = std.testing;
var arena = ArenaAllocator.init(testing.allocator);
defer arena.deinit();
const alloc = arena.allocator();
var list: Self = .{};
try list.parseCLI(alloc, "wght=200");
try list.parseCLI(alloc, "slnt=-15");
try testing.expectEqual(@as(usize, 2), list.list.items.len);
try testing.expectEqual(fontpkg.face.Variation{
.id = fontpkg.face.Variation.Id.init("wght"),
.value = 200,
}, list.list.items[0]);
try testing.expectEqual(fontpkg.face.Variation{
.id = fontpkg.face.Variation.Id.init("slnt"),
.value = -15,
}, list.list.items[1]);
}
test "parseCLI with whitespace" {
const testing = std.testing;
var arena = ArenaAllocator.init(testing.allocator);
defer arena.deinit();
const alloc = arena.allocator();
var list: Self = .{};
try list.parseCLI(alloc, "wght =200");
try list.parseCLI(alloc, "slnt= -15");
try testing.expectEqual(@as(usize, 2), list.list.items.len);
try testing.expectEqual(fontpkg.face.Variation{
.id = fontpkg.face.Variation.Id.init("wght"),
.value = 200,
}, list.list.items[0]);
try testing.expectEqual(fontpkg.face.Variation{
.id = fontpkg.face.Variation.Id.init("slnt"),
.value = -15,
}, list.list.items[1]);
}
test "formatConfig single" {
const testing = std.testing;
var buf = std.ArrayList(u8).init(testing.allocator);
defer buf.deinit();
var arena = ArenaAllocator.init(testing.allocator);
defer arena.deinit();
const alloc = arena.allocator();
var list: Self = .{};
try list.parseCLI(alloc, "wght = 200");
try list.formatEntry(formatterpkg.entryFormatter("a", buf.writer()));
try std.testing.expectEqualSlices(u8, "a = wght=200\n", buf.items);
}
};
/// Stores a set of keybinds.
pub const Keybinds = struct {
set: inputpkg.Binding.Set = .{},
pub fn init(self: *Keybinds, alloc: Allocator) !void {
// We don't clear the memory because it's in the arena and unlikely
// to be free-able anyways (since arenas can only clear the last
// allocated value). This isn't a memory leak because the arena
// will be freed when the config is freed.
self.set = .{};
// keybinds for opening and reloading config
try self.set.put(
alloc,
.{ .key = .{ .unicode = ',' }, .mods = inputpkg.ctrlOrSuper(.{ .shift = true }) },
.{ .reload_config = {} },
);
try self.set.put(
alloc,
.{ .key = .{ .unicode = ',' }, .mods = inputpkg.ctrlOrSuper(.{}) },
.{ .open_config = {} },
);
{
// On non-MacOS desktop envs (Windows, KDE, Gnome, Xfce), ctrl+insert is an
// alt keybinding for Copy and shift+ins is an alt keybinding for Paste
//
// The order of these blocks is important. The *last* added keybind for a given action is
// what will display in the menu. We want the more typical keybinds after this block to be
// the standard
if (!builtin.target.os.tag.isDarwin()) {
try self.set.put(
alloc,
.{ .key = .{ .physical = .insert }, .mods = .{ .ctrl = true } },
.{ .copy_to_clipboard = {} },
);
try self.set.put(
alloc,
.{ .key = .{ .physical = .insert }, .mods = .{ .shift = true } },
.{ .paste_from_clipboard = {} },
);
}
// On macOS we default to super but Linux ctrl+shift since
// ctrl+c is to kill the process.
const mods: inputpkg.Mods = if (builtin.target.os.tag.isDarwin())
.{ .super = true }
else
.{ .ctrl = true, .shift = true };
try self.set.put(
alloc,
.{ .key = .{ .unicode = 'c' }, .mods = mods },
.{ .copy_to_clipboard = {} },
);
try self.set.put(
alloc,
.{ .key = .{ .unicode = 'v' }, .mods = mods },
.{ .paste_from_clipboard = {} },
);
}
// Increase font size mapping for keyboards with dedicated plus keys (like german)
// Note: this order matters below because the C API will only return
// the last keybinding for a given action. The macOS app uses this to
// set the expected keybind for the menu.
try self.set.put(
alloc,
.{ .key = .{ .physical = .equal }, .mods = inputpkg.ctrlOrSuper(.{}) },
.{ .increase_font_size = 1 },
);
try self.set.put(
alloc,
.{ .key = .{ .unicode = '+' }, .mods = inputpkg.ctrlOrSuper(.{}) },
.{ .increase_font_size = 1 },
);
try self.set.put(
alloc,
.{ .key = .{ .unicode = '-' }, .mods = inputpkg.ctrlOrSuper(.{}) },
.{ .decrease_font_size = 1 },
);
try self.set.put(
alloc,
.{ .key = .{ .unicode = '0' }, .mods = inputpkg.ctrlOrSuper(.{}) },
.{ .reset_font_size = {} },
);
try self.set.put(
alloc,
.{ .key = .{ .unicode = 'j' }, .mods = .{ .shift = true, .ctrl = true, .super = true } },
.{ .write_screen_file = .copy },
);
try self.set.put(
alloc,
.{ .key = .{ .unicode = 'j' }, .mods = inputpkg.ctrlOrSuper(.{ .shift = true }) },
.{ .write_screen_file = .paste },
);
try self.set.put(
alloc,
.{ .key = .{ .unicode = 'j' }, .mods = inputpkg.ctrlOrSuper(.{ .shift = true, .alt = true }) },
.{ .write_screen_file = .open },
);
// Expand Selection
try self.set.putFlags(
alloc,
.{ .key = .{ .physical = .arrow_left }, .mods = .{ .shift = true } },
.{ .adjust_selection = .left },
.{ .performable = true },
);
try self.set.putFlags(
alloc,
.{ .key = .{ .physical = .arrow_right }, .mods = .{ .shift = true } },
.{ .adjust_selection = .right },
.{ .performable = true },
);
try self.set.putFlags(
alloc,
.{ .key = .{ .physical = .arrow_up }, .mods = .{ .shift = true } },
.{ .adjust_selection = .up },
.{ .performable = true },
);
try self.set.putFlags(
alloc,
.{ .key = .{ .physical = .arrow_down }, .mods = .{ .shift = true } },
.{ .adjust_selection = .down },
.{ .performable = true },
);
try self.set.putFlags(
alloc,
.{ .key = .{ .physical = .page_up }, .mods = .{ .shift = true } },
.{ .adjust_selection = .page_up },
.{ .performable = true },
);
try self.set.putFlags(
alloc,
.{ .key = .{ .physical = .page_down }, .mods = .{ .shift = true } },
.{ .adjust_selection = .page_down },
.{ .performable = true },
);
try self.set.putFlags(
alloc,
.{ .key = .{ .physical = .home }, .mods = .{ .shift = true } },
.{ .adjust_selection = .home },
.{ .performable = true },
);
try self.set.putFlags(
alloc,
.{ .key = .{ .physical = .end }, .mods = .{ .shift = true } },
.{ .adjust_selection = .end },
.{ .performable = true },
);
// Tabs common to all platforms
try self.set.put(
alloc,
.{ .key = .{ .physical = .tab }, .mods = .{ .ctrl = true, .shift = true } },
.{ .previous_tab = {} },
);
try self.set.put(
alloc,
.{ .key = .{ .physical = .tab }, .mods = .{ .ctrl = true } },
.{ .next_tab = {} },
);
// Windowing
if (comptime !builtin.target.os.tag.isDarwin()) {
try self.set.put(
alloc,
.{ .key = .{ .unicode = 'n' }, .mods = .{ .ctrl = true, .shift = true } },
.{ .new_window = {} },
);
try self.set.put(
alloc,
.{ .key = .{ .unicode = 'w' }, .mods = .{ .ctrl = true, .shift = true } },
.{ .close_surface = {} },
);
try self.set.put(
alloc,
.{ .key = .{ .unicode = 'q' }, .mods = .{ .ctrl = true, .shift = true } },
.{ .quit = {} },
);
try self.set.put(
alloc,
.{ .key = .{ .physical = .f4 }, .mods = .{ .alt = true } },
.{ .close_window = {} },
);
try self.set.put(
alloc,
.{ .key = .{ .unicode = 't' }, .mods = .{ .ctrl = true, .shift = true } },
.{ .new_tab = {} },
);
try self.set.put(
alloc,
.{ .key = .{ .unicode = 'w' }, .mods = .{ .ctrl = true, .shift = true } },
.{ .close_tab = {} },
);
try self.set.putFlags(
alloc,
.{ .key = .{ .physical = .arrow_left }, .mods = .{ .ctrl = true, .shift = true } },
.{ .previous_tab = {} },
.{ .performable = true },
);
try self.set.putFlags(
alloc,
.{ .key = .{ .physical = .arrow_right }, .mods = .{ .ctrl = true, .shift = true } },
.{ .next_tab = {} },
.{ .performable = true },
);
try self.set.putFlags(
alloc,
.{ .key = .{ .physical = .page_up }, .mods = .{ .ctrl = true } },
.{ .previous_tab = {} },
.{ .performable = true },
);
try self.set.putFlags(
alloc,
.{ .key = .{ .physical = .page_down }, .mods = .{ .ctrl = true } },
.{ .next_tab = {} },
.{ .performable = true },
);
try self.set.put(
alloc,
.{ .key = .{ .unicode = 'o' }, .mods = .{ .ctrl = true, .shift = true } },
.{ .new_split = .right },
);
try self.set.put(
alloc,
.{ .key = .{ .unicode = 'e' }, .mods = .{ .ctrl = true, .shift = true } },
.{ .new_split = .down },
);
try self.set.putFlags(
alloc,
.{ .key = .{ .physical = .bracket_left }, .mods = .{ .ctrl = true, .super = true } },
.{ .goto_split = .previous },
.{ .performable = true },
);
try self.set.putFlags(
alloc,
.{ .key = .{ .physical = .bracket_right }, .mods = .{ .ctrl = true, .super = true } },
.{ .goto_split = .next },
.{ .performable = true },
);
try self.set.putFlags(
alloc,
.{ .key = .{ .physical = .arrow_up }, .mods = .{ .ctrl = true, .alt = true } },
.{ .goto_split = .up },
.{ .performable = true },
);
try self.set.putFlags(
alloc,
.{ .key = .{ .physical = .arrow_down }, .mods = .{ .ctrl = true, .alt = true } },
.{ .goto_split = .down },
.{ .performable = true },
);
try self.set.putFlags(
alloc,
.{ .key = .{ .physical = .arrow_left }, .mods = .{ .ctrl = true, .alt = true } },
.{ .goto_split = .left },
.{ .performable = true },
);
try self.set.putFlags(
alloc,
.{ .key = .{ .physical = .arrow_right }, .mods = .{ .ctrl = true, .alt = true } },
.{ .goto_split = .right },
.{ .performable = true },
);
// Resizing splits
try self.set.putFlags(
alloc,
.{ .key = .{ .physical = .arrow_up }, .mods = .{ .super = true, .ctrl = true, .shift = true } },
.{ .resize_split = .{ .up, 10 } },
.{ .performable = true },
);
try self.set.putFlags(
alloc,
.{ .key = .{ .physical = .arrow_down }, .mods = .{ .super = true, .ctrl = true, .shift = true } },
.{ .resize_split = .{ .down, 10 } },
.{ .performable = true },
);
try self.set.putFlags(
alloc,
.{ .key = .{ .physical = .arrow_left }, .mods = .{ .super = true, .ctrl = true, .shift = true } },
.{ .resize_split = .{ .left, 10 } },
.{ .performable = true },
);
try self.set.putFlags(
alloc,
.{ .key = .{ .physical = .arrow_right }, .mods = .{ .super = true, .ctrl = true, .shift = true } },
.{ .resize_split = .{ .right, 10 } },
.{ .performable = true },
);
// Viewport scrolling
try self.set.put(
alloc,
.{ .key = .{ .physical = .home }, .mods = .{ .shift = true } },
.{ .scroll_to_top = {} },
);
try self.set.put(
alloc,
.{ .key = .{ .physical = .end }, .mods = .{ .shift = true } },
.{ .scroll_to_bottom = {} },
);
try self.set.put(
alloc,
.{ .key = .{ .physical = .page_up }, .mods = .{ .shift = true } },
.{ .scroll_page_up = {} },
);
try self.set.put(
alloc,
.{ .key = .{ .physical = .page_down }, .mods = .{ .shift = true } },
.{ .scroll_page_down = {} },
);
// Semantic prompts
try self.set.put(
alloc,
.{ .key = .{ .physical = .page_up }, .mods = .{ .shift = true, .ctrl = true } },
.{ .jump_to_prompt = -1 },
);
try self.set.put(
alloc,
.{ .key = .{ .physical = .page_down }, .mods = .{ .shift = true, .ctrl = true } },
.{ .jump_to_prompt = 1 },
);
// Inspector, matching Chromium
try self.set.put(
alloc,
.{ .key = .{ .unicode = 'i' }, .mods = .{ .shift = true, .ctrl = true } },
.{ .inspector = .toggle },
);
// Terminal
try self.set.put(
alloc,
.{ .key = .{ .unicode = 'a' }, .mods = .{ .shift = true, .ctrl = true } },
.{ .select_all = {} },
);
// Selection clipboard paste
try self.set.put(
alloc,
.{ .key = .{ .physical = .insert }, .mods = .{ .shift = true } },
.{ .paste_from_selection = {} },
);
}
{
// On macOS we default to super but everywhere else
// is alt.
const mods: inputpkg.Mods = if (builtin.target.os.tag.isDarwin())
.{ .super = true }
else
.{ .alt = true };
// Cmd+N for goto tab N
const start: u21 = '1';
const end: u21 = '8';
var i: u21 = start;
while (i <= end) : (i += 1) {
try self.set.putFlags(
alloc,
.{
.key = .{ .unicode = i },
.mods = mods,
},
.{ .goto_tab = (i - start) + 1 },
.{ .performable = true },
);
}
try self.set.putFlags(
alloc,
.{
.key = .{ .unicode = '9' },
.mods = mods,
},
.{ .last_tab = {} },
.{ .performable = true },
);
}
// Toggle fullscreen
try self.set.put(
alloc,
.{ .key = .{ .physical = .enter }, .mods = inputpkg.ctrlOrSuper(.{}) },
.{ .toggle_fullscreen = {} },
);
// Toggle zoom a split
try self.set.put(
alloc,
.{ .key = .{ .physical = .enter }, .mods = inputpkg.ctrlOrSuper(.{ .shift = true }) },
.{ .toggle_split_zoom = {} },
);
// Toggle command palette, matches VSCode
try self.set.put(
alloc,
.{ .key = .{ .unicode = 'p' }, .mods = inputpkg.ctrlOrSuper(.{ .shift = true }) },
.toggle_command_palette,
);
// Mac-specific keyboard bindings.
if (comptime builtin.target.os.tag.isDarwin()) {
try self.set.put(
alloc,
.{ .key = .{ .unicode = 'q' }, .mods = .{ .super = true } },
.{ .quit = {} },
);
try self.set.putFlags(
alloc,
.{ .key = .{ .unicode = 'k' }, .mods = .{ .super = true } },
.{ .clear_screen = {} },
.{ .performable = true },
);
try self.set.put(
alloc,
.{ .key = .{ .unicode = 'a' }, .mods = .{ .super = true } },
.{ .select_all = {} },
);
// Undo/redo
try self.set.putFlags(
alloc,
.{ .key = .{ .unicode = 't' }, .mods = .{ .super = true, .shift = true } },
.{ .undo = {} },
.{ .performable = true },
);
try self.set.putFlags(
alloc,
.{ .key = .{ .unicode = 'z' }, .mods = .{ .super = true } },
.{ .undo = {} },
.{ .performable = true },
);
try self.set.putFlags(
alloc,
.{ .key = .{ .unicode = 'z' }, .mods = .{ .super = true, .shift = true } },
.{ .redo = {} },
.{ .performable = true },
);
// Viewport scrolling
try self.set.put(
alloc,
.{ .key = .{ .physical = .home }, .mods = .{ .super = true } },
.{ .scroll_to_top = {} },
);
try self.set.put(
alloc,
.{ .key = .{ .physical = .end }, .mods = .{ .super = true } },
.{ .scroll_to_bottom = {} },
);
try self.set.put(
alloc,
.{ .key = .{ .physical = .page_up }, .mods = .{ .super = true } },
.{ .scroll_page_up = {} },
);
try self.set.put(
alloc,
.{ .key = .{ .physical = .page_down }, .mods = .{ .super = true } },
.{ .scroll_page_down = {} },
);
// Semantic prompts
try self.set.put(
alloc,
.{ .key = .{ .physical = .arrow_up }, .mods = .{ .super = true, .shift = true } },
.{ .jump_to_prompt = -1 },
);
try self.set.put(
alloc,
.{ .key = .{ .physical = .arrow_down }, .mods = .{ .super = true, .shift = true } },
.{ .jump_to_prompt = 1 },
);
// Mac windowing
try self.set.put(
alloc,
.{ .key = .{ .unicode = 'n' }, .mods = .{ .super = true } },
.{ .new_window = {} },
);
try self.set.put(
alloc,
.{ .key = .{ .unicode = 'w' }, .mods = .{ .super = true } },
.{ .close_surface = {} },
);
try self.set.put(
alloc,
.{ .key = .{ .unicode = 'w' }, .mods = .{ .super = true, .alt = true } },
.{ .close_tab = {} },
);
try self.set.put(
alloc,
.{ .key = .{ .unicode = 'w' }, .mods = .{ .super = true, .shift = true } },
.{ .close_window = {} },
);
try self.set.put(
alloc,
.{ .key = .{ .unicode = 'w' }, .mods = .{ .super = true, .shift = true, .alt = true } },
.{ .close_all_windows = {} },
);
try self.set.put(
alloc,
.{ .key = .{ .unicode = 't' }, .mods = .{ .super = true } },
.{ .new_tab = {} },
);
try self.set.put(
alloc,
.{ .key = .{ .physical = .bracket_left }, .mods = .{ .super = true, .shift = true } },
.{ .previous_tab = {} },
);
try self.set.put(
alloc,
.{ .key = .{ .physical = .bracket_right }, .mods = .{ .super = true, .shift = true } },
.{ .next_tab = {} },
);
try self.set.put(
alloc,
.{ .key = .{ .unicode = 'd' }, .mods = .{ .super = true } },
.{ .new_split = .right },
);
try self.set.put(
alloc,
.{ .key = .{ .unicode = 'd' }, .mods = .{ .super = true, .shift = true } },
.{ .new_split = .down },
);
try self.set.put(
alloc,
.{ .key = .{ .physical = .bracket_left }, .mods = .{ .super = true } },
.{ .goto_split = .previous },
);
try self.set.put(
alloc,
.{ .key = .{ .physical = .bracket_right }, .mods = .{ .super = true } },
.{ .goto_split = .next },
);
try self.set.put(
alloc,
.{ .key = .{ .physical = .arrow_up }, .mods = .{ .super = true, .alt = true } },
.{ .goto_split = .up },
);
try self.set.put(
alloc,
.{ .key = .{ .physical = .arrow_down }, .mods = .{ .super = true, .alt = true } },
.{ .goto_split = .down },
);
try self.set.put(
alloc,
.{ .key = .{ .physical = .arrow_left }, .mods = .{ .super = true, .alt = true } },
.{ .goto_split = .left },
);
try self.set.put(
alloc,
.{ .key = .{ .physical = .arrow_right }, .mods = .{ .super = true, .alt = true } },
.{ .goto_split = .right },
);
try self.set.put(
alloc,
.{ .key = .{ .physical = .arrow_up }, .mods = .{ .super = true, .ctrl = true } },
.{ .resize_split = .{ .up, 10 } },
);
try self.set.put(
alloc,
.{ .key = .{ .physical = .arrow_down }, .mods = .{ .super = true, .ctrl = true } },
.{ .resize_split = .{ .down, 10 } },
);
try self.set.put(
alloc,
.{ .key = .{ .physical = .arrow_left }, .mods = .{ .super = true, .ctrl = true } },
.{ .resize_split = .{ .left, 10 } },
);
try self.set.put(
alloc,
.{ .key = .{ .physical = .arrow_right }, .mods = .{ .super = true, .ctrl = true } },
.{ .resize_split = .{ .right, 10 } },
);
try self.set.put(
alloc,
.{ .key = .{ .physical = .equal }, .mods = .{ .super = true, .ctrl = true } },
.{ .equalize_splits = {} },
);
// Jump to prompt, matches Terminal.app
try self.set.put(
alloc,
.{ .key = .{ .physical = .arrow_up }, .mods = .{ .super = true } },
.{ .jump_to_prompt = -1 },
);
try self.set.put(
alloc,
.{ .key = .{ .physical = .arrow_down }, .mods = .{ .super = true } },
.{ .jump_to_prompt = 1 },
);
// Inspector, matching Chromium
try self.set.put(
alloc,
.{ .key = .{ .unicode = 'i' }, .mods = .{ .alt = true, .super = true } },
.{ .inspector = .toggle },
);
// Alternate keybind, common to Mac programs
try self.set.put(
alloc,
.{ .key = .{ .unicode = 'f' }, .mods = .{ .super = true, .ctrl = true } },
.{ .toggle_fullscreen = {} },
);
// Selection clipboard paste, matches Terminal.app
try self.set.put(
alloc,
.{ .key = .{ .unicode = 'v' }, .mods = .{ .super = true, .shift = true } },
.{ .paste_from_selection = {} },
);
// "Natural text editing" keybinds. This forces these keys to go back
// to legacy encoding (not fixterms). It seems macOS users more than
// others are used to these keys so we set them as defaults. If
// people want to get back to the fixterm encoding they can set
// the keybinds to `unbind`.
try self.set.put(
alloc,
.{ .key = .{ .physical = .arrow_right }, .mods = .{ .super = true } },
.{ .text = "\\x05" },
);
try self.set.put(
alloc,
.{ .key = .{ .physical = .arrow_left }, .mods = .{ .super = true } },
.{ .text = "\\x01" },
);
try self.set.put(
alloc,
.{ .key = .{ .physical = .backspace }, .mods = .{ .super = true } },
.{ .text = "\\x15" },
);
try self.set.put(
alloc,
.{ .key = .{ .physical = .arrow_left }, .mods = .{ .alt = true } },
.{ .esc = "b" },
);
try self.set.put(
alloc,
.{ .key = .{ .physical = .arrow_right }, .mods = .{ .alt = true } },
.{ .esc = "f" },
);
}
}
pub fn parseCLI(self: *Keybinds, alloc: Allocator, input: ?[]const u8) !void {
var copy: ?[]u8 = null;
const value = value: {
const value = input orelse return error.ValueRequired;
// If we don't have a colon, use the value as-is, no copy
if (std.mem.indexOf(u8, value, ":") == null)
break :value value;
// If we have a colon, we copy the whole value for now. We could
// do this more efficiently later if we wanted to.
const buf = try alloc.alloc(u8, value.len);
copy = buf;
@memcpy(buf, value);
break :value buf;
};
errdefer if (copy) |v| alloc.free(v);
// Check for special values
if (value.len == 0) {
log.info("config has 'keybind =', using default keybinds", .{});
try self.init(alloc);
return;
}
if (std.mem.eql(u8, value, "clear")) {
// We don't clear the memory because its in the arena and unlikely
// to be free-able anyways (since arenas can only clear the last
// allocated value). This isn't a memory leak because the arena
// will be freed when the config is freed.
log.info("config has 'keybind = clear', all keybinds cleared", .{});
self.set = .{};
return;
}
// Let our much better tested binding package handle parsing and storage.
try self.set.parseAndPut(alloc, value);
}
/// Deep copy of the struct. Required by Config.
pub fn clone(self: *const Keybinds, alloc: Allocator) Allocator.Error!Keybinds {
return .{ .set = try self.set.clone(alloc) };
}
/// Compare if two of our value are requal. Required by Config.
pub fn equal(self: Keybinds, other: Keybinds) bool {
return equalSet(&self.set, &other.set);
}
fn equalSet(
self: *const inputpkg.Binding.Set,
other: *const inputpkg.Binding.Set,
) bool {
// Two keybinds are considered equal if their primary bindings
// are the same. We don't compare reverse mappings and such.
const self_map = &self.bindings;
const other_map = &other.bindings;
// If the count of mappings isn't identical they can't be equal
if (self_map.count() != other_map.count()) return false;
var it = self_map.iterator();
while (it.next()) |self_entry| {
// If the trigger isn't in the other map, they can't be equal
const other_entry = other_map.getEntry(self_entry.key_ptr.*) orelse
return false;
// If the entry types are different, they can't be equal
if (std.meta.activeTag(self_entry.value_ptr.*) !=
std.meta.activeTag(other_entry.value_ptr.*)) return false;
switch (self_entry.value_ptr.*) {
// They're equal if both leader sets are equal.
.leader => if (!equalSet(
self_entry.value_ptr.*.leader,
other_entry.value_ptr.*.leader,
)) return false,
// Actions are compared by field directly
.leaf => {
const self_leaf = self_entry.value_ptr.*.leaf;
const other_leaf = other_entry.value_ptr.*.leaf;
if (!equalField(
inputpkg.Binding.Set.Leaf,
self_leaf,
other_leaf,
)) return false;
},
}
}
return true;
}
/// Like formatEntry but has an option to include docs.
pub fn formatEntryDocs(self: Keybinds, formatter: anytype, docs: bool) !void {
if (self.set.bindings.size == 0) {
try formatter.formatEntry(void, {});
return;
}
var buf: [1024]u8 = undefined;
var iter = self.set.bindings.iterator();
while (iter.next()) |next| {
const k = next.key_ptr.*;
const v = next.value_ptr.*;
if (docs) {
try formatter.writer.writeAll("\n");
const name = @tagName(v);
inline for (@typeInfo(help_strings.KeybindAction).@"struct".decls) |decl| {
if (std.mem.eql(u8, decl.name, name)) {
const help = @field(help_strings.KeybindAction, decl.name);
try formatter.writer.writeAll("# " ++ decl.name ++ "\n");
var lines = std.mem.splitScalar(u8, help, '\n');
while (lines.next()) |line| {
try formatter.writer.writeAll("# ");
try formatter.writer.writeAll(line);
try formatter.writer.writeAll("\n");
}
break;
}
}
}
var buffer_stream = std.io.fixedBufferStream(&buf);
std.fmt.format(buffer_stream.writer(), "{}", .{k}) catch return error.OutOfMemory;
try v.formatEntries(&buffer_stream, formatter);
}
}
/// Used by Formatter
pub fn formatEntry(self: Keybinds, formatter: anytype) !void {
try self.formatEntryDocs(formatter, false);
}
test "parseCLI" {
const testing = std.testing;
var arena = ArenaAllocator.init(testing.allocator);
defer arena.deinit();
const alloc = arena.allocator();
var set: Keybinds = .{};
try set.parseCLI(alloc, "shift+a=copy_to_clipboard");
try set.parseCLI(alloc, "shift+a=csi:hello");
}
test "formatConfig single" {
const testing = std.testing;
var buf = std.ArrayList(u8).init(testing.allocator);
defer buf.deinit();
var arena = ArenaAllocator.init(testing.allocator);
defer arena.deinit();
const alloc = arena.allocator();
var list: Keybinds = .{};
try list.parseCLI(alloc, "shift+a=csi:hello");
try list.formatEntry(formatterpkg.entryFormatter("a", buf.writer()));
try std.testing.expectEqualSlices(u8, "a = shift+a=csi:hello\n", buf.items);
}
// Regression test for https://github.com/ghostty-org/ghostty/issues/2734
test "formatConfig multiple items" {
const testing = std.testing;
var buf = std.ArrayList(u8).init(testing.allocator);
defer buf.deinit();
var arena = ArenaAllocator.init(testing.allocator);
defer arena.deinit();
const alloc = arena.allocator();
var list: Keybinds = .{};
try list.parseCLI(alloc, "ctrl+z>1=goto_tab:1");
try list.parseCLI(alloc, "ctrl+z>2=goto_tab:2");
try list.formatEntry(formatterpkg.entryFormatter("keybind", buf.writer()));
// Note they turn into translated keys because they match
// their ASCII mapping.
const want =
\\keybind = ctrl+z>2=goto_tab:2
\\keybind = ctrl+z>1=goto_tab:1
\\
;
try std.testing.expectEqualStrings(want, buf.items);
}
test "formatConfig multiple items nested" {
const testing = std.testing;
var buf = std.ArrayList(u8).init(testing.allocator);
defer buf.deinit();
var arena = ArenaAllocator.init(testing.allocator);
defer arena.deinit();
const alloc = arena.allocator();
var list: Keybinds = .{};
try list.parseCLI(alloc, "ctrl+a>ctrl+b>n=new_window");
try list.parseCLI(alloc, "ctrl+a>ctrl+b>w=close_window");
try list.parseCLI(alloc, "ctrl+a>ctrl+c>t=new_tab");
try list.parseCLI(alloc, "ctrl+b>ctrl+d>a=previous_tab");
try list.formatEntry(formatterpkg.entryFormatter("a", buf.writer()));
// NB: This does not currently retain the order of the keybinds.
const want =
\\a = ctrl+a>ctrl+c>t=new_tab
\\a = ctrl+a>ctrl+b>w=close_window
\\a = ctrl+a>ctrl+b>n=new_window
\\a = ctrl+b>ctrl+d>a=previous_tab
\\
;
try std.testing.expectEqualStrings(want, buf.items);
}
};
/// See "font-codepoint-map" for documentation.
pub const RepeatableCodepointMap = struct {
const Self = @This();
map: fontpkg.CodepointMap = .{},
pub fn parseCLI(self: *Self, alloc: Allocator, input_: ?[]const u8) !void {
const input = input_ orelse return error.ValueRequired;
const eql_idx = std.mem.indexOf(u8, input, "=") orelse return error.InvalidValue;
const whitespace = " \t";
const key = std.mem.trim(u8, input[0..eql_idx], whitespace);
const value = std.mem.trim(u8, input[eql_idx + 1 ..], whitespace);
const valueZ = try alloc.dupeZ(u8, value);
var p: UnicodeRangeParser = .{ .input = key };
while (try p.next()) |range| {
try self.map.add(alloc, .{
.range = range,
.descriptor = .{
.family = valueZ,
.monospace = false, // we allow any font
},
});
}
}
/// Deep copy of the struct. Required by Config.
pub fn clone(self: *const Self, alloc: Allocator) Allocator.Error!Self {
return .{ .map = try self.map.clone(alloc) };
}
/// Compare if two of our value are requal. Required by Config.
pub fn equal(self: Self, other: Self) bool {
const itemsA = self.map.list.slice();
const itemsB = other.map.list.slice();
if (itemsA.len != itemsB.len) return false;
for (0..itemsA.len) |i| {
const a = itemsA.get(i);
const b = itemsB.get(i);
if (!std.meta.eql(a, b)) return false;
} else return true;
}
/// Used by Formatter
pub fn formatEntry(
self: Self,
formatter: anytype,
) !void {
if (self.map.list.len == 0) {
try formatter.formatEntry(void, {});
return;
}
var buf: [1024]u8 = undefined;
const ranges = self.map.list.items(.range);
const descriptors = self.map.list.items(.descriptor);
for (ranges, descriptors) |range, descriptor| {
if (range[0] == range[1]) {
try formatter.formatEntry(
[]const u8,
std.fmt.bufPrint(
&buf,
"U+{X:0>4}={s}",
.{
range[0],
descriptor.family orelse "",
},
) catch return error.OutOfMemory,
);
} else {
try formatter.formatEntry(
[]const u8,
std.fmt.bufPrint(
&buf,
"U+{X:0>4}-U+{X:0>4}={s}",
.{
range[0],
range[1],
descriptor.family orelse "",
},
) catch return error.OutOfMemory,
);
}
}
}
/// Parses the list of Unicode codepoint ranges. Valid syntax:
///
/// "" (empty returns null)
/// U+1234
/// U+1234-5678
/// U+1234,U+5678
/// U+1234-5678,U+5678
/// U+1234,U+5678-U+9ABC
///
/// etc.
const UnicodeRangeParser = struct {
input: []const u8,
i: usize = 0,
pub fn next(self: *UnicodeRangeParser) !?[2]u21 {
// Once we're EOF then we're done without an error.
if (self.eof()) return null;
// One codepoint no matter what
const start = try self.parseCodepoint();
if (self.eof()) return .{ start, start };
// We're allowed to have any whitespace here
self.consumeWhitespace();
// Otherwise we expect either a range or a comma
switch (self.input[self.i]) {
// Comma means we have another codepoint but in a different
// range so we return our current codepoint.
',' => {
self.advance();
self.consumeWhitespace();
if (self.eof()) return error.InvalidValue;
return .{ start, start };
},
// Hyphen means we have a range.
'-' => {
self.advance();
self.consumeWhitespace();
if (self.eof()) return error.InvalidValue;
const end = try self.parseCodepoint();
self.consumeWhitespace();
if (!self.eof() and self.input[self.i] != ',') return error.InvalidValue;
self.advance();
self.consumeWhitespace();
if (start > end) return error.InvalidValue;
return .{ start, end };
},
else => return error.InvalidValue,
}
}
fn consumeWhitespace(self: *UnicodeRangeParser) void {
while (!self.eof()) {
switch (self.input[self.i]) {
' ', '\t' => self.advance(),
else => return,
}
}
}
fn parseCodepoint(self: *UnicodeRangeParser) !u21 {
if (self.input[self.i] != 'U') return error.InvalidValue;
self.advance();
if (self.eof()) return error.InvalidValue;
if (self.input[self.i] != '+') return error.InvalidValue;
self.advance();
if (self.eof()) return error.InvalidValue;
const start_i = self.i;
while (true) {
const current = self.input[self.i];
const is_hex = (current >= '0' and current <= '9') or
(current >= 'A' and current <= 'F') or
(current >= 'a' and current <= 'f');
if (!is_hex) break;
// Advance but break on EOF
self.advance();
if (self.eof()) break;
}
// If we didn't consume a single character, we have an error.
if (start_i == self.i) return error.InvalidValue;
return std.fmt.parseInt(u21, self.input[start_i..self.i], 16) catch
return error.InvalidValue;
}
fn advance(self: *UnicodeRangeParser) void {
self.i += 1;
}
fn eof(self: *const UnicodeRangeParser) bool {
return self.i >= self.input.len;
}
};
test "parseCLI" {
const testing = std.testing;
var arena = ArenaAllocator.init(testing.allocator);
defer arena.deinit();
const alloc = arena.allocator();
var list: Self = .{};
try list.parseCLI(alloc, "U+ABCD=Comic Sans");
try list.parseCLI(alloc, "U+0001 - U+0005=Verdana");
try list.parseCLI(alloc, "U+0006-U+0009, U+ABCD=Courier");
try testing.expectEqual(@as(usize, 4), list.map.list.len);
{
const entry = list.map.list.get(0);
try testing.expectEqual([2]u21{ 0xABCD, 0xABCD }, entry.range);
try testing.expectEqualStrings("Comic Sans", entry.descriptor.family.?);
}
{
const entry = list.map.list.get(1);
try testing.expectEqual([2]u21{ 1, 5 }, entry.range);
try testing.expectEqualStrings("Verdana", entry.descriptor.family.?);
}
{
const entry = list.map.list.get(2);
try testing.expectEqual([2]u21{ 6, 9 }, entry.range);
try testing.expectEqualStrings("Courier", entry.descriptor.family.?);
}
{
const entry = list.map.list.get(3);
try testing.expectEqual([2]u21{ 0xABCD, 0xABCD }, entry.range);
try testing.expectEqualStrings("Courier", entry.descriptor.family.?);
}
}
test "formatConfig single" {
const testing = std.testing;
var buf = std.ArrayList(u8).init(testing.allocator);
defer buf.deinit();
var arena = ArenaAllocator.init(testing.allocator);
defer arena.deinit();
const alloc = arena.allocator();
var list: Self = .{};
try list.parseCLI(alloc, "U+ABCD=Comic Sans");
try list.formatEntry(formatterpkg.entryFormatter("a", buf.writer()));
try std.testing.expectEqualSlices(u8, "a = U+ABCD=Comic Sans\n", buf.items);
}
test "formatConfig range" {
const testing = std.testing;
var buf = std.ArrayList(u8).init(testing.allocator);
defer buf.deinit();
var arena = ArenaAllocator.init(testing.allocator);
defer arena.deinit();
const alloc = arena.allocator();
var list: Self = .{};
try list.parseCLI(alloc, "U+0001 - U+0005=Verdana");
try list.formatEntry(formatterpkg.entryFormatter("a", buf.writer()));
try std.testing.expectEqualSlices(u8, "a = U+0001-U+0005=Verdana\n", buf.items);
}
test "formatConfig multiple" {
const testing = std.testing;
var buf = std.ArrayList(u8).init(testing.allocator);
defer buf.deinit();
var arena = ArenaAllocator.init(testing.allocator);
defer arena.deinit();
const alloc = arena.allocator();
var list: Self = .{};
try list.parseCLI(alloc, "U+0006-U+0009, U+ABCD=Courier");
try list.formatEntry(formatterpkg.entryFormatter("a", buf.writer()));
try std.testing.expectEqualSlices(u8,
\\a = U+0006-U+0009=Courier
\\a = U+ABCD=Courier
\\
, buf.items);
}
};
pub const FontStyle = union(enum) {
const Self = @This();
/// Use the default font style that font discovery finds.
default: void,
/// Disable this font style completely. This will fall back to using
/// the regular font when this style is encountered.
false: void,
/// A specific named font style to use for this style.
name: [:0]const u8,
pub fn parseCLI(self: *Self, alloc: Allocator, input: ?[]const u8) !void {
const value = input orelse return error.ValueRequired;
if (std.mem.eql(u8, value, "default")) {
self.* = .{ .default = {} };
return;
}
if (std.mem.eql(u8, value, "false")) {
self.* = .{ .false = {} };
return;
}
const nameZ = try alloc.dupeZ(u8, value);
self.* = .{ .name = nameZ };
}
/// Returns the string name value that can be used with a font
/// descriptor.
pub fn nameValue(self: Self) ?[:0]const u8 {
return switch (self) {
.default, .false => null,
.name => self.name,
};
}
/// Deep copy of the struct. Required by Config.
pub fn clone(self: Self, alloc: Allocator) Allocator.Error!Self {
return switch (self) {
.default, .false => self,
.name => |v| .{ .name = try alloc.dupeZ(u8, v) },
};
}
/// Used by Formatter
pub fn formatEntry(self: Self, formatter: anytype) !void {
switch (self) {
.default, .false => try formatter.formatEntry(
[]const u8,
@tagName(self),
),
.name => |name| {
try formatter.formatEntry([:0]const u8, name);
},
}
}
test "parseCLI" {
const testing = std.testing;
var arena = ArenaAllocator.init(testing.allocator);
defer arena.deinit();
const alloc = arena.allocator();
var p: Self = .{ .default = {} };
try p.parseCLI(alloc, "default");
try testing.expectEqual(Self{ .default = {} }, p);
try p.parseCLI(alloc, "false");
try testing.expectEqual(Self{ .false = {} }, p);
try p.parseCLI(alloc, "bold");
try testing.expectEqualStrings("bold", p.name);
}
test "formatConfig default" {
const testing = std.testing;
var buf = std.ArrayList(u8).init(testing.allocator);
defer buf.deinit();
var arena = ArenaAllocator.init(testing.allocator);
defer arena.deinit();
const alloc = arena.allocator();
var p: Self = .{ .default = {} };
try p.parseCLI(alloc, "default");
try p.formatEntry(formatterpkg.entryFormatter("a", buf.writer()));
try std.testing.expectEqualSlices(u8, "a = default\n", buf.items);
}
test "formatConfig false" {
const testing = std.testing;
var buf = std.ArrayList(u8).init(testing.allocator);
defer buf.deinit();
var arena = ArenaAllocator.init(testing.allocator);
defer arena.deinit();
const alloc = arena.allocator();
var p: Self = .{ .default = {} };
try p.parseCLI(alloc, "false");
try p.formatEntry(formatterpkg.entryFormatter("a", buf.writer()));
try std.testing.expectEqualSlices(u8, "a = false\n", buf.items);
}
test "formatConfig named" {
const testing = std.testing;
var buf = std.ArrayList(u8).init(testing.allocator);
defer buf.deinit();
var arena = ArenaAllocator.init(testing.allocator);
defer arena.deinit();
const alloc = arena.allocator();
var p: Self = .{ .default = {} };
try p.parseCLI(alloc, "bold");
try p.formatEntry(formatterpkg.entryFormatter("a", buf.writer()));
try std.testing.expectEqualSlices(u8, "a = bold\n", buf.items);
}
};
/// See `font-synthetic-style` for documentation.
pub const FontSyntheticStyle = packed struct {
bold: bool = true,
italic: bool = true,
@"bold-italic": bool = true,
};
/// See "font-shaping-break" for documentation
pub const FontShapingBreak = packed struct {
cursor: bool = true,
};
/// See "link" for documentation.
pub const RepeatableLink = struct {
const Self = @This();
links: std.ArrayListUnmanaged(inputpkg.Link) = .{},
pub fn parseCLI(self: *Self, alloc: Allocator, input_: ?[]const u8) !void {
_ = self;
_ = alloc;
_ = input_;
return error.NotImplemented;
}
/// Deep copy of the struct. Required by Config.
pub fn clone(
self: *const Self,
alloc: Allocator,
) Allocator.Error!Self {
// Note: we don't do any errdefers below since the allocation
// is expected to be arena allocated.
var list = try std.ArrayListUnmanaged(inputpkg.Link).initCapacity(
alloc,
self.links.items.len,
);
for (self.links.items) |item| {
const copy = try item.clone(alloc);
list.appendAssumeCapacity(copy);
}
return .{ .links = list };
}
/// Compare if two of our value are requal. Required by Config.
pub fn equal(self: Self, other: Self) bool {
const itemsA = self.links.items;
const itemsB = other.links.items;
if (itemsA.len != itemsB.len) return false;
for (itemsA, itemsB) |*a, *b| {
if (!a.equal(b)) return false;
} else return true;
}
/// Used by Formatter
pub fn formatEntry(self: Self, formatter: anytype) !void {
// This currently can't be set so we don't format anything.
_ = self;
_ = formatter;
}
};
/// Options for copy on select behavior.
pub const CopyOnSelect = enum {
/// Disables copy on select entirely.
false,
/// Copy on select is enabled, but goes to the selection clipboard.
/// This is not supported on platforms such as macOS. This is the default.
true,
/// Copy on select is enabled and goes to both the system clipboard
/// and the selection clipboard (for Linux).
clipboard,
};
/// Shell integration values
pub const ShellIntegration = enum {
none,
detect,
bash,
elvish,
fish,
zsh,
};
/// Shell integration features
pub const ShellIntegrationFeatures = packed struct {
cursor: bool = true,
sudo: bool = false,
title: bool = true,
};
pub const RepeatableCommand = struct {
value: std.ArrayListUnmanaged(inputpkg.Command) = .empty,
pub fn init(self: *RepeatableCommand, alloc: Allocator) !void {
self.value = .empty;
try self.value.appendSlice(alloc, inputpkg.command.defaults);
}
pub fn parseCLI(
self: *RepeatableCommand,
alloc: Allocator,
input_: ?[]const u8,
) !void {
// Unset or empty input clears the list
const input = input_ orelse "";
if (input.len == 0) {
self.value.clearRetainingCapacity();
return;
}
const cmd = try cli.args.parseAutoStruct(
inputpkg.Command,
alloc,
input,
);
try self.value.append(alloc, cmd);
}
/// Deep copy of the struct. Required by Config.
pub fn clone(self: *const RepeatableCommand, alloc: Allocator) Allocator.Error!RepeatableCommand {
const value = try self.value.clone(alloc);
for (value.items) |*item| {
item.* = try item.clone(alloc);
}
return .{ .value = value };
}
/// Compare if two of our value are equal. Required by Config.
pub fn equal(self: RepeatableCommand, other: RepeatableCommand) bool {
if (self.value.items.len != other.value.items.len) return false;
for (self.value.items, other.value.items) |a, b| {
if (!a.equal(b)) return false;
}
return true;
}
/// Used by Formatter
pub fn formatEntry(self: RepeatableCommand, formatter: anytype) !void {
if (self.value.items.len == 0) {
try formatter.formatEntry(void, {});
return;
}
var buf: [4096]u8 = undefined;
for (self.value.items) |item| {
const str = if (item.description.len > 0) std.fmt.bufPrint(
&buf,
"title:{s},description:{s},action:{}",
.{ item.title, item.description, item.action },
) else std.fmt.bufPrint(
&buf,
"title:{s},action:{}",
.{ item.title, item.action },
);
try formatter.formatEntry([]const u8, str catch return error.OutOfMemory);
}
}
test "RepeatableCommand parseCLI" {
const testing = std.testing;
var arena = ArenaAllocator.init(testing.allocator);
defer arena.deinit();
const alloc = arena.allocator();
var list: RepeatableCommand = .{};
try list.parseCLI(alloc, "title:Foo,action:ignore");
try list.parseCLI(alloc, "title:Bar,description:bobr,action:text:ale bydle");
try list.parseCLI(alloc, "title:Quux,description:boo,action:increase_font_size:2.5");
try testing.expectEqual(@as(usize, 3), list.value.items.len);
try testing.expectEqual(inputpkg.Binding.Action.ignore, list.value.items[0].action);
try testing.expectEqualStrings("Foo", list.value.items[0].title);
try testing.expect(list.value.items[1].action == .text);
try testing.expectEqualStrings("ale bydle", list.value.items[1].action.text);
try testing.expectEqualStrings("Bar", list.value.items[1].title);
try testing.expectEqualStrings("bobr", list.value.items[1].description);
try testing.expectEqual(
inputpkg.Binding.Action{ .increase_font_size = 2.5 },
list.value.items[2].action,
);
try testing.expectEqualStrings("Quux", list.value.items[2].title);
try testing.expectEqualStrings("boo", list.value.items[2].description);
try list.parseCLI(alloc, "");
try testing.expectEqual(@as(usize, 0), list.value.items.len);
}
test "RepeatableCommand formatConfig empty" {
const testing = std.testing;
var buf = std.ArrayList(u8).init(testing.allocator);
defer buf.deinit();
var list: RepeatableCommand = .{};
try list.formatEntry(formatterpkg.entryFormatter("a", buf.writer()));
try std.testing.expectEqualSlices(u8, "a = \n", buf.items);
}
test "RepeatableCommand formatConfig single item" {
const testing = std.testing;
var buf = std.ArrayList(u8).init(testing.allocator);
defer buf.deinit();
var arena = ArenaAllocator.init(testing.allocator);
defer arena.deinit();
const alloc = arena.allocator();
var list: RepeatableCommand = .{};
try list.parseCLI(alloc, "title:Bobr, action:text:Bober");
try list.formatEntry(formatterpkg.entryFormatter("a", buf.writer()));
try std.testing.expectEqualSlices(u8, "a = title:Bobr,action:text:Bober\n", buf.items);
}
test "RepeatableCommand formatConfig multiple items" {
const testing = std.testing;
var buf = std.ArrayList(u8).init(testing.allocator);
defer buf.deinit();
var arena = ArenaAllocator.init(testing.allocator);
defer arena.deinit();
const alloc = arena.allocator();
var list: RepeatableCommand = .{};
try list.parseCLI(alloc, "title:Bobr, action:text:kurwa");
try list.parseCLI(alloc, "title:Ja, description: pierdole, action:text:jakie bydle");
try list.formatEntry(formatterpkg.entryFormatter("a", buf.writer()));
try std.testing.expectEqualSlices(u8, "a = title:Bobr,action:text:kurwa\na = title:Ja,description:pierdole,action:text:jakie bydle\n", buf.items);
}
};
/// OSC 4, 10, 11, and 12 default color reporting format.
pub const OSCColorReportFormat = enum {
none,
@"8-bit",
@"16-bit",
};
/// The default window theme.
pub const WindowTheme = enum {
auto,
system,
light,
dark,
ghostty,
};
/// See window-colorspace
pub const WindowColorspace = enum {
srgb,
@"display-p3",
};
/// See macos-window-buttons
pub const MacWindowButtons = enum {
visible,
hidden,
};
/// See macos-titlebar-style
pub const MacTitlebarStyle = enum {
native,
transparent,
tabs,
hidden,
};
/// See macos-titlebar-proxy-icon
pub const MacTitlebarProxyIcon = enum {
visible,
hidden,
};
/// See macos-hidden
pub const MacHidden = enum {
never,
always,
};
/// See macos-icon
///
/// Note: future versions of Ghostty can support a custom icon with
/// path by changing this to a tagged union, which doesn't change our
/// format at all.
pub const MacAppIcon = enum {
official,
blueprint,
chalkboard,
microchip,
glass,
holographic,
paper,
retro,
xray,
@"custom-style",
};
/// See macos-icon-frame
pub const MacAppIconFrame = enum {
aluminum,
beige,
plastic,
chrome,
};
/// See macos-shortcuts
pub const MacShortcuts = enum {
allow,
deny,
ask,
};
/// See gtk-single-instance
pub const GtkSingleInstance = enum {
desktop,
false,
true,
};
/// See gtk-tabs-location
pub const GtkTabsLocation = enum {
top,
bottom,
};
/// See gtk-toolbar-style
pub const GtkToolbarStyle = enum {
flat,
raised,
@"raised-border",
};
/// See app-notifications
pub const AppNotifications = packed struct {
@"clipboard-copy": bool = true,
};
/// See bell-features
pub const BellFeatures = packed struct {
system: bool = false,
audio: bool = false,
attention: bool = true,
title: bool = true,
};
/// See mouse-shift-capture
pub const MouseShiftCapture = enum {
false,
true,
always,
never,
};
/// How to treat requests to write to or read from the clipboard
pub const ClipboardAccess = enum {
allow,
deny,
ask,
};
/// See window-save-state
pub const WindowSaveState = enum {
default,
never,
always,
};
/// See window-new-tab-position
pub const WindowNewTabPosition = enum {
current,
end,
};
/// See window-show-tab-bar
pub const WindowShowTabBar = enum {
always,
auto,
never,
};
/// See resize-overlay
pub const ResizeOverlay = enum {
always,
never,
@"after-first",
};
/// See resize-overlay-position
pub const ResizeOverlayPosition = enum {
center,
@"top-left",
@"top-center",
@"top-right",
@"bottom-left",
@"bottom-center",
@"bottom-right",
};
/// See quick-terminal-position
pub const QuickTerminalPosition = enum {
top,
bottom,
left,
right,
center,
};
/// See quick-terminal-size
pub const QuickTerminalSize = struct {
primary: ?Size = null,
secondary: ?Size = null,
pub const Size = union(enum) {
percentage: f32,
pixels: u32,
pub fn toPixels(self: Size, parent_dimensions: u32) u32 {
switch (self) {
.percentage => |v| {
const dim: f32 = @floatFromInt(parent_dimensions);
return @intFromFloat(v / 100.0 * dim);
},
.pixels => |v| return v,
}
}
pub fn parse(input: []const u8) !Size {
if (input.len == 0) return error.ValueRequired;
if (std.mem.endsWith(u8, input, "px")) {
return .{
.pixels = std.fmt.parseInt(
u32,
input[0 .. input.len - "px".len],
10,
) catch return error.InvalidValue,
};
}
if (std.mem.endsWith(u8, input, "%")) {
const percentage = std.fmt.parseFloat(
f32,
input[0 .. input.len - "%".len],
) catch return error.InvalidValue;
if (percentage < 0) return error.InvalidValue;
return .{ .percentage = percentage };
}
return error.MissingUnit;
}
fn format(self: Size, writer: anytype) !void {
switch (self) {
.percentage => |v| try writer.print("{d}%", .{v}),
.pixels => |v| try writer.print("{}px", .{v}),
}
}
};
pub const Dimensions = struct {
width: u32,
height: u32,
};
pub fn calculate(
self: QuickTerminalSize,
position: QuickTerminalPosition,
dims: Dimensions,
) Dimensions {
switch (position) {
.left, .right => return .{
.width = if (self.primary) |v| v.toPixels(dims.width) else 400,
.height = if (self.secondary) |v| v.toPixels(dims.height) else dims.height,
},
.top, .bottom => return .{
.width = if (self.secondary) |v| v.toPixels(dims.width) else dims.width,
.height = if (self.primary) |v| v.toPixels(dims.height) else 400,
},
.center => if (dims.width >= dims.height) {
return .{
.width = if (self.primary) |v| v.toPixels(dims.width) else 800,
.height = if (self.secondary) |v| v.toPixels(dims.height) else 400,
};
} else {
return .{
.width = if (self.secondary) |v| v.toPixels(dims.width) else 400,
.height = if (self.primary) |v| v.toPixels(dims.height) else 800,
};
},
}
}
pub fn parseCLI(self: *QuickTerminalSize, input: ?[]const u8) !void {
const input_ = input orelse return error.ValueRequired;
var it = std.mem.splitScalar(u8, input_, ',');
const primary = std.mem.trim(
u8,
it.next() orelse return error.ValueRequired,
cli.args.whitespace,
);
self.primary = try .parse(primary);
self.secondary = secondary: {
const secondary = std.mem.trim(
u8,
it.next() orelse break :secondary null,
cli.args.whitespace,
);
break :secondary try .parse(secondary);
};
if (it.next()) |_| return error.TooManyArguments;
}
pub fn clone(self: *const QuickTerminalSize, _: Allocator) Allocator.Error!QuickTerminalSize {
return .{
.primary = self.primary,
.secondary = self.secondary,
};
}
pub fn formatEntry(self: QuickTerminalSize, formatter: anytype) !void {
const primary = self.primary orelse return;
var buf: [4096]u8 = undefined;
var fbs = std.io.fixedBufferStream(&buf);
const writer = fbs.writer();
primary.format(writer) catch return error.OutOfMemory;
if (self.secondary) |secondary| {
writer.writeByte(',') catch return error.OutOfMemory;
secondary.format(writer) catch return error.OutOfMemory;
}
try formatter.formatEntry([]const u8, fbs.getWritten());
}
test "parse QuickTerminalSize" {
const testing = std.testing;
var v: QuickTerminalSize = undefined;
try v.parseCLI("50%");
try testing.expectEqual(50, v.primary.?.percentage);
try testing.expectEqual(null, v.secondary);
try v.parseCLI("200px");
try testing.expectEqual(200, v.primary.?.pixels);
try testing.expectEqual(null, v.secondary);
try v.parseCLI("50%,200px");
try testing.expectEqual(50, v.primary.?.percentage);
try testing.expectEqual(200, v.secondary.?.pixels);
try testing.expectError(error.ValueRequired, v.parseCLI(null));
try testing.expectError(error.ValueRequired, v.parseCLI(""));
try testing.expectError(error.ValueRequired, v.parseCLI("69px,"));
try testing.expectError(error.TooManyArguments, v.parseCLI("69px,42%,69px"));
try testing.expectError(error.MissingUnit, v.parseCLI("420"));
try testing.expectError(error.MissingUnit, v.parseCLI("bobr"));
try testing.expectError(error.InvalidValue, v.parseCLI("bobr%"));
try testing.expectError(error.InvalidValue, v.parseCLI("-32%"));
try testing.expectError(error.InvalidValue, v.parseCLI("-69px"));
}
test "calculate QuickTerminalSize" {
const testing = std.testing;
const dims_landscape: Dimensions = .{ .width = 2560, .height = 1600 };
const dims_portrait: Dimensions = .{ .width = 1600, .height = 2560 };
{
const size: QuickTerminalSize = .{};
try testing.expectEqual(
Dimensions{ .width = 2560, .height = 400 },
size.calculate(.top, dims_landscape),
);
try testing.expectEqual(
Dimensions{ .width = 400, .height = 1600 },
size.calculate(.left, dims_landscape),
);
try testing.expectEqual(
Dimensions{ .width = 800, .height = 400 },
size.calculate(.center, dims_landscape),
);
try testing.expectEqual(
Dimensions{ .width = 400, .height = 800 },
size.calculate(.center, dims_portrait),
);
}
{
const size: QuickTerminalSize = .{ .primary = .{ .percentage = 20 } };
try testing.expectEqual(
Dimensions{ .width = 2560, .height = 320 },
size.calculate(.top, dims_landscape),
);
try testing.expectEqual(
Dimensions{ .width = 512, .height = 1600 },
size.calculate(.left, dims_landscape),
);
try testing.expectEqual(
Dimensions{ .width = 512, .height = 400 },
size.calculate(.center, dims_landscape),
);
try testing.expectEqual(
Dimensions{ .width = 400, .height = 512 },
size.calculate(.center, dims_portrait),
);
}
{
const size: QuickTerminalSize = .{ .primary = .{ .pixels = 600 } };
try testing.expectEqual(
Dimensions{ .width = 2560, .height = 600 },
size.calculate(.top, dims_landscape),
);
try testing.expectEqual(
Dimensions{ .width = 600, .height = 1600 },
size.calculate(.left, dims_landscape),
);
try testing.expectEqual(
Dimensions{ .width = 600, .height = 400 },
size.calculate(.center, dims_landscape),
);
try testing.expectEqual(
Dimensions{ .width = 400, .height = 600 },
size.calculate(.center, dims_portrait),
);
}
{
const size: QuickTerminalSize = .{
.primary = .{ .percentage = 69 },
.secondary = .{ .pixels = 420 },
};
try testing.expectEqual(
Dimensions{ .width = 420, .height = 1104 },
size.calculate(.top, dims_landscape),
);
try testing.expectEqual(
Dimensions{ .width = 1766, .height = 420 },
size.calculate(.left, dims_landscape),
);
try testing.expectEqual(
Dimensions{ .width = 1766, .height = 420 },
size.calculate(.center, dims_landscape),
);
try testing.expectEqual(
Dimensions{ .width = 420, .height = 1766 },
size.calculate(.center, dims_portrait),
);
}
}
};
/// See quick-terminal-screen
pub const QuickTerminalScreen = enum {
main,
mouse,
@"macos-menu-bar",
};
// See quick-terminal-space-behavior
pub const QuickTerminalSpaceBehavior = enum {
remain,
move,
};
/// See quick-terminal-keyboard-interactivity
pub const QuickTerminalKeyboardInteractivity = enum {
none,
@"on-demand",
exclusive,
};
/// See grapheme-width-method
pub const GraphemeWidthMethod = enum {
legacy,
unicode,
};
/// See alpha-blending
pub const AlphaBlending = enum {
native,
linear,
@"linear-corrected",
pub fn isLinear(self: AlphaBlending) bool {
return switch (self) {
.native => false,
.linear, .@"linear-corrected" => true,
};
}
};
/// See background-image-position
pub const BackgroundImagePosition = enum {
@"top-left",
@"top-center",
@"top-right",
@"center-left",
@"center-center",
@"center-right",
@"bottom-left",
@"bottom-center",
@"bottom-right",
center,
};
/// See background-image-fit
pub const BackgroundImageFit = enum {
contain,
cover,
stretch,
none,
};
/// See freetype-load-flag
pub const FreetypeLoadFlags = packed struct {
// The defaults here at the time of writing this match the defaults
// for Freetype itself. Ghostty hasn't made any opinionated changes
// to these defaults.
hinting: bool = true,
@"force-autohint": bool = true,
monochrome: bool = false,
autohint: bool = true,
};
/// See linux-cgroup
pub const LinuxCgroup = enum {
never,
always,
@"single-instance",
};
/// See async-backend
pub const AsyncBackend = enum {
auto,
epoll,
io_uring,
};
/// See auto-updates
pub const AutoUpdate = enum {
off,
check,
download,
};
/// See background-blur
pub const BackgroundBlur = union(enum) {
false,
true,
radius: u8,
pub fn parseCLI(self: *BackgroundBlur, input: ?[]const u8) !void {
const input_ = input orelse {
// Emulate behavior for bools
self.* = .true;
return;
};
self.* = if (cli.args.parseBool(input_)) |b|
if (b) .true else .false
else |_|
.{ .radius = std.fmt.parseInt(
u8,
input_,
0,
) catch return error.InvalidValue };
}
pub fn enabled(self: BackgroundBlur) bool {
return switch (self) {
.false => false,
.true => true,
.radius => |v| v > 0,
};
}
pub fn cval(self: BackgroundBlur) u8 {
return switch (self) {
.false => 0,
.true => 20,
.radius => |v| v,
};
}
pub fn formatEntry(
self: BackgroundBlur,
formatter: anytype,
) !void {
switch (self) {
.false => try formatter.formatEntry(bool, false),
.true => try formatter.formatEntry(bool, true),
.radius => |v| try formatter.formatEntry(u8, v),
}
}
test "parse BackgroundBlur" {
const testing = std.testing;
var v: BackgroundBlur = undefined;
try v.parseCLI(null);
try testing.expectEqual(.true, v);
try v.parseCLI("true");
try testing.expectEqual(.true, v);
try v.parseCLI("false");
try testing.expectEqual(.false, v);
try v.parseCLI("42");
try testing.expectEqual(42, v.radius);
try testing.expectError(error.InvalidValue, v.parseCLI(""));
try testing.expectError(error.InvalidValue, v.parseCLI("aaaa"));
try testing.expectError(error.InvalidValue, v.parseCLI("420"));
}
};
/// See window-decoration
pub const WindowDecoration = enum {
auto,
client,
server,
none,
pub fn parseCLI(input_: ?[]const u8) !WindowDecoration {
const input = input_ orelse return .auto;
return if (cli.args.parseBool(input)) |b|
if (b) .auto else .none
else |_| if (std.meta.stringToEnum(WindowDecoration, input)) |v|
v
else
error.InvalidValue;
}
test "parse WindowDecoration" {
const testing = std.testing;
{
const v = try WindowDecoration.parseCLI(null);
try testing.expectEqual(WindowDecoration.auto, v);
}
{
const v = try WindowDecoration.parseCLI("true");
try testing.expectEqual(WindowDecoration.auto, v);
}
{
const v = try WindowDecoration.parseCLI("false");
try testing.expectEqual(WindowDecoration.none, v);
}
{
const v = try WindowDecoration.parseCLI("server");
try testing.expectEqual(WindowDecoration.server, v);
}
{
const v = try WindowDecoration.parseCLI("client");
try testing.expectEqual(WindowDecoration.client, v);
}
{
const v = try WindowDecoration.parseCLI("auto");
try testing.expectEqual(WindowDecoration.auto, v);
}
{
const v = try WindowDecoration.parseCLI("none");
try testing.expectEqual(WindowDecoration.none, v);
}
{
try testing.expectError(error.InvalidValue, WindowDecoration.parseCLI(""));
try testing.expectError(error.InvalidValue, WindowDecoration.parseCLI("aaaa"));
}
}
};
/// See theme
pub const Theme = struct {
light: []const u8,
dark: []const u8,
pub fn parseCLI(self: *Theme, alloc: Allocator, input_: ?[]const u8) !void {
const input = input_ orelse return error.ValueRequired;
if (input.len == 0) return error.ValueRequired;
// If there is a comma, equal sign, or colon, then we assume that
// we're parsing a light/dark mode theme pair. Note that "=" isn't
// actually valid for setting a light/dark mode pair but I anticipate
// it'll be a common typo.
if (std.mem.indexOf(u8, input, ",") != null or
std.mem.indexOf(u8, input, "=") != null or
std.mem.indexOf(u8, input, ":") != null)
{
self.* = try cli.args.parseAutoStruct(
Theme,
alloc,
input,
);
return;
}
// Trim our value
const trimmed = std.mem.trim(u8, input, cli.args.whitespace);
// Set the value to the specified value directly.
self.* = .{
.light = try alloc.dupeZ(u8, trimmed),
.dark = self.light,
};
}
/// Deep copy of the struct. Required by Config.
pub fn clone(self: *const Theme, alloc: Allocator) Allocator.Error!Theme {
return .{
.light = try alloc.dupeZ(u8, self.light),
.dark = try alloc.dupeZ(u8, self.dark),
};
}
/// Used by Formatter
pub fn formatEntry(
self: Theme,
formatter: anytype,
) !void {
var buf: [4096]u8 = undefined;
if (std.mem.eql(u8, self.light, self.dark)) {
try formatter.formatEntry([]const u8, self.light);
return;
}
const str = std.fmt.bufPrint(&buf, "light:{s},dark:{s}", .{
self.light,
self.dark,
}) catch return error.OutOfMemory;
try formatter.formatEntry([]const u8, str);
}
test "parse Theme" {
const testing = std.testing;
var arena = ArenaAllocator.init(testing.allocator);
defer arena.deinit();
const alloc = arena.allocator();
// Single
{
var v: Theme = undefined;
try v.parseCLI(alloc, "foo");
try testing.expectEqualStrings("foo", v.light);
try testing.expectEqualStrings("foo", v.dark);
}
// Single whitespace
{
var v: Theme = undefined;
try v.parseCLI(alloc, " foo ");
try testing.expectEqualStrings("foo", v.light);
try testing.expectEqualStrings("foo", v.dark);
}
// Light/dark
{
var v: Theme = undefined;
try v.parseCLI(alloc, " light:foo, dark : bar ");
try testing.expectEqualStrings("foo", v.light);
try testing.expectEqualStrings("bar", v.dark);
}
var v: Theme = undefined;
try testing.expectError(error.ValueRequired, v.parseCLI(alloc, null));
try testing.expectError(error.ValueRequired, v.parseCLI(alloc, ""));
try testing.expectError(error.InvalidValue, v.parseCLI(alloc, "light:foo"));
try testing.expectError(error.InvalidValue, v.parseCLI(alloc, "dark:foo"));
}
};
pub const Duration = struct {
/// Duration in nanoseconds
duration: u64 = 0,
const units = [_]struct {
name: []const u8,
factor: u64,
}{
// The order is important as the first factor that matches will be the
// default unit that is used for formatting.
.{ .name = "y", .factor = 365 * std.time.ns_per_day },
.{ .name = "w", .factor = std.time.ns_per_week },
.{ .name = "d", .factor = std.time.ns_per_day },
.{ .name = "h", .factor = std.time.ns_per_hour },
.{ .name = "m", .factor = std.time.ns_per_min },
.{ .name = "s", .factor = std.time.ns_per_s },
.{ .name = "ms", .factor = std.time.ns_per_ms },
.{ .name = "µs", .factor = std.time.ns_per_us },
.{ .name = "us", .factor = std.time.ns_per_us },
.{ .name = "ns", .factor = 1 },
};
pub fn clone(self: *const Duration, _: Allocator) error{}!Duration {
return .{ .duration = self.duration };
}
pub fn equal(self: Duration, other: Duration) bool {
return self.duration == other.duration;
}
pub fn round(self: Duration, to: u64) Duration {
return .{ .duration = self.duration / to * to };
}
pub fn parseCLI(input: ?[]const u8) !Duration {
var remaining = input orelse return error.ValueRequired;
var value: ?u64 = null;
while (remaining.len > 0) {
// Skip over whitespace before the number
while (remaining.len > 0 and std.ascii.isWhitespace(remaining[0])) {
remaining = remaining[1..];
}
// There was whitespace at the end, that's OK
if (remaining.len == 0) break;
// Find the longest number
const number: u64 = number: {
var prev_number: ?u64 = null;
var prev_remaining: ?[]const u8 = null;
for (1..remaining.len + 1) |index| {
prev_number = std.fmt.parseUnsigned(u64, remaining[0..index], 10) catch {
if (prev_remaining) |prev| remaining = prev;
break :number prev_number;
};
prev_remaining = remaining[index..];
}
if (prev_remaining) |prev| remaining = prev;
break :number prev_number;
} orelse return error.InvalidValue;
// A number without a unit is invalid unless the number is
// exactly zero. In that case, the unit is unambiguous since
// its all the same.
if (remaining.len == 0) {
if (number == 0) {
value = 0;
break;
}
return error.InvalidValue;
}
// Find the longest matching unit. Needs to be the longest matching
// to distinguish 'm' from 'ms'.
const factor = factor: {
var prev_factor: ?u64 = null;
var prev_index: ?usize = null;
for (1..remaining.len + 1) |index| {
const next_factor = next: {
for (units) |unit| {
if (std.mem.eql(u8, unit.name, remaining[0..index])) {
break :next unit.factor;
}
}
break :next null;
};
if (next_factor) |next| {
prev_factor = next;
prev_index = index;
}
}
if (prev_index) |index| {
remaining = remaining[index..];
}
break :factor prev_factor;
} orelse return error.InvalidValue;
// Add our time value to the total. Avoid overflow with saturating math.
const diff = std.math.mul(u64, number, factor) catch std.math.maxInt(u64);
value = (value orelse 0) +| diff;
}
return if (value) |v| .{ .duration = v } else error.ValueRequired;
}
pub fn formatEntry(self: Duration, formatter: anytype) !void {
var buf: [64]u8 = undefined;
var fbs = std.io.fixedBufferStream(&buf);
const writer = fbs.writer();
try self.format("", .{}, writer);
try formatter.formatEntry([]const u8, fbs.getWritten());
}
pub fn format(self: Duration, comptime _: []const u8, _: std.fmt.FormatOptions, writer: anytype) !void {
var value = self.duration;
var i: usize = 0;
for (units) |unit| {
if (value >= unit.factor) {
if (i > 0) writer.writeAll(" ") catch unreachable;
const remainder = value % unit.factor;
const quotient = (value - remainder) / unit.factor;
writer.print("{d}{s}", .{ quotient, unit.name }) catch unreachable;
value = remainder;
i += 1;
}
}
}
pub fn cval(self: Duration) usize {
return @intCast(self.asMilliseconds());
}
/// Convenience function to convert to milliseconds since many OS and
/// library timing functions operate on that timescale.
pub fn asMilliseconds(self: Duration) c_uint {
const ms: u64 = std.math.divTrunc(
u64,
self.duration,
std.time.ns_per_ms,
) catch std.math.maxInt(c_uint);
return std.math.cast(c_uint, ms) orelse std.math.maxInt(c_uint);
}
};
pub const LaunchSource = enum {
/// Ghostty was launched via the CLI. This is the default if
/// no other source is detected.
cli,
/// Ghostty was launched in a desktop environment (not via the CLI).
/// This is used to determine some behaviors such as how to read
/// settings, whether single instance defaults to true, etc.
desktop,
/// Ghostty was started via dbus activation.
dbus,
/// Ghostty was started via systemd activation.
systemd,
pub fn detect() LaunchSource {
return if (internal_os.launchedFromDesktop())
.desktop
else if (internal_os.launchedByDbusActivation())
.dbus
else if (internal_os.launchedBySystemd())
.systemd
else
.cli;
}
};
pub const WindowPadding = struct {
const Self = @This();
top_left: u32 = 0,
bottom_right: u32 = 0,
pub fn clone(self: Self, _: Allocator) error{}!Self {
return self;
}
pub fn equal(self: Self, other: Self) bool {
return std.meta.eql(self, other);
}
pub fn parseCLI(input_: ?[]const u8) !WindowPadding {
const input = input_ orelse return error.ValueRequired;
const whitespace = " \t";
if (std.mem.indexOf(u8, input, ",")) |idx| {
const input_left = std.mem.trim(u8, input[0..idx], whitespace);
const input_right = std.mem.trim(u8, input[idx + 1 ..], whitespace);
const left = std.fmt.parseInt(u32, input_left, 10) catch
return error.InvalidValue;
const right = std.fmt.parseInt(u32, input_right, 10) catch
return error.InvalidValue;
return .{ .top_left = left, .bottom_right = right };
} else {
const value = std.fmt.parseInt(
u32,
std.mem.trim(u8, input, whitespace),
10,
) catch return error.InvalidValue;
return .{ .top_left = value, .bottom_right = value };
}
}
pub fn formatEntry(self: Self, formatter: anytype) !void {
var buf: [128]u8 = undefined;
if (self.top_left == self.bottom_right) {
try formatter.formatEntry(
[]const u8,
std.fmt.bufPrint(
&buf,
"{}",
.{self.top_left},
) catch return error.OutOfMemory,
);
} else {
try formatter.formatEntry(
[]const u8,
std.fmt.bufPrint(
&buf,
"{},{}",
.{ self.top_left, self.bottom_right },
) catch return error.OutOfMemory,
);
}
}
test "parse WindowPadding" {
const testing = std.testing;
{
const v = try WindowPadding.parseCLI("100");
try testing.expectEqual(WindowPadding{
.top_left = 100,
.bottom_right = 100,
}, v);
}
{
const v = try WindowPadding.parseCLI("100,200");
try testing.expectEqual(WindowPadding{
.top_left = 100,
.bottom_right = 200,
}, v);
}
// Trim whitespace
{
const v = try WindowPadding.parseCLI(" 100 , 200 ");
try testing.expectEqual(WindowPadding{
.top_left = 100,
.bottom_right = 200,
}, v);
}
try testing.expectError(error.ValueRequired, WindowPadding.parseCLI(null));
try testing.expectError(error.InvalidValue, WindowPadding.parseCLI(""));
try testing.expectError(error.InvalidValue, WindowPadding.parseCLI("a"));
}
};
test "parse duration" {
inline for (Duration.units) |unit| {
var buf: [16]u8 = undefined;
const t = try std.fmt.bufPrint(&buf, "0{s}", .{unit.name});
const d = try Duration.parseCLI(t);
try std.testing.expectEqual(@as(u64, 0), d.duration);
}
inline for (Duration.units) |unit| {
var buf: [16]u8 = undefined;
const t = try std.fmt.bufPrint(&buf, "1{s}", .{unit.name});
const d = try Duration.parseCLI(t);
try std.testing.expectEqual(unit.factor, d.duration);
}
{
const d = try Duration.parseCLI("0");
try std.testing.expectEqual(@as(u64, 0), d.duration);
}
{
const d = try Duration.parseCLI("100ns");
try std.testing.expectEqual(@as(u64, 100), d.duration);
}
{
const d = try Duration.parseCLI("1µs");
try std.testing.expectEqual(@as(u64, 1000), d.duration);
}
{
const d = try Duration.parseCLI("1µs1ns");
try std.testing.expectEqual(@as(u64, 1001), d.duration);
}
{
const d = try Duration.parseCLI("1µs 1ns");
try std.testing.expectEqual(@as(u64, 1001), d.duration);
}
{
const d = try Duration.parseCLI(" 1µs1ns");
try std.testing.expectEqual(@as(u64, 1001), d.duration);
}
{
const d = try Duration.parseCLI("1µs1ns ");
try std.testing.expectEqual(@as(u64, 1001), d.duration);
}
{
const d = try Duration.parseCLI("30s");
try std.testing.expectEqual(@as(u64, 30 * std.time.ns_per_s), d.duration);
}
{
const d = try Duration.parseCLI("584y 49w 23h 34m 33s 709ms 551µs 615ns");
try std.testing.expectEqual(std.math.maxInt(u64), d.duration);
}
// Overflow
{
const d = try Duration.parseCLI("600y");
try std.testing.expectEqual(std.math.maxInt(u64), d.duration);
}
// Repeated units
{
const d = try Duration.parseCLI("100ns100ns");
try std.testing.expectEqual(@as(u64, 200), d.duration);
}
try std.testing.expectError(error.ValueRequired, Duration.parseCLI(null));
try std.testing.expectError(error.ValueRequired, Duration.parseCLI(""));
try std.testing.expectError(error.InvalidValue, Duration.parseCLI("1"));
try std.testing.expectError(error.InvalidValue, Duration.parseCLI("s"));
try std.testing.expectError(error.InvalidValue, Duration.parseCLI("1x"));
try std.testing.expectError(error.InvalidValue, Duration.parseCLI("1 "));
}
test "test format" {
inline for (Duration.units) |unit| {
const d: Duration = .{ .duration = unit.factor };
var actual_buf: [16]u8 = undefined;
const actual = try std.fmt.bufPrint(&actual_buf, "{}", .{d});
var expected_buf: [16]u8 = undefined;
const expected = if (!std.mem.eql(u8, unit.name, "us"))
try std.fmt.bufPrint(&expected_buf, "1{s}", .{unit.name})
else
"1µs";
try std.testing.expectEqualSlices(u8, expected, actual);
}
}
test "test entryFormatter" {
var buf = std.ArrayList(u8).init(std.testing.allocator);
defer buf.deinit();
var p: Duration = .{ .duration = std.math.maxInt(u64) };
try p.formatEntry(formatterpkg.entryFormatter("a", buf.writer()));
try std.testing.expectEqualStrings("a = 584y 49w 23h 34m 33s 709ms 551µs 615ns\n", buf.items);
}
const TestIterator = struct {
data: []const []const u8,
i: usize = 0,
pub fn next(self: *TestIterator) ?[]const u8 {
if (self.i >= self.data.len) return null;
const result = self.data[self.i];
self.i += 1;
return result;
}
};
test "parse hook: invalid command" {
const testing = std.testing;
var cfg = try Config.default(testing.allocator);
defer cfg.deinit();
const alloc = cfg._arena.?.allocator();
var it: TestIterator = .{ .data = &.{"foo"} };
try testing.expect(try cfg.parseManuallyHook(alloc, "--command", &it));
try testing.expect(cfg.command == null);
}
test "parse e: command only" {
const testing = std.testing;
var cfg = try Config.default(testing.allocator);
defer cfg.deinit();
const alloc = cfg._arena.?.allocator();
var it: TestIterator = .{ .data = &.{"foo"} };
try testing.expect(!try cfg.parseManuallyHook(alloc, "-e", &it));
const cmd = cfg.@"initial-command".?;
try testing.expect(cmd == .direct);
try testing.expectEqual(cmd.direct.len, 1);
try testing.expectEqualStrings(cmd.direct[0], "foo");
}
test "parse e: command and args" {
const testing = std.testing;
var cfg = try Config.default(testing.allocator);
defer cfg.deinit();
const alloc = cfg._arena.?.allocator();
var it: TestIterator = .{ .data = &.{ "echo", "foo", "bar baz" } };
try testing.expect(!try cfg.parseManuallyHook(alloc, "-e", &it));
const cmd = cfg.@"initial-command".?;
try testing.expect(cmd == .direct);
try testing.expectEqual(cmd.direct.len, 3);
try testing.expectEqualStrings(cmd.direct[0], "echo");
try testing.expectEqualStrings(cmd.direct[1], "foo");
try testing.expectEqualStrings(cmd.direct[2], "bar baz");
}
test "clone default" {
const testing = std.testing;
const alloc = testing.allocator;
var source = try Config.default(alloc);
defer source.deinit();
var dest = try source.clone(alloc);
defer dest.deinit();
// Should have no changes
var it = source.changeIterator(&dest);
try testing.expectEqual(@as(?Key, null), it.next());
// I want to do this but this doesn't work (the API doesn't work)
// try testing.expectEqualDeep(dest, source);
}
test "clone preserves conditional state" {
const testing = std.testing;
const alloc = testing.allocator;
var a = try Config.default(alloc);
defer a.deinit();
a._conditional_state.theme = .dark;
try testing.expectEqual(.dark, a._conditional_state.theme);
var dest = try a.clone(alloc);
defer dest.deinit();
// Should have no changes
var it = a.changeIterator(&dest);
try testing.expectEqual(@as(?Key, null), it.next());
// Should have the same conditional state
try testing.expectEqual(.dark, dest._conditional_state.theme);
}
test "clone can then change conditional state" {
// This tests a particular bug sequence where:
// 1. Load light
// 2. Convert to dark
// 3. Clone dark
// 4. Convert to light
// 5. Config is still dark (bug)
const testing = std.testing;
const alloc = testing.allocator;
var arena = ArenaAllocator.init(alloc);
defer arena.deinit();
const alloc_arena = arena.allocator();
// Setup our test theme
var td = try internal_os.TempDir.init();
defer td.deinit();
{
var file = try td.dir.createFile("theme_light", .{});
defer file.close();
try file.writer().writeAll(@embedFile("testdata/theme_light"));
}
{
var file = try td.dir.createFile("theme_dark", .{});
defer file.close();
try file.writer().writeAll(@embedFile("testdata/theme_dark"));
}
var light_buf: [std.fs.max_path_bytes]u8 = undefined;
const light = try td.dir.realpath("theme_light", &light_buf);
var dark_buf: [std.fs.max_path_bytes]u8 = undefined;
const dark = try td.dir.realpath("theme_dark", &dark_buf);
var cfg_light = try Config.default(alloc);
defer cfg_light.deinit();
var it: TestIterator = .{ .data = &.{
try std.fmt.allocPrint(
alloc_arena,
"--theme=light:{s},dark:{s}",
.{ light, dark },
),
} };
try cfg_light.loadIter(alloc, &it);
try cfg_light.finalize();
var cfg_dark = (try cfg_light.changeConditionalState(.{ .theme = .dark })).?;
defer cfg_dark.deinit();
try testing.expectEqual(Color{
.r = 0xEE,
.g = 0xEE,
.b = 0xEE,
}, cfg_dark.background);
var cfg_clone = try cfg_dark.clone(alloc);
defer cfg_clone.deinit();
try testing.expectEqual(Color{
.r = 0xEE,
.g = 0xEE,
.b = 0xEE,
}, cfg_clone.background);
var cfg_light2 = (try cfg_clone.changeConditionalState(.{ .theme = .light })).?;
defer cfg_light2.deinit();
try testing.expectEqual(Color{
.r = 0xFF,
.g = 0xFF,
.b = 0xFF,
}, cfg_light2.background);
}
test "clone preserves conditional set" {
const testing = std.testing;
const alloc = testing.allocator;
var cfg = try Config.default(alloc);
defer cfg.deinit();
var it: TestIterator = .{ .data = &.{
"--theme=light:foo,dark:bar",
"--window-theme=auto",
} };
try cfg.loadIter(alloc, &it);
try cfg.finalize();
var clone1 = try cfg.clone(alloc);
defer clone1.deinit();
try testing.expect(clone1._conditional_set.contains(.theme));
}
test "changed" {
const testing = std.testing;
const alloc = testing.allocator;
var source = try Config.default(alloc);
defer source.deinit();
var dest = try source.clone(alloc);
defer dest.deinit();
dest.@"font-thicken" = true;
try testing.expect(source.changed(&dest, .@"font-thicken"));
try testing.expect(!source.changed(&dest, .@"font-size"));
}
test "changeConditionalState ignores irrelevant changes" {
const testing = std.testing;
const alloc = testing.allocator;
{
var cfg = try Config.default(alloc);
defer cfg.deinit();
var it: TestIterator = .{ .data = &.{
"--theme=foo",
} };
try cfg.loadIter(alloc, &it);
try cfg.finalize();
try testing.expect(try cfg.changeConditionalState(
.{ .theme = .dark },
) == null);
}
}
test "changeConditionalState applies relevant changes" {
const testing = std.testing;
const alloc = testing.allocator;
{
var cfg = try Config.default(alloc);
defer cfg.deinit();
var it: TestIterator = .{ .data = &.{
"--theme=light:foo,dark:bar",
} };
try cfg.loadIter(alloc, &it);
try cfg.finalize();
var cfg2 = (try cfg.changeConditionalState(.{ .theme = .dark })).?;
defer cfg2.deinit();
try testing.expect(cfg2._conditional_set.contains(.theme));
}
}
test "theme loading" {
const testing = std.testing;
const alloc = testing.allocator;
var arena = ArenaAllocator.init(alloc);
defer arena.deinit();
const alloc_arena = arena.allocator();
// Setup our test theme
var td = try internal_os.TempDir.init();
defer td.deinit();
{
var file = try td.dir.createFile("theme", .{});
defer file.close();
try file.writer().writeAll(@embedFile("testdata/theme_simple"));
}
var path_buf: [std.fs.max_path_bytes]u8 = undefined;
const path = try td.dir.realpath("theme", &path_buf);
var cfg = try Config.default(alloc);
defer cfg.deinit();
var it: TestIterator = .{ .data = &.{
try std.fmt.allocPrint(alloc_arena, "--theme={s}", .{path}),
} };
try cfg.loadIter(alloc, &it);
try cfg.finalize();
try testing.expectEqual(Color{
.r = 0x12,
.g = 0x3A,
.b = 0xBC,
}, cfg.background);
// Not a conditional theme
try testing.expect(!cfg._conditional_set.contains(.theme));
}
test "theme loading preserves conditional state" {
const testing = std.testing;
const alloc = testing.allocator;
var arena = ArenaAllocator.init(alloc);
defer arena.deinit();
const alloc_arena = arena.allocator();
// Setup our test theme
var td = try internal_os.TempDir.init();
defer td.deinit();
{
var file = try td.dir.createFile("theme", .{});
defer file.close();
try file.writer().writeAll(@embedFile("testdata/theme_simple"));
}
var path_buf: [std.fs.max_path_bytes]u8 = undefined;
const path = try td.dir.realpath("theme", &path_buf);
var cfg = try Config.default(alloc);
defer cfg.deinit();
cfg._conditional_state = .{ .theme = .dark };
var it: TestIterator = .{ .data = &.{
try std.fmt.allocPrint(alloc_arena, "--theme={s}", .{path}),
} };
try cfg.loadIter(alloc, &it);
try cfg.finalize();
try testing.expect(cfg._conditional_state.theme == .dark);
}
test "theme priority is lower than config" {
const testing = std.testing;
const alloc = testing.allocator;
var arena = ArenaAllocator.init(alloc);
defer arena.deinit();
const alloc_arena = arena.allocator();
// Setup our test theme
var td = try internal_os.TempDir.init();
defer td.deinit();
{
var file = try td.dir.createFile("theme", .{});
defer file.close();
try file.writer().writeAll(@embedFile("testdata/theme_simple"));
}
var path_buf: [std.fs.max_path_bytes]u8 = undefined;
const path = try td.dir.realpath("theme", &path_buf);
var cfg = try Config.default(alloc);
defer cfg.deinit();
var it: TestIterator = .{ .data = &.{
"--background=#ABCDEF",
try std.fmt.allocPrint(alloc_arena, "--theme={s}", .{path}),
} };
try cfg.loadIter(alloc, &it);
try cfg.finalize();
try testing.expectEqual(Color{
.r = 0xAB,
.g = 0xCD,
.b = 0xEF,
}, cfg.background);
}
test "theme loading correct light/dark" {
const testing = std.testing;
const alloc = testing.allocator;
var arena = ArenaAllocator.init(alloc);
defer arena.deinit();
const alloc_arena = arena.allocator();
// Setup our test theme
var td = try internal_os.TempDir.init();
defer td.deinit();
{
var file = try td.dir.createFile("theme_light", .{});
defer file.close();
try file.writer().writeAll(@embedFile("testdata/theme_light"));
}
{
var file = try td.dir.createFile("theme_dark", .{});
defer file.close();
try file.writer().writeAll(@embedFile("testdata/theme_dark"));
}
var light_buf: [std.fs.max_path_bytes]u8 = undefined;
const light = try td.dir.realpath("theme_light", &light_buf);
var dark_buf: [std.fs.max_path_bytes]u8 = undefined;
const dark = try td.dir.realpath("theme_dark", &dark_buf);
// Light
{
var cfg = try Config.default(alloc);
defer cfg.deinit();
var it: TestIterator = .{ .data = &.{
try std.fmt.allocPrint(
alloc_arena,
"--theme=light:{s},dark:{s}",
.{ light, dark },
),
} };
try cfg.loadIter(alloc, &it);
try cfg.finalize();
try testing.expectEqual(Color{
.r = 0xFF,
.g = 0xFF,
.b = 0xFF,
}, cfg.background);
}
// Dark
{
var cfg = try Config.default(alloc);
defer cfg.deinit();
cfg._conditional_state = .{ .theme = .dark };
var it: TestIterator = .{ .data = &.{
try std.fmt.allocPrint(
alloc_arena,
"--theme=light:{s},dark:{s}",
.{ light, dark },
),
} };
try cfg.loadIter(alloc, &it);
try cfg.finalize();
try testing.expectEqual(Color{
.r = 0xEE,
.g = 0xEE,
.b = 0xEE,
}, cfg.background);
}
// Light to Dark
{
var cfg = try Config.default(alloc);
defer cfg.deinit();
var it: TestIterator = .{ .data = &.{
try std.fmt.allocPrint(
alloc_arena,
"--theme=light:{s},dark:{s}",
.{ light, dark },
),
} };
try cfg.loadIter(alloc, &it);
try cfg.finalize();
var new = (try cfg.changeConditionalState(.{ .theme = .dark })).?;
defer new.deinit();
try testing.expectEqual(Color{
.r = 0xEE,
.g = 0xEE,
.b = 0xEE,
}, new.background);
}
}
test "theme specifying light/dark changes window-theme from auto" {
const testing = std.testing;
const alloc = testing.allocator;
{
var cfg = try Config.default(alloc);
defer cfg.deinit();
var it: TestIterator = .{ .data = &.{
"--theme=light:foo,dark:bar",
"--window-theme=auto",
} };
try cfg.loadIter(alloc, &it);
try cfg.finalize();
try testing.expect(cfg.@"window-theme" == .system);
}
}
test "theme specifying light/dark sets theme usage in conditional state" {
const testing = std.testing;
const alloc = testing.allocator;
{
var cfg = try Config.default(alloc);
defer cfg.deinit();
var it: TestIterator = .{ .data = &.{
"--theme=light:foo,dark:bar",
"--window-theme=auto",
} };
try cfg.loadIter(alloc, &it);
try cfg.finalize();
try testing.expect(cfg.@"window-theme" == .system);
try testing.expect(cfg._conditional_set.contains(.theme));
}
}