ghostty/src/cache_table.zig
Mitchell Hashimoto eebc7d4c3a small stylistic changes
2024-06-23 09:44:54 -07:00

182 lines
6.4 KiB
Zig

const fastmem = @import("./fastmem.zig");
const std = @import("std");
const assert = std.debug.assert;
/// An associative data structure used for efficiently storing and
/// retrieving values which are able to be recomputed if necessary.
///
/// This structure is effectively a hash table with fixed-sized buckets.
///
/// When inserting an item in to a full bucket, the least recently used
/// item is replaced.
///
/// To achieve this, when an item is accessed, it's moved to the end of
/// the bucket, and the rest of the items are moved over to fill the gap.
///
/// This should provide very good query performance and keep frequently
/// accessed items cached indefinitely.
///
/// Parameters:
///
/// `Context`
/// A type containing methods to define CacheTable behaviors.
/// - `fn hash(*Context, K) u64` - Return a hash for a key.
/// - `fn eql(*Context, K, K) bool` - Check two keys for equality.
///
/// - `fn evicted(*Context, K, V) void` - [OPTIONAL] Eviction callback.
/// If present, called whenever an item is evicted from the cache.
///
/// `bucket_count`
/// Should ideally be close to the median number of important items that
/// you expect to be cached at any given point. This is required to be a
/// power of 2 since performance suffers if it's not and there's no good
/// reason to allow it to be anything else.
///
/// `bucket_size`
/// should be larger if you expect a large number of unimportant items to
/// enter the cache at a time. Having larger buckets will avoid important
/// items being dropped from the cache prematurely.
///
pub fn CacheTable(
comptime K: type,
comptime V: type,
comptime Context: type,
comptime bucket_count: usize,
comptime bucket_size: u8,
) type {
return struct {
const Self = @This();
const KV = struct {
key: K,
value: V,
};
comptime {
assert(std.math.isPowerOfTwo(bucket_count));
assert(bucket_count <= std.math.maxInt(usize));
}
/// `bucket_count` buckets containing `bucket_size` KV pairs each.
///
/// We don't need to initialize this memory because we don't use it
/// unless it's within a bucket's stored length, which will guarantee
/// that we put actual items there.
buckets: [bucket_count][bucket_size]KV = undefined,
/// We use this array to keep track of how many slots in each bucket
/// have actual items in them. Once all the buckets fill up this will
/// become a pointless check, but hopefully branch prediction picks
/// up on it at that point. The memory cost isn't too bad since it's
/// just bytes, so should be a fraction the size of the main table.
lengths: [bucket_count]u8 = [_]u8{0} ** bucket_count,
/// An instance of the context structure.
/// Must be initialized before calling any operations.
context: Context,
/// Adds an item to the cache table. If an old value was removed to
/// make room then it is returned in a struct with its key and value.
pub fn put(self: *Self, key: K, value: V) ?KV {
const kv: KV = .{ .key = key, .value = value };
const idx: usize = @intCast(self.context.hash(key) % bucket_count);
// If we have space available in the bucket then we just append
if (self.lengths[idx] < bucket_size) {
self.buckets[idx][self.lengths[idx]] = kv;
self.lengths[idx] += 1;
return null;
}
assert(self.lengths[idx] == bucket_size);
// Append our new item and return the oldest
const evicted = fastmem.rotateIn(KV, &self.buckets[idx], kv);
// The Context is allowed to register an eviction hook.
if (comptime @hasDecl(Context, "evicted")) self.context.evicted(
evicted.key,
evicted.value,
);
return evicted;
}
/// Retrieves an item from the cache table.
///
/// Returns null if no item is found with the provided key.
pub fn get(self: *Self, key: K) ?V {
const idx: usize = @intCast(self.context.hash(key) % bucket_count);
const len = self.lengths[idx];
var i: usize = len;
while (i > 0) {
i -= 1;
if (self.context.eql(key, self.buckets[idx][i].key)) {
defer fastmem.rotateOnce(KV, self.buckets[idx][i..len]);
return self.buckets[idx][i].value;
}
}
return null;
}
/// Removes all items from the cache table.
///
/// If your `Context` has an `evicted` method,
/// it will be called with all removed items.
pub fn clear(self: *Self) void {
if (comptime @hasDecl(Context, "evicted")) {
for (self.buckets, self.lengths) |b, l| {
for (b[0..l]) |kv| {
self.context.evicted(kv.key, kv.value);
}
}
}
@memset(&self.lengths, 0);
}
};
}
/// Creates a Context automatically for the given key type. This uses the
/// same logic as std.hash_map.AutoContext today since the API matches.
fn AutoContext(comptime K: type) type {
return std.hash_map.AutoContext(K);
}
test CacheTable {
const testing = std.testing;
// Construct a table that purposely has a predictable hash so we can
// test all edge cases.
const T = CacheTable(u32, u32, struct {
pub fn hash(self: *const @This(), key: u32) u64 {
_ = self;
return @intCast(key);
}
pub fn eql(self: *const @This(), a: u32, b: u32) bool {
_ = self;
return a == b;
}
}, 2, 2);
var t: T = .{ .context = .{} };
// Fill the table
try testing.expect(t.put(0, 0) == null);
try testing.expect(t.put(1, 0) == null);
try testing.expect(t.put(2, 0) == null);
try testing.expect(t.put(3, 0) == null);
// It should now be full, so any insert should evict the oldest item.
// NOTE: For the sake of this test, we're assuming that the first item
// is evicted but we don't need to promise this.
try testing.expectEqual(T.KV{
.key = 0,
.value = 0,
}, t.put(4, 0).?);
// The first item should now be gone
try testing.expect(t.get(0) == null);
}