ghostty/src/termio/shell_integration.zig
Marius Svechla e34b373426 shell-integration: implement no-title option
This adds a new option to the shell integration feature set, `no-title`.
If this option is set, the shell integration will not automatically
update the window title.
2024-04-03 22:00:42 +02:00

126 lines
4.0 KiB
Zig

const std = @import("std");
const Allocator = std.mem.Allocator;
const EnvMap = std.process.EnvMap;
const config = @import("../config.zig");
const log = std.log.scoped(.shell_integration);
/// Shell types we support
pub const Shell = enum {
fish,
zsh,
};
/// Setup the command execution environment for automatic
/// integrated shell integration. This returns true if shell
/// integration was successful. False could mean many things:
/// the shell type wasn't detected, etc.
///
/// The allocator is only used for temporary values, so it should
/// be given a general purpose allocator. No allocated memory remains
/// after this function returns except anything allocated by the
/// EnvMap.
pub fn setup(
alloc: Allocator,
resource_dir: []const u8,
command_path: []const u8,
env: *EnvMap,
force_shell: ?Shell,
features: config.ShellIntegrationFeatures,
) !?Shell {
const exe = if (force_shell) |shell| switch (shell) {
.fish => "/fish",
.zsh => "/zsh",
} else std.fs.path.basename(command_path);
const shell: Shell = shell: {
if (std.mem.eql(u8, "fish", exe)) {
try setupFish(alloc, resource_dir, env);
break :shell .fish;
}
if (std.mem.eql(u8, "zsh", exe)) {
try setupZsh(resource_dir, env);
break :shell .zsh;
}
return null;
};
// Setup our feature env vars
if (!features.cursor) try env.put("GHOSTTY_SHELL_INTEGRATION_NO_CURSOR", "1");
if (!features.sudo) try env.put("GHOSTTY_SHELL_INTEGRATION_NO_SUDO", "1");
if (!features.title) try env.put("GHOSTTY_SHELL_INTEGRATION_NO_TITLE", "1");
return shell;
}
/// Setup the fish automatic shell integration. This works by
/// modify XDG_DATA_DIRS to include the resource directory.
/// Fish will automatically load configuration in XDG_DATA_DIRS
/// "fish/vendor_conf.d/*.fish".
fn setupFish(
alloc_gpa: Allocator,
resource_dir: []const u8,
env: *EnvMap,
) !void {
var path_buf: [std.fs.MAX_PATH_BYTES]u8 = undefined;
// Get our path to the shell integration directory.
const integ_dir = try std.fmt.bufPrint(
&path_buf,
"{s}/shell-integration",
.{resource_dir},
);
// Set an env var so we can remove this from XDG_DATA_DIRS later.
// This happens in the shell integration config itself. We do this
// so that our modifications don't interfere with other commands.
try env.put("GHOSTTY_FISH_XDG_DIR", integ_dir);
if (env.get("XDG_DATA_DIRS")) |old| {
// We have an old value, We need to prepend our value to it.
// We attempt to avoid allocating by using the stack up to 4K.
// Max stack size is considerably larger on macOS and Linux but
// 4K is a reasonable size for this for most cases. However, env
// vars can be significantly larger so if we have to we fall
// back to a heap allocated value.
var stack_alloc = std.heap.stackFallback(4096, alloc_gpa);
const alloc = stack_alloc.get();
const prepended = try std.fmt.allocPrint(
alloc,
"{s}{c}{s}",
.{ integ_dir, std.fs.path.delimiter, old },
);
defer alloc.free(prepended);
try env.put("XDG_DATA_DIRS", prepended);
} else {
// No XDG_DATA_DIRS set, we just set it our desired value.
try env.put("XDG_DATA_DIRS", integ_dir);
}
}
/// Setup the zsh automatic shell integration. This works by setting
/// ZDOTDIR to our resources dir so that zsh will load our config. This
/// config then loads the true user config.
fn setupZsh(
resource_dir: []const u8,
env: *EnvMap,
) !void {
// Preserve the old zdotdir value so we can recover it.
if (env.get("ZDOTDIR")) |old| {
try env.put("GHOSTTY_ZSH_ZDOTDIR", old);
}
// Set our new ZDOTDIR
var path_buf: [std.fs.MAX_PATH_BYTES]u8 = undefined;
const integ_dir = try std.fmt.bufPrint(
&path_buf,
"{s}/shell-integration/zsh",
.{resource_dir},
);
try env.put("ZDOTDIR", integ_dir);
}