ghostty/src/main_ghostty.zig
2024-11-25 16:11:02 -08:00

190 lines
6.4 KiB
Zig

//! The main entrypoint for the `ghostty` application. This also serves
//! as the process initialization code for the `libghostty` library.
const std = @import("std");
const builtin = @import("builtin");
const Allocator = std.mem.Allocator;
const posix = std.posix;
const build_config = @import("build_config.zig");
const options = @import("build_options");
const glfw = @import("glfw");
const glslang = @import("glslang");
const macos = @import("macos");
const oni = @import("oniguruma");
const cli = @import("cli.zig");
const internal_os = @import("os/main.zig");
const xev = @import("xev");
const fontconfig = @import("fontconfig");
const harfbuzz = @import("harfbuzz");
const renderer = @import("renderer.zig");
const apprt = @import("apprt.zig");
const App = @import("App.zig");
const Ghostty = @import("main_c.zig").Ghostty;
const state = &@import("global.zig").state;
/// The return type for main() depends on the build artifact. The lib build
/// also calls "main" in order to run the CLI actions, but it calls it as
/// an API and not an entrypoint.
const MainReturn = switch (build_config.artifact) {
.lib => noreturn,
else => void,
};
pub fn main() !MainReturn {
// We first start by initializing our global state. This will setup
// process-level state we need to run the terminal. The reason we use
// a global is because the C API needs to be able to access this state;
// no other Zig code should EVER access the global state.
state.init() catch |err| {
const stderr = std.io.getStdErr().writer();
defer posix.exit(1);
const ErrSet = @TypeOf(err) || error{Unknown};
switch (@as(ErrSet, @errorCast(err))) {
error.MultipleActions => try stderr.print(
"Error: multiple CLI actions specified. You must specify only one\n" ++
"action starting with the `+` character.\n",
.{},
),
error.InvalidAction => try stderr.print(
"Error: unknown CLI action specified. CLI actions are specified with\n" ++
"the '+' character.\n",
.{},
),
else => try stderr.print("invalid CLI invocation err={}\n", .{err}),
}
};
defer state.deinit();
const alloc = state.alloc;
if (comptime builtin.mode == .Debug) {
std.log.warn("This is a debug build. Performance will be very poor.", .{});
std.log.warn("You should only use a debug build for developing Ghostty.", .{});
std.log.warn("Otherwise, please rebuild in a release mode.", .{});
}
// Execute our action if we have one
if (state.action) |action| {
std.log.info("executing CLI action={}", .{action});
posix.exit(action.run(alloc) catch |err| err: {
std.log.err("CLI action failed error={}", .{err});
break :err 1;
});
return;
}
if (comptime build_config.app_runtime == .none) {
const stdout = std.io.getStdOut().writer();
try stdout.print("Usage: ghostty +<action> [flags]\n\n", .{});
try stdout.print(
\\This is the Ghostty helper CLI that accompanies the graphical Ghostty app.
\\To launch the terminal directly, please launch the graphical app
\\(i.e. Ghostty.app on macOS). This CLI can be used to perform various
\\actions such as inspecting the version, listing fonts, etc.
\\
\\We don't have proper help output yet, sorry! Please refer to the
\\source code or Discord community for help for now. We'll fix this in time.
\\
,
.{},
);
posix.exit(0);
}
// Create our app state
var app = try App.create(alloc);
defer app.destroy();
// Create our runtime app
var app_runtime = try apprt.App.init(app, .{});
defer app_runtime.terminate();
// Since - by definition - there are no surfaces when first started, the
// quit timer may need to be started. The start timer will get cancelled if/
// when the first surface is created.
if (@hasDecl(apprt.App, "startQuitTimer")) app_runtime.startQuitTimer();
// Run the GUI event loop
try app_runtime.run();
}
// The function std.log will call.
fn logFn(
comptime level: std.log.Level,
comptime scope: @TypeOf(.EnumLiteral),
comptime format: []const u8,
args: anytype,
) void {
// Stuff we can do before the lock
const level_txt = comptime level.asText();
const prefix = if (scope == .default) ": " else "(" ++ @tagName(scope) ++ "): ";
// Lock so we are thread-safe
std.debug.lockStdErr();
defer std.debug.unlockStdErr();
// On Mac, we use unified logging. To view this:
//
// sudo log stream --level debug --predicate 'subsystem=="com.mitchellh.ghostty"'
//
if (builtin.target.isDarwin()) {
// Convert our levels to Mac levels
const mac_level: macos.os.LogType = switch (level) {
.debug => .debug,
.info => .info,
.warn => .err,
.err => .fault,
};
// Initialize a logger. This is slow to do on every operation
// but we shouldn't be logging too much.
const logger = macos.os.Log.create(build_config.bundle_id, @tagName(scope));
defer logger.release();
logger.log(std.heap.c_allocator, mac_level, format, args);
}
switch (state.logging) {
.disabled => {},
.stderr => {
// Always try default to send to stderr
const stderr = std.io.getStdErr().writer();
nosuspend stderr.print(level_txt ++ prefix ++ format ++ "\n", args) catch return;
},
}
}
pub const std_options: std.Options = .{
// Our log level is always at least info in every build mode.
.log_level = switch (builtin.mode) {
.Debug => .debug,
else => .info,
},
.logFn = logFn,
};
test {
_ = @import("pty.zig");
_ = @import("Command.zig");
_ = @import("font/main.zig");
_ = @import("apprt.zig");
_ = @import("renderer.zig");
_ = @import("termio.zig");
_ = @import("input.zig");
_ = @import("cli.zig");
_ = @import("surface_mouse.zig");
// Libraries
_ = @import("crash/main.zig");
_ = @import("datastruct/main.zig");
_ = @import("inspector/main.zig");
_ = @import("terminal/main.zig");
_ = @import("terminfo/main.zig");
_ = @import("simd/main.zig");
_ = @import("unicode/main.zig");
}