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This allows dynamically linking against system libraries, which is particularly useful for packaging.
82 lines
2.1 KiB
Zig
82 lines
2.1 KiB
Zig
const std = @import("std");
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pub fn build(b: *std.Build) !void {
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const target = b.standardTargetOptions(.{});
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const optimize = b.standardOptimizeOption(.{});
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const upstream = b.dependency("libpng", .{});
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const lib = b.addStaticLibrary(.{
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.name = "png",
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.target = target,
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.optimize = optimize,
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});
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lib.linkLibC();
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if (target.result.os.tag == .linux) {
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lib.linkSystemLibrary("m");
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}
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if (target.result.isDarwin()) {
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const apple_sdk = @import("apple_sdk");
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try apple_sdk.addPaths(b, &lib.root_module);
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}
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// For dynamic linking, we prefer dynamic linking and to search by
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// mode first. Mode first will search all paths for a dynamic library
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// before falling back to static.
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const dynamic_link_opts: std.Build.Module.LinkSystemLibraryOptions = .{
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.preferred_link_mode = .dynamic,
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.search_strategy = .mode_first,
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};
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if (b.systemIntegrationOption("zlib", .{})) {
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lib.linkSystemLibrary2("zlib", dynamic_link_opts);
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} else {
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const zlib_dep = b.dependency("zlib", .{ .target = target, .optimize = optimize });
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lib.linkLibrary(zlib_dep.artifact("z"));
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lib.addIncludePath(upstream.path(""));
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lib.addIncludePath(b.path(""));
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}
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var flags = std.ArrayList([]const u8).init(b.allocator);
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defer flags.deinit();
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try flags.appendSlice(&.{
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"-DPNG_ARM_NEON_OPT=0",
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"-DPNG_POWERPC_VSX_OPT=0",
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"-DPNG_INTEL_SSE_OPT=0",
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"-DPNG_MIPS_MSA_OPT=0",
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});
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lib.addCSourceFiles(.{
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.root = upstream.path(""),
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.files = srcs,
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.flags = flags.items,
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});
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lib.installHeader(b.path("pnglibconf.h"), "pnglibconf.h");
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lib.installHeadersDirectory(
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upstream.path(""),
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"",
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.{ .include_extensions = &.{".h"} },
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);
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b.installArtifact(lib);
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}
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const srcs: []const []const u8 = &.{
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"png.c",
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"pngerror.c",
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"pngget.c",
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"pngmem.c",
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"pngpread.c",
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"pngread.c",
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"pngrio.c",
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"pngrtran.c",
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"pngrutil.c",
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"pngset.c",
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"pngtrans.c",
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"pngwio.c",
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"pngwrite.c",
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"pngwtran.c",
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"pngwutil.c",
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};
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