mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-07-14 15:56:13 +03:00
373 lines
12 KiB
Zig
373 lines
12 KiB
Zig
//! App is the primary GUI application for ghostty. This builds the window,
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//! sets up the renderer, etc. The primary run loop is started by calling
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//! the "run" function.
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const App = @This();
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const std = @import("std");
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const builtin = @import("builtin");
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const assert = std.debug.assert;
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const Allocator = std.mem.Allocator;
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const build_config = @import("build_config.zig");
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const apprt = @import("apprt.zig");
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const Surface = @import("Surface.zig");
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const tracy = @import("tracy");
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const input = @import("input.zig");
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const Config = @import("config.zig").Config;
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const BlockingQueue = @import("./blocking_queue.zig").BlockingQueue;
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const renderer = @import("renderer.zig");
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const font = @import("font/main.zig");
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const internal_os = @import("os/main.zig");
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const macos = @import("macos");
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const objc = @import("objc");
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const log = std.log.scoped(.app);
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const SurfaceList = std.ArrayListUnmanaged(*apprt.Surface);
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/// General purpose allocator
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alloc: Allocator,
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/// The list of surfaces that are currently active.
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surfaces: SurfaceList,
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/// The last focused surface. This surface may not be valid;
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/// you must always call hasSurface to validate it.
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focused_surface: ?*Surface = null,
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/// The mailbox that can be used to send this thread messages. Note
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/// this is a blocking queue so if it is full you will get errors (or block).
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mailbox: Mailbox.Queue,
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/// Set to true once we're quitting. This never goes false again.
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quit: bool,
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/// The set of font GroupCache instances shared by surfaces with the
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/// same font configuration.
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font_grid_set: font.SharedGridSet,
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// Used to rate limit desktop notifications. Some platforms (notably macOS) will
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// run out of resources if desktop notifications are sent too fast and the OS
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// will kill Ghostty.
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last_notification_time: ?std.time.Instant = null,
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last_notification_digest: u64 = 0,
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/// Initialize the main app instance. This creates the main window, sets
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/// up the renderer state, compiles the shaders, etc. This is the primary
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/// "startup" logic.
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pub fn create(
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alloc: Allocator,
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) !*App {
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var app = try alloc.create(App);
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errdefer alloc.destroy(app);
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var font_grid_set = try font.SharedGridSet.init(alloc);
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errdefer font_grid_set.deinit();
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app.* = .{
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.alloc = alloc,
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.surfaces = .{},
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.mailbox = .{},
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.quit = false,
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.font_grid_set = font_grid_set,
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};
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errdefer app.surfaces.deinit(alloc);
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return app;
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}
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pub fn destroy(self: *App) void {
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// Clean up all our surfaces
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for (self.surfaces.items) |surface| surface.deinit();
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self.surfaces.deinit(self.alloc);
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// Clean up our font group cache
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// We should have zero items in the grid set at this point because
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// destroy only gets called when the app is shutting down and this
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// should gracefully close all surfaces.
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assert(self.font_grid_set.count() == 0);
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self.font_grid_set.deinit();
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self.alloc.destroy(self);
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}
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/// Tick ticks the app loop. This will drain our mailbox and process those
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/// events. This should be called by the application runtime on every loop
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/// tick.
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///
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/// This returns whether the app should quit or not.
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pub fn tick(self: *App, rt_app: *apprt.App) !bool {
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// If any surfaces are closing, destroy them
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var i: usize = 0;
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while (i < self.surfaces.items.len) {
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const surface = self.surfaces.items[i];
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if (surface.shouldClose()) {
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surface.close(false);
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continue;
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}
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i += 1;
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}
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// Drain our mailbox
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try self.drainMailbox(rt_app);
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// No matter what, we reset the quit flag after a tick. If the apprt
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// doesn't want to quit, then we can't force it to.
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defer self.quit = false;
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// We quit if our quit flag is on
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return self.quit;
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}
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/// Update the configuration associated with the app. This can only be
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/// called from the main thread. The caller owns the config memory. The
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/// memory can be freed immediately when this returns.
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pub fn updateConfig(self: *App, config: *const Config) !void {
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// Go through and update all of the surface configurations.
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for (self.surfaces.items) |surface| {
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try surface.core_surface.handleMessage(.{ .change_config = config });
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}
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}
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/// Add an initialized surface. This is really only for the runtime
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/// implementations to call and should NOT be called by general app users.
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/// The surface must be from the pool.
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pub fn addSurface(self: *App, rt_surface: *apprt.Surface) !void {
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try self.surfaces.append(self.alloc, rt_surface);
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// Since we have non-zero surfaces, we can cancel the quit timer.
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// It is up to the apprt if there is a quit timer at all and if it
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// should be canceled.
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if (@hasDecl(apprt.App, "cancelQuitTimer")) rt_surface.app.cancelQuitTimer();
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}
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/// Delete the surface from the known surface list. This will NOT call the
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/// destructor or free the memory.
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pub fn deleteSurface(self: *App, rt_surface: *apprt.Surface) void {
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// If this surface is the focused surface then we need to clear it.
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// There was a bug where we relied on hasSurface to return false and
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// just let focused surface be but the allocator was reusing addresses
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// after free and giving false positives, so we must clear it.
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if (self.focused_surface) |focused| {
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if (focused == &rt_surface.core_surface) {
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self.focused_surface = null;
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}
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}
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var i: usize = 0;
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while (i < self.surfaces.items.len) {
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if (self.surfaces.items[i] == rt_surface) {
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_ = self.surfaces.swapRemove(i);
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continue;
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}
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i += 1;
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}
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// If we have no surfaces, we can start the quit timer. It is up to the
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// apprt to determine if this is necessary.
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if (@hasDecl(apprt.App, "startQuitTimer") and
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self.surfaces.items.len == 0) rt_surface.app.startQuitTimer();
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}
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/// The last focused surface. This is only valid while on the main thread
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/// before tick is called.
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pub fn focusedSurface(self: *const App) ?*Surface {
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const surface = self.focused_surface orelse return null;
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if (!self.hasSurface(surface)) return null;
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return surface;
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}
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/// Returns true if confirmation is needed to quit the app. It is up to
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/// the apprt to call this.
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pub fn needsConfirmQuit(self: *const App) bool {
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for (self.surfaces.items) |v| {
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if (v.core_surface.needsConfirmQuit()) return true;
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}
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return false;
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}
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/// Drain the mailbox.
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fn drainMailbox(self: *App, rt_app: *apprt.App) !void {
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while (self.mailbox.pop()) |message| {
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log.debug("mailbox message={s}", .{@tagName(message)});
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switch (message) {
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.reload_config => try self.reloadConfig(rt_app),
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.open_config => try self.openConfig(rt_app),
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.new_window => |msg| try self.newWindow(rt_app, msg),
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.close => |surface| try self.closeSurface(surface),
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.quit => try self.setQuit(),
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.surface_message => |msg| try self.surfaceMessage(msg.surface, msg.message),
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.redraw_surface => |surface| try self.redrawSurface(rt_app, surface),
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.redraw_inspector => |surface| try self.redrawInspector(rt_app, surface),
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}
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}
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}
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pub fn openConfig(self: *App, rt_app: *apprt.App) !void {
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_ = self;
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log.debug("opening configuration", .{});
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try rt_app.openConfig();
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}
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pub fn reloadConfig(self: *App, rt_app: *apprt.App) !void {
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log.debug("reloading configuration", .{});
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if (try rt_app.reloadConfig()) |new| {
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log.debug("new configuration received, applying", .{});
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try self.updateConfig(new);
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}
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}
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pub fn closeSurface(self: *App, surface: *Surface) !void {
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if (!self.hasSurface(surface)) return;
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surface.close();
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}
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pub fn focusSurface(self: *App, surface: *Surface) void {
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if (!self.hasSurface(surface)) return;
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self.focused_surface = surface;
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}
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fn redrawSurface(self: *App, rt_app: *apprt.App, surface: *apprt.Surface) !void {
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if (!self.hasSurface(&surface.core_surface)) return;
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rt_app.redrawSurface(surface);
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}
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fn redrawInspector(self: *App, rt_app: *apprt.App, surface: *apprt.Surface) !void {
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if (!self.hasSurface(&surface.core_surface)) return;
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rt_app.redrawInspector(surface);
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}
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/// Create a new window
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pub fn newWindow(self: *App, rt_app: *apprt.App, msg: Message.NewWindow) !void {
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if (!@hasDecl(apprt.App, "newWindow")) {
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log.warn("newWindow is not supported by this runtime", .{});
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return;
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}
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const parent = if (msg.parent) |parent| parent: {
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break :parent if (self.hasSurface(parent))
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parent
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else
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null;
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} else null;
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try rt_app.newWindow(parent);
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}
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/// Start quitting
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pub fn setQuit(self: *App) !void {
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if (self.quit) return;
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self.quit = true;
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}
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/// Handle a window message
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fn surfaceMessage(self: *App, surface: *Surface, msg: apprt.surface.Message) !void {
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// We want to ensure our window is still active. Window messages
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// are quite rare and we normally don't have many windows so we do
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// a simple linear search here.
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if (self.hasSurface(surface)) {
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try surface.handleMessage(msg);
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}
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// Window was not found, it probably quit before we handled the message.
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// Not a problem.
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}
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fn hasSurface(self: *const App, surface: *const Surface) bool {
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for (self.surfaces.items) |v| {
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if (&v.core_surface == surface) return true;
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}
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return false;
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}
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/// The message types that can be sent to the app thread.
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pub const Message = union(enum) {
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/// Reload the configuration for the entire app and propagate it to
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/// all the active surfaces.
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reload_config: void,
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// Open the configuration file
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open_config: void,
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/// Create a new terminal window.
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new_window: NewWindow,
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/// Close a surface. This notifies the runtime that a surface
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/// should close.
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close: *Surface,
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/// Quit
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quit: void,
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/// A message for a specific surface.
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surface_message: struct {
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surface: *Surface,
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message: apprt.surface.Message,
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},
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/// Redraw a surface. This only has an effect for runtimes that
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/// use single-threaded draws. To redraw a surface for all runtimes,
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/// wake up the renderer thread. The renderer thread will send this
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/// message if it needs to.
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redraw_surface: *apprt.Surface,
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/// Redraw the inspector. This is called whenever some non-OS event
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/// causes the inspector to need to be redrawn.
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redraw_inspector: *apprt.Surface,
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const NewWindow = struct {
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/// The parent surface
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parent: ?*Surface = null,
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};
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};
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/// Mailbox is the way that other threads send the app thread messages.
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pub const Mailbox = struct {
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/// The type used for sending messages to the app thread.
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pub const Queue = BlockingQueue(Message, 64);
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rt_app: *apprt.App,
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mailbox: *Queue,
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/// Send a message to the surface.
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pub fn push(self: Mailbox, msg: Message, timeout: Queue.Timeout) Queue.Size {
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const result = self.mailbox.push(msg, timeout);
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// Wake up our app loop
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self.rt_app.wakeup();
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return result;
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}
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};
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// Wasm API.
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pub const Wasm = if (!builtin.target.isWasm()) struct {} else struct {
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const wasm = @import("os/wasm.zig");
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const alloc = wasm.alloc;
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// export fn app_new(config: *Config) ?*App {
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// return app_new_(config) catch |err| { log.err("error initializing app err={}", .{err});
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// return null;
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// };
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// }
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//
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// fn app_new_(config: *Config) !*App {
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// const app = try App.create(alloc, config);
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// errdefer app.destroy();
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//
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// const result = try alloc.create(App);
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// result.* = app;
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// return result;
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// }
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//
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// export fn app_free(ptr: ?*App) void {
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// if (ptr) |v| {
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// v.destroy();
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// alloc.destroy(v);
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// }
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// }
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};
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