mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-05-04 15:28:37 +03:00
564 lines
23 KiB
Swift
564 lines
23 KiB
Swift
import SwiftUI
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import GhosttyKit
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extension Ghostty {
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/// A spittable terminal view is one where the terminal allows for "splits" (vertical and horizontal) within the
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/// view. The terminal starts in the unsplit state (a plain ol' TerminalView) but responds to changes to the
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/// split direction by splitting the terminal.
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struct TerminalSplit: View {
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let onClose: (() -> Void)?
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let baseConfig: ghostty_surface_config_s?
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@Environment(\.ghosttyApp) private var app
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/// Non-nil if one of the surfaces in the split tree is currently "zoomed." A zoomed surface
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/// becomes "full screen" on the split tree.
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@State private var zoomedSurface: SurfaceView? = nil
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var body: some View {
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if let app = app {
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ZStack {
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TerminalSplitRoot(
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app: app,
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zoomedSurface: $zoomedSurface,
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onClose: onClose,
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baseConfig: baseConfig
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)
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// If we have a zoomed surface, we overlay that on top of our split
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// root. Our split root will become clear when there is a zoomed
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// surface. We need to keep the split root around so that we don't
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// lose all of the surface state so this must be a ZStack.
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if let surfaceView = zoomedSurface {
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SurfaceWrapper(surfaceView: surfaceView)
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}
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}
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.focusedValue(\.ghosttySurfaceZoomed, zoomedSurface != nil)
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}
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}
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}
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/// This enum represents the possible states that a node in the split tree can be in. It is either:
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///
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/// - noSplit - This is an unsplit, single pane. This contains only a "leaf" which has a single
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/// terminal surface to render.
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/// - horizontal/vertical - This is split into the horizontal or vertical direction. This contains a
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/// "container" which has a recursive top/left SplitNode and bottom/right SplitNode. These
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/// values can further be split infinitely.
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///
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enum SplitNode {
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case noSplit(Leaf)
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case horizontal(Container)
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case vertical(Container)
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/// Returns the view that would prefer receiving focus in this tree. This is always the
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/// top-left-most view. This is used when creating a split or closing a split to find the
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/// next view to send focus to.
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func preferredFocus(_ direction: SplitFocusDirection = .top) -> SurfaceView {
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let container: Container
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switch (self) {
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case .noSplit(let leaf):
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// noSplit is easy because there is only one thing to focus
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return leaf.surface
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case .horizontal(let c):
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container = c
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case .vertical(let c):
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container = c
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}
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let node: SplitNode
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switch (direction) {
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case .previous, .bottom, .left:
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node = container.bottomRight
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case .next, .top, .right:
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node = container.topLeft
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}
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return node.preferredFocus(direction)
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}
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/// Close the surface associated with this node. This will likely deinitialize the
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/// surface. At this point, the surface view in this node tree can never be used again.
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func close() {
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switch (self) {
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case .noSplit(let leaf):
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leaf.surface.close()
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case .horizontal(let container):
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container.topLeft.close()
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container.bottomRight.close()
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case .vertical(let container):
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container.topLeft.close()
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container.bottomRight.close()
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}
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}
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/// Returns true if the split tree contains the given view.
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func contains(view: SurfaceView) -> Bool {
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switch (self) {
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case .noSplit(let leaf):
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return leaf.surface == view
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case .horizontal(let container):
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return container.topLeft.contains(view: view) ||
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container.bottomRight.contains(view: view)
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case .vertical(let container):
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return container.topLeft.contains(view: view) ||
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container.bottomRight.contains(view: view)
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}
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}
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class Leaf: ObservableObject {
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let app: ghostty_app_t
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@Published var surface: SurfaceView
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/// Initialize a new leaf which creates a new terminal surface.
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init(_ app: ghostty_app_t, _ baseConfig: ghostty_surface_config_s?) {
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self.app = app
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self.surface = SurfaceView(app, baseConfig)
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}
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}
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class Container: ObservableObject {
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let app: ghostty_app_t
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@Published var topLeft: SplitNode
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@Published var bottomRight: SplitNode
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/// A container is always initialized from some prior leaf because a split has to originate
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/// from a non-split value. When initializing, we inherit the leaf's surface and then
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/// initialize a new surface for the new pane.
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init(from: Leaf, baseConfig: ghostty_surface_config_s? = nil) {
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self.app = from.app
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// Initially, both topLeft and bottomRight are in the "nosplit"
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// state since this is a new split.
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self.topLeft = .noSplit(from)
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self.bottomRight = .noSplit(.init(app, baseConfig))
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}
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}
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/// This keeps track of the "neighbors" of a split: the immediately above/below/left/right
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/// nodes. This is purposely weak so we don't have to worry about memory management
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/// with this (although, it should always be correct).
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struct Neighbors {
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var left: SplitNode?
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var right: SplitNode?
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var top: SplitNode?
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var bottom: SplitNode?
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/// These are the previous/next nodes. It will certainly be one of the above as well
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/// but we keep track of these separately because depending on the split direction
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/// of the containing node, previous may be left OR top (same for next).
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var previous: SplitNode?
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var next: SplitNode?
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/// No neighbors, used by the root node.
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static let empty: Self = .init()
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/// Get the node for a given direction.
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func get(direction: SplitFocusDirection) -> SplitNode? {
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let map: [SplitFocusDirection : KeyPath<Self, SplitNode?>] = [
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.previous: \.previous,
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.next: \.next,
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.top: \.top,
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.bottom: \.bottom,
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.left: \.left,
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.right: \.right,
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]
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guard let path = map[direction] else { return nil }
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return self[keyPath: path]
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}
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/// Update multiple keys and return a new copy.
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func update(_ attrs: [WritableKeyPath<Self, SplitNode?>: SplitNode?]) -> Self {
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var clone = self
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attrs.forEach { (key, value) in
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clone[keyPath: key] = value
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}
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return clone
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}
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/// True if there are no neighbors
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func isEmpty() -> Bool {
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return self.previous == nil && self.next == nil
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}
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}
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}
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/// The root of a split tree. This sets up the initial SplitNode state and renders. There is only ever
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/// one of these in a split tree.
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private struct TerminalSplitRoot: View {
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@State private var node: SplitNode
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@State private var requestClose: Bool = false
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let onClose: (() -> Void)?
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let baseConfig: ghostty_surface_config_s?
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/// Keeps track of whether we're in a zoomed split state or not. If one of the splits we own
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/// is in the zoomed state, we clear our body since we expect a zoomed split to overlay
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/// this one.
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@Binding var zoomedSurface: SurfaceView?
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@FocusedValue(\.ghosttySurfaceTitle) private var surfaceTitle: String?
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init(app: ghostty_app_t,
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zoomedSurface: Binding<SurfaceView?>,
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onClose: (() ->Void)? = nil,
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baseConfig: ghostty_surface_config_s? = nil) {
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self.onClose = onClose
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self.baseConfig = baseConfig
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self._zoomedSurface = zoomedSurface
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_node = State(wrappedValue: SplitNode.noSplit(.init(app, baseConfig)))
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}
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var body: some View {
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let center = NotificationCenter.default
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let pubZoom = center.publisher(for: Notification.didToggleSplitZoom)
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// If we're zoomed, we don't render anything, we are transparent. This
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// ensures that the View stays around so we don't lose our state, but
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// also that the zoomed view on top can see through if background transparency
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// is enabled.
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if (zoomedSurface == nil) {
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ZStack {
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switch (node) {
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case .noSplit(let leaf):
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TerminalSplitLeaf(
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leaf: leaf,
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neighbors: .empty,
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node: $node,
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requestClose: $requestClose
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)
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.onChange(of: requestClose) { value in
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guard value else { return }
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// Free any resources associated with this root, we're closing.
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node.close()
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// Call our callback
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guard let onClose = self.onClose else { return }
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onClose()
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}
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case .horizontal(let container):
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TerminalSplitContainer(
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direction: .horizontal,
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neighbors: .empty,
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node: $node,
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container: container
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)
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.onReceive(pubZoom) { onZoom(notification: $0) }
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case .vertical(let container):
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TerminalSplitContainer(
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direction: .vertical,
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neighbors: .empty,
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node: $node,
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container: container
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)
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.onReceive(pubZoom) { onZoom(notification: $0) }
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}
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}
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.navigationTitle(surfaceTitle ?? "Ghostty")
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} else {
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// On these events we want to reset the split state and call it.
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let pubSplit = center.publisher(for: Notification.ghosttyNewSplit, object: zoomedSurface!)
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let pubClose = center.publisher(for: Notification.ghosttyCloseSurface, object: zoomedSurface!)
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let pubFocus = center.publisher(for: Notification.ghosttyFocusSplit, object: zoomedSurface!)
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ZStack {}
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.onReceive(pubZoom) { onZoomReset(notification: $0) }
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.onReceive(pubSplit) { onZoomReset(notification: $0) }
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.onReceive(pubClose) { onZoomReset(notification: $0) }
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.onReceive(pubFocus) { onZoomReset(notification: $0) }
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}
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}
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func onZoom(notification: SwiftUI.Notification) {
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// Our node must be split to receive zooms. You can't zoom an unsplit terminal.
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if case .noSplit = node {
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preconditionFailure("TerminalSplitRoom must not be zoom-able if no splits exist")
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}
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// Make sure the notification has a surface and that this window owns the surface.
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guard let surfaceView = notification.object as? SurfaceView else { return }
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guard node.contains(view: surfaceView) else { return }
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// We are in the zoomed state.
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zoomedSurface = surfaceView
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// See onZoomReset, same logic.
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DispatchQueue.main.async { Ghostty.moveFocus(to: surfaceView) }
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}
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func onZoomReset(notification: SwiftUI.Notification) {
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// Make sure the notification has a surface and that this window owns the surface.
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guard let surfaceView = notification.object as? SurfaceView else { return }
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guard zoomedSurface == surfaceView else { return }
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// We are now unzoomed
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zoomedSurface = nil
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// We need to stay focused on this view, but the view is going to change
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// superviews. We need to do this async so it happens on the next event loop
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// tick.
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DispatchQueue.main.async {
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Ghostty.moveFocus(to: surfaceView)
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// If the notification is not a toggle zoom notification, we want to re-publish
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// it after a short delay so that the split tree has a chance to re-establish
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// so the proper view gets this notification.
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if (notification.name != Notification.didToggleSplitZoom) {
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// We have to wait ANOTHER tick since we just established.
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DispatchQueue.main.async {
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NotificationCenter.default.post(notification)
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}
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}
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}
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}
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}
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/// A noSplit leaf node of a split tree.
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private struct TerminalSplitLeaf: View {
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/// The leaf to draw the surface for.
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let leaf: SplitNode.Leaf
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/// The neighbors, used for navigation.
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let neighbors: SplitNode.Neighbors
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/// The SplitNode that the leaf belongs to.
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@Binding var node: SplitNode
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/// This will be set to true when the split requests that is become closed.
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@Binding var requestClose: Bool
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/// This controls whether we're actively confirming if we want to close or not.
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@State private var confirmClose: Bool = false
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var body: some View {
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let center = NotificationCenter.default
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let pub = center.publisher(for: Notification.ghosttyNewSplit, object: leaf.surface)
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let pubClose = center.publisher(for: Notification.ghosttyCloseSurface, object: leaf.surface)
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let pubFocus = center.publisher(for: Notification.ghosttyFocusSplit, object: leaf.surface)
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SurfaceWrapper(surfaceView: leaf.surface, isSplit: !neighbors.isEmpty())
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.onReceive(pub) { onNewSplit(notification: $0) }
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.onReceive(pubClose) { onClose(notification: $0) }
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.onReceive(pubFocus) { onMoveFocus(notification: $0) }
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.confirmationDialog(
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"Close Terminal?",
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isPresented: $confirmClose) {
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Button("Close the Terminal") {
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confirmClose = false
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requestClose = true
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}
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.keyboardShortcut(.defaultAction)
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} message: {
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Text("The terminal still has a running process. If you close the terminal " +
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"the process will be killed.")
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}
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}
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private func onClose(notification: SwiftUI.Notification) {
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var processAlive = false
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if let valueAny = notification.userInfo?["process_alive"] {
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if let value = valueAny as? Bool {
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processAlive = value
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}
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}
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// If the child process is not alive, then we exit immediately
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guard processAlive else {
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requestClose = true
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return
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}
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// Child process is alive, so we want to show a confirmation.
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confirmClose = true
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}
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private func onNewSplit(notification: SwiftUI.Notification) {
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let configAny = notification.userInfo?[Ghostty.Notification.NewSurfaceConfigKey]
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let config = configAny as? ghostty_surface_config_s
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// Determine our desired direction
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guard let directionAny = notification.userInfo?["direction"] else { return }
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guard let direction = directionAny as? ghostty_split_direction_e else { return }
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var splitDirection: SplitViewDirection
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switch (direction) {
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case GHOSTTY_SPLIT_RIGHT:
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splitDirection = .horizontal
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case GHOSTTY_SPLIT_DOWN:
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splitDirection = .vertical
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default:
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return
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}
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// Setup our new container since we are now split
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let container = SplitNode.Container(from: leaf, baseConfig: config)
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// Depending on the direction, change the parent node. This will trigger
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// the parent to relayout our views.
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switch (splitDirection) {
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case .horizontal:
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node = .horizontal(container)
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case .vertical:
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node = .vertical(container)
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}
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// See moveFocus comment, we have to run this whenever split changes.
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Ghostty.moveFocus(to: container.bottomRight.preferredFocus(), from: node.preferredFocus())
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}
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/// This handles the event to move the split focus (i.e. previous/next) from a keyboard event.
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private func onMoveFocus(notification: SwiftUI.Notification) {
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// Determine our desired direction
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guard let directionAny = notification.userInfo?[Notification.SplitDirectionKey] else { return }
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guard let direction = directionAny as? SplitFocusDirection else { return }
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guard let next = neighbors.get(direction: direction) else { return }
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Ghostty.moveFocus(
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to: next.preferredFocus(direction),
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from: node.preferredFocus()
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)
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}
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}
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/// This represents a split view that is in the horizontal or vertical split state.
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private struct TerminalSplitContainer: View {
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let direction: SplitViewDirection
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let neighbors: SplitNode.Neighbors
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@Binding var node: SplitNode
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@StateObject var container: SplitNode.Container
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@State private var closeTopLeft: Bool = false
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@State private var closeBottomRight: Bool = false
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var body: some View {
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SplitView(direction, left: {
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let neighborKey: WritableKeyPath<SplitNode.Neighbors, SplitNode?> = direction == .horizontal ? \.right : \.bottom
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TerminalSplitNested(
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node: $container.topLeft,
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neighbors: neighbors.update([
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neighborKey: container.bottomRight,
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\.next: container.bottomRight,
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]),
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requestClose: $closeTopLeft
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)
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.onChange(of: closeTopLeft) { value in
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guard value else { return }
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// Close the top left and release all resources
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container.topLeft.close()
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// When closing the topLeft, our parent becomes the bottomRight.
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node = container.bottomRight
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Ghostty.moveFocus(to: node.preferredFocus(), from: container.topLeft.preferredFocus())
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}
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}, right: {
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let neighborKey: WritableKeyPath<SplitNode.Neighbors, SplitNode?> = direction == .horizontal ? \.left : \.top
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TerminalSplitNested(
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node: $container.bottomRight,
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neighbors: neighbors.update([
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neighborKey: container.topLeft,
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\.previous: container.topLeft,
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]),
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requestClose: $closeBottomRight
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)
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.onChange(of: closeBottomRight) { value in
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guard value else { return }
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// Close the node and release all resources
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container.bottomRight.close()
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// When closing the bottomRight, our parent becomes the topLeft.
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node = container.topLeft
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Ghostty.moveFocus(to: node.preferredFocus(), from: container.bottomRight.preferredFocus())
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}
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})
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}
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}
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/// This is like TerminalSplitRoot, but... not the root. This renders a SplitNode in any state but
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/// requires there be a binding to the parent node.
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private struct TerminalSplitNested: View {
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@Binding var node: SplitNode
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let neighbors: SplitNode.Neighbors
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@Binding var requestClose: Bool
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var body: some View {
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switch (node) {
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case .noSplit(let leaf):
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TerminalSplitLeaf(
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leaf: leaf,
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neighbors: neighbors,
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node: $node,
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requestClose: $requestClose
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)
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case .horizontal(let container):
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TerminalSplitContainer(
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direction: .horizontal,
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neighbors: neighbors,
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node: $node,
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container: container
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)
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case .vertical(let container):
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TerminalSplitContainer(
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direction: .vertical,
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neighbors: neighbors,
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node: $node,
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container: container
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)
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}
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}
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}
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/// When changing the split state, or going full screen (native or non), the terminal view
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/// will lose focus. There has to be some nice SwiftUI-native way to fix this but I can't
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/// figure it out so we're going to do this hacky thing to bring focus back to the terminal
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/// that should have it.
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static func moveFocus(to: SurfaceView, from: SurfaceView? = nil) {
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DispatchQueue.main.async {
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|
// If the callback runs before the surface is attached to a view
|
|
// then the window will be nil. We just reschedule in that case.
|
|
guard let window = to.window else {
|
|
moveFocus(to: to, from: from)
|
|
return
|
|
}
|
|
|
|
// If we had a previously focused node and its not where we're sending
|
|
// focus, make sure that we explicitly tell it to lose focus. In theory
|
|
// we should NOT have to do this but the focus callback isn't getting
|
|
// called for some reason.
|
|
if let from = from {
|
|
_ = from.resignFirstResponder()
|
|
}
|
|
|
|
window.makeFirstResponder(to)
|
|
|
|
// On newer versions of macOS everything above works great so we're done.
|
|
if #available(macOS 13, *) { return }
|
|
|
|
// On macOS 12, splits do not properly gain focus. I don't know why, but
|
|
// it seems like the `focused` SwiftUI method doesn't work. We use
|
|
// NotificationCenter as a blunt force instrument to make it work.
|
|
if #available(macOS 12, *) {
|
|
NotificationCenter.default.post(
|
|
name: Notification.didBecomeFocusedSurface,
|
|
object: to
|
|
)
|
|
}
|
|
}
|
|
}
|
|
}
|