mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-05-05 15:58:39 +03:00
489 lines
20 KiB
Swift
489 lines
20 KiB
Swift
import SwiftUI
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import GhosttyKit
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protocol GhosttyAppStateDelegate: AnyObject {
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/// Called when the configuration did finish reloading.
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func configDidReload(_ state: Ghostty.AppState)
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}
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extension Ghostty {
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enum AppReadiness {
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case loading, error, ready
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}
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struct Info {
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var mode: ghostty_build_mode_e
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var version: String
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}
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/// The AppState is the global state that is associated with the Swift app. This handles initially
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/// initializing Ghostty, loading the configuration, etc.
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class AppState: ObservableObject {
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/// The readiness value of the state.
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@Published var readiness: AppReadiness = .loading
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/// Optional delegate
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weak var delegate: GhosttyAppStateDelegate?
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/// The ghostty global configuration. This should only be changed when it is definitely
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/// safe to change. It is definite safe to change only when the embedded app runtime
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/// in Ghostty says so (usually, only in a reload configuration callback).
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@Published var config: ghostty_config_t? = nil {
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didSet {
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// Free the old value whenever we change
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guard let old = oldValue else { return }
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ghostty_config_free(old)
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}
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}
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/// The ghostty app instance. We only have one of these for the entire app, although I guess
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/// in theory you can have multiple... I don't know why you would...
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@Published var app: ghostty_app_t? = nil {
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didSet {
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guard let old = oldValue else { return }
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ghostty_app_free(old)
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}
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}
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/// True if we need to confirm before quitting.
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var needsConfirmQuit: Bool {
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guard let app = app else { return false }
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return ghostty_app_needs_confirm_quit(app)
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}
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/// Build information
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var info: Info {
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let raw = ghostty_info()
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let version = NSString(
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bytes: raw.version,
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length: Int(raw.version_len),
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encoding: NSUTF8StringEncoding
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) ?? "unknown"
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return Info(mode: raw.build_mode, version: String(version))
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}
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/// True if we want to render window decorations
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var windowDecorations: Bool {
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guard let config = self.config else { return true }
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var v = false;
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let key = "window-decoration"
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_ = ghostty_config_get(config, &v, key, UInt(key.count))
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return v;
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}
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/// The window theme as a string.
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var windowTheme: String? {
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guard let config = self.config else { return nil }
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var v: UnsafePointer<Int8>? = nil
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let key = "window-theme"
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guard ghostty_config_get(config, &v, key, UInt(key.count)) else { return nil }
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guard let ptr = v else { return nil }
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return String(cString: ptr)
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}
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/// The background opacity.
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var backgroundOpacity: Double {
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guard let config = self.config else { return 1 }
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var v: Double = 1
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let key = "background-opacity"
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_ = ghostty_config_get(config, &v, key, UInt(key.count))
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return v;
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}
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init() {
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// Initialize ghostty global state. This happens once per process.
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guard ghostty_init() == GHOSTTY_SUCCESS else {
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AppDelegate.logger.critical("ghostty_init failed")
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readiness = .error
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return
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}
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// Initialize the global configuration.
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guard let cfg = Self.loadConfig() else {
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readiness = .error
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return
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}
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self.config = cfg;
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// Create our "runtime" config. The "runtime" is the configuration that ghostty
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// uses to interface with the application runtime environment.
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var runtime_cfg = ghostty_runtime_config_s(
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userdata: Unmanaged.passUnretained(self).toOpaque(),
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supports_selection_clipboard: false,
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wakeup_cb: { userdata in AppState.wakeup(userdata) },
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reload_config_cb: { userdata in AppState.reloadConfig(userdata) },
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set_title_cb: { userdata, title in AppState.setTitle(userdata, title: title) },
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set_mouse_shape_cb: { userdata, shape in AppState.setMouseShape(userdata, shape: shape) },
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set_mouse_visibility_cb: { userdata, visible in AppState.setMouseVisibility(userdata, visible: visible) },
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read_clipboard_cb: { userdata, loc, state in AppState.readClipboard(userdata, location: loc, state: state) },
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write_clipboard_cb: { userdata, str, loc in AppState.writeClipboard(userdata, string: str, location: loc) },
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new_split_cb: { userdata, direction, surfaceConfig in AppState.newSplit(userdata, direction: direction, config: surfaceConfig) },
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new_tab_cb: { userdata, surfaceConfig in AppState.newTab(userdata, config: surfaceConfig) },
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new_window_cb: { userdata, surfaceConfig in AppState.newWindow(userdata, config: surfaceConfig) },
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close_surface_cb: { userdata, processAlive in AppState.closeSurface(userdata, processAlive: processAlive) },
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focus_split_cb: { userdata, direction in AppState.focusSplit(userdata, direction: direction) },
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toggle_split_zoom_cb: { userdata in AppState.toggleSplitZoom(userdata) },
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goto_tab_cb: { userdata, n in AppState.gotoTab(userdata, n: n) },
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toggle_fullscreen_cb: { userdata, nonNativeFullscreen in AppState.toggleFullscreen(userdata, nonNativeFullscreen: nonNativeFullscreen) }
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)
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// Create the ghostty app.
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guard let app = ghostty_app_new(&runtime_cfg, cfg) else {
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AppDelegate.logger.critical("ghostty_app_new failed")
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readiness = .error
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return
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}
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self.app = app
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// Subscribe to notifications for keyboard layout change so that we can update Ghostty.
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NotificationCenter.default.addObserver(
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self,
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selector: #selector(self.keyboardSelectionDidChange(notification:)),
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name: NSTextInputContext.keyboardSelectionDidChangeNotification,
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object: nil)
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self.readiness = .ready
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}
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deinit {
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// This will force the didSet callbacks to run which free.
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self.app = nil
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self.config = nil
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// Remove our observer
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NotificationCenter.default.removeObserver(
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self,
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name: NSTextInputContext.keyboardSelectionDidChangeNotification,
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object: nil)
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}
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/// Initializes a new configuration and loads all the values.
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static func loadConfig() -> ghostty_config_t? {
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// Initialize the global configuration.
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guard let cfg = ghostty_config_new() else {
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AppDelegate.logger.critical("ghostty_config_new failed")
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return nil
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}
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// Load our configuration files from the home directory.
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ghostty_config_load_default_files(cfg);
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ghostty_config_load_cli_args(cfg);
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ghostty_config_load_recursive_files(cfg);
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// TODO: we'd probably do some config loading here... for now we'd
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// have to do this synchronously. When we support config updating we can do
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// this async and update later.
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// Finalize will make our defaults available.
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ghostty_config_finalize(cfg)
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// Log any configuration errors. These will be automatically shown in a
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// pop-up window too.
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let errCount = ghostty_config_errors_count(cfg)
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if errCount > 0 {
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AppDelegate.logger.warning("config error: \(errCount) configuration errors on reload")
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var errors: [String] = [];
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for i in 0..<errCount {
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let err = ghostty_config_get_error(cfg, UInt32(i))
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let message = String(cString: err.message)
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errors.append(message)
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AppDelegate.logger.warning("config error: \(message)")
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}
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}
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return cfg
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}
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/// Returns the configuration errors (if any).
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func configErrors() -> [String] {
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guard let cfg = self.config else { return [] }
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var errors: [String] = [];
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let errCount = ghostty_config_errors_count(cfg)
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for i in 0..<errCount {
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let err = ghostty_config_get_error(cfg, UInt32(i))
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let message = String(cString: err.message)
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errors.append(message)
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}
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return errors
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}
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func appTick() {
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guard let app = self.app else { return }
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// Tick our app, which lets us know if we want to quit
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let exit = ghostty_app_tick(app)
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if (!exit) { return }
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// We want to quit, start that process
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NSApplication.shared.terminate(nil)
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}
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func reloadConfig() {
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guard let app = self.app else { return }
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ghostty_app_reload_config(app)
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}
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/// Request that the given surface is closed. This will trigger the full normal surface close event
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/// cycle which will call our close surface callback.
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func requestClose(surface: ghostty_surface_t) {
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ghostty_surface_request_close(surface)
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}
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func newTab(surface: ghostty_surface_t) {
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let action = "new_tab"
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if (!ghostty_surface_binding_action(surface, action, UInt(action.count))) {
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AppDelegate.logger.warning("action failed action=\(action)")
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}
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}
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func newWindow(surface: ghostty_surface_t) {
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let action = "new_window"
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if (!ghostty_surface_binding_action(surface, action, UInt(action.count))) {
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AppDelegate.logger.warning("action failed action=\(action)")
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}
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}
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func split(surface: ghostty_surface_t, direction: ghostty_split_direction_e) {
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ghostty_surface_split(surface, direction)
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}
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func splitMoveFocus(surface: ghostty_surface_t, direction: SplitFocusDirection) {
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ghostty_surface_split_focus(surface, direction.toNative())
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}
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func splitToggleZoom(surface: ghostty_surface_t) {
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let action = "toggle_split_zoom"
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if (!ghostty_surface_binding_action(surface, action, UInt(action.count))) {
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AppDelegate.logger.warning("action failed action=\(action)")
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}
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}
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// Called when the selected keyboard changes. We have to notify Ghostty so that
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// it can reload the keyboard mapping for input.
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@objc private func keyboardSelectionDidChange(notification: NSNotification) {
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guard let app = self.app else { return }
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ghostty_app_keyboard_changed(app)
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}
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// MARK: Ghostty Callbacks
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static func newSplit(_ userdata: UnsafeMutableRawPointer?, direction: ghostty_split_direction_e, config: ghostty_surface_config_s) {
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guard let surface = self.surfaceUserdata(from: userdata) else { return }
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NotificationCenter.default.post(name: Notification.ghosttyNewSplit, object: surface, userInfo: [
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"direction": direction,
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Notification.NewSurfaceConfigKey: config,
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])
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}
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static func closeSurface(_ userdata: UnsafeMutableRawPointer?, processAlive: Bool) {
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guard let surface = self.surfaceUserdata(from: userdata) else { return }
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NotificationCenter.default.post(name: Notification.ghosttyCloseSurface, object: surface, userInfo: [
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"process_alive": processAlive,
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])
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}
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static func focusSplit(_ userdata: UnsafeMutableRawPointer?, direction: ghostty_split_focus_direction_e) {
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guard let surface = self.surfaceUserdata(from: userdata) else { return }
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guard let splitDirection = SplitFocusDirection.from(direction: direction) else { return }
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NotificationCenter.default.post(
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name: Notification.ghosttyFocusSplit,
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object: surface,
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userInfo: [
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Notification.SplitDirectionKey: splitDirection,
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]
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)
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}
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static func toggleSplitZoom(_ userdata: UnsafeMutableRawPointer?) {
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guard let surface = self.surfaceUserdata(from: userdata) else { return }
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NotificationCenter.default.post(
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name: Notification.didToggleSplitZoom,
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object: surface
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)
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}
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static func gotoTab(_ userdata: UnsafeMutableRawPointer?, n: Int32) {
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guard let surface = self.surfaceUserdata(from: userdata) else { return }
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NotificationCenter.default.post(
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name: Notification.ghosttyGotoTab,
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object: surface,
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userInfo: [
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Notification.GotoTabKey: n,
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]
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)
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}
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static func readClipboard(_ userdata: UnsafeMutableRawPointer?, location: ghostty_clipboard_e, state: UnsafeMutableRawPointer?) {
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// If we don't even have a surface, something went terrible wrong so we have
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// to leak "state".
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guard let surfaceView = self.surfaceUserdata(from: userdata) else { return }
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guard let surface = surfaceView.surface else { return }
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// We only support the standard clipboard
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if (location != GHOSTTY_CLIPBOARD_STANDARD) {
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return completeClipboardRequest(surface, data: "", state: state)
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}
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// Get our string
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let str = NSPasteboard.general.string(forType: .string) ?? ""
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completeClipboardRequest(surface, data: str, state: state)
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}
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static private func completeClipboardRequest(_ surface: ghostty_surface_t, data: String, state: UnsafeMutableRawPointer?) {
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ghostty_surface_complete_clipboard_request(surface, data, UInt(data.count), state)
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}
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static func writeClipboard(_ userdata: UnsafeMutableRawPointer?, string: UnsafePointer<CChar>?, location: ghostty_clipboard_e) {
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// We only support the standard clipboard
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if (location != GHOSTTY_CLIPBOARD_STANDARD) { return }
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guard let valueStr = String(cString: string!, encoding: .utf8) else { return }
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let pb = NSPasteboard.general
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pb.declareTypes([.string], owner: nil)
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pb.setString(valueStr, forType: .string)
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}
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static func reloadConfig(_ userdata: UnsafeMutableRawPointer?) -> ghostty_config_t? {
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guard let newConfig = Self.loadConfig() else {
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AppDelegate.logger.warning("failed to reload configuration")
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return nil
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}
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// Assign the new config. This will automatically free the old config.
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// It is safe to free the old config from within this function call.
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let state = Unmanaged<AppState>.fromOpaque(userdata!).takeUnretainedValue()
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state.config = newConfig
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// If we have a delegate, notify.
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if let delegate = state.delegate {
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delegate.configDidReload(state)
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}
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return newConfig
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}
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static func wakeup(_ userdata: UnsafeMutableRawPointer?) {
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let state = Unmanaged<AppState>.fromOpaque(userdata!).takeUnretainedValue()
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// Wakeup can be called from any thread so we schedule the app tick
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// from the main thread. There is probably some improvements we can make
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// to coalesce multiple ticks but I don't think it matters from a performance
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// standpoint since we don't do this much.
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DispatchQueue.main.async { state.appTick() }
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}
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static func setTitle(_ userdata: UnsafeMutableRawPointer?, title: UnsafePointer<CChar>?) {
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let surfaceView = Unmanaged<SurfaceView>.fromOpaque(userdata!).takeUnretainedValue()
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guard let titleStr = String(cString: title!, encoding: .utf8) else { return }
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DispatchQueue.main.async {
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surfaceView.title = titleStr
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}
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}
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static func setMouseShape(_ userdata: UnsafeMutableRawPointer?, shape: ghostty_mouse_shape_e) {
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let surfaceView = Unmanaged<SurfaceView>.fromOpaque(userdata!).takeUnretainedValue()
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surfaceView.setCursorShape(shape)
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}
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static func setMouseVisibility(_ userdata: UnsafeMutableRawPointer?, visible: Bool) {
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let surfaceView = Unmanaged<SurfaceView>.fromOpaque(userdata!).takeUnretainedValue()
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surfaceView.setCursorVisibility(visible)
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}
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static func toggleFullscreen(_ userdata: UnsafeMutableRawPointer?, nonNativeFullscreen: ghostty_non_native_fullscreen_e) {
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guard let surface = self.surfaceUserdata(from: userdata) else { return }
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NotificationCenter.default.post(
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name: Notification.ghosttyToggleFullscreen,
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object: surface,
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userInfo: [
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Notification.NonNativeFullscreenKey: nonNativeFullscreen,
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]
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)
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}
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static func newTab(_ userdata: UnsafeMutableRawPointer?, config: ghostty_surface_config_s) {
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guard let surface = self.surfaceUserdata(from: userdata) else { return }
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guard let appState = self.appState(fromView: surface) else { return }
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guard appState.windowDecorations else {
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let alert = NSAlert()
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alert.messageText = "Tabs are disabled"
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alert.informativeText = "Enable window decorations to use tabs"
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alert.addButton(withTitle: "OK")
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alert.alertStyle = .warning
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_ = alert.runModal()
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return
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}
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NotificationCenter.default.post(
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name: Notification.ghosttyNewTab,
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object: surface,
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userInfo: [
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Notification.NewSurfaceConfigKey: config
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]
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)
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}
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static func newWindow(_ userdata: UnsafeMutableRawPointer?, config: ghostty_surface_config_s) {
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guard let surface = self.surfaceUserdata(from: userdata) else { return }
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NotificationCenter.default.post(
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name: Notification.ghosttyNewWindow,
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object: surface,
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userInfo: [
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Notification.NewSurfaceConfigKey: config
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]
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)
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}
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/// Returns the GhosttyState from the given userdata value.
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static private func appState(fromView view: SurfaceView) -> AppState? {
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guard let surface = view.surface else { return nil }
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guard let app = ghostty_surface_app(surface) else { return nil }
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guard let app_ud = ghostty_app_userdata(app) else { return nil }
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return Unmanaged<AppState>.fromOpaque(app_ud).takeUnretainedValue()
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}
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/// Returns the surface view from the userdata.
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static private func surfaceUserdata(from userdata: UnsafeMutableRawPointer?) -> SurfaceView? {
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return Unmanaged<SurfaceView>.fromOpaque(userdata!).takeUnretainedValue()
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}
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}
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}
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// MARK: AppState Environment Keys
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private struct GhosttyAppKey: EnvironmentKey {
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static let defaultValue: ghostty_app_t? = nil
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}
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private struct GhosttyConfigKey: EnvironmentKey {
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static let defaultValue: ghostty_config_t? = nil
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}
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extension EnvironmentValues {
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var ghosttyApp: ghostty_app_t? {
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get { self[GhosttyAppKey.self] }
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set { self[GhosttyAppKey.self] = newValue }
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}
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var ghosttyConfig: ghostty_config_t? {
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get { self[GhosttyConfigKey.self] }
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set { self[GhosttyConfigKey.self] = newValue }
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}
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}
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extension View {
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func ghosttyApp(_ app: ghostty_app_t?) -> some View {
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environment(\.ghosttyApp, app)
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}
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func ghosttyConfig(_ config: ghostty_config_t?) -> some View {
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environment(\.ghosttyConfig, config)
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}
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}
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