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https://github.com/ghostty-org/ghostty.git
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Use a single unified function for intersection-style line drawing chars, and one for fractional block characters. Add a ground truth image based on this commit for the regression test (differences from before changes validated visually, 1 incorrect rendering actually fixed)
2180 lines
74 KiB
Zig
2180 lines
74 KiB
Zig
//! This file contains functions for drawing the box drawing characters
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//! (https://en.wikipedia.org/wiki/Box-drawing_character) and related
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//! characters that are provided by the terminal.
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//!
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//! The box drawing logic is based off similar logic in Kitty and Foot.
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//! The primary drawing code was originally ported directly and slightly
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//! modified from Foot (https://codeberg.org/dnkl/foot/). Foot is licensed
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//! under the MIT license and is copyright 2019 Daniel Eklöf.
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//!
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//! The modifications made were primarily around spacing, DPI calculations,
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//! and adapting the code to our atlas model. Further, more extensive changes
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//! were made, refactoring the line characters to all share a single unified
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//! function (draw_lines), as well as many of the fractional block characters
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//! which now use draw_block instead of dedicated separate functions.
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//!
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//! Additional characters from Unicode 16.0 and beyond are original work.
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const Box = @This();
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const std = @import("std");
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const assert = std.debug.assert;
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const Allocator = std.mem.Allocator;
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const font = @import("../main.zig");
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const Sprite = @import("../sprite.zig").Sprite;
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const log = std.log.scoped(.box_font);
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/// The cell width and height because the boxes are fit perfectly
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/// into a cell so that they all properly connect with zero spacing.
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width: u32,
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height: u32,
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/// Base thickness value for lines of the box. This is in pixels. If you
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/// want to do any DPI scaling, it is expected to be done earlier.
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thickness: u32,
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/// The thickness of a line.
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const Thickness = enum {
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super_light,
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light,
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heavy,
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/// Calculate the real height of a line based on its thickness
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/// and a base thickness value. The base thickness value is expected
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/// to be in pixels.
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fn height(self: Thickness, base: u32) u32 {
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return switch (self) {
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.super_light => @max(base / 2, 1),
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.light => base,
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.heavy => base * 2,
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};
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}
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};
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/// Specification of a traditional intersection-style line/box-drawing char,
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/// which can have a different style of line from each edge to the center.
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const Lines = struct {
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up: Style = .none,
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right: Style = .none,
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down: Style = .none,
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left: Style = .none,
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const Style = enum {
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none,
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light,
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heavy,
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double,
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};
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};
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/// Alignment of a figure within a cell
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const Alignment = struct {
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horizontal: enum {
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left,
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right,
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center,
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} = .center,
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vertical: enum {
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top,
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bottom,
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middle,
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} = .middle,
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const upper: Alignment = .{ .vertical = .top };
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const lower: Alignment = .{ .vertical = .bottom };
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const left: Alignment = .{ .horizontal = .left };
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const right: Alignment = .{ .horizontal = .right };
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const upper_left: Alignment = .{ .vertical = .top, .horizontal = .left };
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const upper_right: Alignment = .{ .vertical = .top, .horizontal = .right };
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const lower_left: Alignment = .{ .vertical = .bottom, .horizontal = .left };
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const lower_right: Alignment = .{ .vertical = .bottom, .horizontal = .right };
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const top = upper;
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const bottom = lower;
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};
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// Utility names for common fractions
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const one_eighth: f64 = 0.125;
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const one_quarter: f64 = 0.25;
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const three_eighths: f64 = 0.375;
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const half: f64 = 0.5;
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const five_eighths: f64 = 0.625;
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const three_quarters: f64 = 0.75;
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const seven_eighths: f64 = 0.875;
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pub fn renderGlyph(
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self: Box,
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alloc: Allocator,
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atlas: *font.Atlas,
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cp: u32,
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) !font.Glyph {
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// Create the canvas we'll use to draw
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var canvas = try font.sprite.Canvas.init(alloc, self.width, self.height);
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defer canvas.deinit(alloc);
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// Perform the actual drawing
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try self.draw(alloc, &canvas, cp);
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// Write the drawing to the atlas
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const region = try canvas.writeAtlas(alloc, atlas);
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// Our coordinates start at the BOTTOM for our renderers so we have to
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// specify an offset of the full height because we rendered a full size
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// cell.
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const offset_y = @as(i32, @intCast(self.height));
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return font.Glyph{
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.width = self.width,
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.height = self.height,
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.offset_x = 0,
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.offset_y = offset_y,
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.atlas_x = region.x,
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.atlas_y = region.y,
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.advance_x = @floatFromInt(self.width),
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};
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}
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/// Returns true if this codepoint should be rendered with the
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/// width/height set to unadjusted values.
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pub fn unadjustedCodepoint(cp: u32) bool {
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return switch (cp) {
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@intFromEnum(Sprite.cursor_rect),
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@intFromEnum(Sprite.cursor_hollow_rect),
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@intFromEnum(Sprite.cursor_bar),
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=> true,
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else => false,
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};
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}
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fn draw(self: Box, alloc: Allocator, canvas: *font.sprite.Canvas, cp: u32) !void {
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switch (cp) {
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// '─'
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0x2500 => self.draw_lines(canvas, .{ .left = .light, .right = .light }),
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// '━'
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0x2501 => self.draw_lines(canvas, .{ .left = .heavy, .right = .heavy }),
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// '│'
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0x2502 => self.draw_lines(canvas, .{ .up = .light, .down = .light }),
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// '┃'
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0x2503 => self.draw_lines(canvas, .{ .up = .heavy, .down = .heavy }),
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// '┄'
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0x2504 => self.draw_light_triple_dash_horizontal(canvas),
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// '┅'
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0x2505 => self.draw_heavy_triple_dash_horizontal(canvas),
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// '┆'
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0x2506 => self.draw_light_triple_dash_vertical(canvas),
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// '┇'
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0x2507 => self.draw_heavy_triple_dash_vertical(canvas),
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// '┈'
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0x2508 => self.draw_light_quadruple_dash_horizontal(canvas),
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// '┉'
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0x2509 => self.draw_heavy_quadruple_dash_horizontal(canvas),
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// '┊'
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0x250a => self.draw_light_quadruple_dash_vertical(canvas),
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// '┋'
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0x250b => self.draw_heavy_quadruple_dash_vertical(canvas),
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// '┌'
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0x250c => self.draw_lines(canvas, .{ .down = .light, .right = .light }),
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// '┍'
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0x250d => self.draw_lines(canvas, .{ .down = .light, .right = .heavy }),
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// '┎'
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0x250e => self.draw_lines(canvas, .{ .down = .heavy, .right = .light }),
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// '┏'
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0x250f => self.draw_lines(canvas, .{ .down = .heavy, .right = .heavy }),
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// '┐'
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0x2510 => self.draw_lines(canvas, .{ .down = .light, .left = .light }),
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// '┑'
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0x2511 => self.draw_lines(canvas, .{ .down = .light, .left = .heavy }),
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// '┒'
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0x2512 => self.draw_lines(canvas, .{ .down = .heavy, .left = .light }),
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// '┓'
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0x2513 => self.draw_lines(canvas, .{ .down = .heavy, .left = .heavy }),
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// '└'
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0x2514 => self.draw_lines(canvas, .{ .up = .light, .right = .light }),
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// '┕'
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0x2515 => self.draw_lines(canvas, .{ .up = .light, .right = .heavy }),
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// '┖'
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0x2516 => self.draw_lines(canvas, .{ .up = .heavy, .right = .light }),
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// '┗'
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0x2517 => self.draw_lines(canvas, .{ .up = .heavy, .right = .heavy }),
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// '┘'
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0x2518 => self.draw_lines(canvas, .{ .up = .light, .left = .light }),
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// '┙'
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0x2519 => self.draw_lines(canvas, .{ .up = .light, .left = .heavy }),
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// '┚'
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0x251a => self.draw_lines(canvas, .{ .up = .heavy, .left = .light }),
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// '┛'
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0x251b => self.draw_lines(canvas, .{ .up = .heavy, .left = .heavy }),
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// '├'
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0x251c => self.draw_lines(canvas, .{ .up = .light, .down = .light, .right = .light }),
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// '┝'
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0x251d => self.draw_lines(canvas, .{ .up = .light, .down = .light, .right = .heavy }),
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// '┞'
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0x251e => self.draw_lines(canvas, .{ .up = .heavy, .right = .light, .down = .light }),
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// '┟'
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0x251f => self.draw_lines(canvas, .{ .down = .heavy, .right = .light, .up = .light }),
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// '┠'
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0x2520 => self.draw_lines(canvas, .{ .up = .heavy, .down = .heavy, .right = .light }),
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// '┡'
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0x2521 => self.draw_lines(canvas, .{ .down = .light, .right = .heavy, .up = .heavy }),
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// '┢'
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0x2522 => self.draw_lines(canvas, .{ .up = .light, .right = .heavy, .down = .heavy }),
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// '┣'
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0x2523 => self.draw_lines(canvas, .{ .up = .heavy, .down = .heavy, .right = .heavy }),
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// '┤'
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0x2524 => self.draw_lines(canvas, .{ .up = .light, .down = .light, .left = .light }),
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// '┥'
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0x2525 => self.draw_lines(canvas, .{ .up = .light, .down = .light, .left = .heavy }),
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// '┦'
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0x2526 => self.draw_lines(canvas, .{ .up = .heavy, .left = .light, .down = .light }),
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// '┧'
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0x2527 => self.draw_lines(canvas, .{ .down = .heavy, .left = .light, .up = .light }),
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// '┨'
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0x2528 => self.draw_lines(canvas, .{ .up = .heavy, .down = .heavy, .left = .light }),
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// '┩'
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0x2529 => self.draw_lines(canvas, .{ .down = .light, .left = .heavy, .up = .heavy }),
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// '┪'
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0x252a => self.draw_lines(canvas, .{ .up = .light, .left = .heavy, .down = .heavy }),
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// '┫'
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0x252b => self.draw_lines(canvas, .{ .up = .heavy, .down = .heavy, .left = .heavy }),
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// '┬'
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0x252c => self.draw_lines(canvas, .{ .down = .light, .left = .light, .right = .light }),
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// '┭'
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0x252d => self.draw_lines(canvas, .{ .left = .heavy, .right = .light, .down = .light }),
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// '┮'
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0x252e => self.draw_lines(canvas, .{ .right = .heavy, .left = .light, .down = .light }),
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// '┯'
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0x252f => self.draw_lines(canvas, .{ .down = .light, .left = .heavy, .right = .heavy }),
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// '┰'
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0x2530 => self.draw_lines(canvas, .{ .down = .heavy, .left = .light, .right = .light }),
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// '┱'
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0x2531 => self.draw_lines(canvas, .{ .right = .light, .left = .heavy, .down = .heavy }),
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// '┲'
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0x2532 => self.draw_lines(canvas, .{ .left = .light, .right = .heavy, .down = .heavy }),
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// '┳'
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0x2533 => self.draw_lines(canvas, .{ .down = .heavy, .left = .heavy, .right = .heavy }),
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// '┴'
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0x2534 => self.draw_lines(canvas, .{ .up = .light, .left = .light, .right = .light }),
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// '┵'
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0x2535 => self.draw_lines(canvas, .{ .left = .heavy, .right = .light, .up = .light }),
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// '┶'
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0x2536 => self.draw_lines(canvas, .{ .right = .heavy, .left = .light, .up = .light }),
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// '┷'
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0x2537 => self.draw_lines(canvas, .{ .up = .light, .left = .heavy, .right = .heavy }),
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// '┸'
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0x2538 => self.draw_lines(canvas, .{ .up = .heavy, .left = .light, .right = .light }),
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// '┹'
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0x2539 => self.draw_lines(canvas, .{ .right = .light, .left = .heavy, .up = .heavy }),
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// '┺'
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0x253a => self.draw_lines(canvas, .{ .left = .light, .right = .heavy, .up = .heavy }),
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// '┻'
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0x253b => self.draw_lines(canvas, .{ .up = .heavy, .left = .heavy, .right = .heavy }),
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// '┼'
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0x253c => self.draw_lines(canvas, .{ .up = .light, .down = .light, .left = .light, .right = .light }),
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// '┽'
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0x253d => self.draw_lines(canvas, .{ .left = .heavy, .right = .light, .up = .light, .down = .light }),
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// '┾'
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0x253e => self.draw_lines(canvas, .{ .right = .heavy, .left = .light, .up = .light, .down = .light }),
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// '┿'
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0x253f => self.draw_lines(canvas, .{ .up = .light, .down = .light, .left = .heavy, .right = .heavy }),
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// '╀'
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0x2540 => self.draw_lines(canvas, .{ .up = .heavy, .down = .light, .left = .light, .right = .light }),
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// '╁'
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0x2541 => self.draw_lines(canvas, .{ .down = .heavy, .up = .light, .left = .light, .right = .light }),
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// '╂'
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0x2542 => self.draw_lines(canvas, .{ .up = .heavy, .down = .heavy, .left = .light, .right = .light }),
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// '╃'
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0x2543 => self.draw_lines(canvas, .{ .left = .heavy, .up = .heavy, .right = .light, .down = .light }),
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// '╄'
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0x2544 => self.draw_lines(canvas, .{ .right = .heavy, .up = .heavy, .left = .light, .down = .light }),
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// '╅'
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0x2545 => self.draw_lines(canvas, .{ .left = .heavy, .down = .heavy, .right = .light, .up = .light }),
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// '╆'
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0x2546 => self.draw_lines(canvas, .{ .right = .heavy, .down = .heavy, .left = .light, .up = .light }),
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// '╇'
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0x2547 => self.draw_lines(canvas, .{ .down = .light, .up = .heavy, .left = .heavy, .right = .heavy }),
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// '╈'
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0x2548 => self.draw_lines(canvas, .{ .up = .light, .down = .heavy, .left = .heavy, .right = .heavy }),
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// '╉'
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0x2549 => self.draw_lines(canvas, .{ .right = .light, .left = .heavy, .up = .heavy, .down = .heavy }),
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// '╊'
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0x254a => self.draw_lines(canvas, .{ .left = .light, .right = .heavy, .up = .heavy, .down = .heavy }),
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// '╋'
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0x254b => self.draw_lines(canvas, .{ .up = .heavy, .down = .heavy, .left = .heavy, .right = .heavy }),
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// '╌'
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0x254c => self.draw_light_double_dash_horizontal(canvas),
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// '╍'
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0x254d => self.draw_heavy_double_dash_horizontal(canvas),
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// '╎'
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0x254e => self.draw_light_double_dash_vertical(canvas),
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// '╏'
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0x254f => self.draw_heavy_double_dash_vertical(canvas),
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// '═'
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0x2550 => self.draw_lines(canvas, .{ .left = .double, .right = .double }),
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// '║'
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0x2551 => self.draw_lines(canvas, .{ .up = .double, .down = .double }),
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// '╒'
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0x2552 => self.draw_lines(canvas, .{ .down = .light, .right = .double }),
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// '╓'
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0x2553 => self.draw_lines(canvas, .{ .down = .double, .right = .light }),
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// '╔'
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0x2554 => self.draw_lines(canvas, .{ .down = .double, .right = .double }),
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// '╕'
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0x2555 => self.draw_lines(canvas, .{ .down = .light, .left = .double }),
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// '╖'
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0x2556 => self.draw_lines(canvas, .{ .down = .double, .left = .light }),
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// '╗'
|
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0x2557 => self.draw_lines(canvas, .{ .down = .double, .left = .double }),
|
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// '╘'
|
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0x2558 => self.draw_lines(canvas, .{ .up = .light, .right = .double }),
|
||
// '╙'
|
||
0x2559 => self.draw_lines(canvas, .{ .up = .double, .right = .light }),
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||
// '╚'
|
||
0x255a => self.draw_lines(canvas, .{ .up = .double, .right = .double }),
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// '╛'
|
||
0x255b => self.draw_lines(canvas, .{ .up = .light, .left = .double }),
|
||
// '╜'
|
||
0x255c => self.draw_lines(canvas, .{ .up = .double, .left = .light }),
|
||
// '╝'
|
||
0x255d => self.draw_lines(canvas, .{ .up = .double, .left = .double }),
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// '╞'
|
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0x255e => self.draw_lines(canvas, .{ .up = .light, .down = .light, .right = .double }),
|
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// '╟'
|
||
0x255f => self.draw_lines(canvas, .{ .up = .double, .down = .double, .right = .light }),
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||
|
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// '╠'
|
||
0x2560 => self.draw_lines(canvas, .{ .up = .double, .down = .double, .right = .double }),
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// '╡'
|
||
0x2561 => self.draw_lines(canvas, .{ .up = .light, .down = .light, .left = .double }),
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// '╢'
|
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0x2562 => self.draw_lines(canvas, .{ .up = .double, .down = .double, .left = .light }),
|
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// '╣'
|
||
0x2563 => self.draw_lines(canvas, .{ .up = .double, .down = .double, .left = .double }),
|
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// '╤'
|
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0x2564 => self.draw_lines(canvas, .{ .down = .light, .left = .double, .right = .double }),
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// '╥'
|
||
0x2565 => self.draw_lines(canvas, .{ .down = .double, .left = .light, .right = .light }),
|
||
// '╦'
|
||
0x2566 => self.draw_lines(canvas, .{ .down = .double, .left = .double, .right = .double }),
|
||
// '╧'
|
||
0x2567 => self.draw_lines(canvas, .{ .up = .light, .left = .double, .right = .double }),
|
||
// '╨'
|
||
0x2568 => self.draw_lines(canvas, .{ .up = .double, .left = .light, .right = .light }),
|
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// '╩'
|
||
0x2569 => self.draw_lines(canvas, .{ .up = .double, .left = .double, .right = .double }),
|
||
// '╪'
|
||
0x256a => self.draw_lines(canvas, .{ .up = .light, .down = .light, .left = .double, .right = .double }),
|
||
// '╫'
|
||
0x256b => self.draw_lines(canvas, .{ .up = .double, .down = .double, .left = .light, .right = .light }),
|
||
// '╬'
|
||
0x256c => self.draw_lines(canvas, .{ .up = .double, .down = .double, .left = .double, .right = .double }),
|
||
0x256d...0x2570 => try self.draw_light_arc(alloc, canvas, cp),
|
||
|
||
// '╱'
|
||
0x2571 => self.draw_light_diagonal_upper_right_to_lower_left(canvas),
|
||
// '╲'
|
||
0x2572 => self.draw_light_diagonal_upper_left_to_lower_right(canvas),
|
||
// '╳'
|
||
0x2573 => self.draw_light_diagonal_cross(canvas),
|
||
// '╴'
|
||
0x2574 => self.draw_lines(canvas, .{ .left = .light }),
|
||
// '╵'
|
||
0x2575 => self.draw_lines(canvas, .{ .up = .light }),
|
||
// '╶'
|
||
0x2576 => self.draw_lines(canvas, .{ .right = .light }),
|
||
// '╷'
|
||
0x2577 => self.draw_lines(canvas, .{ .down = .light }),
|
||
// '╸'
|
||
0x2578 => self.draw_lines(canvas, .{ .left = .heavy }),
|
||
// '╹'
|
||
0x2579 => self.draw_lines(canvas, .{ .up = .heavy }),
|
||
// '╺'
|
||
0x257a => self.draw_lines(canvas, .{ .right = .heavy }),
|
||
// '╻'
|
||
0x257b => self.draw_lines(canvas, .{ .down = .heavy }),
|
||
// '╼'
|
||
0x257c => self.draw_lines(canvas, .{ .left = .light, .right = .heavy }),
|
||
// '╽'
|
||
0x257d => self.draw_lines(canvas, .{ .up = .light, .down = .heavy }),
|
||
// '╾'
|
||
0x257e => self.draw_lines(canvas, .{ .left = .heavy, .right = .light }),
|
||
// '╿'
|
||
0x257f => self.draw_lines(canvas, .{ .up = .heavy, .down = .light }),
|
||
|
||
// '▀' UPPER HALF BLOCK
|
||
0x2580 => self.draw_block(canvas, Alignment.upper, 1, half),
|
||
// '▁' LOWER ONE EIGHTH BLOCK
|
||
0x2581 => self.draw_block(canvas, Alignment.lower, 1, one_eighth),
|
||
// '▂' LOWER ONE QUARTER BLOCK
|
||
0x2582 => self.draw_block(canvas, Alignment.lower, 1, one_quarter),
|
||
// '▃' LOWER THREE EIGHTHS BLOCK
|
||
0x2583 => self.draw_block(canvas, Alignment.lower, 1, three_eighths),
|
||
// '▄' LOWER HALF BLOCK
|
||
0x2584 => self.draw_block(canvas, Alignment.lower, 1, half),
|
||
// '▅' LOWER FIVE EIGHTHS BLOCK
|
||
0x2585 => self.draw_block(canvas, Alignment.lower, 1, five_eighths),
|
||
// '▆' LOWER THREE QUARTERS BLOCK
|
||
0x2586 => self.draw_block(canvas, Alignment.lower, 1, three_quarters),
|
||
// '▇' LOWER SEVEN EIGHTHS BLOCK
|
||
0x2587 => self.draw_block(canvas, Alignment.lower, 1, seven_eighths),
|
||
// '█' FULL BLOCK
|
||
0x2588 => self.draw_full_block(canvas),
|
||
// '▉' LEFT SEVEN EIGHTHS BLOCK
|
||
0x2589 => self.draw_block(canvas, Alignment.left, seven_eighths, 1),
|
||
// '▊' LEFT THREE QUARTERS BLOCK
|
||
0x258a => self.draw_block(canvas, Alignment.left, three_quarters, 1),
|
||
// '▋' LEFT FIVE EIGHTHS BLOCK
|
||
0x258b => self.draw_block(canvas, Alignment.left, five_eighths, 1),
|
||
// '▌' LEFT HALF BLOCK
|
||
0x258c => self.draw_block(canvas, Alignment.left, half, 1),
|
||
// '▍' LEFT THREE EIGHTHS BLOCK
|
||
0x258d => self.draw_block(canvas, Alignment.left, three_eighths, 1),
|
||
// '▎' LEFT ONE QUARTER BLOCK
|
||
0x258e => self.draw_block(canvas, Alignment.left, one_quarter, 1),
|
||
// '▏' LEFT ONE EIGHTH BLOCK
|
||
0x258f => self.draw_block(canvas, Alignment.left, one_eighth, 1),
|
||
|
||
// '▐' RIGHT HALF BLOCK
|
||
0x2590 => self.draw_block(canvas, Alignment.right, half, 1),
|
||
// '░'
|
||
0x2591 => self.draw_light_shade(canvas),
|
||
// '▒'
|
||
0x2592 => self.draw_medium_shade(canvas),
|
||
// '▓'
|
||
0x2593 => self.draw_dark_shade(canvas),
|
||
// '▔' UPPER ONE EIGHTH BLOCK
|
||
0x2594 => self.draw_block(canvas, Alignment.upper, 1, one_eighth),
|
||
// '▕' RIGHT ONE EIGHTH BLOCK
|
||
0x2595 => self.draw_block(canvas, Alignment.right, one_eighth, 1),
|
||
|
||
// ▖ ▗ ▘ ▙ ▚ ▛ ▜ ▝ ▞ ▟
|
||
0x2596...0x259f => self.draw_quadrant(canvas, cp),
|
||
|
||
0x2800...0x28ff => self.draw_braille(canvas, cp),
|
||
|
||
0x1fb00...0x1fb3b => self.draw_sextant(canvas, cp),
|
||
|
||
0x1fb3c...0x1fb40,
|
||
0x1fb47...0x1fb4b,
|
||
0x1fb57...0x1fb5b,
|
||
0x1fb62...0x1fb66,
|
||
0x1fb6c...0x1fb6f,
|
||
=> try self.draw_wedge_triangle(canvas, cp),
|
||
|
||
0x1fb41...0x1fb45,
|
||
0x1fb4c...0x1fb50,
|
||
0x1fb52...0x1fb56,
|
||
0x1fb5d...0x1fb61,
|
||
0x1fb68...0x1fb6b,
|
||
=> try self.draw_wedge_triangle_inverted(alloc, canvas, cp),
|
||
|
||
// '🭆'
|
||
0x1fb46,
|
||
// '🭑'
|
||
0x1fb51,
|
||
// '🭜'
|
||
0x1fb5c,
|
||
// '🭧'
|
||
0x1fb67,
|
||
=> try self.draw_wedge_triangle_and_box(canvas, cp),
|
||
|
||
// '🮚'
|
||
0x1fb9a => {
|
||
try self.draw_wedge_triangle(canvas, 0x1fb6d);
|
||
try self.draw_wedge_triangle(canvas, 0x1fb6f);
|
||
},
|
||
|
||
// '🮛'
|
||
0x1fb9b => {
|
||
try self.draw_wedge_triangle(canvas, 0x1fb6c);
|
||
try self.draw_wedge_triangle(canvas, 0x1fb6e);
|
||
},
|
||
|
||
// '🭰'
|
||
0x1fb70 => self.draw_vertical_one_eighth_block_n(canvas, 1),
|
||
// '🭱'
|
||
0x1fb71 => self.draw_vertical_one_eighth_block_n(canvas, 2),
|
||
// '🭲'
|
||
0x1fb72 => self.draw_vertical_one_eighth_block_n(canvas, 3),
|
||
// '🭳'
|
||
0x1fb73 => self.draw_vertical_one_eighth_block_n(canvas, 4),
|
||
// '🭴'
|
||
0x1fb74 => self.draw_vertical_one_eighth_block_n(canvas, 5),
|
||
// '🭵'
|
||
0x1fb75 => self.draw_vertical_one_eighth_block_n(canvas, 6),
|
||
|
||
// '🭶'
|
||
0x1fb76 => self.draw_horizontal_one_eighth_block_n(canvas, 1),
|
||
// '🭷'
|
||
0x1fb77 => self.draw_horizontal_one_eighth_block_n(canvas, 2),
|
||
// '🭸'
|
||
0x1fb78 => self.draw_horizontal_one_eighth_block_n(canvas, 3),
|
||
// '🭹'
|
||
0x1fb79 => self.draw_horizontal_one_eighth_block_n(canvas, 4),
|
||
// '🭺'
|
||
0x1fb7a => self.draw_horizontal_one_eighth_block_n(canvas, 5),
|
||
// '🭻'
|
||
0x1fb7b => self.draw_horizontal_one_eighth_block_n(canvas, 6),
|
||
|
||
// '🮂' UPPER ONE QUARTER BLOCK
|
||
0x1fb82 => self.draw_block(canvas, Alignment.upper, 1, one_quarter),
|
||
// '🮃' UPPER THREE EIGHTHS BLOCK
|
||
0x1fb83 => self.draw_block(canvas, Alignment.upper, 1, three_eighths),
|
||
// '🮄' UPPER FIVE EIGHTHS BLOCK
|
||
0x1fb84 => self.draw_block(canvas, Alignment.upper, 1, five_eighths),
|
||
// '🮅' UPPER THREE QUARTERS BLOCK
|
||
0x1fb85 => self.draw_block(canvas, Alignment.upper, 1, three_quarters),
|
||
// '🮆' UPPER SEVEN EIGHTHS BLOCK
|
||
0x1fb86 => self.draw_block(canvas, Alignment.upper, 1, seven_eighths),
|
||
|
||
// '🭼' LEFT AND LOWER ONE EIGHTH BLOCK
|
||
0x1fb7c => {
|
||
self.draw_block(canvas, Alignment.left, one_eighth, 1);
|
||
self.draw_block(canvas, Alignment.lower, 1, one_eighth);
|
||
},
|
||
// '🭽' LEFT AND UPPER ONE EIGHTH BLOCK
|
||
0x1fb7d => {
|
||
self.draw_block(canvas, Alignment.left, one_eighth, 1);
|
||
self.draw_block(canvas, Alignment.upper, 1, one_eighth);
|
||
},
|
||
// '🭾' RIGHT AND UPPER ONE EIGHTH BLOCK
|
||
0x1fb7e => {
|
||
self.draw_block(canvas, Alignment.right, one_eighth, 1);
|
||
self.draw_block(canvas, Alignment.upper, 1, one_eighth);
|
||
},
|
||
// '🭿' RIGHT AND LOWER ONE EIGHTH BLOCK
|
||
0x1fb7f => {
|
||
self.draw_block(canvas, Alignment.right, one_eighth, 1);
|
||
self.draw_block(canvas, Alignment.lower, 1, one_eighth);
|
||
},
|
||
// '🮀' UPPER AND LOWER ONE EIGHTH BLOCK
|
||
0x1fb80 => {
|
||
self.draw_block(canvas, Alignment.upper, 1, one_eighth);
|
||
self.draw_block(canvas, Alignment.lower, 1, one_eighth);
|
||
},
|
||
// '🮁'
|
||
0x1fb81 => self.draw_horizontal_one_eighth_1358_block(canvas),
|
||
|
||
// '🮇' RIGHT ONE QUARTER BLOCK
|
||
0x1fb87 => self.draw_block(canvas, Alignment.right, one_quarter, 1),
|
||
// '🮈' RIGHT THREE EIGHTHS BLOCK
|
||
0x1fb88 => self.draw_block(canvas, Alignment.right, three_eighths, 1),
|
||
// '🮉' RIGHT FIVE EIGHTHS BLOCK
|
||
0x1fb89 => self.draw_block(canvas, Alignment.right, five_eighths, 1),
|
||
// '🮊' RIGHT THREE QUARTERS BLOCK
|
||
0x1fb8a => self.draw_block(canvas, Alignment.right, three_quarters, 1),
|
||
// '🮋' RIGHT SEVEN EIGHTHS BLOCK
|
||
0x1fb8b => self.draw_block(canvas, Alignment.right, seven_eighths, 1),
|
||
|
||
// Not official box characters but special characters we hide
|
||
// in the high bits of a unicode codepoint.
|
||
@intFromEnum(Sprite.cursor_rect) => self.draw_cursor_rect(canvas),
|
||
@intFromEnum(Sprite.cursor_hollow_rect) => self.draw_cursor_hollow_rect(canvas),
|
||
@intFromEnum(Sprite.cursor_bar) => self.draw_cursor_bar(canvas),
|
||
|
||
else => return error.InvalidCodepoint,
|
||
}
|
||
}
|
||
|
||
fn draw_lines(self: Box, canvas: *font.sprite.Canvas, comptime lines: Lines) void {
|
||
const light_px = Thickness.light.height(self.thickness);
|
||
const heavy_px = Thickness.heavy.height(self.thickness);
|
||
|
||
// Top of light horizontal strokes
|
||
const h_light_top = (self.height -| light_px) / 2;
|
||
// Bottom of light horizontal strokes
|
||
const h_light_bottom = h_light_top +| light_px;
|
||
|
||
// Top of heavy horizontal strokes
|
||
const h_heavy_top = (self.height -| heavy_px) / 2;
|
||
// Bottom of heavy horizontal strokes
|
||
const h_heavy_bottom = h_heavy_top +| heavy_px;
|
||
|
||
// Top of the top doubled horizontal stroke (bottom is `h_light_top`)
|
||
const h_double_top = h_light_top -| light_px;
|
||
// Bottom of the bottom doubled horizontal stroke (top is `h_light_bottom`)
|
||
const h_double_bottom = h_light_bottom +| light_px;
|
||
|
||
// Left of light vertical strokes
|
||
const v_light_left = (self.width -| light_px) / 2;
|
||
// Right of light vertical strokes
|
||
const v_light_right = v_light_left +| light_px;
|
||
|
||
// Left of heavy vertical strokes
|
||
const v_heavy_left = (self.width -| heavy_px) / 2;
|
||
// Right of heavy vertical strokes
|
||
const v_heavy_right = v_heavy_left +| heavy_px;
|
||
|
||
// Left of the left doubled vertical stroke (right is `v_light_left`)
|
||
const v_double_left = v_light_left -| light_px;
|
||
// Right of the right doubled vertical stroke (left is `v_light_right`)
|
||
const v_double_right = v_light_right +| light_px;
|
||
|
||
// The bottom of the up line
|
||
const up_bottom = if (lines.left == .heavy or lines.right == .heavy)
|
||
h_heavy_bottom
|
||
else if (lines.left != lines.right or lines.down == lines.up)
|
||
if (lines.left == .double or lines.right == .double)
|
||
h_double_bottom
|
||
else
|
||
h_light_bottom
|
||
else if (lines.left == .none and lines.right == .none)
|
||
h_light_bottom
|
||
else
|
||
h_light_top;
|
||
|
||
// The top of the down line
|
||
const down_top = if (lines.left == .heavy or lines.right == .heavy)
|
||
h_heavy_top
|
||
else if (lines.left != lines.right or lines.up == lines.down)
|
||
if (lines.left == .double or lines.right == .double)
|
||
h_double_top
|
||
else
|
||
h_light_top
|
||
else if (lines.left == .none and lines.right == .none)
|
||
h_light_top
|
||
else
|
||
h_light_bottom;
|
||
|
||
// The right of the left line
|
||
const left_right = if (lines.up == .heavy or lines.down == .heavy)
|
||
v_heavy_right
|
||
else if (lines.up != lines.down or lines.left == lines.right)
|
||
if (lines.up == .double or lines.down == .double)
|
||
v_double_right
|
||
else
|
||
v_light_right
|
||
else if (lines.up == .none and lines.down == .none)
|
||
v_light_right
|
||
else
|
||
v_light_left;
|
||
|
||
// The left of the right line
|
||
const right_left = if (lines.up == .heavy or lines.down == .heavy)
|
||
v_heavy_left
|
||
else if (lines.up != lines.down or lines.right == lines.left)
|
||
if (lines.up == .double or lines.down == .double)
|
||
v_double_left
|
||
else
|
||
v_light_left
|
||
else if (lines.up == .none and lines.down == .none)
|
||
v_light_left
|
||
else
|
||
v_light_right;
|
||
|
||
switch (lines.up) {
|
||
.none => {},
|
||
.light => self.rect(canvas, v_light_left, 0, v_light_right, up_bottom),
|
||
.heavy => self.rect(canvas, v_heavy_left, 0, v_heavy_right, up_bottom),
|
||
.double => {
|
||
const left_bottom = if (lines.left == .double) h_light_top else up_bottom;
|
||
const right_bottom = if (lines.right == .double) h_light_top else up_bottom;
|
||
|
||
self.rect(canvas, v_double_left, 0, v_light_left, left_bottom);
|
||
self.rect(canvas, v_light_right, 0, v_double_right, right_bottom);
|
||
},
|
||
}
|
||
|
||
switch (lines.right) {
|
||
.none => {},
|
||
.light => self.rect(canvas, right_left, h_light_top, self.width, h_light_bottom),
|
||
.heavy => self.rect(canvas, right_left, h_heavy_top, self.width, h_heavy_bottom),
|
||
.double => {
|
||
const top_left = if (lines.up == .double) v_light_right else right_left;
|
||
const bottom_left = if (lines.down == .double) v_light_right else right_left;
|
||
|
||
self.rect(canvas, top_left, h_double_top, self.width, h_light_top);
|
||
self.rect(canvas, bottom_left, h_light_bottom, self.width, h_double_bottom);
|
||
},
|
||
}
|
||
|
||
switch (lines.down) {
|
||
.none => {},
|
||
.light => self.rect(canvas, v_light_left, down_top, v_light_right, self.height),
|
||
.heavy => self.rect(canvas, v_heavy_left, down_top, v_heavy_right, self.height),
|
||
.double => {
|
||
const left_top = if (lines.left == .double) h_light_bottom else down_top;
|
||
const right_top = if (lines.right == .double) h_light_bottom else down_top;
|
||
|
||
self.rect(canvas, v_double_left, left_top, v_light_left, self.height);
|
||
self.rect(canvas, v_light_right, right_top, v_double_right, self.height);
|
||
},
|
||
}
|
||
|
||
switch (lines.left) {
|
||
.none => {},
|
||
.light => self.rect(canvas, 0, h_light_top, left_right, h_light_bottom),
|
||
.heavy => self.rect(canvas, 0, h_heavy_top, left_right, h_heavy_bottom),
|
||
.double => {
|
||
const top_right = if (lines.up == .double) v_light_left else left_right;
|
||
const bottom_right = if (lines.down == .double) v_light_left else left_right;
|
||
|
||
self.rect(canvas, 0, h_double_top, top_right, h_light_top);
|
||
self.rect(canvas, 0, h_light_bottom, bottom_right, h_double_bottom);
|
||
},
|
||
}
|
||
}
|
||
|
||
fn draw_light_triple_dash_horizontal(self: Box, canvas: *font.sprite.Canvas) void {
|
||
self.draw_dash_horizontal(
|
||
canvas,
|
||
3,
|
||
Thickness.light.height(self.thickness),
|
||
@max(4, Thickness.light.height(self.thickness)),
|
||
);
|
||
}
|
||
|
||
fn draw_heavy_triple_dash_horizontal(self: Box, canvas: *font.sprite.Canvas) void {
|
||
self.draw_dash_horizontal(
|
||
canvas,
|
||
3,
|
||
Thickness.heavy.height(self.thickness),
|
||
@max(4, Thickness.light.height(self.thickness)),
|
||
);
|
||
}
|
||
|
||
fn draw_light_triple_dash_vertical(self: Box, canvas: *font.sprite.Canvas) void {
|
||
self.draw_dash_vertical(
|
||
canvas,
|
||
3,
|
||
Thickness.light.height(self.thickness),
|
||
@max(4, Thickness.light.height(self.thickness)),
|
||
);
|
||
}
|
||
|
||
fn draw_heavy_triple_dash_vertical(self: Box, canvas: *font.sprite.Canvas) void {
|
||
self.draw_dash_vertical(
|
||
canvas,
|
||
3,
|
||
Thickness.heavy.height(self.thickness),
|
||
@max(4, Thickness.light.height(self.thickness)),
|
||
);
|
||
}
|
||
|
||
fn draw_light_quadruple_dash_horizontal(self: Box, canvas: *font.sprite.Canvas) void {
|
||
self.draw_dash_horizontal(
|
||
canvas,
|
||
4,
|
||
Thickness.light.height(self.thickness),
|
||
@max(4, Thickness.light.height(self.thickness)),
|
||
);
|
||
}
|
||
|
||
fn draw_heavy_quadruple_dash_horizontal(self: Box, canvas: *font.sprite.Canvas) void {
|
||
self.draw_dash_horizontal(
|
||
canvas,
|
||
4,
|
||
Thickness.heavy.height(self.thickness),
|
||
@max(4, Thickness.light.height(self.thickness)),
|
||
);
|
||
}
|
||
|
||
fn draw_light_quadruple_dash_vertical(self: Box, canvas: *font.sprite.Canvas) void {
|
||
self.draw_dash_vertical(
|
||
canvas,
|
||
4,
|
||
Thickness.light.height(self.thickness),
|
||
@max(4, Thickness.light.height(self.thickness)),
|
||
);
|
||
}
|
||
|
||
fn draw_heavy_quadruple_dash_vertical(self: Box, canvas: *font.sprite.Canvas) void {
|
||
self.draw_dash_vertical(
|
||
canvas,
|
||
4,
|
||
Thickness.heavy.height(self.thickness),
|
||
@max(4, Thickness.light.height(self.thickness)),
|
||
);
|
||
}
|
||
|
||
fn draw_light_double_dash_horizontal(self: Box, canvas: *font.sprite.Canvas) void {
|
||
self.draw_dash_horizontal(
|
||
canvas,
|
||
2,
|
||
Thickness.light.height(self.thickness),
|
||
Thickness.light.height(self.thickness),
|
||
);
|
||
}
|
||
|
||
fn draw_heavy_double_dash_horizontal(self: Box, canvas: *font.sprite.Canvas) void {
|
||
self.draw_dash_horizontal(
|
||
canvas,
|
||
2,
|
||
Thickness.heavy.height(self.thickness),
|
||
Thickness.heavy.height(self.thickness),
|
||
);
|
||
}
|
||
|
||
fn draw_light_double_dash_vertical(self: Box, canvas: *font.sprite.Canvas) void {
|
||
self.draw_dash_vertical(
|
||
canvas,
|
||
2,
|
||
Thickness.light.height(self.thickness),
|
||
Thickness.heavy.height(self.thickness),
|
||
);
|
||
}
|
||
|
||
fn draw_heavy_double_dash_vertical(self: Box, canvas: *font.sprite.Canvas) void {
|
||
self.draw_dash_vertical(
|
||
canvas,
|
||
2,
|
||
Thickness.heavy.height(self.thickness),
|
||
Thickness.heavy.height(self.thickness),
|
||
);
|
||
}
|
||
|
||
fn draw_light_diagonal_upper_right_to_lower_left(self: Box, canvas: *font.sprite.Canvas) void {
|
||
const thick_px = Thickness.light.height(self.thickness);
|
||
canvas.trapezoid(.{
|
||
.top = 0,
|
||
.bottom = @as(i32, @intCast(self.height)),
|
||
.left = .{
|
||
.p1 = .{
|
||
.x = @as(i32, @intFromFloat(@as(f64, @floatFromInt(self.width)) - @as(f64, @floatFromInt(thick_px)) / 2)),
|
||
.y = 0,
|
||
},
|
||
|
||
.p2 = .{
|
||
.x = @as(i32, @intFromFloat(0 - @as(f64, @floatFromInt(thick_px)) / 2)),
|
||
.y = @as(i32, @intCast(self.height)),
|
||
},
|
||
},
|
||
.right = .{
|
||
.p1 = .{
|
||
.x = @as(i32, @intFromFloat(@as(f64, @floatFromInt(self.width)) + @as(f64, @floatFromInt(thick_px)) / 2)),
|
||
.y = 0,
|
||
},
|
||
|
||
.p2 = .{
|
||
.x = @as(i32, @intFromFloat(0 + @as(f64, @floatFromInt(thick_px)) / 2)),
|
||
.y = @as(i32, @intCast(self.height)),
|
||
},
|
||
},
|
||
});
|
||
}
|
||
|
||
fn draw_light_diagonal_upper_left_to_lower_right(self: Box, canvas: *font.sprite.Canvas) void {
|
||
const thick_px = Thickness.light.height(self.thickness);
|
||
canvas.trapezoid(.{
|
||
.top = 0,
|
||
.bottom = @as(i32, @intCast(self.height)),
|
||
.left = .{
|
||
.p1 = .{
|
||
.x = @as(i32, @intFromFloat(0 - @as(f64, @floatFromInt(thick_px)) / 2)),
|
||
.y = 0,
|
||
},
|
||
|
||
.p2 = .{
|
||
.x = @as(i32, @intFromFloat(@as(f64, @floatFromInt(self.width)) - @as(f64, @floatFromInt(thick_px)) / 2)),
|
||
.y = @as(i32, @intCast(self.height)),
|
||
},
|
||
},
|
||
.right = .{
|
||
.p1 = .{
|
||
.x = @as(i32, @intFromFloat(0 + @as(f64, @floatFromInt(thick_px)) / 2)),
|
||
.y = 0,
|
||
},
|
||
|
||
.p2 = .{
|
||
.x = @as(i32, @intFromFloat(@as(f64, @floatFromInt(self.width)) + @as(f64, @floatFromInt(thick_px)) / 2)),
|
||
.y = @as(i32, @intCast(self.height)),
|
||
},
|
||
},
|
||
});
|
||
}
|
||
|
||
fn draw_light_diagonal_cross(self: Box, canvas: *font.sprite.Canvas) void {
|
||
self.draw_light_diagonal_upper_right_to_lower_left(canvas);
|
||
self.draw_light_diagonal_upper_left_to_lower_right(canvas);
|
||
}
|
||
|
||
fn draw_block(
|
||
self: Box,
|
||
canvas: *font.sprite.Canvas,
|
||
alignment: Alignment,
|
||
width: f64,
|
||
height: f64,
|
||
) void {
|
||
const float_width: f64 = @floatFromInt(self.width);
|
||
const float_height: f64 = @floatFromInt(self.height);
|
||
|
||
const w: u32 = @intFromFloat(@round(float_width * width));
|
||
const h: u32 = @intFromFloat(@round(float_height * height));
|
||
|
||
const x = switch (alignment.horizontal) {
|
||
.left => 0,
|
||
.right => self.width - w,
|
||
.center => (self.width - w) / 2,
|
||
};
|
||
const y = switch (alignment.vertical) {
|
||
.top => 0,
|
||
.bottom => self.height - h,
|
||
.middle => (self.height - h) / 2,
|
||
};
|
||
|
||
canvas.rect(.{
|
||
.x = @intCast(x),
|
||
.y = @intCast(y),
|
||
.width = w,
|
||
.height = h,
|
||
}, .on);
|
||
}
|
||
|
||
fn draw_full_block(self: Box, canvas: *font.sprite.Canvas) void {
|
||
self.rect(canvas, 0, 0, self.width, self.height);
|
||
}
|
||
|
||
fn draw_vertical_one_eighth_block_n(self: Box, canvas: *font.sprite.Canvas, n: u32) void {
|
||
const x = @as(u32, @intFromFloat(@round(@as(f64, @floatFromInt(n)) * @as(f64, @floatFromInt(self.width)) / 8)));
|
||
const w = @as(u32, @intFromFloat(@round(@as(f64, @floatFromInt(self.width)) / 8)));
|
||
self.rect(canvas, x, 0, x + w, self.height);
|
||
}
|
||
|
||
fn draw_pixman_shade(self: Box, canvas: *font.sprite.Canvas, v: u16) void {
|
||
canvas.rect((font.sprite.Box{
|
||
.x1 = 0,
|
||
.y1 = 0,
|
||
.x2 = @as(i32, @intCast(self.width)),
|
||
.y2 = @as(i32, @intCast(self.height)),
|
||
}).rect(), @as(font.sprite.Color, @enumFromInt(v)));
|
||
}
|
||
|
||
fn draw_light_shade(self: Box, canvas: *font.sprite.Canvas) void {
|
||
self.draw_pixman_shade(canvas, 0x40);
|
||
}
|
||
|
||
fn draw_medium_shade(self: Box, canvas: *font.sprite.Canvas) void {
|
||
self.draw_pixman_shade(canvas, 0x80);
|
||
}
|
||
|
||
fn draw_dark_shade(self: Box, canvas: *font.sprite.Canvas) void {
|
||
self.draw_pixman_shade(canvas, 0xc0);
|
||
}
|
||
|
||
fn draw_horizontal_one_eighth_block_n(self: Box, canvas: *font.sprite.Canvas, n: u32) void {
|
||
const h = @as(u32, @intFromFloat(@round(@as(f64, @floatFromInt(self.height)) / 8)));
|
||
const y = @min(
|
||
self.height -| h,
|
||
@as(u32, @intFromFloat(@round(@as(f64, @floatFromInt(n)) * @as(f64, @floatFromInt(self.height)) / 8))),
|
||
);
|
||
self.rect(canvas, 0, y, self.width, y + h);
|
||
}
|
||
|
||
fn draw_horizontal_one_eighth_1358_block(self: Box, canvas: *font.sprite.Canvas) void {
|
||
self.draw_horizontal_one_eighth_block_n(canvas, 0);
|
||
self.draw_horizontal_one_eighth_block_n(canvas, 2);
|
||
self.draw_horizontal_one_eighth_block_n(canvas, 4);
|
||
self.draw_horizontal_one_eighth_block_n(canvas, 7);
|
||
}
|
||
|
||
fn draw_quadrant(self: Box, canvas: *font.sprite.Canvas, cp: u32) void {
|
||
const UPPER_LEFT: u8 = 1 << 0;
|
||
const UPPER_RIGHT: u8 = 1 << 1;
|
||
const LOWER_LEFT: u8 = 1 << 2;
|
||
const LOWER_RIGHT: u8 = 1 << 3;
|
||
const matrix: [10]u8 = .{
|
||
LOWER_LEFT,
|
||
LOWER_RIGHT,
|
||
UPPER_LEFT,
|
||
UPPER_LEFT | LOWER_LEFT | LOWER_RIGHT,
|
||
UPPER_LEFT | LOWER_RIGHT,
|
||
UPPER_LEFT | UPPER_RIGHT | LOWER_LEFT,
|
||
UPPER_LEFT | UPPER_RIGHT | LOWER_RIGHT,
|
||
UPPER_RIGHT,
|
||
UPPER_RIGHT | LOWER_LEFT,
|
||
UPPER_RIGHT | LOWER_LEFT | LOWER_RIGHT,
|
||
};
|
||
|
||
assert(cp >= 0x2596 and cp <= 0x259f);
|
||
const idx = cp - 0x2596;
|
||
const encoded = matrix[idx];
|
||
|
||
if (encoded & UPPER_LEFT == UPPER_LEFT) self.draw_block(canvas, .{ .horizontal = .left, .vertical = .top }, 0.5, 0.5);
|
||
if (encoded & UPPER_RIGHT == UPPER_RIGHT) self.draw_block(canvas, .{ .horizontal = .right, .vertical = .top }, 0.5, 0.5);
|
||
if (encoded & LOWER_LEFT == LOWER_LEFT) self.draw_block(canvas, .{ .horizontal = .left, .vertical = .bottom }, 0.5, 0.5);
|
||
if (encoded & LOWER_RIGHT == LOWER_RIGHT) self.draw_block(canvas, .{ .horizontal = .right, .vertical = .bottom }, 0.5, 0.5);
|
||
}
|
||
|
||
fn draw_braille(self: Box, canvas: *font.sprite.Canvas, cp: u32) void {
|
||
var w: u32 = @min(self.width / 4, self.height / 8);
|
||
var x_spacing: u32 = self.width / 4;
|
||
var y_spacing: u32 = self.height / 8;
|
||
var x_margin: u32 = x_spacing / 2;
|
||
var y_margin: u32 = y_spacing / 2;
|
||
|
||
var x_px_left: u32 = self.width - 2 * x_margin - x_spacing - 2 * w;
|
||
var y_px_left: u32 = self.height - 2 * y_margin - 3 * y_spacing - 4 * w;
|
||
|
||
// First, try hard to ensure the DOT width is non-zero
|
||
if (x_px_left >= 2 and y_px_left >= 4 and w == 0) {
|
||
w += 1;
|
||
x_px_left -= 2;
|
||
y_px_left -= 4;
|
||
}
|
||
|
||
// Second, prefer a non-zero margin
|
||
if (x_px_left >= 2 and x_margin == 0) {
|
||
x_margin = 1;
|
||
x_px_left -= 2;
|
||
}
|
||
if (y_px_left >= 2 and y_margin == 0) {
|
||
y_margin = 1;
|
||
y_px_left -= 2;
|
||
}
|
||
|
||
// Third, increase spacing
|
||
if (x_px_left >= 1) {
|
||
x_spacing += 1;
|
||
x_px_left -= 1;
|
||
}
|
||
if (y_px_left >= 3) {
|
||
y_spacing += 1;
|
||
y_px_left -= 3;
|
||
}
|
||
|
||
// Fourth, margins (“spacing”, but on the sides)
|
||
if (x_px_left >= 2) {
|
||
x_margin += 1;
|
||
x_px_left -= 2;
|
||
}
|
||
if (y_px_left >= 2) {
|
||
y_margin += 1;
|
||
y_px_left -= 2;
|
||
}
|
||
|
||
// Last - increase dot width
|
||
if (x_px_left >= 2 and y_px_left >= 4) {
|
||
w += 1;
|
||
x_px_left -= 2;
|
||
y_px_left -= 4;
|
||
}
|
||
|
||
assert(x_px_left <= 1 or y_px_left <= 1);
|
||
assert(2 * x_margin + 2 * w + x_spacing <= self.width);
|
||
assert(2 * y_margin + 4 * w + 3 * y_spacing <= self.height);
|
||
|
||
const x = [2]u32{ x_margin, x_margin + w + x_spacing };
|
||
const y = y: {
|
||
var y: [4]u32 = undefined;
|
||
y[0] = y_margin;
|
||
y[1] = y[0] + w + y_spacing;
|
||
y[2] = y[1] + w + y_spacing;
|
||
y[3] = y[2] + w + y_spacing;
|
||
break :y y;
|
||
};
|
||
|
||
assert(cp >= 0x2800);
|
||
assert(cp <= 0x28ff);
|
||
const sym = cp - 0x2800;
|
||
|
||
// Left side
|
||
if (sym & 1 > 0)
|
||
self.rect(canvas, x[0], y[0], x[0] + w, y[0] + w);
|
||
if (sym & 2 > 0)
|
||
self.rect(canvas, x[0], y[1], x[0] + w, y[1] + w);
|
||
if (sym & 4 > 0)
|
||
self.rect(canvas, x[0], y[2], x[0] + w, y[2] + w);
|
||
|
||
// Right side
|
||
if (sym & 8 > 0)
|
||
self.rect(canvas, x[1], y[0], x[1] + w, y[0] + w);
|
||
if (sym & 16 > 0)
|
||
self.rect(canvas, x[1], y[1], x[1] + w, y[1] + w);
|
||
if (sym & 32 > 0)
|
||
self.rect(canvas, x[1], y[2], x[1] + w, y[2] + w);
|
||
|
||
// 8-dot patterns
|
||
if (sym & 64 > 0)
|
||
self.rect(canvas, x[0], y[3], x[0] + w, y[3] + w);
|
||
if (sym & 128 > 0)
|
||
self.rect(canvas, x[1], y[3], x[1] + w, y[3] + w);
|
||
}
|
||
|
||
fn draw_sextant(self: Box, canvas: *font.sprite.Canvas, cp: u32) void {
|
||
const UPPER_LEFT: u8 = 1 << 0;
|
||
const MIDDLE_LEFT: u8 = 1 << 1;
|
||
const LOWER_LEFT: u8 = 1 << 2;
|
||
const UPPER_RIGHT: u8 = 1 << 3;
|
||
const MIDDLE_RIGHT: u8 = 1 << 4;
|
||
const LOWER_RIGHT: u8 = 1 << 5;
|
||
|
||
const matrix: [60]u8 = .{
|
||
// U+1fb00 - U+1fb0f
|
||
UPPER_LEFT,
|
||
UPPER_RIGHT,
|
||
UPPER_LEFT | UPPER_RIGHT,
|
||
MIDDLE_LEFT,
|
||
UPPER_LEFT | MIDDLE_LEFT,
|
||
UPPER_RIGHT | MIDDLE_LEFT,
|
||
UPPER_LEFT | UPPER_RIGHT | MIDDLE_LEFT,
|
||
MIDDLE_RIGHT,
|
||
UPPER_LEFT | MIDDLE_RIGHT,
|
||
UPPER_RIGHT | MIDDLE_RIGHT,
|
||
UPPER_LEFT | UPPER_RIGHT | MIDDLE_RIGHT,
|
||
MIDDLE_LEFT | MIDDLE_RIGHT,
|
||
UPPER_LEFT | MIDDLE_LEFT | MIDDLE_RIGHT,
|
||
UPPER_RIGHT | MIDDLE_LEFT | MIDDLE_RIGHT,
|
||
UPPER_LEFT | UPPER_RIGHT | MIDDLE_LEFT | MIDDLE_RIGHT,
|
||
LOWER_LEFT,
|
||
|
||
// U+1fb10 - U+1fb1f
|
||
UPPER_LEFT | LOWER_LEFT,
|
||
UPPER_RIGHT | LOWER_LEFT,
|
||
UPPER_LEFT | UPPER_RIGHT | LOWER_LEFT,
|
||
MIDDLE_LEFT | LOWER_LEFT,
|
||
UPPER_RIGHT | MIDDLE_LEFT | LOWER_LEFT,
|
||
UPPER_LEFT | UPPER_RIGHT | MIDDLE_LEFT | LOWER_LEFT,
|
||
MIDDLE_RIGHT | LOWER_LEFT,
|
||
UPPER_LEFT | MIDDLE_RIGHT | LOWER_LEFT,
|
||
UPPER_RIGHT | MIDDLE_RIGHT | LOWER_LEFT,
|
||
UPPER_LEFT | UPPER_RIGHT | MIDDLE_RIGHT | LOWER_LEFT,
|
||
MIDDLE_LEFT | MIDDLE_RIGHT | LOWER_LEFT,
|
||
UPPER_LEFT | MIDDLE_LEFT | MIDDLE_RIGHT | LOWER_LEFT,
|
||
UPPER_RIGHT | MIDDLE_LEFT | MIDDLE_RIGHT | LOWER_LEFT,
|
||
UPPER_LEFT | UPPER_RIGHT | MIDDLE_LEFT | MIDDLE_RIGHT | LOWER_LEFT,
|
||
LOWER_RIGHT,
|
||
UPPER_LEFT | LOWER_RIGHT,
|
||
|
||
// U+1fb20 - U+1fb2f
|
||
UPPER_RIGHT | LOWER_RIGHT,
|
||
UPPER_LEFT | UPPER_RIGHT | LOWER_RIGHT,
|
||
MIDDLE_LEFT | LOWER_RIGHT,
|
||
UPPER_LEFT | MIDDLE_LEFT | LOWER_RIGHT,
|
||
UPPER_RIGHT | MIDDLE_LEFT | LOWER_RIGHT,
|
||
UPPER_LEFT | UPPER_RIGHT | MIDDLE_LEFT | LOWER_RIGHT,
|
||
MIDDLE_RIGHT | LOWER_RIGHT,
|
||
UPPER_LEFT | MIDDLE_RIGHT | LOWER_RIGHT,
|
||
UPPER_LEFT | UPPER_RIGHT | MIDDLE_RIGHT | LOWER_RIGHT,
|
||
MIDDLE_LEFT | MIDDLE_RIGHT | LOWER_RIGHT,
|
||
UPPER_LEFT | MIDDLE_LEFT | MIDDLE_RIGHT | LOWER_RIGHT,
|
||
UPPER_RIGHT | MIDDLE_LEFT | MIDDLE_RIGHT | LOWER_RIGHT,
|
||
UPPER_LEFT | UPPER_RIGHT | MIDDLE_LEFT | MIDDLE_RIGHT | LOWER_RIGHT,
|
||
LOWER_LEFT | LOWER_RIGHT,
|
||
UPPER_LEFT | LOWER_LEFT | LOWER_RIGHT,
|
||
UPPER_RIGHT | LOWER_LEFT | LOWER_RIGHT,
|
||
|
||
// U+1fb30 - U+1fb3b
|
||
UPPER_LEFT | UPPER_RIGHT | LOWER_LEFT | LOWER_RIGHT,
|
||
MIDDLE_LEFT | LOWER_LEFT | LOWER_RIGHT,
|
||
UPPER_LEFT | MIDDLE_LEFT | LOWER_LEFT | LOWER_RIGHT,
|
||
UPPER_RIGHT | MIDDLE_LEFT | LOWER_LEFT | LOWER_RIGHT,
|
||
UPPER_LEFT | UPPER_RIGHT | MIDDLE_LEFT | LOWER_LEFT | LOWER_RIGHT,
|
||
MIDDLE_RIGHT | LOWER_LEFT | LOWER_RIGHT,
|
||
UPPER_LEFT | MIDDLE_RIGHT | LOWER_LEFT | LOWER_RIGHT,
|
||
UPPER_RIGHT | MIDDLE_RIGHT | LOWER_LEFT | LOWER_RIGHT,
|
||
UPPER_LEFT | UPPER_RIGHT | MIDDLE_RIGHT | LOWER_LEFT | LOWER_RIGHT,
|
||
MIDDLE_LEFT | MIDDLE_RIGHT | LOWER_LEFT | LOWER_RIGHT,
|
||
UPPER_LEFT | MIDDLE_LEFT | MIDDLE_RIGHT | LOWER_LEFT | LOWER_RIGHT,
|
||
UPPER_RIGHT | MIDDLE_LEFT | MIDDLE_RIGHT | LOWER_LEFT | LOWER_RIGHT,
|
||
};
|
||
|
||
assert(cp >= 0x1fb00 and cp <= 0x1fb3b);
|
||
const idx = cp - 0x1fb00;
|
||
const encoded = matrix[idx];
|
||
|
||
const x_halfs = self.xHalfs();
|
||
const y_thirds = self.yThirds();
|
||
|
||
if (encoded & UPPER_LEFT > 0) self.rect(canvas, 0, 0, x_halfs[0], y_thirds[0]);
|
||
if (encoded & MIDDLE_LEFT > 0) self.rect(canvas, 0, y_thirds[0], x_halfs[0], y_thirds[1]);
|
||
if (encoded & LOWER_LEFT > 0) self.rect(canvas, 0, y_thirds[1], x_halfs[0], self.height);
|
||
if (encoded & UPPER_RIGHT > 0) self.rect(canvas, x_halfs[1], 0, self.width, y_thirds[0]);
|
||
if (encoded & MIDDLE_RIGHT > 0) self.rect(canvas, x_halfs[1], y_thirds[0], self.width, y_thirds[1]);
|
||
if (encoded & LOWER_RIGHT > 0) self.rect(canvas, x_halfs[1], y_thirds[1], self.width, self.height);
|
||
}
|
||
|
||
fn xHalfs(self: Box) [2]u32 {
|
||
return .{
|
||
@as(u32, @intFromFloat(@round(@as(f64, @floatFromInt(self.width)) / 2))),
|
||
@as(u32, @intFromFloat(@as(f64, @floatFromInt(self.width)) / 2)),
|
||
};
|
||
}
|
||
|
||
fn yThirds(self: Box) [2]u32 {
|
||
return switch (@mod(self.height, 3)) {
|
||
0 => .{ self.height / 3, 2 * self.height / 3 },
|
||
1 => .{ self.height / 3, 2 * self.height / 3 + 1 },
|
||
2 => .{ self.height / 3 + 1, 2 * self.height / 3 },
|
||
else => unreachable,
|
||
};
|
||
}
|
||
|
||
fn draw_wedge_triangle(self: Box, canvas: *font.sprite.Canvas, cp: u32) !void {
|
||
const width = self.width;
|
||
const height = self.height;
|
||
|
||
const x_halfs = self.xHalfs();
|
||
const y_thirds = self.yThirds();
|
||
const halfs0 = x_halfs[0];
|
||
const halfs1 = x_halfs[1];
|
||
const thirds0 = y_thirds[0];
|
||
const thirds1 = y_thirds[1];
|
||
|
||
var p1_x: u32 = 0;
|
||
var p2_x: u32 = 0;
|
||
var p3_x: u32 = 0;
|
||
var p1_y: u32 = 0;
|
||
var p2_y: u32 = 0;
|
||
var p3_y: u32 = 0;
|
||
|
||
switch (cp) {
|
||
0x1fb3c => {
|
||
p3_x = halfs0;
|
||
p1_y = thirds1;
|
||
p2_y = height;
|
||
p3_y = height;
|
||
},
|
||
|
||
0x1fb52 => {
|
||
p3_x = halfs0;
|
||
p1_y = thirds1;
|
||
p2_y = height;
|
||
p3_y = height;
|
||
},
|
||
|
||
0x1fb3d => {
|
||
p3_x = width;
|
||
p1_y = thirds1;
|
||
p2_y = height;
|
||
p3_y = height;
|
||
},
|
||
|
||
0x1fb53 => {
|
||
p3_x = width;
|
||
p1_y = thirds1;
|
||
p2_y = height;
|
||
p3_y = height;
|
||
},
|
||
|
||
0x1fb3e => {
|
||
p3_x = halfs0;
|
||
p1_y = thirds0;
|
||
p2_y = height;
|
||
p3_y = height;
|
||
},
|
||
|
||
0x1fb54 => {
|
||
p3_x = halfs0;
|
||
p1_y = thirds0;
|
||
p2_y = height;
|
||
p3_y = height;
|
||
},
|
||
|
||
0x1fb3f => {
|
||
p3_x = width;
|
||
p1_y = thirds0;
|
||
p2_y = height;
|
||
p3_y = height;
|
||
},
|
||
|
||
0x1fb55 => {
|
||
p3_x = width;
|
||
p1_y = thirds0;
|
||
p2_y = height;
|
||
p3_y = height;
|
||
},
|
||
|
||
0x1fb40, 0x1fb56 => {
|
||
p3_x = halfs0;
|
||
p1_y = 0;
|
||
p2_y = height;
|
||
p3_y = height;
|
||
},
|
||
|
||
0x1fb47 => {
|
||
p1_x = width;
|
||
p2_x = width;
|
||
p3_x = halfs1;
|
||
p1_y = thirds1;
|
||
p2_y = height;
|
||
p3_y = height;
|
||
},
|
||
|
||
0x1fb5d => {
|
||
p1_x = width;
|
||
p2_x = width;
|
||
p3_x = halfs1;
|
||
p1_y = thirds1;
|
||
p2_y = height;
|
||
p3_y = height;
|
||
},
|
||
|
||
0x1fb48 => {
|
||
p1_x = width;
|
||
p2_x = width;
|
||
p3_x = 0;
|
||
p1_y = thirds1;
|
||
p2_y = height;
|
||
p3_y = height;
|
||
},
|
||
|
||
0x1fb5e => {
|
||
p1_x = width;
|
||
p2_x = width;
|
||
p3_x = 0;
|
||
p1_y = thirds1;
|
||
p2_y = height;
|
||
p3_y = height;
|
||
},
|
||
|
||
0x1fb49 => {
|
||
p1_x = width;
|
||
p2_x = width;
|
||
p3_x = halfs1;
|
||
p1_y = thirds0;
|
||
p2_y = height;
|
||
p3_y = height;
|
||
},
|
||
|
||
0x1fb5f => {
|
||
p1_x = width;
|
||
p2_x = width;
|
||
p3_x = halfs1;
|
||
p1_y = thirds0;
|
||
p2_y = height;
|
||
p3_y = height;
|
||
},
|
||
|
||
0x1fb4a => {
|
||
p1_x = width;
|
||
p2_x = width;
|
||
p3_x = 0;
|
||
p1_y = thirds0;
|
||
p2_y = height;
|
||
p3_y = height;
|
||
},
|
||
|
||
0x1fb60 => {
|
||
p1_x = width;
|
||
p2_x = width;
|
||
p3_x = 0;
|
||
p1_y = thirds0;
|
||
p2_y = height;
|
||
p3_y = height;
|
||
},
|
||
|
||
0x1fb4b, 0x1fb61 => {
|
||
p1_x = width;
|
||
p2_x = width;
|
||
p3_x = halfs1;
|
||
p1_y = 0;
|
||
p2_y = height;
|
||
p3_y = height;
|
||
},
|
||
|
||
0x1fb57 => {
|
||
p3_x = halfs0;
|
||
p2_y = thirds0;
|
||
},
|
||
|
||
0x1fb41 => {
|
||
p3_x = halfs0;
|
||
p2_y = thirds0;
|
||
},
|
||
|
||
0x1fb58 => {
|
||
p3_x = width;
|
||
p2_y = thirds0;
|
||
},
|
||
|
||
0x1fb42 => {
|
||
p3_x = width;
|
||
p2_y = thirds0;
|
||
},
|
||
|
||
0x1fb59 => {
|
||
p3_x = halfs0;
|
||
p2_y = thirds1;
|
||
},
|
||
|
||
0x1fb43 => {
|
||
p3_x = halfs0;
|
||
p2_y = thirds1;
|
||
},
|
||
|
||
0x1fb5a => {
|
||
p3_x = width;
|
||
p2_y = thirds1;
|
||
},
|
||
|
||
0x1fb44 => {
|
||
p3_x = width;
|
||
p2_y = thirds1;
|
||
},
|
||
|
||
0x1fb5b, 0x1fb45 => {
|
||
p3_x = halfs0;
|
||
p2_y = height;
|
||
},
|
||
|
||
0x1fb62 => {
|
||
p1_x = width;
|
||
p2_x = width;
|
||
p3_x = halfs1;
|
||
p2_y = thirds0;
|
||
},
|
||
|
||
0x1fb4c => {
|
||
p1_x = width;
|
||
p2_x = width;
|
||
p3_x = halfs1;
|
||
p2_y = thirds0;
|
||
},
|
||
|
||
0x1fb63 => {
|
||
p1_x = width;
|
||
p2_x = width;
|
||
p3_x = 0;
|
||
p2_y = thirds0;
|
||
},
|
||
|
||
0x1fb4d => {
|
||
p1_x = width;
|
||
p2_x = width;
|
||
p3_x = 0;
|
||
p2_y = thirds0;
|
||
},
|
||
|
||
0x1fb64 => {
|
||
p1_x = width;
|
||
p2_x = width;
|
||
p3_x = halfs1;
|
||
p2_y = thirds1;
|
||
},
|
||
|
||
0x1fb4e => {
|
||
p1_x = width;
|
||
p2_x = width;
|
||
p3_x = halfs1;
|
||
p2_y = thirds1;
|
||
},
|
||
|
||
0x1fb65 => {
|
||
p1_x = width;
|
||
p2_x = width;
|
||
p3_x = 0;
|
||
p2_y = thirds1;
|
||
},
|
||
|
||
0x1fb4f => {
|
||
p1_x = width;
|
||
p2_x = width;
|
||
p3_x = 0;
|
||
p2_y = thirds1;
|
||
},
|
||
|
||
0x1fb66, 0x1fb50 => {
|
||
p1_x = width;
|
||
p2_x = width;
|
||
p3_x = halfs1;
|
||
p2_y = height;
|
||
},
|
||
|
||
0x1fb46 => {
|
||
p1_x = 0;
|
||
p1_y = thirds1;
|
||
p2_x = width;
|
||
p2_y = thirds0;
|
||
p3_x = width;
|
||
p3_y = p1_y;
|
||
},
|
||
|
||
0x1fb51 => {
|
||
p1_x = 0;
|
||
p1_y = thirds0;
|
||
p2_x = 0;
|
||
p2_y = thirds1;
|
||
p3_x = width;
|
||
p3_y = p2_y;
|
||
},
|
||
|
||
0x1fb5c => {
|
||
p1_x = 0;
|
||
p1_y = thirds0;
|
||
p2_x = 0;
|
||
p2_y = thirds1;
|
||
p3_x = width;
|
||
p3_y = p1_y;
|
||
},
|
||
|
||
0x1fb67 => {
|
||
p1_x = 0;
|
||
p1_y = thirds0;
|
||
p2_x = width;
|
||
p2_y = p1_y;
|
||
p3_x = width;
|
||
p3_y = thirds1;
|
||
},
|
||
|
||
0x1fb6c, 0x1fb68 => {
|
||
p1_x = 0;
|
||
p1_y = 0;
|
||
p2_x = halfs0;
|
||
p2_y = height / 2;
|
||
p3_x = 0;
|
||
p3_y = height;
|
||
},
|
||
|
||
0x1fb6d, 0x1fb69 => {
|
||
p1_x = 0;
|
||
p1_y = 0;
|
||
p2_x = halfs1;
|
||
p2_y = height / 2;
|
||
p3_x = width;
|
||
p3_y = 0;
|
||
},
|
||
|
||
0x1fb6e, 0x1fb6a => {
|
||
p1_x = width;
|
||
p1_y = 0;
|
||
p2_x = halfs1;
|
||
p2_y = height / 2;
|
||
p3_x = width;
|
||
p3_y = height;
|
||
},
|
||
|
||
0x1fb6f, 0x1fb6b => {
|
||
p1_x = 0;
|
||
p1_y = height;
|
||
p2_x = halfs1;
|
||
p2_y = height / 2;
|
||
p3_x = width;
|
||
p3_y = height;
|
||
},
|
||
|
||
else => unreachable,
|
||
}
|
||
|
||
canvas.triangle(.{
|
||
.p1 = .{ .x = @as(i32, @intCast(p1_x)), .y = @as(i32, @intCast(p1_y)) },
|
||
.p2 = .{ .x = @as(i32, @intCast(p2_x)), .y = @as(i32, @intCast(p2_y)) },
|
||
.p3 = .{ .x = @as(i32, @intCast(p3_x)), .y = @as(i32, @intCast(p3_y)) },
|
||
}, .on);
|
||
}
|
||
|
||
fn draw_wedge_triangle_inverted(
|
||
self: Box,
|
||
alloc: Allocator,
|
||
canvas: *font.sprite.Canvas,
|
||
cp: u32,
|
||
) !void {
|
||
try self.draw_wedge_triangle(canvas, cp);
|
||
|
||
var src = try font.sprite.Canvas.init(alloc, self.width, self.height);
|
||
src.rect(.{ .x = 0, .y = 0, .width = self.width, .height = self.height }, .on);
|
||
defer src.deinit(alloc);
|
||
canvas.composite(
|
||
.source_out,
|
||
&src,
|
||
.{ .x = 0, .y = 0, .width = self.width, .height = self.height },
|
||
);
|
||
}
|
||
|
||
fn draw_wedge_triangle_and_box(self: Box, canvas: *font.sprite.Canvas, cp: u32) !void {
|
||
try self.draw_wedge_triangle(canvas, cp);
|
||
|
||
const y_thirds = self.yThirds();
|
||
const box: font.sprite.Box = switch (cp) {
|
||
0x1fb46, 0x1fb51 => .{
|
||
.x1 = 0,
|
||
.y1 = @as(i32, @intCast(y_thirds[1])),
|
||
.x2 = @as(i32, @intCast(self.width)),
|
||
.y2 = @as(i32, @intCast(self.height)),
|
||
},
|
||
|
||
0x1fb5c, 0x1fb67 => .{
|
||
.x1 = 0,
|
||
.y1 = 0,
|
||
.x2 = @as(i32, @intCast(self.width)),
|
||
.y2 = @as(i32, @intCast(y_thirds[0])),
|
||
},
|
||
|
||
else => unreachable,
|
||
};
|
||
|
||
canvas.rect(box.rect(), .on);
|
||
}
|
||
|
||
fn draw_light_arc(
|
||
self: Box,
|
||
alloc: Allocator,
|
||
canvas: *font.sprite.Canvas,
|
||
cp: u32,
|
||
) !void {
|
||
const supersample = 4;
|
||
const height = self.height * supersample;
|
||
const width = self.width * supersample;
|
||
|
||
// Allocate our supersample sized canvas
|
||
var ss_data = try alloc.alloc(u8, height * width);
|
||
defer alloc.free(ss_data);
|
||
@memset(ss_data, 0);
|
||
|
||
const height_pixels = self.height;
|
||
const width_pixels = self.width;
|
||
const thick_pixels = Thickness.light.height(self.thickness);
|
||
const thick = thick_pixels * supersample;
|
||
|
||
const circle_inner_edge = (@min(width_pixels, height_pixels) -| thick_pixels) / 2;
|
||
|
||
// We want to draw the quartercircle by filling small circles (with r =
|
||
// thickness/2.) whose centers are on its edge. This means to get the
|
||
// radius of the quartercircle, we add the exact half thickness to the
|
||
// radius of the inner circle.
|
||
var c_r: f64 = @as(f64, @floatFromInt(circle_inner_edge)) + @as(f64, @floatFromInt(thick_pixels)) / 2;
|
||
|
||
// We need to draw short lines from the end of the quartercircle to the
|
||
// box-edges, store one endpoint (the other is the edge of the
|
||
// quartercircle) in these vars.
|
||
var vert_to: u32 = 0;
|
||
var hor_to: u32 = 0;
|
||
|
||
// Coordinates of the circle-center.
|
||
var c_x: u32 = 0;
|
||
var c_y: u32 = 0;
|
||
|
||
// For a given y there are up to two solutions for the circle-equation.
|
||
// Set to -1 for the left, and 1 for the right hemisphere.
|
||
var circle_hemisphere: i32 = 0;
|
||
|
||
// The quarter circle only has to be evaluated for a small range of
|
||
// y-values.
|
||
var y_min: u32 = 0;
|
||
var y_max: u32 = 0;
|
||
|
||
switch (cp) {
|
||
'╭' => {
|
||
// Don't use supersampled coordinates yet, we want to align actual
|
||
// pixels.
|
||
//
|
||
// pixel-coordinates of the lower edge of the right line and the
|
||
// right edge of the bottom line.
|
||
const right_bottom_edge = (height_pixels + thick_pixels) / 2;
|
||
const bottom_right_edge = (width_pixels + thick_pixels) / 2;
|
||
|
||
// find coordinates of circle-center.
|
||
c_y = right_bottom_edge + circle_inner_edge;
|
||
c_x = bottom_right_edge + circle_inner_edge;
|
||
|
||
// we want to render the left, not the right hemisphere of the circle.
|
||
circle_hemisphere = -1;
|
||
|
||
// don't evaluate beyond c_y, the vertical line is drawn there.
|
||
y_min = 0;
|
||
y_max = c_y;
|
||
|
||
// the vertical line should extend to the bottom of the box, the
|
||
// horizontal to the right.
|
||
vert_to = height_pixels;
|
||
hor_to = width_pixels;
|
||
},
|
||
'╮' => {
|
||
const left_bottom_edge = (height_pixels + thick_pixels) / 2;
|
||
const bottom_left_edge = (width_pixels -| thick_pixels) / 2;
|
||
|
||
c_y = left_bottom_edge + circle_inner_edge;
|
||
c_x = bottom_left_edge -| circle_inner_edge;
|
||
|
||
circle_hemisphere = 1;
|
||
|
||
y_min = 0;
|
||
y_max = c_y;
|
||
|
||
vert_to = height_pixels;
|
||
hor_to = 0;
|
||
},
|
||
'╰' => {
|
||
const right_top_edge = (height_pixels -| thick_pixels) / 2;
|
||
const top_right_edge = (width_pixels + thick_pixels) / 2;
|
||
|
||
c_y = right_top_edge -| circle_inner_edge;
|
||
c_x = top_right_edge + circle_inner_edge;
|
||
|
||
circle_hemisphere = -1;
|
||
|
||
y_min = c_y;
|
||
y_max = height_pixels;
|
||
|
||
vert_to = 0;
|
||
hor_to = width_pixels;
|
||
},
|
||
'╯' => {
|
||
const left_top_edge = (height_pixels -| thick_pixels) / 2;
|
||
const top_left_edge = (width_pixels -| thick_pixels) / 2;
|
||
|
||
c_y = left_top_edge -| circle_inner_edge;
|
||
c_x = top_left_edge -| circle_inner_edge;
|
||
|
||
circle_hemisphere = 1;
|
||
|
||
y_min = c_y;
|
||
y_max = height_pixels;
|
||
|
||
vert_to = 0;
|
||
hor_to = 0;
|
||
},
|
||
|
||
else => {},
|
||
}
|
||
|
||
// store for horizontal+vertical line.
|
||
const c_x_pixels = c_x;
|
||
const c_y_pixels = c_y;
|
||
|
||
// Bring coordinates from pixel-grid to supersampled grid.
|
||
c_r *= supersample;
|
||
c_x *= supersample;
|
||
c_y *= supersample;
|
||
|
||
y_min *= supersample;
|
||
y_max *= supersample;
|
||
|
||
const c_r2 = c_r * c_r;
|
||
|
||
// To prevent gaps in the circle, each pixel is sampled multiple times.
|
||
// As the quartercircle ends (vertically) in the middle of a pixel, an
|
||
// uneven number helps hit that exactly.
|
||
{
|
||
var i: f64 = @as(f64, @floatFromInt(y_min)) * 16;
|
||
while (i <= @as(f64, @floatFromInt(y_max)) * 16) : (i += 1) {
|
||
const y = i / 16;
|
||
const x = x: {
|
||
// circle_hemisphere * sqrt(c_r2 - (y - c_y) * (y - c_y)) + c_x;
|
||
const hemi = @as(f64, @floatFromInt(circle_hemisphere));
|
||
const y_part = y - @as(f64, @floatFromInt(c_y));
|
||
const y_squared = y_part * y_part;
|
||
const sqrt = @sqrt(c_r2 - y_squared);
|
||
const f_c_x = @as(f64, @floatFromInt(c_x));
|
||
|
||
// We need to detect overflows and just skip this i
|
||
const a = hemi * sqrt;
|
||
const b = a + f_c_x;
|
||
|
||
// If the float math didn't work, ignore.
|
||
if (std.math.isNan(b)) continue;
|
||
|
||
break :x b;
|
||
};
|
||
|
||
const row = @as(i32, @intFromFloat(@round(y)));
|
||
const col = @as(i32, @intFromFloat(@round(x)));
|
||
if (col < 0) continue;
|
||
|
||
// rectangle big enough to fit entire circle with radius thick/2.
|
||
const row1 = row - @as(i32, @intCast(thick / 2 + 1));
|
||
const row2 = row + @as(i32, @intCast(thick / 2 + 1));
|
||
const col1 = col - @as(i32, @intCast(thick / 2 + 1));
|
||
const col2 = col + @as(i32, @intCast(thick / 2 + 1));
|
||
|
||
const row_start = @min(row1, row2);
|
||
const row_end = @max(row1, row2);
|
||
const col_start = @min(col1, col2);
|
||
const col_end = @max(col1, col2);
|
||
|
||
assert(row_end > row_start);
|
||
assert(col_end > col_start);
|
||
|
||
// draw circle with radius thick/2 around x,y.
|
||
// this is accomplished by rejecting pixels where the distance from
|
||
// their center to x,y is greater than thick/2.
|
||
var r: i32 = @max(row_start, 0);
|
||
const r_end = @max(@min(row_end, @as(i32, @intCast(height))), 0);
|
||
while (r < r_end) : (r += 1) {
|
||
const r_midpoint = @as(f64, @floatFromInt(r)) + 0.5;
|
||
|
||
var c: i32 = @max(col_start, 0);
|
||
const c_end = @max(@min(col_end, @as(i32, @intCast(width))), 0);
|
||
while (c < c_end) : (c += 1) {
|
||
const c_midpoint = @as(f64, @floatFromInt(c)) + 0.5;
|
||
|
||
// vector from point on quartercircle to midpoint of the current pixel.
|
||
const center_midpoint_x = c_midpoint - x;
|
||
const center_midpoint_y = r_midpoint - y;
|
||
|
||
// distance from current point to circle-center.
|
||
const dist = @sqrt(center_midpoint_x * center_midpoint_x + center_midpoint_y * center_midpoint_y);
|
||
// skip if midpoint of pixel is outside the circle.
|
||
if (dist > @as(f64, @floatFromInt(thick)) / 2) continue;
|
||
|
||
// Set our pixel
|
||
const idx = @as(usize, @intCast(r * @as(i32, @intCast(width)) + c));
|
||
ss_data[idx] = 0xFF;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// Downsample
|
||
{
|
||
var r: u32 = 0;
|
||
while (r < self.height) : (r += 1) {
|
||
var c: u32 = 0;
|
||
while (c < self.width) : (c += 1) {
|
||
var total: u32 = 0;
|
||
var i: usize = 0;
|
||
while (i < supersample) : (i += 1) {
|
||
var j: usize = 0;
|
||
while (j < supersample) : (j += 1) {
|
||
const idx = (r * supersample + i) * width + (c * supersample + j);
|
||
total += ss_data[idx];
|
||
}
|
||
}
|
||
|
||
const average = @as(u8, @intCast(@min(total / (supersample * supersample), 0xff)));
|
||
canvas.rect(
|
||
.{
|
||
.x = @as(i32, @intCast(c)),
|
||
.y = @as(i32, @intCast(r)),
|
||
.width = 1,
|
||
.height = 1,
|
||
},
|
||
@as(font.sprite.Color, @enumFromInt(average)),
|
||
);
|
||
}
|
||
}
|
||
}
|
||
|
||
// draw vertical/horizontal lines from quartercircle-edge to box-edge.
|
||
self.vline(canvas, @min(c_y_pixels, vert_to), @max(c_y_pixels, vert_to), (width_pixels - thick_pixels) / 2, thick_pixels);
|
||
self.hline(canvas, @min(c_x_pixels, hor_to), @max(c_x_pixels, hor_to), (height_pixels - thick_pixels) / 2, thick_pixels);
|
||
}
|
||
|
||
fn draw_dash_horizontal(
|
||
self: Box,
|
||
canvas: *font.sprite.Canvas,
|
||
count: u8,
|
||
thick_px: u32,
|
||
desired_gap: u32,
|
||
) void {
|
||
assert(count >= 2 and count <= 4);
|
||
|
||
// +------------+
|
||
// | |
|
||
// | |
|
||
// | |
|
||
// | |
|
||
// | -- -- -- |
|
||
// | |
|
||
// | |
|
||
// | |
|
||
// | |
|
||
// +------------+
|
||
// Our dashed line should be made such that when tiled horizontally
|
||
// it creates one consistent line with no uneven gap or segment sizes.
|
||
// In order to make sure this is the case, we should have half-sized
|
||
// gaps on the left and right so that it is centered properly.
|
||
|
||
// For N dashes, there are N - 1 gaps between them, but we also have
|
||
// half-sized gaps on either side, adding up to N total gaps.
|
||
const gap_count = count;
|
||
|
||
// We need at least 1 pixel for each gap and each dash, if we don't
|
||
// have that then we can't draw our dashed line correctly so we just
|
||
// draw a solid line and return.
|
||
if (self.width < count + gap_count) {
|
||
self.hline_middle(canvas, .light);
|
||
return;
|
||
}
|
||
|
||
// We never want the gaps to take up more than 50% of the space,
|
||
// because if they do the dashes are too small and look wrong.
|
||
const gap_width = @min(desired_gap, self.width / (2 * count));
|
||
const total_gap_width = gap_count * gap_width;
|
||
const total_dash_width = self.width - total_gap_width;
|
||
const dash_width = total_dash_width / count;
|
||
const remaining = total_dash_width % count;
|
||
|
||
assert(dash_width * count + gap_width * gap_count + remaining == self.width);
|
||
|
||
// Our dashes should be centered vertically.
|
||
const y: u32 = (self.height -| thick_px) / 2;
|
||
|
||
// We start at half a gap from the left edge, in order to center
|
||
// our dashes properly.
|
||
var x: u32 = gap_width / 2;
|
||
|
||
// We'll distribute the extra space in to dash widths, 1px at a
|
||
// time. We prefer this to making gaps larger since that is much
|
||
// more visually obvious.
|
||
var extra: u32 = remaining;
|
||
|
||
for (0..count) |_| {
|
||
var x1 = x + dash_width;
|
||
// We distribute left-over size in to dash widths,
|
||
// since it's less obvious there than in the gaps.
|
||
if (extra > 0) {
|
||
extra -= 1;
|
||
x1 += 1;
|
||
}
|
||
self.hline(canvas, x, x1, y, thick_px);
|
||
// Advance by the width of the dash we drew and the width
|
||
// of a gap to get the the start of the next dash.
|
||
x = x1 + gap_width;
|
||
}
|
||
}
|
||
|
||
fn draw_dash_vertical(
|
||
self: Box,
|
||
canvas: *font.sprite.Canvas,
|
||
comptime count: u8,
|
||
thick_px: u32,
|
||
desired_gap: u32,
|
||
) void {
|
||
assert(count >= 2 and count <= 4);
|
||
|
||
// +-----------+
|
||
// | | |
|
||
// | | |
|
||
// | |
|
||
// | | |
|
||
// | | |
|
||
// | |
|
||
// | | |
|
||
// | | |
|
||
// | |
|
||
// +-----------+
|
||
// Our dashed line should be made such that when tiled vertically it
|
||
// it creates one consistent line with no uneven gap or segment sizes.
|
||
// In order to make sure this is the case, we should have an extra gap
|
||
// gap at the bottom.
|
||
//
|
||
// A single full-sized extra gap is preferred to two half-sized ones for
|
||
// vertical to allow better joining to solid characters without creating
|
||
// visible half-sized gaps. Unlike horizontal, centering is a lot less
|
||
// important, visually.
|
||
|
||
// Because of the extra gap at the bottom, there are as many gaps as
|
||
// there are dashes.
|
||
const gap_count = count;
|
||
|
||
// We need at least 1 pixel for each gap and each dash, if we don't
|
||
// have that then we can't draw our dashed line correctly so we just
|
||
// draw a solid line and return.
|
||
if (self.height < count + gap_count) {
|
||
self.vline_middle(canvas, .light);
|
||
return;
|
||
}
|
||
|
||
// We never want the gaps to take up more than 50% of the space,
|
||
// because if they do the dashes are too small and look wrong.
|
||
const gap_height = @min(desired_gap, self.height / (2 * count));
|
||
const total_gap_height = gap_count * gap_height;
|
||
const total_dash_height = self.height - total_gap_height;
|
||
const dash_height = total_dash_height / count;
|
||
const remaining = total_dash_height % count;
|
||
|
||
assert(dash_height * count + gap_height * gap_count + remaining == self.height);
|
||
|
||
// Our dashes should be centered horizontally.
|
||
const x: u32 = (self.width -| thick_px) / 2;
|
||
|
||
// We start at the top of the cell.
|
||
var y: u32 = 0;
|
||
|
||
// We'll distribute the extra space in to dash heights, 1px at a
|
||
// time. We prefer this to making gaps larger since that is much
|
||
// more visually obvious.
|
||
var extra: u32 = remaining;
|
||
|
||
inline for (0..count) |_| {
|
||
var y1 = y + dash_height;
|
||
// We distribute left-over size in to dash widths,
|
||
// since it's less obvious there than in the gaps.
|
||
if (extra > 0) {
|
||
extra -= 1;
|
||
y1 += 1;
|
||
}
|
||
self.vline(canvas, y, y1, x, thick_px);
|
||
// Advance by the height of the dash we drew and the height
|
||
// of a gap to get the the start of the next dash.
|
||
y = y1 + gap_height;
|
||
}
|
||
}
|
||
|
||
fn draw_cursor_rect(self: Box, canvas: *font.sprite.Canvas) void {
|
||
self.rect(canvas, 0, 0, self.width, self.height);
|
||
}
|
||
|
||
fn draw_cursor_hollow_rect(self: Box, canvas: *font.sprite.Canvas) void {
|
||
const thick_px = Thickness.super_light.height(self.thickness);
|
||
|
||
self.vline(canvas, 0, self.height, 0, thick_px);
|
||
self.vline(canvas, 0, self.height, self.width -| thick_px, thick_px);
|
||
self.hline(canvas, 0, self.width, 0, thick_px);
|
||
self.hline(canvas, 0, self.width, self.height -| thick_px, thick_px);
|
||
}
|
||
|
||
fn draw_cursor_bar(self: Box, canvas: *font.sprite.Canvas) void {
|
||
const thick_px = Thickness.light.height(self.thickness);
|
||
|
||
self.vline(canvas, 0, self.height, 0, thick_px);
|
||
}
|
||
|
||
fn vline_middle(self: Box, canvas: *font.sprite.Canvas, thickness: Thickness) void {
|
||
const thick_px = thickness.height(self.thickness);
|
||
self.vline(canvas, 0, self.height, (self.width -| thick_px) / 2, thick_px);
|
||
}
|
||
|
||
fn hline_middle(self: Box, canvas: *font.sprite.Canvas, thickness: Thickness) void {
|
||
const thick_px = thickness.height(self.thickness);
|
||
self.hline(canvas, 0, self.width, (self.height -| thick_px) / 2, thick_px);
|
||
}
|
||
|
||
fn vline(
|
||
self: Box,
|
||
canvas: *font.sprite.Canvas,
|
||
y1: u32,
|
||
y2: u32,
|
||
x: u32,
|
||
thickness_px: u32,
|
||
) void {
|
||
canvas.rect((font.sprite.Box{
|
||
.x1 = @as(i32, @intCast(@min(@max(x, 0), self.width))),
|
||
.x2 = @as(i32, @intCast(@min(@max(x + thickness_px, 0), self.width))),
|
||
.y1 = @as(i32, @intCast(@min(@max(y1, 0), self.height))),
|
||
.y2 = @as(i32, @intCast(@min(@max(y2, 0), self.height))),
|
||
}).rect(), .on);
|
||
}
|
||
|
||
fn hline(
|
||
self: Box,
|
||
canvas: *font.sprite.Canvas,
|
||
x1: u32,
|
||
x2: u32,
|
||
y: u32,
|
||
thickness_px: u32,
|
||
) void {
|
||
canvas.rect((font.sprite.Box{
|
||
.x1 = @as(i32, @intCast(@min(@max(x1, 0), self.width))),
|
||
.x2 = @as(i32, @intCast(@min(@max(x2, 0), self.width))),
|
||
.y1 = @as(i32, @intCast(@min(@max(y, 0), self.height))),
|
||
.y2 = @as(i32, @intCast(@min(@max(y + thickness_px, 0), self.height))),
|
||
}).rect(), .on);
|
||
}
|
||
|
||
fn rect(
|
||
self: Box,
|
||
canvas: *font.sprite.Canvas,
|
||
x1: u32,
|
||
y1: u32,
|
||
x2: u32,
|
||
y2: u32,
|
||
) void {
|
||
canvas.rect((font.sprite.Box{
|
||
.x1 = @as(i32, @intCast(@min(@max(x1, 0), self.width))),
|
||
.y1 = @as(i32, @intCast(@min(@max(y1, 0), self.height))),
|
||
.x2 = @as(i32, @intCast(@min(@max(x2, 0), self.width))),
|
||
.y2 = @as(i32, @intCast(@min(@max(y2, 0), self.height))),
|
||
}).rect(), .on);
|
||
}
|
||
|
||
test "all" {
|
||
const testing = std.testing;
|
||
const alloc = testing.allocator;
|
||
|
||
var cp: u32 = 0x2500;
|
||
const end = 0x259f;
|
||
while (cp <= end) : (cp += 1) {
|
||
var atlas_grayscale = try font.Atlas.init(alloc, 512, .grayscale);
|
||
defer atlas_grayscale.deinit(alloc);
|
||
|
||
const face: Box = .{ .width = 18, .height = 36, .thickness = 2 };
|
||
const glyph = try face.renderGlyph(
|
||
alloc,
|
||
&atlas_grayscale,
|
||
cp,
|
||
);
|
||
try testing.expectEqual(@as(u32, face.width), glyph.width);
|
||
try testing.expectEqual(@as(u32, face.height), glyph.height);
|
||
}
|
||
}
|
||
|
||
test "render all sprites" {
|
||
// Renders all sprites to an atlas and compares
|
||
// it to a ground truth for regression testing.
|
||
|
||
const testing = std.testing;
|
||
const alloc = testing.allocator;
|
||
|
||
var atlas_grayscale = try font.Atlas.init(alloc, 1024, .grayscale);
|
||
defer atlas_grayscale.deinit(alloc);
|
||
|
||
const face: Box = .{ .width = 18, .height = 36, .thickness = 2 };
|
||
|
||
// Box Drawing and Block Elements.
|
||
var cp: u32 = 0x2500;
|
||
while (cp <= 0x259f) : (cp += 1) {
|
||
_ = try face.renderGlyph(
|
||
alloc,
|
||
&atlas_grayscale,
|
||
cp,
|
||
);
|
||
}
|
||
|
||
// Braille
|
||
cp = 0x2800;
|
||
while (cp <= 0x28ff) : (cp += 1) {
|
||
_ = try face.renderGlyph(
|
||
alloc,
|
||
&atlas_grayscale,
|
||
cp,
|
||
);
|
||
}
|
||
|
||
// Symbols for Legacy Computing.
|
||
cp = 0x1fb00;
|
||
while (cp <= 0x1fb9b) : (cp += 1) {
|
||
switch (cp) {
|
||
0x1FB00...0x1FB3B,
|
||
0x1FB3C...0x1FB40,
|
||
0x1FB47...0x1FB4B,
|
||
0x1FB57...0x1FB5B,
|
||
0x1FB62...0x1FB66,
|
||
0x1FB6C...0x1FB6F,
|
||
0x1FB41...0x1FB45,
|
||
0x1FB4C...0x1FB50,
|
||
0x1FB52...0x1FB56,
|
||
0x1FB5D...0x1FB61,
|
||
0x1FB68...0x1FB6B,
|
||
0x1FB70...0x1FB8B,
|
||
0x1FB46,
|
||
0x1FB51,
|
||
0x1FB5C,
|
||
0x1FB67,
|
||
0x1FB9A,
|
||
0x1FB9B,
|
||
=> _ = try face.renderGlyph(
|
||
alloc,
|
||
&atlas_grayscale,
|
||
cp,
|
||
),
|
||
else => {},
|
||
}
|
||
}
|
||
|
||
const ground_truth = @embedFile("./testdata/Box.ppm");
|
||
|
||
var stream = std.io.changeDetectionStream(ground_truth, std.io.null_writer);
|
||
try atlas_grayscale.dump(stream.writer());
|
||
|
||
if (stream.changeDetected()) {
|
||
log.err(
|
||
"Change detected from ground truth, dumping to ./Box_test.ppm for comparison.",
|
||
.{},
|
||
);
|
||
|
||
const ppm = try std.fs.cwd().createFile("Box_test.ppm", .{});
|
||
defer ppm.close();
|
||
|
||
try atlas_grayscale.dump(ppm.writer());
|
||
}
|
||
}
|