ghostty/src/renderer.zig
2022-12-31 08:53:11 -08:00

35 lines
1.3 KiB
Zig

//! Renderer implementation and utilities. The renderer is responsible for
//! taking the internal screen state and turning into some output format,
//! usually for a screen.
//!
//! The renderer is closely tied to the windowing system which usually
//! has to prepare the window for the given renderer using system-specific
//! APIs. The renderers in this package assume that the renderer is already
//! setup (OpenGL has a context, Vulkan has a surface, etc.)
const builtin = @import("builtin");
pub usingnamespace @import("renderer/cursor.zig");
pub usingnamespace @import("renderer/message.zig");
pub usingnamespace @import("renderer/size.zig");
pub const Metal = @import("renderer/Metal.zig");
pub const OpenGL = @import("renderer/OpenGL.zig");
pub const WebGL = @import("renderer/WebGL.zig");
pub const Options = @import("renderer/Options.zig");
pub const Thread = @import("renderer/Thread.zig");
pub const State = @import("renderer/State.zig");
/// The implementation to use for the renderer. This is comptime chosen
/// so that every build has exactly one renderer implementation.
const wasm = @import("os/wasm.zig");
pub const Renderer = if (wasm.target) |target| switch (target) {
.browser => WebGL,
} else switch (builtin.os.tag) {
.macos => Metal,
else => OpenGL,
};
test {
@import("std").testing.refAllDecls(@This());
}