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29 lines
575 B
GLSL
29 lines
575 B
GLSL
#version 330 core
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in vec2 glyph_tex_coords;
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flat in uint mode;
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// The color for this cell. If this is a background pass this is the
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// background color. Otherwise, this is the foreground color.
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flat in vec4 color;
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// Font texture
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uniform sampler2D text;
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// See fragment shader
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const uint MODE_BG = 1u;
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const uint MODE_FG = 2u;
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void main() {
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switch (mode) {
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case MODE_BG:
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gl_FragColor = color;
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break;
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case MODE_FG:
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float a = texture(text, glyph_tex_coords).r;
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gl_FragColor = vec4(color.rgb, color.a*a);
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break;
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}
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}
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