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39 lines
1.5 KiB
Swift
39 lines
1.5 KiB
Swift
import Cocoa
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class PrimaryWindowController: NSWindowController, NSWindowDelegate {
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// This is used to programmatically control tabs.
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weak var windowManager: PrimaryWindowManager?
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// This should be set to true once a surface has been initialized once.
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var didInitializeFromSurface: Bool = false
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// This is required for the "+" button to show up in the tab bar to add a
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// new tab.
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override func newWindowForTab(_ sender: Any?) {
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guard let window = self.window as? PrimaryWindow else { preconditionFailure("Expected window to be loaded") }
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guard let manager = self.windowManager else { return }
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manager.triggerNewTab(for: window)
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}
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deinit {
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// I don't know if this is the right place, but because of WindowAccessor in our
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// SwiftUI hierarchy, we have a reference cycle between view and window and windows
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// are never freed. When the window is closed, the window controller is deinitialized,
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// so we can use this opportunity detach the view from the window and break the cycle.
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if let window = self.window {
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window.contentView = nil
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}
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}
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func windowDidBecomeKey(_ notification: Notification) {
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self.windowManager?.relabelTabs()
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}
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func windowWillClose(_ notification: Notification) {
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// Tabs must be relabeled when a window is closed because this event
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// does not fire the "windowDidBecomeKey" event on the newly focused
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// window
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self.windowManager?.relabelTabs()
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}
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}
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