ghostty/macos/Sources/Features/Terminal/TerminalController.swift

819 lines
32 KiB
Swift

import Foundation
import Cocoa
import SwiftUI
import Combine
import GhosttyKit
/// A classic, tabbed terminal experience.
class TerminalController: BaseTerminalController {
override var windowNibName: NSNib.Name? { "Terminal" }
/// This is set to true when we care about frame changes. This is a small optimization since
/// this controller registers a listener for ALL frame change notifications and this lets us bail
/// early if we don't care.
private var tabListenForFrame: Bool = false
/// This is the hash value of the last tabGroup.windows array. We use this to detect order
/// changes in the list.
private var tabWindowsHash: Int = 0
/// This is set to false by init if the window managed by this controller should not be restorable.
/// For example, terminals executing custom scripts are not restorable.
private var restorable: Bool = true
/// The configuration derived from the Ghostty config so we don't need to rely on references.
private(set) var derivedConfig: DerivedConfig
/// The notification cancellable for focused surface property changes.
private var surfaceAppearanceCancellables: Set<AnyCancellable> = []
init(_ ghostty: Ghostty.App,
withBaseConfig base: Ghostty.SurfaceConfiguration? = nil,
withSurfaceTree tree: Ghostty.SplitNode? = nil
) {
// The window we manage is not restorable if we've specified a command
// to execute. We do this because the restored window is meaningless at the
// time of writing this: it'd just restore to a shell in the same directory
// as the script. We may want to revisit this behavior when we have scrollback
// restoration.
self.restorable = (base?.command ?? "") == ""
// Setup our initial derived config based on the current app config
self.derivedConfig = DerivedConfig(ghostty.config)
super.init(ghostty, baseConfig: base, surfaceTree: tree)
// Setup our notifications for behaviors
let center = NotificationCenter.default
center.addObserver(
self,
selector: #selector(onToggleFullscreen),
name: Ghostty.Notification.ghosttyToggleFullscreen,
object: nil)
center.addObserver(
self,
selector: #selector(onMoveTab),
name: .ghosttyMoveTab,
object: nil)
center.addObserver(
self,
selector: #selector(onGotoTab),
name: Ghostty.Notification.ghosttyGotoTab,
object: nil)
center.addObserver(
self,
selector: #selector(onCloseTab),
name: .ghosttyCloseTab,
object: nil)
center.addObserver(
self,
selector: #selector(ghosttyConfigDidChange(_:)),
name: .ghosttyConfigDidChange,
object: nil
)
center.addObserver(
self,
selector: #selector(onFrameDidChange),
name: NSView.frameDidChangeNotification,
object: nil)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) is not supported for this view")
}
deinit {
// Remove all of our notificationcenter subscriptions
let center = NotificationCenter.default
center.removeObserver(self)
}
// MARK: Base Controller Overrides
override func surfaceTreeDidChange(from: Ghostty.SplitNode?, to: Ghostty.SplitNode?) {
super.surfaceTreeDidChange(from: from, to: to)
// If our surface tree is now nil then we close our window.
if (to == nil) {
self.window?.close()
}
}
override func fullscreenDidChange() {
super.fullscreenDidChange()
// When our fullscreen state changes, we resync our appearance because some
// properties change when fullscreen or not.
guard let focusedSurface else { return }
if (!(fullscreenStyle?.isFullscreen ?? false) &&
ghostty.config.macosTitlebarStyle == "hidden")
{
applyHiddenTitlebarStyle()
}
syncAppearance(focusedSurface.derivedConfig)
}
//MARK: - Methods
@objc private func ghosttyConfigDidChange(_ notification: Notification) {
// Get our managed configuration object out
guard let config = notification.userInfo?[
Notification.Name.GhosttyConfigChangeKey
] as? Ghostty.Config else { return }
// If this is an app-level config update then we update some things.
if (notification.object == nil) {
// Update our derived config
self.derivedConfig = DerivedConfig(config)
// If we have no surfaces in our window (is that possible?) then we update
// our window appearance based on the root config. If we have surfaces, we
// don't call this because the TODO
if surfaceTree == nil {
syncAppearance(.init(config))
}
return
}
// This is a surface-level config update. If we have the surface, we
// update our appearance based on it.
guard let surfaceView = notification.object as? Ghostty.SurfaceView else { return }
guard surfaceTree?.contains(view: surfaceView) ?? false else { return }
// We can't use surfaceView.derivedConfig because it may not be updated
// yet since it also responds to notifications.
syncAppearance(.init(config))
}
/// Update the accessory view of each tab according to the keyboard
/// shortcut that activates it (if any). This is called when the key window
/// changes, when a window is closed, and when tabs are reordered
/// with the mouse.
func relabelTabs() {
// Reset this to false. It'll be set back to true later.
tabListenForFrame = false
guard let windows = self.window?.tabbedWindows as? [TerminalWindow] else { return }
// We only listen for frame changes if we have more than 1 window,
// otherwise the accessory view doesn't matter.
tabListenForFrame = windows.count > 1
for (tab, window) in zip(1..., windows) {
// We need to clear any windows beyond this because they have had
// a keyEquivalent set previously.
guard tab <= 9 else {
window.keyEquivalent = ""
continue
}
let action = "goto_tab:\(tab)"
if let equiv = ghostty.config.keyEquivalent(for: action) {
window.keyEquivalent = "\(equiv)"
} else {
window.keyEquivalent = ""
}
}
}
private func fixTabBar() {
// We do this to make sure that the tab bar will always re-composite. If we don't,
// then the it will "drag" pieces of the background with it when a transparent
// window is moved around.
//
// There might be a better way to make the tab bar "un-lazy", but I can't find it.
if let window = window, !window.isOpaque {
window.isOpaque = true
window.isOpaque = false
}
}
@objc private func onFrameDidChange(_ notification: NSNotification) {
// This is a huge hack to set the proper shortcut for tab selection
// on tab reordering using the mouse. There is no event, delegate, etc.
// as far as I can tell for when a tab is manually reordered with the
// mouse in a macOS-native tab group, so the way we detect it is setting
// the accessoryView "postsFrameChangedNotification" to true, listening
// for the view frame to change, comparing the windows list, and
// relabeling the tabs.
guard tabListenForFrame else { return }
guard let v = self.window?.tabbedWindows?.hashValue else { return }
guard tabWindowsHash != v else { return }
tabWindowsHash = v
self.relabelTabs()
}
private func syncAppearance(_ surfaceConfig: Ghostty.SurfaceView.DerivedConfig) {
guard let window = self.window as? TerminalWindow else { return }
// Set our explicit appearance if we need to based on the configuration.
window.appearance = surfaceConfig.windowAppearance
// If our window is not visible, then we do nothing. Some things such as blurring
// have no effect if the window is not visible. Ultimately, we'll have this called
// at some point when a surface becomes focused.
guard window.isVisible else { return }
// Set the font for the window and tab titles.
if let titleFontName = surfaceConfig.windowTitleFontFamily {
window.titlebarFont = NSFont(name: titleFontName, size: NSFont.systemFontSize)
} else {
window.titlebarFont = nil
}
// If we have window transparency then set it transparent. Otherwise set it opaque.
// Window transparency only takes effect if our window is not native fullscreen.
// In native fullscreen we disable transparency/opacity because the background
// becomes gray and widgets show through.
if (!window.styleMask.contains(.fullScreen) &&
surfaceConfig.backgroundOpacity < 1
) {
window.isOpaque = false
// This is weird, but we don't use ".clear" because this creates a look that
// matches Terminal.app much more closer. This lets users transition from
// Terminal.app more easily.
window.backgroundColor = .white.withAlphaComponent(0.001)
ghostty_set_window_background_blur(ghostty.app, Unmanaged.passUnretained(window).toOpaque())
} else {
window.isOpaque = true
window.backgroundColor = .windowBackgroundColor
}
window.hasShadow = surfaceConfig.macosWindowShadow
guard window.hasStyledTabs else { return }
// Our background color depends on if our focused surface borders the top or not.
// If it does, we match the focused surface. If it doesn't, we use the app
// configuration.
let backgroundColor: OSColor
if let surfaceTree {
if let focusedSurface, surfaceTree.doesBorderTop(view: focusedSurface) {
// Similar to above, an alpha component of "0" causes compositor issues, so
// we use 0.001. See: https://github.com/ghostty-org/ghostty/pull/4308
backgroundColor = OSColor(focusedSurface.backgroundColor ?? surfaceConfig.backgroundColor).withAlphaComponent(0.001)
} else {
// We don't have a focused surface or our surface doesn't border the
// top. We choose to match the color of the top-left most surface.
backgroundColor = OSColor(surfaceTree.topLeft().backgroundColor ?? derivedConfig.backgroundColor)
}
} else {
backgroundColor = OSColor(self.derivedConfig.backgroundColor)
}
window.titlebarColor = backgroundColor.withAlphaComponent(surfaceConfig.backgroundOpacity)
if (window.isOpaque) {
// Bg color is only synced if we have no transparency. This is because
// the transparency is handled at the surface level (window.backgroundColor
// ignores alpha components)
window.backgroundColor = backgroundColor
// If there is transparency, calling this will make the titlebar opaque
// so we only call this if we are opaque.
window.updateTabBar()
}
}
private func setInitialWindowPosition(x: Int16?, y: Int16?, windowDecorations: Bool) {
guard let window else { return }
// If we don't have an X/Y then we try to use the previously saved window pos.
guard let x, let y else {
if (!LastWindowPosition.shared.restore(window)) {
window.center()
}
return
}
// Prefer the screen our window is being placed on otherwise our primary screen.
guard let screen = window.screen ?? NSScreen.screens.first else {
window.center()
return
}
// Orient based on the top left of the primary monitor
let frame = screen.visibleFrame
window.setFrameOrigin(.init(
x: frame.minX + CGFloat(x),
y: frame.maxY - (CGFloat(y) + window.frame.height)))
}
//MARK: - NSWindowController
override func windowWillLoad() {
// We do NOT want to cascade because we handle this manually from the manager.
shouldCascadeWindows = false
}
fileprivate func applyHiddenTitlebarStyle() {
guard let window else { return }
window.styleMask = [
// We need `titled` in the mask to get the normal window frame
.titled,
// Full size content view so we can extend
// content in to the hidden titlebar's area
.fullSizeContentView,
.resizable,
.closable,
.miniaturizable,
]
// Hide the title
window.titleVisibility = .hidden
window.titlebarAppearsTransparent = true
// Hide the traffic lights (window control buttons)
window.standardWindowButton(.closeButton)?.isHidden = true
window.standardWindowButton(.miniaturizeButton)?.isHidden = true
window.standardWindowButton(.zoomButton)?.isHidden = true
// Disallow tabbing if the titlebar is hidden, since that will (should) also hide the tab bar.
window.tabbingMode = .disallowed
// Nuke it from orbit -- hide the titlebar container entirely, just in case. There are
// some operations that appear to bring back the titlebar visibility so this ensures
// it is gone forever.
if let themeFrame = window.contentView?.superview,
let titleBarContainer = themeFrame.firstDescendant(withClassName: "NSTitlebarContainerView") {
titleBarContainer.isHidden = true
}
}
override func windowDidLoad() {
super.windowDidLoad()
guard let window = window as? TerminalWindow else { return }
// I copy this because we may change the source in the future but also because
// I regularly audit our codebase for "ghostty.config" access because generally
// you shouldn't use it. Its safe in this case because for a new window we should
// use whatever the latest app-level config is.
let config = ghostty.config
// Setting all three of these is required for restoration to work.
window.isRestorable = restorable
if (restorable) {
window.restorationClass = TerminalWindowRestoration.self
window.identifier = .init(String(describing: TerminalWindowRestoration.self))
}
// If window decorations are disabled, remove our title
if (!config.windowDecorations) { window.styleMask.remove(.titled) }
// If we have only a single surface (no splits) and that surface requested
// an initial size then we set it here now.
if case let .leaf(leaf) = surfaceTree {
if let initialSize = leaf.surface.initialSize,
let screen = window.screen ?? NSScreen.main {
// Get the current frame of the window
var frame = window.frame
// Calculate the chrome size (window size minus view size)
let chromeWidth = frame.size.width - leaf.surface.frame.size.width
let chromeHeight = frame.size.height - leaf.surface.frame.size.height
// Calculate the new width and height, clamping to the screen's size
let newWidth = min(initialSize.width + chromeWidth, screen.visibleFrame.width)
let newHeight = min(initialSize.height + chromeHeight, screen.visibleFrame.height)
// Update the frame size while keeping the window's position intact
frame.size.width = newWidth
frame.size.height = newHeight
// Ensure the window doesn't go outside the screen boundaries
frame.origin.x = max(screen.frame.origin.x, min(frame.origin.x, screen.frame.maxX - newWidth))
frame.origin.y = max(screen.frame.origin.y, min(frame.origin.y, screen.frame.maxY - newHeight))
// Set the updated frame to the window
window.setFrame(frame, display: true)
}
}
// Set our window positioning to coordinates if config value exists, otherwise
// fallback to original centering behavior
setInitialWindowPosition(
x: config.windowPositionX,
y: config.windowPositionY,
windowDecorations: config.windowDecorations)
// Make sure our theme is set on the window so styling is correct.
if let windowTheme = config.windowTheme {
window.windowTheme = .init(rawValue: windowTheme)
}
// Handle titlebar tabs config option. Something about what we do while setting up the
// titlebar tabs interferes with the window restore process unless window.tabbingMode
// is set to .preferred, so we set it, and switch back to automatic as soon as we can.
if (config.macosTitlebarStyle == "tabs") {
window.tabbingMode = .preferred
window.titlebarTabs = true
DispatchQueue.main.async {
window.tabbingMode = .automatic
}
} else if (config.macosTitlebarStyle == "transparent") {
window.transparentTabs = true
}
if window.hasStyledTabs {
// Set the background color of the window
let backgroundColor = NSColor(config.backgroundColor)
window.backgroundColor = backgroundColor
// This makes sure our titlebar renders correctly when there is a transparent background
window.titlebarColor = backgroundColor.withAlphaComponent(config.backgroundOpacity)
}
// Initialize our content view to the SwiftUI root
window.contentView = NSHostingView(rootView: TerminalView(
ghostty: self.ghostty,
viewModel: self,
delegate: self
))
// If our titlebar style is "hidden" we adjust the style appropriately
if (config.macosTitlebarStyle == "hidden") {
applyHiddenTitlebarStyle()
}
// In various situations, macOS automatically tabs new windows. Ghostty handles
// its own tabbing so we DONT want this behavior. This detects this scenario and undoes
// it.
//
// Example scenarios where this happens:
// - When the system user tabbing preference is "always"
// - When the "+" button in the tab bar is clicked
//
// We don't run this logic in fullscreen because in fullscreen this will end up
// removing the window and putting it into its own dedicated fullscreen, which is not
// the expected or desired behavior of anyone I've found.
if (!window.styleMask.contains(.fullScreen)) {
// If we have more than 1 window in our tab group we know we're a new window.
// Since Ghostty manages tabbing manually this will never be more than one
// at this point in the AppKit lifecycle (we add to the group after this).
if let tabGroup = window.tabGroup, tabGroup.windows.count > 1 {
window.tabGroup?.removeWindow(window)
}
}
// Apply any additional appearance-related properties to the new window. We
// apply this based on the root config but change it later based on surface
// config (see focused surface change callback).
syncAppearance(.init(config))
}
// Shows the "+" button in the tab bar, responds to that click.
override func newWindowForTab(_ sender: Any?) {
// Trigger the ghostty core event logic for a new tab.
guard let surface = self.focusedSurface?.surface else { return }
ghostty.newTab(surface: surface)
}
//MARK: - NSWindowDelegate
override func windowWillClose(_ notification: Notification) {
super.windowWillClose(notification)
self.relabelTabs()
}
override func windowDidBecomeKey(_ notification: Notification) {
super.windowDidBecomeKey(notification)
self.relabelTabs()
self.fixTabBar()
}
override func windowDidMove(_ notification: Notification) {
super.windowDidMove(notification)
self.fixTabBar()
// Whenever we move save our last position for the next start.
if let window {
LastWindowPosition.shared.save(window)
}
}
func windowDidBecomeMain(_ notification: Notification) {
// Whenever we get focused, use that as our last window position for
// restart. This differs from Terminal.app but matches iTerm2 behavior
// and I think its sensible.
if let window {
LastWindowPosition.shared.save(window)
}
}
// Called when the window will be encoded. We handle the data encoding here in the
// window controller.
func window(_ window: NSWindow, willEncodeRestorableState state: NSCoder) {
let data = TerminalRestorableState(from: self)
data.encode(with: state)
}
// MARK: First Responder
@IBAction func newWindow(_ sender: Any?) {
guard let surface = focusedSurface?.surface else { return }
ghostty.newWindow(surface: surface)
}
@IBAction func newTab(_ sender: Any?) {
guard let surface = focusedSurface?.surface else { return }
ghostty.newTab(surface: surface)
}
private func confirmClose(
window: NSWindow,
messageText: String,
informativeText: String,
completion: @escaping () -> Void
) {
// If we need confirmation by any, show one confirmation for all windows
// in the tab group.
let alert = NSAlert()
alert.messageText = messageText
alert.informativeText = informativeText
alert.addButton(withTitle: "Close")
alert.addButton(withTitle: "Cancel")
alert.alertStyle = .warning
alert.beginSheetModal(for: window) { response in
if response == .alertFirstButtonReturn {
completion()
}
}
}
@IBAction func closeTab(_ sender: Any?) {
guard let window = window else { return }
guard window.tabGroup != nil else {
// No tabs, no tab group, just perform a normal close.
window.performClose(sender)
return
}
if surfaceTree?.needsConfirmQuit() ?? false {
confirmClose(
window: window,
messageText: "Close Tab?",
informativeText: "The terminal still has a running process. If you close the tab the process will be killed."
) {
window.close()
}
return
}
window.close()
}
@IBAction override func closeWindow(_ sender: Any?) {
guard let window = window else { return }
guard let tabGroup = window.tabGroup else {
// No tabs, no tab group, just perform a normal close.
window.performClose(sender)
return
}
// If have one window then we just do a normal close
if tabGroup.windows.count == 1 {
window.performClose(sender)
return
}
// Check if any windows require close confirmation.
let needsConfirm = tabGroup.windows.contains { tabWindow in
guard let controller = tabWindow.windowController as? TerminalController else {
return false
}
return controller.surfaceTree?.needsConfirmQuit() ?? false
}
// If none need confirmation then we can just close all the windows.
if !needsConfirm {
tabGroup.windows.forEach { $0.close() }
return
}
confirmClose(
window: window,
messageText: "Close Window?",
informativeText: "All terminal sessions in this window will be terminated."
) {
tabGroup.windows.forEach { $0.close() }
}
}
@IBAction func toggleGhosttyFullScreen(_ sender: Any?) {
guard let surface = focusedSurface?.surface else { return }
ghostty.toggleFullscreen(surface: surface)
}
@IBAction func toggleTerminalInspector(_ sender: Any?) {
guard let surface = focusedSurface?.surface else { return }
ghostty.toggleTerminalInspector(surface: surface)
}
//MARK: - TerminalViewDelegate
override func titleDidChange(to: String) {
super.titleDidChange(to: to)
guard let window = window as? TerminalWindow else { return }
// Custom toolbar-based title used when titlebar tabs are enabled.
if let toolbar = window.toolbar as? TerminalToolbar {
if (window.titlebarTabs || derivedConfig.macosTitlebarStyle == "hidden") {
// Updating the title text as above automatically reveals the
// native title view in macOS 15.0 and above. Since we're using
// a custom view instead, we need to re-hide it.
window.titleVisibility = .hidden
}
toolbar.titleText = to
}
}
override func surfaceTreeDidChange() {
// Whenever our surface tree changes in any way (new split, close split, etc.)
// we want to invalidate our state.
invalidateRestorableState()
}
override func zoomStateDidChange(to: Bool) {
guard let window = window as? TerminalWindow else { return }
window.surfaceIsZoomed = to
}
override func focusedSurfaceDidChange(to: Ghostty.SurfaceView?) {
super.focusedSurfaceDidChange(to: to)
// We always cancel our event listener
surfaceAppearanceCancellables.removeAll()
// When our focus changes, we update our window appearance based on the
// currently focused surface.
guard let focusedSurface else { return }
syncAppearance(focusedSurface.derivedConfig)
// We also want to get notified of certain changes to update our appearance.
focusedSurface.$derivedConfig
.sink { [weak self, weak focusedSurface] _ in self?.syncAppearanceOnPropertyChange(focusedSurface) }
.store(in: &surfaceAppearanceCancellables)
focusedSurface.$backgroundColor
.sink { [weak self, weak focusedSurface] _ in self?.syncAppearanceOnPropertyChange(focusedSurface) }
.store(in: &surfaceAppearanceCancellables)
}
private func syncAppearanceOnPropertyChange(_ surface: Ghostty.SurfaceView?) {
guard let surface else { return }
DispatchQueue.main.async { [weak self, weak surface] in
guard let surface else { return }
guard let self else { return }
guard self.focusedSurface == surface else { return }
self.syncAppearance(surface.derivedConfig)
}
}
//MARK: - Notifications
@objc private func onMoveTab(notification: SwiftUI.Notification) {
guard let target = notification.object as? Ghostty.SurfaceView else { return }
guard target == self.focusedSurface else { return }
guard let window = self.window else { return }
// Get the move action
guard let action = notification.userInfo?[Notification.Name.GhosttyMoveTabKey] as? Ghostty.Action.MoveTab else { return }
guard action.amount != 0 else { return }
// Determine our current selected index
guard let windowController = window.windowController else { return }
guard let tabGroup = windowController.window?.tabGroup else { return }
guard let selectedWindow = tabGroup.selectedWindow else { return }
let tabbedWindows = tabGroup.windows
guard tabbedWindows.count > 0 else { return }
guard let selectedIndex = tabbedWindows.firstIndex(where: { $0 == selectedWindow }) else { return }
// Determine the final index we want to insert our tab
let finalIndex: Int
if action.amount < 0 {
finalIndex = selectedIndex - min(selectedIndex, -action.amount)
} else {
let remaining: Int = tabbedWindows.count - 1 - selectedIndex
finalIndex = selectedIndex + min(remaining, action.amount)
}
// If our index is the same we do nothing
guard finalIndex != selectedIndex else { return }
// Get our target window
let targetWindow = tabbedWindows[finalIndex]
// Begin a group of window operations to minimize visual updates
NSAnimationContext.beginGrouping()
NSAnimationContext.current.duration = 0
// Remove and re-add the window in the correct position
tabGroup.removeWindow(selectedWindow)
targetWindow.addTabbedWindow(selectedWindow, ordered: action.amount < 0 ? .below : .above)
// Ensure our window remains selected
selectedWindow.makeKey()
NSAnimationContext.endGrouping()
}
@objc private func onGotoTab(notification: SwiftUI.Notification) {
guard let target = notification.object as? Ghostty.SurfaceView else { return }
guard target == self.focusedSurface else { return }
guard let window = self.window else { return }
// Get the tab index from the notification
guard let tabEnumAny = notification.userInfo?[Ghostty.Notification.GotoTabKey] else { return }
guard let tabEnum = tabEnumAny as? ghostty_action_goto_tab_e else { return }
let tabIndex: Int32 = tabEnum.rawValue
guard let windowController = window.windowController else { return }
guard let tabGroup = windowController.window?.tabGroup else { return }
let tabbedWindows = tabGroup.windows
// This will be the index we want to actual go to
let finalIndex: Int
// An index that is invalid is used to signal some special values.
if (tabIndex <= 0) {
guard let selectedWindow = tabGroup.selectedWindow else { return }
guard let selectedIndex = tabbedWindows.firstIndex(where: { $0 == selectedWindow }) else { return }
if (tabIndex == GHOSTTY_GOTO_TAB_PREVIOUS.rawValue) {
if (selectedIndex == 0) {
finalIndex = tabbedWindows.count - 1
} else {
finalIndex = selectedIndex - 1
}
} else if (tabIndex == GHOSTTY_GOTO_TAB_NEXT.rawValue) {
if (selectedIndex == tabbedWindows.count - 1) {
finalIndex = 0
} else {
finalIndex = selectedIndex + 1
}
} else if (tabIndex == GHOSTTY_GOTO_TAB_LAST.rawValue) {
finalIndex = tabbedWindows.count - 1
} else {
return
}
} else {
// The configured value is 1-indexed.
guard tabIndex >= 1 else { return }
// If our index is outside our boundary then we use the max
finalIndex = min(Int(tabIndex - 1), tabbedWindows.count - 1)
}
guard finalIndex >= 0 else { return }
let targetWindow = tabbedWindows[finalIndex]
targetWindow.makeKeyAndOrderFront(nil)
}
@objc private func onCloseTab(notification: SwiftUI.Notification) {
guard let target = notification.object as? Ghostty.SurfaceView else { return }
guard surfaceTree?.contains(view: target) ?? false else { return }
closeTab(self)
}
@objc private func onToggleFullscreen(notification: SwiftUI.Notification) {
guard let target = notification.object as? Ghostty.SurfaceView else { return }
guard target == self.focusedSurface else { return }
// Get the fullscreen mode we want to toggle
let fullscreenMode: FullscreenMode
if let any = notification.userInfo?[Ghostty.Notification.FullscreenModeKey],
let mode = any as? FullscreenMode {
fullscreenMode = mode
} else {
Ghostty.logger.warning("no fullscreen mode specified or invalid mode, doing nothing")
return
}
toggleFullscreen(mode: fullscreenMode)
}
struct DerivedConfig {
let backgroundColor: Color
let macosTitlebarStyle: String
init() {
self.backgroundColor = Color(NSColor.windowBackgroundColor)
self.macosTitlebarStyle = "system"
}
init(_ config: Ghostty.Config) {
self.backgroundColor = config.backgroundColor
self.macosTitlebarStyle = config.macosTitlebarStyle
}
}
}