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This commit is very large, representing about a month of work with many interdependent changes that don't separate cleanly in to atomic commits. The main change here is unifying the renderer logic to a single generic renderer, implemented on top of an abstraction layer over OpenGL/Metal. I'll write a more complete summary of the changes in the description of the PR.
19 lines
608 B
Zig
19 lines
608 B
Zig
pub const c = @import("c.zig").c;
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pub const Primitive = enum(c_int) {
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point = c.GL_POINTS,
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line = c.GL_LINES,
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line_strip = c.GL_LINE_STRIP,
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triangle = c.GL_TRIANGLES,
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triangle_strip = c.GL_TRIANGLE_STRIP,
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// Commented out primitive types are excluded for parity with Metal.
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//
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// line_loop = c.GL_LINE_LOOP,
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// line_adjacency = c.GL_LINES_ADJACENCY,
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// line_strip_adjacency = c.GL_LINE_STRIP_ADJACENCY,
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// triangle_fan = c.GL_TRIANGLE_FAN,
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// triangle_adjacency = c.GL_TRIANGLES_ADJACENCY,
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// triangle_strip_adjacency = c.GL_TRIANGLE_STRIP_ADJACENCY,
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};
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