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This commit is very large, representing about a month of work with many interdependent changes that don't separate cleanly in to atomic commits. The main change here is unifying the renderer logic to a single generic renderer, implemented on top of an abstraction layer over OpenGL/Metal. I'll write a more complete summary of the changes in the description of the PR.
11 lines
312 B
Zig
11 lines
312 B
Zig
const display_link = @import("video/display_link.zig");
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const pixel_format = @import("video/pixel_format.zig");
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pub const c = @import("video/c.zig").c;
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pub const DisplayLink = display_link.DisplayLink;
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pub const PixelFormat = pixel_format.PixelFormat;
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test {
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@import("std").testing.refAllDecls(@This());
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}
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