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This commit is very large, representing about a month of work with many interdependent changes that don't separate cleanly in to atomic commits. The main change here is unifying the renderer logic to a single generic renderer, implemented on top of an abstraction layer over OpenGL/Metal. I'll write a more complete summary of the changes in the description of the PR.
38 lines
1.6 KiB
Zig
38 lines
1.6 KiB
Zig
const array = @import("foundation/array.zig");
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const attributed_string = @import("foundation/attributed_string.zig");
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const base = @import("foundation/base.zig");
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const character_set = @import("foundation/character_set.zig");
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const data = @import("foundation/data.zig");
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const dictionary = @import("foundation/dictionary.zig");
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const number = @import("foundation/number.zig");
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const string = @import("foundation/string.zig");
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const typepkg = @import("foundation/type.zig");
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const url = @import("foundation/url.zig");
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pub const c = @import("foundation/c.zig").c;
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pub const Array = array.Array;
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pub const MutableArray = array.MutableArray;
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pub const AttributedString = attributed_string.AttributedString;
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pub const MutableAttributedString = attributed_string.MutableAttributedString;
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pub const ComparisonResult = base.ComparisonResult;
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pub const Range = base.Range;
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pub const FourCharCode = base.FourCharCode;
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pub const CharacterSet = character_set.CharacterSet;
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pub const Data = data.Data;
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pub const Dictionary = dictionary.Dictionary;
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pub const MutableDictionary = dictionary.MutableDictionary;
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pub const Number = number.Number;
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pub const String = string.String;
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pub const MutableString = string.MutableString;
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pub const StringComparison = string.StringComparison;
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pub const StringEncoding = string.StringEncoding;
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pub const stringGetSurrogatePairForLongCharacter = string.stringGetSurrogatePairForLongCharacter;
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pub const URL = url.URL;
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pub const URLPathStyle = url.URLPathStyle;
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pub const CFRelease = typepkg.CFRelease;
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pub const CFRetain = typepkg.CFRetain;
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test {
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@import("std").testing.refAllDecls(@This());
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}
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