ghostty/macos/Sources/Ghostty/SurfaceView.swift

756 lines
30 KiB
Swift

import SwiftUI
import GhosttyKit
extension Ghostty {
/// Render a terminal for the active app in the environment.
struct Terminal: View {
@Environment(\.ghosttyApp) private var app
@FocusedValue(\.ghosttySurfaceTitle) private var surfaceTitle: String?
var body: some View {
if let app = self.app {
SurfaceForApp(app) { surfaceView in
SurfaceWrapper(surfaceView: surfaceView)
}
.navigationTitle(surfaceTitle ?? "Ghostty")
}
}
}
/// Yields a SurfaceView for a ghostty app that can then be used however you want.
struct SurfaceForApp<Content: View>: View {
let content: ((SurfaceView) -> Content)
@StateObject private var surfaceView: SurfaceView
init(_ app: ghostty_app_t, @ViewBuilder content: @escaping ((SurfaceView) -> Content)) {
_surfaceView = StateObject(wrappedValue: SurfaceView(app, nil))
self.content = content
}
var body: some View {
content(surfaceView)
}
}
struct SurfaceWrapper: View {
// The surface to create a view for. This must be created upstream. As long as this
// remains the same, the surface that is being rendered remains the same.
@ObservedObject var surfaceView: SurfaceView
// Maintain whether our view has focus or not
@FocusState private var surfaceFocus: Bool
// Maintain whether our window has focus (is key) or not
@State private var windowFocus: Bool = true
// This is true if the terminal is considered "focused". The terminal is focused if
// it is both individually focused and the containing window is key.
private var hasFocus: Bool { surfaceFocus && windowFocus }
var body: some View {
// We use a GeometryReader to get the frame bounds so that our metal surface
// is up to date. See TerminalSurfaceView for why we don't use the NSView
// resize callback.
GeometryReader { geo in
// We use these notifications to determine when the window our surface is
// attached to is or is not focused.
let pubBecomeKey = NotificationCenter.default.publisher(for: NSWindow.didBecomeKeyNotification)
let pubResign = NotificationCenter.default.publisher(for: NSWindow.didResignKeyNotification)
Surface(view: surfaceView, hasFocus: hasFocus, size: geo.size)
.focused($surfaceFocus)
.focusedValue(\.ghosttySurfaceTitle, surfaceView.title)
.focusedValue(\.ghosttySurfaceView, surfaceView)
.onReceive(pubBecomeKey) { notification in
guard let window = notification.object as? NSWindow else { return }
guard let surfaceWindow = surfaceView.window else { return }
windowFocus = surfaceWindow == window
}
.onReceive(pubResign) { notification in
guard let window = notification.object as? NSWindow else { return }
guard let surfaceWindow = surfaceView.window else { return }
if (surfaceWindow == window) {
windowFocus = false
}
}
}
.ghosttySurfaceView(surfaceView)
}
}
/// A surface is terminology in Ghostty for a terminal surface, or a place where a terminal is actually drawn
/// and interacted with. The word "surface" is used because a surface may represent a window, a tab,
/// a split, a small preview pane, etc. It is ANYTHING that has a terminal drawn to it.
///
/// We just wrap an AppKit NSView here at the moment so that we can behave as low level as possible
/// since that is what the Metal renderer in Ghostty expects. In the future, it may make more sense to
/// wrap an MTKView and use that, but for legacy reasons we didn't do that to begin with.
struct Surface: NSViewRepresentable {
/// The view to render for the terminal surface.
let view: SurfaceView
/// This should be set to true wen the surface has focus. This is up to the parent because
/// focus is also defined by window focus. It is important this is set correctly since if it is
/// false then the surface will idle at almost 0% CPU.
let hasFocus: Bool
/// The size of the frame containing this view. We use this to update the the underlying
/// surface. This does not actually SET the size of our frame, this only sets the size
/// of our Metal surface for drawing.
///
/// Note: we do NOT use the NSView.resize function because SwiftUI on macOS 12
/// does not call this callback (macOS 13+ does).
///
/// The best approach is to wrap this view in a GeometryReader and pass in the geo.size.
let size: CGSize
func makeNSView(context: Context) -> SurfaceView {
// We need the view as part of the state to be created previously because
// the view is sent to the Ghostty API so that it can manipulate it
// directly since we draw on a render thread.
return view;
}
func updateNSView(_ view: SurfaceView, context: Context) {
view.focusDidChange(hasFocus)
view.sizeDidChange(size)
}
}
/// The NSView implementation for a terminal surface.
class SurfaceView: NSView, NSTextInputClient, ObservableObject {
// The current title of the surface as defined by the pty. This can be
// changed with escape codes. This is public because the callbacks go
// to the app level and it is set from there.
@Published var title: String = "👻"
private(set) var surface: ghostty_surface_t?
var error: Error? = nil
private var markedText: NSMutableAttributedString;
// We need to support being a first responder so that we can get input events
override var acceptsFirstResponder: Bool { return true }
// I don't think we need this but this lets us know we should redraw our layer
// so we'll use that to tell ghostty to refresh.
override var wantsUpdateLayer: Bool { return true }
init(_ app: ghostty_app_t, _ baseConfig: ghostty_surface_config_s?) {
self.markedText = NSMutableAttributedString()
// Initialize with some default frame size. The important thing is that this
// is non-zero so that our layer bounds are non-zero so that our renderer
// can do SOMETHING.
super.init(frame: NSMakeRect(0, 0, 800, 600))
// Setup our surface. This will also initialize all the terminal IO.
var surface_cfg = baseConfig ?? ghostty_surface_config_new()
surface_cfg.userdata = Unmanaged.passUnretained(self).toOpaque()
surface_cfg.nsview = Unmanaged.passUnretained(self).toOpaque()
surface_cfg.scale_factor = NSScreen.main!.backingScaleFactor
guard let surface = ghostty_surface_new(app, &surface_cfg) else {
self.error = AppError.surfaceCreateError
return
}
self.surface = surface;
// Setup our tracking area so we get mouse moved events
updateTrackingAreas()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) is not supported for this view")
}
deinit {
trackingAreas.forEach { removeTrackingArea($0) }
guard let surface = self.surface else { return }
ghostty_surface_free(surface)
}
/// Close the surface early. This will free the associated Ghostty surface and the view will
/// no longer render. The view can never be used again. This is a way for us to free the
/// Ghostty resources while references may still be held to this view. I've found that SwiftUI
/// tends to hold this view longer than it should so we free the expensive stuff explicitly.
func close() {
guard let surface = self.surface else { return }
ghostty_surface_free(surface)
self.surface = nil
}
func focusDidChange(_ focused: Bool) {
guard let surface = self.surface else { return }
ghostty_surface_set_focus(surface, focused)
}
func sizeDidChange(_ size: CGSize) {
guard let surface = self.surface else { return }
// Ghostty wants to know the actual framebuffer size... It is very important
// here that we use "size" and NOT the view frame. If we're in the middle of
// an animation (i.e. a fullscreen animation), the frame will not yet be updated.
// The size represents our final size we're going for.
let scaledSize = self.convertToBacking(size)
ghostty_surface_set_size(surface, UInt32(scaledSize.width), UInt32(scaledSize.height))
}
override func viewDidMoveToWindow() {
guard let window = self.window else { return }
guard let surface = self.surface else { return }
guard ghostty_surface_transparent(surface) else { return }
// Set the window transparency settings
window.isOpaque = false
window.hasShadow = false
window.backgroundColor = .clear
// If we have a blur, set the blur
ghostty_set_window_background_blur(surface, Unmanaged.passUnretained(window).toOpaque())
}
override func resignFirstResponder() -> Bool {
let result = super.resignFirstResponder()
// We sometimes call this manually (see SplitView) as a way to force us to
// yield our focus state.
if (result) { focusDidChange(false) }
return result
}
override func updateTrackingAreas() {
// To update our tracking area we just recreate it all.
trackingAreas.forEach { removeTrackingArea($0) }
// This tracking area is across the entire frame to notify us of mouse movements.
addTrackingArea(NSTrackingArea(
rect: frame,
options: [
.mouseEnteredAndExited,
.mouseMoved,
.inVisibleRect,
// It is possible this is incorrect when we have splits. This will make
// mouse events only happen while the terminal is focused. Is that what
// we want?
.activeWhenFirstResponder,
],
owner: self,
userInfo: nil))
}
override func resetCursorRects() {
discardCursorRects()
addCursorRect(frame, cursor: .iBeam)
}
override func viewDidChangeBackingProperties() {
guard let surface = self.surface else { return }
// Detect our X/Y scale factor so we can update our surface
let fbFrame = self.convertToBacking(self.frame)
let xScale = fbFrame.size.width / self.frame.size.width
let yScale = fbFrame.size.height / self.frame.size.height
ghostty_surface_set_content_scale(surface, xScale, yScale)
// When our scale factor changes, so does our fb size so we send that too
ghostty_surface_set_size(surface, UInt32(fbFrame.size.width), UInt32(fbFrame.size.height))
}
override func updateLayer() {
guard let surface = self.surface else { return }
ghostty_surface_refresh(surface);
}
override func mouseDown(with event: NSEvent) {
guard let surface = self.surface else { return }
let mods = Self.translateFlags(event.modifierFlags)
ghostty_surface_mouse_button(surface, GHOSTTY_MOUSE_PRESS, GHOSTTY_MOUSE_LEFT, mods)
}
override func mouseUp(with event: NSEvent) {
guard let surface = self.surface else { return }
let mods = Self.translateFlags(event.modifierFlags)
ghostty_surface_mouse_button(surface, GHOSTTY_MOUSE_RELEASE, GHOSTTY_MOUSE_LEFT, mods)
}
override func rightMouseDown(with event: NSEvent) {
guard let surface = self.surface else { return }
let mods = Self.translateFlags(event.modifierFlags)
ghostty_surface_mouse_button(surface, GHOSTTY_MOUSE_PRESS, GHOSTTY_MOUSE_RIGHT, mods)
}
override func rightMouseUp(with event: NSEvent) {
guard let surface = self.surface else { return }
let mods = Self.translateFlags(event.modifierFlags)
ghostty_surface_mouse_button(surface, GHOSTTY_MOUSE_RELEASE, GHOSTTY_MOUSE_RIGHT, mods)
}
override func mouseMoved(with event: NSEvent) {
guard let surface = self.surface else { return }
// Convert window position to view position. Note (0, 0) is bottom left.
let pos = self.convert(event.locationInWindow, from: nil)
ghostty_surface_mouse_pos(surface, pos.x, frame.height - pos.y)
}
override func mouseDragged(with event: NSEvent) {
self.mouseMoved(with: event)
}
override func scrollWheel(with event: NSEvent) {
guard let surface = self.surface else { return }
// Builds up the "input.ScrollMods" bitmask
var mods: Int32 = 0
var x = event.scrollingDeltaX
var y = event.scrollingDeltaY
if event.hasPreciseScrollingDeltas {
mods = 1
// We do a 2x speed multiplier. This is subjective, it "feels" better to me.
x *= 2;
y *= 2;
// TODO(mitchellh): do we have to scale the x/y here by window scale factor?
}
// Determine our momentum value
var momentum: ghostty_input_mouse_momentum_e = GHOSTTY_MOUSE_MOMENTUM_NONE
switch (event.momentumPhase) {
case .began:
momentum = GHOSTTY_MOUSE_MOMENTUM_BEGAN
case .stationary:
momentum = GHOSTTY_MOUSE_MOMENTUM_STATIONARY
case .changed:
momentum = GHOSTTY_MOUSE_MOMENTUM_CHANGED
case .ended:
momentum = GHOSTTY_MOUSE_MOMENTUM_ENDED
case .cancelled:
momentum = GHOSTTY_MOUSE_MOMENTUM_CANCELLED
case .mayBegin:
momentum = GHOSTTY_MOUSE_MOMENTUM_MAY_BEGIN
default:
break
}
// Pack our momentum value into the mods bitmask
mods |= Int32(momentum.rawValue) << 1
ghostty_surface_mouse_scroll(surface, x, y, mods)
}
override func keyDown(with event: NSEvent) {
let action = event.isARepeat ? GHOSTTY_ACTION_REPEAT : GHOSTTY_ACTION_PRESS
keyAction(action, event: event)
// We specifically DO NOT call interpretKeyEvents because ghostty_surface_key
// automatically handles all key translation, and we don't handle any commands
// currently.
//
// It is possible that in the future we'll have to modify ghostty_surface_key
// and the embedding API so that we can call this because macOS needs to do
// some things with certain keys. I'm not sure. For now this works.
//
// self.interpretKeyEvents([event])
}
override func keyUp(with event: NSEvent) {
keyAction(GHOSTTY_ACTION_RELEASE, event: event)
}
private func keyAction(_ action: ghostty_input_action_e, event: NSEvent) {
guard let surface = self.surface else { return }
let mods = Self.translateFlags(event.modifierFlags)
ghostty_surface_key(surface, action, UInt32(event.keyCode), mods)
}
// MARK: Menu Handlers
@IBAction func copy(_ sender: Any?) {
guard let surface = self.surface else { return }
let action = "copy_to_clipboard"
if (!ghostty_surface_binding_action(surface, action, UInt(action.count))) {
AppDelegate.logger.warning("action failed action=\(action)")
}
}
@IBAction func paste(_ sender: Any?) {
guard let surface = self.surface else { return }
let action = "paste_from_clipboard"
if (!ghostty_surface_binding_action(surface, action, UInt(action.count))) {
AppDelegate.logger.warning("action failed action=\(action)")
}
}
@IBAction func pasteAsPlainText(_ sender: Any?) {
guard let surface = self.surface else { return }
let action = "paste_from_clipboard"
if (!ghostty_surface_binding_action(surface, action, UInt(action.count))) {
AppDelegate.logger.warning("action failed action=\(action)")
}
}
// MARK: NSTextInputClient
func hasMarkedText() -> Bool {
return markedText.length > 0
}
func markedRange() -> NSRange {
guard markedText.length > 0 else { return NSRange() }
return NSRange(0...(markedText.length-1))
}
func selectedRange() -> NSRange {
return NSRange()
}
func setMarkedText(_ string: Any, selectedRange: NSRange, replacementRange: NSRange) {
switch string {
case let v as NSAttributedString:
self.markedText = NSMutableAttributedString(attributedString: v)
case let v as String:
self.markedText = NSMutableAttributedString(string: v)
default:
print("unknown marked text: \(string)")
}
}
func unmarkText() {
self.markedText.mutableString.setString("")
}
func validAttributesForMarkedText() -> [NSAttributedString.Key] {
return []
}
func attributedSubstring(forProposedRange range: NSRange, actualRange: NSRangePointer?) -> NSAttributedString? {
return nil
}
func characterIndex(for point: NSPoint) -> Int {
return 0
}
func firstRect(forCharacterRange range: NSRange, actualRange: NSRangePointer?) -> NSRect {
guard let surface = self.surface else {
return NSMakeRect(frame.origin.x, frame.origin.y, 0, 0)
}
// Ghostty will tell us where it thinks an IME keyboard should render.
var x: Double = 0;
var y: Double = 0;
ghostty_surface_ime_point(surface, &x, &y)
// Ghostty coordinates are in top-left (0, 0) so we have to convert to
// bottom-left since that is what UIKit expects
let rect = NSMakeRect(x, frame.size.height - y, 0, 0)
// Convert from view to screen coordinates
guard let window = self.window else { return rect }
return window.convertToScreen(rect)
}
func insertText(_ string: Any, replacementRange: NSRange) {
// We must have an associated event
guard NSApp.currentEvent != nil else { return }
guard let surface = self.surface else { return }
// We want the string view of the any value
var chars = ""
switch (string) {
case let v as NSAttributedString:
chars = v.string
case let v as String:
chars = v
default:
return
}
for codepoint in chars.unicodeScalars {
ghostty_surface_char(surface, codepoint.value)
}
}
override func doCommand(by selector: Selector) {
// This currently just prevents NSBeep from interpretKeyEvents but in the future
// we may want to make some of this work.
print("SEL: \(selector)")
}
private static func translateFlags(_ flags: NSEvent.ModifierFlags) -> ghostty_input_mods_e {
var mods: UInt32 = GHOSTTY_MODS_NONE.rawValue
if (flags.contains(.shift)) { mods |= GHOSTTY_MODS_SHIFT.rawValue }
if (flags.contains(.control)) { mods |= GHOSTTY_MODS_CTRL.rawValue }
if (flags.contains(.option)) { mods |= GHOSTTY_MODS_ALT.rawValue }
if (flags.contains(.command)) { mods |= GHOSTTY_MODS_SUPER.rawValue }
if (flags.contains(.capsLock)) { mods |= GHOSTTY_MODS_CAPS.rawValue }
// Handle sided input. We can't tell that both are pressed in the
// Ghostty structure but thats okay -- we don't use that information.
let rawFlags = flags.rawValue
if (rawFlags & UInt(NX_DEVICERSHIFTKEYMASK) != 0) { mods |= GHOSTTY_MODS_SHIFT_RIGHT.rawValue }
if (rawFlags & UInt(NX_DEVICERCTLKEYMASK) != 0) { mods |= GHOSTTY_MODS_CTRL_RIGHT.rawValue }
if (rawFlags & UInt(NX_DEVICERALTKEYMASK) != 0) { mods |= GHOSTTY_MODS_ALT_RIGHT.rawValue }
if (rawFlags & UInt(NX_DEVICERCMDKEYMASK) != 0) { mods |= GHOSTTY_MODS_SUPER_RIGHT.rawValue }
return ghostty_input_mods_e(mods)
}
// Mapping of event keyCode to ghostty input key values. This is cribbed from
// glfw mostly since we started as a glfw-based app way back in the day!
static let keycodes: [UInt16 : ghostty_input_key_e] = [
0x1D: GHOSTTY_KEY_ZERO,
0x12: GHOSTTY_KEY_ONE,
0x13: GHOSTTY_KEY_TWO,
0x14: GHOSTTY_KEY_THREE,
0x15: GHOSTTY_KEY_FOUR,
0x17: GHOSTTY_KEY_FIVE,
0x16: GHOSTTY_KEY_SIX,
0x1A: GHOSTTY_KEY_SEVEN,
0x1C: GHOSTTY_KEY_EIGHT,
0x19: GHOSTTY_KEY_NINE,
0x00: GHOSTTY_KEY_A,
0x0B: GHOSTTY_KEY_B,
0x08: GHOSTTY_KEY_C,
0x02: GHOSTTY_KEY_D,
0x0E: GHOSTTY_KEY_E,
0x03: GHOSTTY_KEY_F,
0x05: GHOSTTY_KEY_G,
0x04: GHOSTTY_KEY_H,
0x22: GHOSTTY_KEY_I,
0x26: GHOSTTY_KEY_J,
0x28: GHOSTTY_KEY_K,
0x25: GHOSTTY_KEY_L,
0x2E: GHOSTTY_KEY_M,
0x2D: GHOSTTY_KEY_N,
0x1F: GHOSTTY_KEY_O,
0x23: GHOSTTY_KEY_P,
0x0C: GHOSTTY_KEY_Q,
0x0F: GHOSTTY_KEY_R,
0x01: GHOSTTY_KEY_S,
0x11: GHOSTTY_KEY_T,
0x20: GHOSTTY_KEY_U,
0x09: GHOSTTY_KEY_V,
0x0D: GHOSTTY_KEY_W,
0x07: GHOSTTY_KEY_X,
0x10: GHOSTTY_KEY_Y,
0x06: GHOSTTY_KEY_Z,
0x27: GHOSTTY_KEY_APOSTROPHE,
0x2A: GHOSTTY_KEY_BACKSLASH,
0x2B: GHOSTTY_KEY_COMMA,
0x18: GHOSTTY_KEY_EQUAL,
0x32: GHOSTTY_KEY_GRAVE_ACCENT,
0x21: GHOSTTY_KEY_LEFT_BRACKET,
0x1B: GHOSTTY_KEY_MINUS,
0x2F: GHOSTTY_KEY_PERIOD,
0x1E: GHOSTTY_KEY_RIGHT_BRACKET,
0x29: GHOSTTY_KEY_SEMICOLON,
0x2C: GHOSTTY_KEY_SLASH,
0x33: GHOSTTY_KEY_BACKSPACE,
0x39: GHOSTTY_KEY_CAPS_LOCK,
0x75: GHOSTTY_KEY_DELETE,
0x7D: GHOSTTY_KEY_DOWN,
0x77: GHOSTTY_KEY_END,
0x24: GHOSTTY_KEY_ENTER,
0x35: GHOSTTY_KEY_ESCAPE,
0x7A: GHOSTTY_KEY_F1,
0x78: GHOSTTY_KEY_F2,
0x63: GHOSTTY_KEY_F3,
0x76: GHOSTTY_KEY_F4,
0x60: GHOSTTY_KEY_F5,
0x61: GHOSTTY_KEY_F6,
0x62: GHOSTTY_KEY_F7,
0x64: GHOSTTY_KEY_F8,
0x65: GHOSTTY_KEY_F9,
0x6D: GHOSTTY_KEY_F10,
0x67: GHOSTTY_KEY_F11,
0x6F: GHOSTTY_KEY_F12,
0x69: GHOSTTY_KEY_PRINT_SCREEN,
0x6B: GHOSTTY_KEY_F14,
0x71: GHOSTTY_KEY_F15,
0x6A: GHOSTTY_KEY_F16,
0x40: GHOSTTY_KEY_F17,
0x4F: GHOSTTY_KEY_F18,
0x50: GHOSTTY_KEY_F19,
0x5A: GHOSTTY_KEY_F20,
0x73: GHOSTTY_KEY_HOME,
0x72: GHOSTTY_KEY_INSERT,
0x7B: GHOSTTY_KEY_LEFT,
0x3A: GHOSTTY_KEY_LEFT_ALT,
0x3B: GHOSTTY_KEY_LEFT_CONTROL,
0x38: GHOSTTY_KEY_LEFT_SHIFT,
0x37: GHOSTTY_KEY_LEFT_SUPER,
0x47: GHOSTTY_KEY_NUM_LOCK,
0x79: GHOSTTY_KEY_PAGE_DOWN,
0x74: GHOSTTY_KEY_PAGE_UP,
0x7C: GHOSTTY_KEY_RIGHT,
0x3D: GHOSTTY_KEY_RIGHT_ALT,
0x3E: GHOSTTY_KEY_RIGHT_CONTROL,
0x3C: GHOSTTY_KEY_RIGHT_SHIFT,
0x36: GHOSTTY_KEY_RIGHT_SUPER,
0x31: GHOSTTY_KEY_SPACE,
0x30: GHOSTTY_KEY_TAB,
0x7E: GHOSTTY_KEY_UP,
0x52: GHOSTTY_KEY_KP_0,
0x53: GHOSTTY_KEY_KP_1,
0x54: GHOSTTY_KEY_KP_2,
0x55: GHOSTTY_KEY_KP_3,
0x56: GHOSTTY_KEY_KP_4,
0x57: GHOSTTY_KEY_KP_5,
0x58: GHOSTTY_KEY_KP_6,
0x59: GHOSTTY_KEY_KP_7,
0x5B: GHOSTTY_KEY_KP_8,
0x5C: GHOSTTY_KEY_KP_9,
0x45: GHOSTTY_KEY_KP_ADD,
0x41: GHOSTTY_KEY_KP_DECIMAL,
0x4B: GHOSTTY_KEY_KP_DIVIDE,
0x4C: GHOSTTY_KEY_KP_ENTER,
0x51: GHOSTTY_KEY_KP_EQUAL,
0x43: GHOSTTY_KEY_KP_MULTIPLY,
0x4E: GHOSTTY_KEY_KP_SUBTRACT,
];
static let ascii: [UInt8 : ghostty_input_key_e] = [
// 0-9
0x30: GHOSTTY_KEY_ZERO,
0x31: GHOSTTY_KEY_ONE,
0x32: GHOSTTY_KEY_TWO,
0x33: GHOSTTY_KEY_THREE,
0x34: GHOSTTY_KEY_FOUR,
0x35: GHOSTTY_KEY_FIVE,
0x36: GHOSTTY_KEY_SIX,
0x37: GHOSTTY_KEY_SEVEN,
0x38: GHOSTTY_KEY_EIGHT,
0x39: GHOSTTY_KEY_NINE,
// A-Z
0x41: GHOSTTY_KEY_A,
0x42: GHOSTTY_KEY_B,
0x43: GHOSTTY_KEY_C,
0x44: GHOSTTY_KEY_D,
0x45: GHOSTTY_KEY_E,
0x46: GHOSTTY_KEY_F,
0x47: GHOSTTY_KEY_G,
0x48: GHOSTTY_KEY_H,
0x49: GHOSTTY_KEY_I,
0x4A: GHOSTTY_KEY_J,
0x4B: GHOSTTY_KEY_K,
0x4C: GHOSTTY_KEY_L,
0x4D: GHOSTTY_KEY_M,
0x4E: GHOSTTY_KEY_N,
0x4F: GHOSTTY_KEY_O,
0x50: GHOSTTY_KEY_P,
0x51: GHOSTTY_KEY_Q,
0x52: GHOSTTY_KEY_R,
0x53: GHOSTTY_KEY_S,
0x54: GHOSTTY_KEY_T,
0x55: GHOSTTY_KEY_U,
0x56: GHOSTTY_KEY_V,
0x57: GHOSTTY_KEY_W,
0x58: GHOSTTY_KEY_X,
0x59: GHOSTTY_KEY_Y,
0x5A: GHOSTTY_KEY_Z,
// a-z
0x61: GHOSTTY_KEY_A,
0x62: GHOSTTY_KEY_B,
0x63: GHOSTTY_KEY_C,
0x64: GHOSTTY_KEY_D,
0x65: GHOSTTY_KEY_E,
0x66: GHOSTTY_KEY_F,
0x67: GHOSTTY_KEY_G,
0x68: GHOSTTY_KEY_H,
0x69: GHOSTTY_KEY_I,
0x6A: GHOSTTY_KEY_J,
0x6B: GHOSTTY_KEY_K,
0x6C: GHOSTTY_KEY_L,
0x6D: GHOSTTY_KEY_M,
0x6E: GHOSTTY_KEY_N,
0x6F: GHOSTTY_KEY_O,
0x70: GHOSTTY_KEY_P,
0x71: GHOSTTY_KEY_Q,
0x72: GHOSTTY_KEY_R,
0x73: GHOSTTY_KEY_S,
0x74: GHOSTTY_KEY_T,
0x75: GHOSTTY_KEY_U,
0x76: GHOSTTY_KEY_V,
0x77: GHOSTTY_KEY_W,
0x78: GHOSTTY_KEY_X,
0x79: GHOSTTY_KEY_Y,
0x7A: GHOSTTY_KEY_Z,
// Symbols
0x27: GHOSTTY_KEY_APOSTROPHE,
0x5C: GHOSTTY_KEY_BACKSLASH,
0x2C: GHOSTTY_KEY_COMMA,
0x3D: GHOSTTY_KEY_EQUAL,
0x60: GHOSTTY_KEY_GRAVE_ACCENT,
0x5B: GHOSTTY_KEY_LEFT_BRACKET,
0x2D: GHOSTTY_KEY_MINUS,
0x2E: GHOSTTY_KEY_PERIOD,
0x5D: GHOSTTY_KEY_RIGHT_BRACKET,
0x3B: GHOSTTY_KEY_SEMICOLON,
0x2F: GHOSTTY_KEY_SLASH,
]
}
}
// MARK: Surface Environment Keys
private struct GhosttySurfaceViewKey: EnvironmentKey {
static let defaultValue: Ghostty.SurfaceView? = nil
}
extension EnvironmentValues {
var ghosttySurfaceView: Ghostty.SurfaceView? {
get { self[GhosttySurfaceViewKey.self] }
set { self[GhosttySurfaceViewKey.self] = newValue }
}
}
extension View {
func ghosttySurfaceView(_ surfaceView: Ghostty.SurfaceView?) -> some View {
environment(\.ghosttySurfaceView, surfaceView)
}
}
// MARK: Surface Focus Keys
extension FocusedValues {
var ghosttySurfaceView: Ghostty.SurfaceView? {
get { self[FocusedGhosttySurface.self] }
set { self[FocusedGhosttySurface.self] = newValue }
}
struct FocusedGhosttySurface: FocusedValueKey {
typealias Value = Ghostty.SurfaceView
}
}
extension FocusedValues {
var ghosttySurfaceTitle: String? {
get { self[FocusedGhosttySurfaceTitle.self] }
set { self[FocusedGhosttySurfaceTitle.self] = newValue }
}
struct FocusedGhosttySurfaceTitle: FocusedValueKey {
typealias Value = String
}
}