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- Make canvas geometry primitives generic, use `Rect(u32)` for `rect` function, so that we don't have to worry about negatives or rounding. - Make `Quads` struct packed just in case it gets non-comptime use in the future. - Clarify comment on why we're discarding out of range pixels + runtime unreachable for any other type of error which we shouldn't ever see. - Move z2d import above in-tree imports.