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71 lines
2.9 KiB
Swift
71 lines
2.9 KiB
Swift
import Cocoa
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import GhosttyKit
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extension NSEvent {
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/// Create a Ghostty key event for a given keyboard action.
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///
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/// This will not set the "text" or "composing" fields since these can't safely be set
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/// with the information or lifetimes given.
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///
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/// The translationMods should be set to the modifiers used for actual character
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/// translation if available.
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func ghosttyKeyEvent(
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_ action: ghostty_input_action_e,
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translationMods: NSEvent.ModifierFlags? = nil
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) -> ghostty_input_key_s {
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var key_ev: ghostty_input_key_s = .init()
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key_ev.action = action
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key_ev.keycode = UInt32(keyCode)
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// We can't infer or set these safely from this method. Since text is
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// a cString, we can't use self.characters because of garbage collection.
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// We have to let the caller handle this.
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key_ev.text = nil
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key_ev.composing = false
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// macOS provides no easy way to determine the consumed modifiers for
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// producing text. We apply a simple heuristic here that has worked for years
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// so far: control and command never contribute to the translation of text,
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// assume everything else did.
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key_ev.mods = Ghostty.ghosttyMods(modifierFlags)
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key_ev.consumed_mods = Ghostty.ghosttyMods(
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(translationMods ?? modifierFlags)
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.subtracting([.control, .command]))
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// Our unshifted codepoint is the codepoint with no modifiers. We
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// ignore multi-codepoint values. We have to use `byApplyingModifiers`
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// instead of `charactersIgnoringModifiers` because the latter changes
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// behavior with ctrl pressed and we don't want any of that.
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key_ev.unshifted_codepoint = 0
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if type == .keyDown || type == .keyUp {
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if let chars = characters(byApplyingModifiers: []),
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let codepoint = chars.unicodeScalars.first
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{
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key_ev.unshifted_codepoint = codepoint.value
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}
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}
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return key_ev
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}
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/// Returns the text to set for a key event for Ghostty.
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///
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/// This namely contains logic to avoid control characters, since we handle control character
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/// mapping manually within Ghostty.
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var ghosttyCharacters: String? {
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// If we have no characters associated with this event we do nothing.
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guard let characters else { return nil }
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// If we have a single control character, then we return the characters
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// without control pressed. We do this because we handle control character
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// encoding directly within Ghostty's KeyEncoder.
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if characters.count == 1,
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let scalar = characters.unicodeScalars.first,
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scalar.value < 0x20 {
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return self.characters(byApplyingModifiers: modifierFlags.subtracting(.control))
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}
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return characters
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}
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}
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