ghostty/pkg/apple-sdk/build.zig
2024-01-10 09:35:37 -08:00

56 lines
1.8 KiB
Zig

const std = @import("std");
pub fn build(b: *std.Build) !void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
_ = target;
_ = optimize;
}
/// Add the SDK framework, include, and library paths to the given module.
/// The module target is used to determine the SDK to use so it must have
/// a resolved target.
pub fn addPaths(b: *std.Build, m: *std.Build.Module) !void {
// The active SDK we want to use
const sdk = try SDK.fromTarget(m.resolved_target.?.result);
// Get the path to our active Xcode installation. If this fails then
// the zig build will fail. We store this in a struct variable so its
// static and only calculated once per build.
const Path = struct {
var value: ?[]const u8 = null;
};
const path = Path.value orelse path: {
const path = std.mem.trim(u8, b.run(&.{ "xcode-select", "--print-path" }), " \r\n");
Path.value = path;
break :path path;
};
// Base path
const base = b.fmt("{s}/Platforms/{s}.platform/Developer/SDKs/{s}{s}.sdk", .{
path,
sdk.platform,
sdk.platform,
sdk.version,
});
m.addSystemFrameworkPath(.{ .cwd_relative = b.pathJoin(&.{ base, "/System/Library/Frameworks" }) });
m.addSystemIncludePath(.{ .cwd_relative = b.pathJoin(&.{ base, "/usr/include" }) });
m.addLibraryPath(.{ .cwd_relative = b.pathJoin(&.{ base, "/usr/lib" }) });
}
const SDK = struct {
platform: []const u8,
version: []const u8,
pub fn fromTarget(target: std.Target) !SDK {
return switch (target.os.tag) {
.macos => .{ .platform = "MacOSX", .version = "14" },
else => {
std.log.err("unsupported os={}", .{target.os.tag});
return error.UnsupportedOS;
},
};
}
};