mirror of
https://github.com/ghostty-org/ghostty.git
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532 lines
20 KiB
Zig
532 lines
20 KiB
Zig
//! CodepointResolver maps a codepoint to a font. It is more dynamic
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//! than "Collection" since it supports mapping codepoint ranges to
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//! specific fonts, searching for fallback fonts, and more.
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//!
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//! To initialize the codepoint resolver, manually initialize using
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//! Zig initialization syntax: .{}-style. Set the fields you want set,
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//! and begin using the resolver.
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//!
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//! Deinit must still be called on the resolver to free any memory
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//! allocated during use. All functions that take allocators should use
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//! the same allocator.
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const CodepointResolver = @This();
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const std = @import("std");
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const Allocator = std.mem.Allocator;
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const ziglyph = @import("ziglyph");
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const font = @import("main.zig");
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const Atlas = font.Atlas;
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const CodepointMap = font.CodepointMap;
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const Collection = font.Collection;
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const Discover = font.Discover;
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const DiscoveryDescriptor = font.discovery.Descriptor;
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const Face = font.Face;
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const Glyph = font.Glyph;
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const Library = font.Library;
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const Presentation = font.Presentation;
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const RenderOptions = font.face.RenderOptions;
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const SpriteFace = font.SpriteFace;
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const Style = font.Style;
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const log = std.log.scoped(.font_codepoint_resolver);
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/// The underlying collection of fonts. This will be modified as
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/// new fonts are found via the resolver. The resolver takes ownership
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/// of the collection and will deinit it when it is deinitialized.
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collection: Collection,
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/// The set of statuses and whether they're enabled or not. This defaults
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/// to true. This can be changed at runtime with no ill effect.
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styles: StyleStatus = StyleStatus.initFill(true),
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/// If discovery is available, we'll look up fonts where we can't find
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/// the codepoint. This can be set after initialization.
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discover: ?*Discover = null,
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/// A map of codepoints to font requests for codepoint-level overrides.
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/// The memory associated with the map is owned by the caller and is not
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/// modified or freed by Group.
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codepoint_map: ?CodepointMap = null,
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/// The descriptor cache is used to cache the descriptor to font face
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/// mapping for codepoint maps.
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descriptor_cache: DescriptorCache = .{},
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/// Set this to a non-null value to enable sprite glyph drawing. If this
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/// isn't enabled we'll just fall through to trying to use regular fonts
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/// to render sprite glyphs. But more than likely, if this isn't set then
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/// terminal rendering will look wrong.
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sprite: ?SpriteFace = null,
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pub fn deinit(self: *CodepointResolver, alloc: Allocator) void {
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self.collection.deinit(alloc);
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self.descriptor_cache.deinit(alloc);
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}
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/// Looks up the font that should be used for a specific codepoint.
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/// The font index is valid as long as font faces aren't removed. This
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/// isn't cached; it is expected that downstream users handle caching if
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/// that is important.
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///
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/// Optionally, a presentation format can be specified. This presentation
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/// format will be preferred but if it can't be found in this format,
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/// any format will be accepted. If presentation is null, the UCD
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/// (Unicode Character Database) will be used to determine the default
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/// presentation for the codepoint.
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/// a code point.
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///
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/// An allocator is required because certain functionality (codepoint
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/// mapping, fallback fonts, etc.) may require memory allocation. Curiously,
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/// this function cannot error! If an error occurs for any reason, including
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/// memory allocation, the associated functionality is ignored and the
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/// resolver attempts to use a different method to satisfy the codepoint.
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/// This behavior is intentional to make the resolver apply best-effort
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/// logic to satisfy the codepoint since its better to render something
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/// than nothing.
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///
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/// This logic is relatively complex so the exact algorithm is documented
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/// here. If this gets out of sync with the code, ask questions.
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///
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/// 1. If a font style is requested that is disabled (i.e. bold),
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/// we start over with the regular font style. The regular font style
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/// cannot be disabled, but it can be replaced with a stylized font
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/// face.
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///
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/// 2. If there is a codepoint override for the codepoint, we satisfy
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/// that requirement if we can, no matter what style or presentation.
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///
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/// 3. If this is a sprite codepoint (such as an underline), then the
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/// sprite font always is the result.
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///
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/// 4. If the exact style and presentation request can be satisfied by
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/// one of our loaded fonts, we return that value. We search loaded
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/// fonts in the order they're added to the group, so the caller must
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/// set the priority order.
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///
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/// 5. If the style isn't regular, we restart this process at this point
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/// but with the regular style. This lets us fall back to regular with
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/// our loaded fonts before trying a fallback. We'd rather show a regular
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/// version of a codepoint from a loaded font than find a new font in
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/// the correct style because styles in other fonts often change
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/// metrics like glyph widths.
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///
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/// 6. If the style is regular, and font discovery is enabled, we look
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/// for a fallback font to satisfy our request.
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///
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/// 7. Finally, as a last resort, we fall back to restarting this whole
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/// process with a regular font face satisfying ANY presentation for
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/// the codepoint. If this fails, we return null.
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///
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pub fn getIndex(
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self: *CodepointResolver,
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alloc: Allocator,
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cp: u32,
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style: Style,
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p: ?Presentation,
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) ?Collection.Index {
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// If we've disabled a font style, then fall back to regular.
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if (style != .regular and !self.styles.get(style)) {
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return self.getIndex(alloc, cp, .regular, p);
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}
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// Codepoint overrides.
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if (self.getIndexCodepointOverride(alloc, cp)) |idx_| {
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if (idx_) |idx| return idx;
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} else |err| {
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log.warn("codepoint override failed codepoint={} err={}", .{ cp, err });
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}
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// If we have sprite drawing enabled, check if our sprite face can
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// handle this.
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if (self.sprite) |sprite| {
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if (sprite.hasCodepoint(cp, p)) {
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return Collection.Index.initSpecial(.sprite);
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}
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}
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// Build our presentation mode. If we don't have an explicit presentation
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// given then we use the UCD (Unicode Character Database) to determine
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// the default presentation. Note there is some inefficiency here because
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// we'll do this multiple times if we recurse, but this is a cached function
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// call higher up (GroupCache) so this should be rare.
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const p_mode: Collection.PresentationMode = if (p) |v| .{ .explicit = v } else .{
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.default = if (ziglyph.emoji.isEmojiPresentation(@intCast(cp)))
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.emoji
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else
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.text,
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};
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// If we can find the exact value, then return that.
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if (self.collection.getIndex(cp, style, p_mode)) |value| return value;
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// If we're not a regular font style, try looking for a regular font
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// that will satisfy this request. Blindly looking for unmatched styled
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// fonts to satisfy one codepoint results in some ugly rendering.
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if (style != .regular) {
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if (self.getIndex(alloc, cp, .regular, p)) |value| return value;
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}
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// If we are regular, try looking for a fallback using discovery.
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if (style == .regular and font.Discover != void) {
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log.debug("searching for a fallback font for cp={X}", .{cp});
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if (self.discover) |disco| discover: {
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const load_opts = self.collection.load_options orelse
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break :discover;
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var disco_it = disco.discoverFallback(alloc, &self.collection, .{
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.codepoint = cp,
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.size = load_opts.size.points,
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.bold = style == .bold or style == .bold_italic,
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.italic = style == .italic or style == .bold_italic,
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.monospace = false,
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}) catch break :discover;
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defer disco_it.deinit();
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while (true) {
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var deferred_face = (disco_it.next() catch |err| {
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log.warn("fallback search failed with error err={}", .{err});
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break;
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}) orelse break;
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// Discovery is supposed to only return faces that have our
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// codepoint but we can't search presentation in discovery so
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// we have to check it here.
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const face: Collection.Entry = .{ .fallback_deferred = deferred_face };
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if (!face.hasCodepoint(cp, p_mode)) {
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deferred_face.deinit();
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continue;
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}
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var buf: [256]u8 = undefined;
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log.info("found codepoint 0x{X} in fallback face={s}", .{
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cp,
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deferred_face.name(&buf) catch "<error>",
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});
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return self.collection.add(alloc, style, face) catch {
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deferred_face.deinit();
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break :discover;
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};
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}
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log.debug("no fallback face found for cp={X}", .{cp});
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}
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}
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// If this is regular with any matching presentation, then we are done
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// there is nothing more we can do. Otherwise we fall through and do
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// an any presentation search.
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if (style == .regular and p_mode == .any) return null;
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// For non-regular fonts, we fall back to regular with any presentation
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return self.collection.getIndex(cp, .regular, .{ .any = {} });
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}
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/// Checks if the codepoint is in the map of codepoint overrides,
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/// finds the override font, and returns it.
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fn getIndexCodepointOverride(
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self: *CodepointResolver,
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alloc: Allocator,
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cp: u32,
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) !?Collection.Index {
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// If discovery is disabled then we can't do codepoint overrides
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// since the override is based on discovery to find the font.
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if (comptime font.Discover == void) return null;
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// Get our codepoint map. If we have no map set then we have no
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// codepoint overrides and we're done.
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const map = self.codepoint_map orelse return null;
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// If we have a codepoint too large or isn't in the map, then we
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// don't have an override. The map returns a descriptor that can be
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// used with font discovery to search for a matching font.
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const cp_u21 = std.math.cast(u21, cp) orelse return null;
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const desc = map.get(cp_u21) orelse return null;
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// Fast path: the descriptor is already loaded. This means that we
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// already did the search before and we have an exact font for this
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// codepoint.
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const idx_: ?Collection.Index = self.descriptor_cache.get(desc) orelse idx: {
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// Slow path: we have to find this descriptor and load the font
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const discover = self.discover orelse return null;
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var disco_it = try discover.discover(alloc, desc);
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defer disco_it.deinit();
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const face = (try disco_it.next()) orelse {
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log.warn(
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"font lookup for codepoint map failed codepoint={} err=FontNotFound",
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.{cp},
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);
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// Add null to the cache so we don't do a lookup again later.
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try self.descriptor_cache.put(alloc, desc, null);
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return null;
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};
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// Add the font to our list of fonts so we can get an index for it,
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// and ensure the index is stored in the descriptor cache for next time.
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const idx = try self.collection.add(
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alloc,
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.regular,
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.{ .deferred = face },
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);
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try self.descriptor_cache.put(alloc, desc, idx);
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break :idx idx;
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};
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// The descriptor cache will populate null if the descriptor is not found
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// to avoid expensive discoveries later, so if it is null then we already
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// searched and found nothing.
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const idx = idx_ orelse return null;
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// We need to verify that this index has the codepoint we want.
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if (self.collection.hasCodepoint(idx, cp, .{ .any = {} })) {
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log.debug("codepoint override based on config codepoint={} family={s}", .{
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cp,
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desc.family orelse "",
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});
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return idx;
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}
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return null;
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}
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/// Returns the presentation for a specific font index. This is useful for
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/// determining what atlas is needed.
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pub fn getPresentation(
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self: *CodepointResolver,
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index: Collection.Index,
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glyph_index: u32,
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) !Presentation {
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if (index.special()) |sp| return switch (sp) {
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.sprite => .text,
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};
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const face = try self.collection.getFace(index);
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return if (face.isColorGlyph(glyph_index)) .emoji else .text;
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}
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/// Render a glyph by glyph index into the given font atlas and return
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/// metadata about it.
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///
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/// This performs no caching, it is up to the caller to cache calls to this
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/// if they want. This will also not resize the atlas if it is full.
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///
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/// IMPORTANT: this renders by /glyph index/ and not by /codepoint/. The caller
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/// is expected to translate codepoints to glyph indexes in some way. The most
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/// trivial way to do this is to get the Face and call glyphIndex. If you're
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/// doing text shaping, the text shaping library (i.e. HarfBuzz) will automatically
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/// determine glyph indexes for a text run.
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pub fn renderGlyph(
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self: *CodepointResolver,
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alloc: Allocator,
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atlas: *Atlas,
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index: Collection.Index,
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glyph_index: u32,
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opts: RenderOptions,
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) !Glyph {
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// Special-case fonts are rendered directly.
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if (index.special()) |sp| switch (sp) {
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.sprite => return try self.sprite.?.renderGlyph(
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alloc,
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atlas,
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glyph_index,
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opts,
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),
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};
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const face = try self.collection.getFace(index);
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const glyph = try face.renderGlyph(alloc, atlas, glyph_index, opts);
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// log.warn("GLYPH={}", .{glyph});
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return glyph;
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}
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/// Packed array of booleans to indicate if a style is enabled or not.
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pub const StyleStatus = std.EnumArray(Style, bool);
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/// Map of descriptors to faces. This is used with manual codepoint maps
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/// to ensure that we don't load the same font multiple times.
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///
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/// Note that the current implementation will load the same font multiple
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/// times if the font used for a codepoint map is identical to a font used
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/// for a regular style. That's just an inefficient choice made now because
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/// the implementation is simpler and codepoint maps matching a regular
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/// font is a rare case.
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const DescriptorCache = std.HashMapUnmanaged(
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DiscoveryDescriptor,
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?Collection.Index,
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struct {
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const KeyType = DiscoveryDescriptor;
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pub fn hash(ctx: @This(), k: KeyType) u64 {
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_ = ctx;
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return k.hashcode();
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}
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pub fn eql(ctx: @This(), a: KeyType, b: KeyType) bool {
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// Note that this means its possible to have two different
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// descriptors match when there is a hash collision so we
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// should button this up later.
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return ctx.hash(a) == ctx.hash(b);
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}
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},
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std.hash_map.default_max_load_percentage,
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);
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test getIndex {
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const testing = std.testing;
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const alloc = testing.allocator;
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const testFont = @import("test.zig").fontRegular;
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const testEmoji = @import("test.zig").fontEmoji;
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const testEmojiText = @import("test.zig").fontEmojiText;
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var lib = try Library.init();
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defer lib.deinit();
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var c = try Collection.init(alloc);
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c.load_options = .{ .library = lib };
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{
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errdefer c.deinit(alloc);
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_ = try c.add(alloc, .regular, .{ .loaded = try Face.init(
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lib,
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testFont,
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.{ .size = .{ .points = 12, .xdpi = 96, .ydpi = 96 } },
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) });
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if (comptime !font.options.backend.hasCoretext()) {
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// Coretext doesn't support Noto's format
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_ = try c.add(
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alloc,
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.regular,
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.{ .loaded = try Face.init(
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lib,
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testEmoji,
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.{ .size = .{ .points = 12 } },
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) },
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);
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}
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_ = try c.add(
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alloc,
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.regular,
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.{ .loaded = try Face.init(
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lib,
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testEmojiText,
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.{ .size = .{ .points = 12 } },
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) },
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);
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}
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var r: CodepointResolver = .{ .collection = c };
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defer r.deinit(alloc);
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// Should find all visible ASCII
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var i: u32 = 32;
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while (i < 127) : (i += 1) {
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const idx = r.getIndex(alloc, i, .regular, null).?;
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try testing.expectEqual(Style.regular, idx.style);
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try testing.expectEqual(@as(Collection.Index.IndexInt, 0), idx.idx);
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}
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// Try emoji
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{
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const idx = r.getIndex(alloc, '🥸', .regular, null).?;
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try testing.expectEqual(Style.regular, idx.style);
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try testing.expectEqual(@as(Collection.Index.IndexInt, 1), idx.idx);
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}
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// Try text emoji
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{
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const idx = r.getIndex(alloc, 0x270C, .regular, .text).?;
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try testing.expectEqual(Style.regular, idx.style);
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const text_idx = if (comptime font.options.backend.hasCoretext()) 1 else 2;
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try testing.expectEqual(@as(Collection.Index.IndexInt, text_idx), idx.idx);
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}
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{
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const idx = r.getIndex(alloc, 0x270C, .regular, .emoji).?;
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try testing.expectEqual(Style.regular, idx.style);
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try testing.expectEqual(@as(Collection.Index.IndexInt, 1), idx.idx);
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}
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// Box glyph should be null since we didn't set a box font
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{
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try testing.expect(r.getIndex(alloc, 0x1FB00, .regular, null) == null);
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}
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}
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test "getIndex disabled font style" {
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const testing = std.testing;
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const alloc = testing.allocator;
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const testFont = @import("test.zig").fontRegular;
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var atlas_greyscale = try font.Atlas.init(alloc, 512, .greyscale);
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defer atlas_greyscale.deinit(alloc);
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var lib = try Library.init();
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defer lib.deinit();
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var c = try Collection.init(alloc);
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c.load_options = .{ .library = lib };
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_ = try c.add(alloc, .regular, .{ .loaded = try Face.init(
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lib,
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testFont,
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.{ .size = .{ .points = 12, .xdpi = 96, .ydpi = 96 } },
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) });
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_ = try c.add(alloc, .bold, .{ .loaded = try Face.init(
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lib,
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testFont,
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.{ .size = .{ .points = 12, .xdpi = 96, .ydpi = 96 } },
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) });
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_ = try c.add(alloc, .italic, .{ .loaded = try Face.init(
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lib,
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|
testFont,
|
|
.{ .size = .{ .points = 12, .xdpi = 96, .ydpi = 96 } },
|
|
) });
|
|
|
|
var r: CodepointResolver = .{ .collection = c };
|
|
defer r.deinit(alloc);
|
|
r.styles.set(.bold, false); // Disable bold
|
|
|
|
// Regular should work fine
|
|
{
|
|
const idx = r.getIndex(alloc, 'A', .regular, null).?;
|
|
try testing.expectEqual(Style.regular, idx.style);
|
|
try testing.expectEqual(@as(Collection.Index.IndexInt, 0), idx.idx);
|
|
}
|
|
|
|
// Bold should go to regular
|
|
{
|
|
const idx = r.getIndex(alloc, 'A', .bold, null).?;
|
|
try testing.expectEqual(Style.regular, idx.style);
|
|
try testing.expectEqual(@as(Collection.Index.IndexInt, 0), idx.idx);
|
|
}
|
|
|
|
// Italic should still work
|
|
{
|
|
const idx = r.getIndex(alloc, 'A', .italic, null).?;
|
|
try testing.expectEqual(Style.italic, idx.style);
|
|
try testing.expectEqual(@as(Collection.Index.IndexInt, 0), idx.idx);
|
|
}
|
|
}
|
|
|
|
test "getIndex box glyph" {
|
|
const testing = std.testing;
|
|
const alloc = testing.allocator;
|
|
|
|
var lib = try Library.init();
|
|
defer lib.deinit();
|
|
|
|
const c = try Collection.init(alloc);
|
|
|
|
var r: CodepointResolver = .{
|
|
.collection = c,
|
|
.sprite = .{ .width = 18, .height = 36, .thickness = 2 },
|
|
};
|
|
defer r.deinit(alloc);
|
|
|
|
// Should find a box glyph
|
|
const idx = r.getIndex(alloc, 0x2500, .regular, null).?;
|
|
try testing.expectEqual(Style.regular, idx.style);
|
|
try testing.expectEqual(@intFromEnum(Collection.Index.Special.sprite), idx.idx);
|
|
}
|