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This commit is very large, representing about a month of work with many interdependent changes that don't separate cleanly in to atomic commits. The main change here is unifying the renderer logic to a single generic renderer, implemented on top of an abstraction layer over OpenGL/Metal. I'll write a more complete summary of the changes in the description of the PR.
19 lines
403 B
Zig
19 lines
403 B
Zig
pub const c = @import("dispatch/c.zig").c;
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pub const data = @import("dispatch/data.zig");
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pub const queue = @import("dispatch/queue.zig");
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pub const Data = data.Data;
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pub extern "c" fn dispatch_sync(
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queue: *anyopaque,
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block: *anyopaque,
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) void;
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pub extern "c" fn dispatch_async(
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queue: *anyopaque,
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block: *anyopaque,
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) void;
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test {
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@import("std").testing.refAllDecls(@This());
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}
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